"Anything Can Be Broken"
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"Anything Can Be Broken"
Introduced in
Upgraded version
In Other Languages
Chinese
“都可以砸”
General Information
Code
SD5
Type
Grade
Attack type
Ranged
Damage type
Physical
Targeting type
Ground
Traits
- Prioritizes attacking constructs; when attacking constructs, gains greatly increased ATK
"Anything Can Be Broken" is a normal enemy in the Reclamation Algorithm game mode of Arknights.
Enemy description
A contraption that hurls fruit with rock-hard shells instead of boulders, destroying all constructs in its detection range by targeting their weak points. The designer must surely have been an expert in architecture.
Overview[edit]
A literal autonomous catapult that hurls rock-solid fruits (yes, really) strong enough to tear buildings apart, "Anything Can Be Broken" complements their good HP with decent DEF and a moderately damaging ranged attack, although they are somewhat slow to move and their lack of RES makes Arts option a preferable choice.
Ability | Initial CD | Cooldown |
---|---|---|
Attacks prioritize targeting Constructs.
|
Innate | |
Increases ATK against Constructs to 150%.
|
Passive |
Care should be taken against "Anything Can Be Broken", as they can (and will) ruin the player's well-constructed base.
Appearances[edit]
Reclamation Algorithm | Trade-Off (Fire Within the Sand) • Trade-Off (Tales Within the Sand) |
---|
Stats[edit]
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
10000 B+ | 500 B | 400 C | 0 E | 0.7 B | 5 D | 0 E | 0 E |
Attack range | HP regeneration rate | Weight | Life Point penalty | ||||
3 | – | 3 | 1 | ||||
Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear |