Junkman
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The Junkman is a normal enemy in Arknights.
Enemy description
A ragged-looking enemy combatant. According to intel, they disguise themselves as drifters to conceal the fact that they are mercenaries. Though their background is unknown, their fierce attacks require them to be dealt with cautiously.
Overview
“ | A ragged-looking enemy combatant. | ” |
—Tooltip |
A mercenary presumably working for Reunion who wears ragged outfits to maintain an impression that they are vagrants, Junkmen are a step-up from regular Soldiers due to their greater HP and ATK, and some RES which allows them to resist some Arts damage, presenting a threat to defensive lines without adequate Defenders and/or Guards, though Junkmen's low DEF means they will be easily dispatched by concentrated Physical DPS.
Appearances
Main Theme | TR-7 • 0-10 • 0-11 • 1-1 • 1-2 • 1-3 • 1-4 • 1-6 • 1-7 • 1-9 • 1-10 • 1-12 • S2-2 • S2-6 • S2-7 • 2-6 • 2-7 • S2-10 • S2-11 • 2-10 • 3-2 • 3-3 • TR-15 • 5-8 • 5-9 • S3-1 • S3-2 • S3-3 • S3-4 • S4-1 • S4-2 |
---|---|
Story Collections | FA-1 • SW-EV-1 |
Supply operations | AP-3 • CE-3 • LS-3 |
Annihilation | Chernobog • Lungmen Outskirts |
Stationary Security Service | Iced Shells |
Integrated Strategies | Premiere • Wandering Evil |
Interlocking Competition Hymnoi Wisdom |
Daytime Ground - Conduct • Daybreak Point - Awareness • Daybreak Point - Sense |
Rhodes Island Icebreaker Games |
IG-TR-1 |
Paradox Simulation | April: Hunt to the Beat • Beehunter: Round-Robin Rumble • Grani: "Sally Lone, Child of Sleipnir" |
Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
5000 B | 500 B | 50 E | 20 B | 0.8 B | 3 B | 0 E | 0 E |
Attack range | HP regeneration rate | Weight | Life Point penalty | ||||
– | – | 2 | 1 | ||||
Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear |
See also
- Possessed Junkman – Possessed variant