DC-3: Rising Water

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DC-3
Rising Water
A Death in Chunfen
Previous DC-2
Next DC-4, DC-S-1
DC-3 map.png
Sooner or later, you will learn what lurks in the places you have overlooked. No one can remain on the shore forever.
<Deep Water Zone> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.

Information

Recommended level Elite 1 Level 35
Sanity Drill Plan EXP LMD
12 1 120 (144) 120 (144)
Unit Limit Initial DP Life Points Enemies
8 10 3 69
Terrain properties Enemies on Deep Water Zones have their ASPD and speed reduced by 60%, and takes 40 True damage every second.

Drops

First clearRegularSpecial
3 Stars
Originite Prime
3 Stars
Wellbeing Charm
30
Uncommon
Orirock
Rare
Ester
Rare
Damaged Device
Rare
Oriron Shard
Rare
Diketon
Rare
Sugar Substitute
Guaranteed
Wellbeing Charm
12

Enemies

Normal Metal Crab ×6, Diver ×13, Delinquent ×13, Alcohol Lover ×12, Shell Sea Runner ×12, Deep Sea Slider ×12
Elite Full Metal Surfing Instructor ×1

Information

Condition: Enemies on <Deep Water Zone> no longer lose HP.
Recommended level
Sanity Drill Plan EXP LMD
12 3 120 120
Unit Limit Initial DP Life Points Enemies
8 10 1 69
Terrain properties Enemies on Deep Water Zones have their ASPD and speed reduced by 60%.

Drops

First clear
Originite Prime
Wellbeing Charm
30

Enemies

Normal Metal Crab ×6, Diver ×13, Delinquent ×13, Alcohol Lover ×12, Shell Sea Runner ×12, Deep Sea Slider ×12
Elite Full Metal Surfing Instructor ×1
Addendum
All enemies have their HP, ATK, and DEF increased by 20%.