Construct
Constructs are a type of devices featured in the Reclamation Algorithm game mode of Arknights.
Unlike most devices which are removed from the map as soon as the operation ends, Constructs are permanent and will last throughout the entire R.A. campaign until destroyed by enemies or dismantled at the player's discretion. Constructs can be placed in the Headquarters and all combat zones; those in the HQ will persist across R.A. campaigns and kept their HP between campaigns.
To build Constructs, the player must decide how many of a particular Construct they wanted to be in the zone and then deploy them there as with deploying units. Dismantling Constructs offer no refund of the resources used to build them; in Tales Within the Sand, when a Construct is dismantled on Build Mode, most of the resources will be refunded based on its remaining HP, up to 90% at full HP.
Certain Constructs have up to three tiers; in Fire Within the Sand, higher tier Constructs are unlocked by building at least one of the lower tier; in Tales Within the Sand, they are unlocked by upgrading the Headquarters instead. Some Constructs also have a limit on how many of these can be present at a time; once the limit is reached, more of said Constructs cannot be built.
Building Constructs outside of the HQ (as well as Campervans and Outposts in Tales Within the Sand onward) will allow the player to establish their presence there.
- By placing at least two Tier 2 or higher Combat Constructs, an Outpost will be set up, which increases the ATK of Operators deployed on the zone by 15% and causes any Raids with at most 10% remaining strength that enters the zone to be instantly eliminated.
- By placing at least two Tier 2 or higher Scout Constructs, a Sentry will be set up.
- In Fire Within the Sand, setting up a Sentry causes nearby zones to be explored and reduces the movement speed of enemies on the zone by 15%.
- In Tales Within the Sand, setting up a Sentry reduces the redeployment time of friendly units and MSPD of enemies by 8% and 15%, respectively.
Since Tales Within the Sand, damaged Constructs in a Headquarters or Outpost can be repaired without having to use Emergency Repair Vehicles at the cost of Crude Gold and upgradeable Constructs can be upgraded without having to replace them through Build Mode (the player still needs to expend the appropriate resources, including repairs if it was damaged, though).
List[edit]
Tales Within the Sand[edit]
Construct | Use |
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Introduced in Expansion II, automatically produce resources daily. Can only be built in the Headquarters. Build limit: 4 or 6 depending on the Headquarters' level | |
Allows the deployment of a ranged Operator on top of it.
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Decorates the Headquarters. Build limit: 50 | |
Increases the Life Points in operations where applicable. Can only be built in the Headquarters. Build limit: 1 or 3 depending on the Headquarters' level
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An enclosure for one tamed common Wild Beast which can be expanded by putting additional ones adjacent to each other. Can only be built in the Headquarters. Build limit: 30 | |
Lowers the DEF and RES of enemies on top of it.
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Decorates the Headquarters. Build limit: 50 | |
Fires an air blast straight ahead, pushing back the enemy struck.
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Introduced in Expansion I, a trophy from beating all of the Gitmalutu Gala Races. Can only be built in the Headquarters. Build limit: 1 | |
Introduced in Expansion II, an enclosure for two tamed rare and Exotic Wild Beasts. Can only be built in the Headquarters. Build limit: 12 or 20 depending on the Headquarters' level | |
Raids appear less often. Also shows trophies from defeating bosses throughout the campaign. Can only be built in the Headquarters. Build limit: 1 | |
Can use a skill to temporarily nullify all damage taken by Constructs (excluding the Station itself). Build limit: 4 | |
Introduced in Expansion II, reroutes enemies much like Roadblocks but does not block enemies on its own.
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Produces ![]() Build limit: 4, 8, or 12 depending on the Headquarters' level | |
Decorates the Headquarters. Build limit: 50 | |
Blocks enemies to stall them with its high DEF and 5 block count.
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Increases the Unit Limit in operations. Can only be built in the Headquarters. Build limit: 1 or 3 depending on the Headquarters' level
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Can produce ![]() ![]() Build limit: 1
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Fires a smoke grenade straight ahead that inflicts Fragile on the enemy struck.
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Launches a net straight ahead, Binding the enemy struck.
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Reroutes enemies much like Roadblocks.
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Provides reconnaissance support on the vicinity.
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Fire Within the Sand[edit]
Construct | Use |
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Increases the Life Points in operations where applicable. Can only be built in the Headquarters. Build limit: 5
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Allows the deployment of a ranged Operator on top of it.
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Blocks enemies to stall them with its high HP and DEF, and 4 block count.
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Fires an air blast straight ahead, pushing back the enemy struck.
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Produces ![]() ![]() ![]() Build limit: 1
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Increases the Construct Points awarded at the end of the campaign. Can only be built in the Headquarters. Build limit: 4 | |
Lifts the Fog of War in the vicinity.
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Produces ![]() Build limit: 12 | |
Increases the Unit Limit in operations. Can only be built in the Headquarters. Build limit: 3
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Establishes Transregional Communication (can carry over some resources from this campaign to the next one) after a certain amount of days have passed. Can only be built in the Headquarters. Build limit: 1
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Launches a net straight ahead, Binding the enemy struck.
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Reroutes enemies much like Roadblocks, but can be attacked by ranged enemies (who attacks friendly units over it).
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