Operator overview: Chestnut
< Chestnut
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Chestnut is a 4★ Wandering Medic who obviously specializes in Healing. As a Wandering Medic, Chestnut can remove Elemental Damage on friendly units when healing them, which he will do even if the friendly is at full HP, equal to half of his ATK in each instance and has a wider range of 3×4 tiles with 1×3 tile extensions to the sides from Elite 1. The trade-off to this, however, is that Chestnut has a low ATK.
Talent
Solidly Grounded increases the Elemental Damage removal of Chestnut's healing on units in ground tiles.
Skills
- Little By Little has Chestnut immediately heal a friendly unit with a higher Elemental Damage removal and can store two charges from Level 7.
- Rising Earth alters Chestnut's range to only covering the three tiles ahead of him, buffs his ASPD, and increases the HP restoration and Elemental Damage removal in continuous healing instances on a single target while active.
Base skills
Chestnut's base skills improve Factory productivity while he is assigned to one.
- Standardization α increases productivity by 15%.
- Geology α increases
Originium Shard productivity by 30%.
Summary
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