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This article is about Nightingale's summoned unit. For the operation in The Abandoned Lighthouse, see Mirage (The Abandoned Lighthouse).

The Mirage, also referred to as Phantom (not be confused with the Operator), is a summoned unit in Arknights. It is deployed through Nightingale's talent Fleeting Phantom, where she has two Mirages at her disposal.

Mirages lack any sort of offensive capabilities and does not block enemies, but boasts excellent HP, has an unusually high RES and a decent chance to dodge Physical attacks, and Taunts enemies. This can be used to have the Mirage draw enemy fire (especially from strong ranged enemies like Faust) and protect other Operators from certain death, if not limited by the fact that it loses HP over time.





Cannot block enemies
Level Base.png Elite 1.png Elite 2.png Elite 2.png MAX
HP.png HP N/A 3000 6000
ATK.png ATK N/A 0
DEF.png DEF N/A 0
RES.png RES N/A 75
RDP.png Redeployment time N/A 20 seconds
COST.png DP cost N/A 5
BLOCK.png Block count N/A 0
ASPD.png Attack interval N/A 0
Aggression level N/A 1
Additional information
  • The Mirage has a maximum count of 3 and Nightingale receives 2 Mirages whenever she is deployed. Therefore, if Nightingale leaves the map when there is at least only 1 Mirage available, she will have 3 Mirages available when redeployed.
  • Deployed Mirages persist when Nightingale leaves the map.


Fleeting Phantom
Elite 2.png Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second