The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.

Trials for Navigator 2

From Arknights Terra Wiki
Jump to navigation Jump to search

Attention!

This Trials for Navigator season has been released in the Global server. As such, the content of this page and the related subpages have been archived.

Trials for Navigator #02
EN
CN
EN Trials for Navigator 2 banner.png
CN Trials for Navigator 2 banner.png
In Other Languages
Simplified Chinese
引航者试炼 #02
Traditional Chinese
引導著試煉 #02
Japanese
導灯の試練 #02
Korean
인도자의 시련 #02
Release
CN date
January 10, 2023 – January 17, 2023
Global date
August 31, 2023 – September 7, 2023
TW date
November 14, 2023 – November 21, 2023

Trials for Navigator #02 or TN#2 for short is the second season of the namesake game mode in Arknights.

Operations[edit]

Operation Bosses
Wave 1 Wave 2 Wave 3
TN-1
Troubled Prisoner
Jesselton Williams
Pancho Salas
N/A
TN-2
Big and Small
Sarkaz Centurion
W
"Materialist Antagonizer"
TN-3
Fissure Strike
Mudrock
Manfred
"The Last Steam Knight"
TN-4
Proud Sun's Shadow
Emperor's Blade, "Pursuer"
Andoain, the "Martyr"
"Deathless Black Snake"

TN-4 is accessible once the other three operations are cleared in the respective modes.

Limiter Units[edit]

Unit Effects
Limiter Unit 5.png
Repair Kit
  • Level 1: All Operators have +20% HP, +10% DEF, and receive 20% more healing
  • Level 2: All Operators have +25% HP, +15% DEF, and receive 25% more healing
  • Level 3: All Operators have +30% HP, +20% DEF, and receive 30% more healing
Limiter Unit 6.png
Maintenance Patch
  • Level 1: At the end of the wave, all Operators who have not retreated gain +15% ATK, recover 1% of Max HP per second, and recover 1 SP every 3 seconds during the next wave
  • Level 2: At the end of the wave, all Operators who have not retreated will gain +20% ATK during the next wave, and restore 2% of their Max HP and 0.5 SP per second
  • Level 3: At the end of the wave, all Operators who have not retreated gain +35% ATK, recover 4% of Max HP per second, and recover 1 SP every second during the next wave
Limiter Unit 7.png
Reduction Module
  • Level 1: All Operators gain +10 ASPD; Enemies have -80 DEF and -5 RES
  • Level 2: All Operators gain +15 ASPD; Enemies have -120 DEF and -10 RES
  • Level 3: All Operators gain +20 ASPD;[note 1] Enemies have -160 DEF and -15 RES
Limiter Unit 8.png
Optimize Load
  • Level 1: Operators have -15% ATK for the first wave, but gain +15% ATK for each subsequent wave
  • Level 2: Operators have -15% ATK for the first wave, but gain +20% ATK for each subsequent wave
  • Level 3: Operators have -15% ATK for the first wave, but gain +30% ATK for each subsequent wave

Notes[edit]

  1. Due to an oversight, this effect is not applied in-game.

Navigation