The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.

Lemuen

From Arknights Terra Wiki
Jump to navigation Jump to search

Lemuen the Lateran asks you how you are.
Is she here as a cardinal of Laterano, or as Exusiai's big sister? To her, there is no difference.
Class Sniper.png Sniper
Branch Deadeye Sniper.png Deadeye
Faction Laterano.png Laterano
Position Ranged
Tags DPS Nuker
Trait Prioritizes attacking the enemy with lowest DEF within range first
How to obtain Standard Headhunting
Lemuen
Base
Elite 2
Lemuen.png
Lemuen Elite 2.png
Etymology
Hebrew name which means "dedicated to God"
Internal name
char_4193_lemuen
In Other Languages
Simplified Chinese
蕾缪安
Traditional Chinese
蕾繆安
Japanese
レミュアン
Korean
르무엔
Character Information
File no.
LT17
Illustrator
IRIS_口艺
Character Voices
Japanese
Eriko Nakamura
Chinese
Su Wan
English
Bridget Lappin
Korean
Shin Na-ri
Basic Info
Gender
Female
Combat Experience
12 years
Place of Birth
Date of Birth
May 21st
Race
Height
169 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Flawed
Mobility
Standard
Endurance
Flawed
Tactical Acumen
Outstanding
Combat Skill
Excellent
Originium Arts Assimilation
Standard

Lemuen is a 6★ Lateran Deadeye Sniper Operator in Arknights, introduced in The Masses' Travels after being previously mentioned in Code of Brawl and appearing in Guide Ahead and Hortus de Escapismo.

Stats[edit]

Range

Base.pngElite 1.png
  
  
  
  
 
 
  

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 713 926 9261158 11581448
ATK.png ATK 537 747 747984 9841201 +100
DEF.png DEF 85 114 114143 143175
RES.png RES 0 0 0
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 20 / 22
BLOCK.png Block 1
ASPD.png Attack Interval 2.7 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +46
Potential 6.png
DP cost -1
Total Cost
Lemuen's Token.png
5
OR
Royal Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Diploma Persecutionis Internationalis.
  • New skill: Honesta Missio.
  • Range extended.

Raise Lemuen to Level 50.
LMD.png
30K
Sniper Chip.png
5
Device.png
5
Orirock Cube.png
7
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Modus Extraditio Fugitivi.
  • New skill: Salutatio Sclopeti: Memento Mori.
  • Diploma Persecutionis Internationalis improved.
  • Operator Modules available.

Raise Lemuen to Elite 1 Level 80.
LMD.png
180K
Sniper Dualchip.png
4
Polymerization Preparation.png
4
Incandescent Alloy Block.png
7

Talents[edit]

Diploma Persecutionis Internationalis
Elite 1
Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 10 seconds become Wanted; Lemuen can attack all Wanted enemies
Elite 1
Potential 5
Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 (-2) seconds become Wanted; Lemuen can attack all Wanted enemies
Elite 2
Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking +15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies
Elite 2
Potential 5
Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 (-2) seconds become Wanted, taking +18% (+3%) more damage from Laterano Operators; Lemuen can attack all Wanted enemies
Additional information
  • Diploma Persecutionis Internationalis will only take effect while Lemuen is on the map.
    • If Lemuen is deployed on a Dream Tile, and is currently asleep while an Elite or leader enemy enters her or any other Laterano Operator's attack range, the talent cannot activate. Enemies that stay within the combined attack range of all Laterano Operators while Lemuen was asleep will not be marked even after she wakes up, unless they exit and re-enter that combined range. After being awakened, her talent functions properly for new enemies entering her range, and the prior unmarked enemies due to being asleep can be marked by using a newly deployed Laterano Operator's attack range, even if those Operators are asleep.
  • If the target leaves the combined range of all Laterano operators before becoming Wanted, the timer for the Wanted mark will be reset.
  • Wanted marks will be cleared when Lemuen leaves the map.

Modus Extraditio Fugitivi
Elite 2
After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity
Additional information
If Modus Extraditio Fugitivi activates while a skill is active, it will not retroactively increase the ammo capacity for that skill.

Skills[edit]

Skill-Lemuen1.png
Salvē Etiam
Offensive RecoveryAutoToggled
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Increases ATK to 150% when attacking, and attacks 1 additional target
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 12

Rank 2.png
Increases ATK to 155% when attacking, and attacks 1 additional target
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 12

Rank 3.png
Increases ATK to 160% when attacking, and attacks 1 additional target
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 12

Rank 4.png
Increases ATK to 165% when attacking, and attacks 1 additional target
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 11

Rank 5.png
Increases ATK to 170% when attacking, and attacks 1 additional target
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 11

Rank 6.png
Increases ATK to 175% when attacking, and attacks 1 additional target
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 11

Rank 7.png
Increases ATK to 180% when attacking, and attacks 1 additional target
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 10

Rank 8.png
Increases ATK to 190% when attacking, and attacks 1 additional target
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 9

Rank 9.png
Increases ATK to 200% when attacking, and attacks 1 additional target
Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 9

Rank 10.png
Increases ATK to 210% when attacking, and attacks 1 additional target
Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 8

Skill-Lemuen2.png
Honesta Missio
Auto RecoveryManualToggled
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
ASPD +35, ATK +30%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 2 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 320%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires)
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
6 40

Rank 2.png
ASPD +40, ATK +30%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 2 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 320%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires)
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
6 39

Rank 3.png
ASPD +45, ATK +30%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 2 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 320%; if Lemuen's ATK exceeds the enemies' HP and DEF combined, immediately immediately stops aiming and attacks them.
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
8 38

Rank 4.png
ASPD +50, ATK +40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 2.5 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 355%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires)
Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
8 37

Rank 5.png
ASPD +55, ATK +40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 2.5 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 355%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires)
Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
10 36

Rank 6.png
ASPD +60, ATK +40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 2.5 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 355%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires)
Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
10 35

Rank 7.png
ASPD +65, ATK +50%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 3 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 390%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires)
Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
12 34

Rank 8.png
ASPD +70, ATK +60%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 3 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 390%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires)
Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
14 33

Rank 9.png
ASPD +75, ATK +60%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 3 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 390%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires)
Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
14 32

Rank 10.png
ASPD +80, ATK +70%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 3.5 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 425%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires)
Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
15 30

Additional information
  • Normal attacks do not consume ammo.
  • If there are multiple Wanted enemies, Lemuen will obey the lowest DEF targeting priority of her trait.
  • The aiming duration is not affected by Lemuen's ASPD and attack interval, once the action ends, it immediately performs the attack, resets the cooldown, and enters a forced post-action delay of 1.2 seconds.
  • During aiming, the attack multiplier increases linearly every 0.25 seconds.
  • Lemuen stops aiming to shoot early when (Lemuen's ATK × all ATK multipliers) is greater than (target's DEF + remaining HP).
Skill-Lemuen3.png
Salutatio Sclopeti: Memento Mori
Auto RecoveryManualToggled
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 210% of ATK as AoE Physical damage per bombardment (damage increases to 330% of ATK for enemies in the center of the bombardment)
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
23 48

Rank 2.png
Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 220% of ATK as AoE Physical damage per bombardment (damage increases to 340% of ATK for enemies in the center of the bombardment)
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
24 47

Rank 3.png
Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 230% of ATK as AoE Physical damage per bombardment (damage increases to 350% of ATK for enemies in the center of the bombardment)
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
25 46

Rank 4.png
Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 240% of ATK as AoE Physical damage per bombardment (damage increases to 360% of ATK for enemies in the center of the bombardment)
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
26 45

Rank 5.png
Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 250% of ATK as AoE Physical damage per bombardment (damage increases to 370% of ATK for enemies in the center of the bombardment)
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
27 44

Rank 6.png
Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 260% of ATK as AoE Physical damage per bombardment (damage increases to 380% of ATK for enemies in the center of the bombardment)
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
28 43

Rank 7.png
Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 270% of ATK as AoE Physical damage per bombardment (damage increases to 390% of ATK for enemies in the center of the bombardment)
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
29 42

Rank 8.png
Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 280% of ATK as AoE Physical damage per bombardment (damage increases to 410% of ATK for enemies in the center of the bombardment)
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
30 41

Rank 9.png
Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 290% of ATK as AoE Physical damage per bombardment (damage increases to 430% of ATK for enemies in the center of the bombardment)
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
31 39

Rank 10.png
Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 300% of ATK as AoE Physical damage per bombardment (damage increases to 450% of ATK for enemies in the center of the bombardment)
Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
32 38

Additional information
  • The lock-on prioritizes targets who have not already been locked on to, followed by Lemuen's standard targeting priority (lowest DEF).
  • The lock-on is considered a modified attack that is unaffected by ASPD and attack interval.
  • The bombardment has an interval of 0.3 seconds between each, a damage radius of 1.5 (with a center radius of 0.8), lasts for a maximum of 10 seconds, and are executed in the same order as the lock-ons.
  • If a locked-on target leaves the map, the mark will persist on the ground and Lemuen will bombard the mark normally.
  • Lemuen can lock onto Wanted enemies that are Invisible, but the bombardment will deal no damage to them.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Sugar.png
5
Diketon.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyester.png
5
Rank 5.png
Skill Summary Volume 2.png
8
Oriron.png
4
Sugar.png
5
Rank 6.png
Skill Summary Volume 2.png
8
Integrated Device.png
4
Rank 7.png
Skill Summary Volume 3.png
8
Loxic Kohl.png
5
RMA70-12.png
3
Rank 8.png
Salvē Etiam
Skill Summary Volume 3.png
8
Crystalline Circuit.png
4
Semi-Synthetic Solvent.png
3
Honesta Missio
Skill Summary Volume 3.png
8
Transmuted Salt Agglomerate.png
4
Sugar Pack.png
9
Salutatio Sclopeti: Memento Mori
Skill Summary Volume 3.png
8
Oriron Block.png
4
Crystalline Component.png
4
Rank 9.png
Salvē Etiam
Skill Summary Volume 3.png
12
Keton Colloid.png
4
Cutting Fluid Solution.png
8
Honesta Missio
Skill Summary Volume 3.png
12
Cyclicene Prefab.png
4
Polymerized Gel.png
9
Salutatio Sclopeti: Memento Mori
Skill Summary Volume 3.png
12
Refined Solvent.png
4
Chiral Refractor.png
9
Rank 10.png
Salvē Etiam
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Solidified Fiber Board.png
2
Honesta Missio
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Grindstone Pentahydrate.png
1
Salutatio Sclopeti: Memento Mori
Skill Summary Volume 3.png
15
Rephasic Enantiomer.png
6
Orirock Concentration.png
1

Operator Modules[edit]

Original module.png Original: Lemuen's Badge
Module Badge.png
Deadeye Sniper.png

Operator Lemuen has demonstrated a remarkable aptitude for defeating enemies from long range.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Deadeye responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
DEA-Y module.png DEA-Y: Magazine and Stained Glass
Magazine and Stained Glass.png
Stage 1
Attributes increased: HP +80, ATK +80
New trait:
If the attacked enemy remains alive, gain 1 additional SP
Stage 2
Attributes increased: HP +100, ATK +100
Modus Extraditio Fugitivi improved:
After being deployed for 20 seconds, ATK +15% and Lemuen's ammo-type skills have +2 Ammo capacity
Stage 3
Attributes increased: HP +120, ATK +120
Modus Extraditio Fugitivi improved:
After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity
Module Missions
  1. Defeat a total of 30 enemies with your own Lemuen
  2. Clear Main Theme 13-13 with a 3-star rating under Standard Environment; You must deploy your own Lemuen and have her defeat at least 2 Sarkaz Boneguard Flayers
PrerequisitesStage 1
  • Complete both of Lemuen's DEA-Y Module Missions.
  • Raise Lemuen to Elite 2 Level 60.
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Lemuen.
Module Data Block.png
4
Data Supplement Stick.png
60
Rephasic Enantiomer.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Lemuen.
Module Data Block.png
4
Data Supplement Instrument.png
20
Polymerization Preparation.png
4
LMD.png
120K
Description
"Your leg injuries have gotten worse from too much strenuous activity at Sanctilaminium Ambrosii... This is ridiculous! How could they send you on such a dangerous mission?!"
"All the reports at the time indicated it would be a perfectly ordinary nomadic monastery reception. Nobody expected any developments requiring me to... stand."
"Are you sure you're okay? I'm saying there's more to it than just your legs. You seem like you're brooding over something. Did your experiences at the monastery bring up any bad memories...? That's it, I'm going to go file a complaint with the Seventh Tribunal! They've gone too far!"
"Pfft. I was just wondering—if I'd gone on that mission with a better-designed wheelchair, would I have had to expend so much effort? That said, my experiences there taught me what my current wheelchair was lacking. Would you like to see the drafts?"
[Wheelchair Design Draft]
Tires:
Non-pneumatic, solid tires made from rigid resin. Wheelchairs cannot accommodate thick tires, while thin pneumatic tires are easily punctured in the wilds. According to Mostima, the big lake near Laterano's route hosts fowlbeasts migrating from the Iberian coast every spring. Need to find the time to go "wheel-hiking" to see them.
Hubs:
Struggling to come up with a hub design that looks good. At first, I wanted them to look like a revolver cylinder, but I don't think that's enough.
I've got it. Way back when, El and I looked into what beautiful stained glass church windows would look like if they were spun around! We never did figure out how to spin an entire church, but we can make the hubs look like stained glass, right?
Motor system:
Not sure if an application for a military-grade motor system would be approved... but since this wheelchair is going to be registered as my official vehicle, it might actually work out. It'd mean I'd be able to take part in real races. Keep the push-rims. Would it still be considered legal for bicycle races if hand-powered?
......
Her slew of ideas was enough to fill more than ten pages, every page accompanied with hand-drawn diagrams alongside the occasional scratchy doodle.
"That's a lot of them... Are you able to, like, make clones of yourself or something? You were stuck in bed the whole time. When did you find the time to make these designs?"
"When I was stuck in bed, of course. When you're just lying there awake, your mind tends to wander. But the last little thing I needed to add to the design of the operating system was something that suddenly hit me at Sanctilaminium Ambrosii: I'd like to add brightness tracking and automatic navigation functions."
"What kind of situation would a wheelchair need brightness tracking in...?"
"Once I've recovered, I'd like to put a flowerpot on it, then let it go off chasing the sun every day, carrying that flower along to bask in its rays. That way, it would get to have an interesting life of its own."

Base skills[edit]

Skill-tra spd1.png
Base.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +20%
Skill-tra lemuen1.png
Amicus
Replaces Order Distribution α
Elite 2.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +20%; if Exusiai is assigned to the same Trading Post, additionally order acquisition efficiency +25%

Changelog[edit]

Navigation