"Anything Can Be Broken"

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"Anything Can Be Broken"
Anything Can Be Broken sprite.png
In Other Languages
Chinese
“都可以砸”
General Information
Code
SD5
Type
Grade
Attack type
Ranged
Damage type
Physical
Targeting type
Ground
Traits
  • Prioritizes attacking constructs; when attacking constructs, gains greatly increased ATK

"Anything Can Be Broken" is a normal enemy in the Reclamation Algorithm game mode of Arknights.

Enemy description
A contraption that hurls fruit with rock-hard shells instead of boulders, destroying all constructs in its detection range by targeting their weak points. The designer must surely have been an expert in architecture.

Overview[edit]

A literal autonomous catapult that hurls rock-solid fruits (yes, really) strong enough to tear buildings apart, "Anything Can Be Broken" complements their good HP with decent DEF and a moderately damaging ranged attack, although they are somewhat slow to move and their lack of RES makes Arts option a preferable choice.

Ability Initial CD Cooldown
Attacks prioritize targeting Constructs.
Innate
Increases ATK against Constructs to 150%.
Passive

Care should be taken against "Anything Can Be Broken", as they can (and will) ruin the player's well-constructed base.

Appearances[edit]

Reclamation Algorithm Trade-Off (Fire Within the Sand)Trade-Off (Tales Within the Sand)

Stats[edit]

HPATKDEFRESMSPDAtk. int.E-RESERST
10000
B+
500
B
400
C
0
E
0.7
B
5
D
0
E
0
E
Attack rangeHP regeneration rateWeightLife Point penalty
331
SusceptibilitiesSilenceStunSleepFreezeLevitateFrightenFear

See also[edit]