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Lemuen
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★★★★★★
Lemuen |
||
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | DPS Nuker | |
| Trait | Prioritizes attacking the enemy with lowest DEF within range first | |
| How to obtain | Standard Headhunting | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Lemuen
Etymology
Hebrew name which means "dedicated to God"
Internal name
char_4193_lemuen
In Other Languages
Simplified Chinese
蕾缪安
Traditional Chinese
蕾繆安
Japanese
レミュアン
Korean
르무엔
Character Information
File no.
LT17
Illustrator
IRIS_口艺
Character Voices
Japanese
Eriko Nakamura
Chinese
Su Wan
English
Bridget Lappin
Korean
Shin Na-ri
Basic Info
Gender
Female
Combat Experience
12 years
Place of Birth
Date of Birth
May 21st
Race
Height
169 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Flawed
Mobility
Standard
Endurance
Flawed
Tactical Acumen
Outstanding
Combat Skill
Excellent
Originium Arts Assimilation
Standard
Lemuen is a 6★ Lateran Deadeye Sniper Operator in Arknights, introduced in The Masses' Travels after being previously mentioned in Code of Brawl and appearing in Guide Ahead and Hortus de Escapismo.
Stats[edit]
Range
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Attributes
| 713 – 926 | 926 – 1158 | 1158 – 1448 | – | |
| 537 – 747 | 747 – 984 | 984 – 1201 | +100 | |
| 85 – 114 | 114 – 143 | 143 – 175 | – | |
| 0 | 0 | 0 | – |
| 70 seconds | |
| 20 / 22 | |
| 1 | |
| 2.7 seconds |
Potential
DP cost -1 |
Redeployment time -4 seconds |
ATK +46 |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
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Talents[edit]
| Diploma Persecutionis Internationalis | |
|---|---|
| Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 10 seconds become Wanted; Lemuen can attack all Wanted enemies | |
| Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 (-2) seconds become Wanted; Lemuen can attack all Wanted enemies | |
| Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking +15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies | |
| Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 (-2) seconds become Wanted, taking +18% (+3%) more damage from Laterano Operators; Lemuen can attack all Wanted enemies | |
| Additional information | |
| |
| Modus Extraditio Fugitivi | |
|---|---|
| After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity | |
| Additional information | |
| If Modus Extraditio Fugitivi activates while a skill is active, it will not retroactively increase the ammo capacity for that skill. | |
Skills[edit]
Salvē Etiam Offensive RecoveryAutoToggled |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Increases ATK to 150% when attacking, and attacks 1 additional target Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 12 | –
| |
| Increases ATK to 155% when attacking, and attacks 1 additional target Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 12 | –
| |
| Increases ATK to 160% when attacking, and attacks 1 additional target Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 12 | –
| |
| Increases ATK to 165% when attacking, and attacks 1 additional target Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 11 | –
| |
| Increases ATK to 170% when attacking, and attacks 1 additional target Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 11 | –
| |
| Increases ATK to 175% when attacking, and attacks 1 additional target Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 11 | –
| |
| Increases ATK to 180% when attacking, and attacks 1 additional target Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 10 | –
| |
| Increases ATK to 190% when attacking, and attacks 1 additional target Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 9 | –
| |
| Increases ATK to 200% when attacking, and attacks 1 additional target Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 9 | –
| |
| Increases ATK to 210% when attacking, and attacks 1 additional target Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 8 | –
|
Honesta Missio Auto RecoveryManualToggled |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| ASPD +35, ATK +30%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 2 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 320%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires) Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
6 | 40 | –
| |
| ASPD +40, ATK +30%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 2 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 320%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires) Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
6 | 39 | –
| |
| ASPD +45, ATK +30%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 2 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 320%; if Lemuen's ATK exceeds the enemies' HP and DEF combined, immediately immediately stops aiming and attacks them. Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
8 | 38 | –
| |
| ASPD +50, ATK +40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 2.5 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 355%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires) Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
8 | 37 | –
| |
| ASPD +55, ATK +40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 2.5 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 355%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires) Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
10 | 36 | –
| |
| ASPD +60, ATK +40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 2.5 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 355%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires) Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
10 | 35 | –
| |
| ASPD +65, ATK +50%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 3 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 390%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires) Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
12 | 34 | –
| |
| ASPD +70, ATK +60%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 3 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 390%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires) Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
14 | 33 | –
| |
| ASPD +75, ATK +60%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 3 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 390%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires) Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
14 | 32 | –
| |
| ASPD +80, ATK +70%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for 3.5 seconds before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 425%; if Lemuen's ATK is higher than the sum of the target's remaining HP and DEF, stops aiming and immediately fires) Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
15 | 30 | –
| |
| Additional information | ||||
| ||||
Salutatio Sclopeti: Memento Mori Auto RecoveryManualToggled |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 210% of ATK as AoE Physical damage per bombardment (damage increases to 330% of ATK for enemies in the center of the bombardment) Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
23 | 48 | –
| |
| Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 220% of ATK as AoE Physical damage per bombardment (damage increases to 340% of ATK for enemies in the center of the bombardment) Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
24 | 47 | –
| |
| Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 230% of ATK as AoE Physical damage per bombardment (damage increases to 350% of ATK for enemies in the center of the bombardment) Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
25 | 46 | –
| |
| Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 240% of ATK as AoE Physical damage per bombardment (damage increases to 360% of ATK for enemies in the center of the bombardment) Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
26 | 45 | –
| |
| Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 250% of ATK as AoE Physical damage per bombardment (damage increases to 370% of ATK for enemies in the center of the bombardment) Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
27 | 44 | –
| |
| Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 260% of ATK as AoE Physical damage per bombardment (damage increases to 380% of ATK for enemies in the center of the bombardment) Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
28 | 43 | –
| |
| Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 270% of ATK as AoE Physical damage per bombardment (damage increases to 390% of ATK for enemies in the center of the bombardment) Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
29 | 42 | –
| |
| Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 280% of ATK as AoE Physical damage per bombardment (damage increases to 410% of ATK for enemies in the center of the bombardment) Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
30 | 41 | –
| |
| Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 290% of ATK as AoE Physical damage per bombardment (damage increases to 430% of ATK for enemies in the center of the bombardment) Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
31 | 39 | –
| |
| Stops attacking, consumes 1 bullet every 0.5 seconds to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 300% of ATK as AoE Physical damage per bombardment (damage increases to 450% of ATK for enemies in the center of the bombardment) Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
32 | 38 | –
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| Additional information | ||||
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Skill upgrades
Operator Modules[edit]
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Operator Lemuen has demonstrated a remarkable aptitude for defeating enemies from long range. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Deadeye responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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Attributes increased: HP +80, ATK +80 New trait: If the attacked enemy remains alive, gain 1 additional SP | |
|---|---|---|
Attributes increased: HP +100, ATK +100 Modus Extraditio Fugitivi improved: After being deployed for 20 seconds, ATK +15% and Lemuen's ammo-type skills have +2 Ammo capacity | ||
| Module Missions |
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|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Lemuen. | |||
| Have at least 100% Trust with Lemuen. |
| Description |
|---|
| "Your leg injuries have gotten worse from too much strenuous activity at Sanctilaminium Ambrosii... This is ridiculous! How could they send you on such a dangerous mission?!" "All the reports at the time indicated it would be a perfectly ordinary nomadic monastery reception. Nobody expected any developments requiring me to... stand." "Are you sure you're okay? I'm saying there's more to it than just your legs. You seem like you're brooding over something. Did your experiences at the monastery bring up any bad memories...? That's it, I'm going to go file a complaint with the Seventh Tribunal! They've gone too far!" "Pfft. I was just wondering—if I'd gone on that mission with a better-designed wheelchair, would I have had to expend so much effort? That said, my experiences there taught me what my current wheelchair was lacking. Would you like to see the drafts?" [Wheelchair Design Draft] Tires: Non-pneumatic, solid tires made from rigid resin. Wheelchairs cannot accommodate thick tires, while thin pneumatic tires are easily punctured in the wilds. According to Mostima, the big lake near Laterano's route hosts fowlbeasts migrating from the Iberian coast every spring. Need to find the time to go "wheel-hiking" to see them. Hubs: Struggling to come up with a hub design that looks good. At first, I wanted them to look like a revolver cylinder, but I don't think that's enough. I've got it. Way back when, El and I looked into what beautiful stained glass church windows would look like if they were spun around! We never did figure out how to spin an entire church, but we can make the hubs look like stained glass, right? Motor system: Not sure if an application for a military-grade motor system would be approved... but since this wheelchair is going to be registered as my official vehicle, it might actually work out. It'd mean I'd be able to take part in real races. Keep the push-rims. Would it still be considered legal for bicycle races if hand-powered? ...... Her slew of ideas was enough to fill more than ten pages, every page accompanied with hand-drawn diagrams alongside the occasional scratchy doodle. "That's a lot of them... Are you able to, like, make clones of yourself or something? You were stuck in bed the whole time. When did you find the time to make these designs?" "When I was stuck in bed, of course. When you're just lying there awake, your mind tends to wander. But the last little thing I needed to add to the design of the operating system was something that suddenly hit me at Sanctilaminium Ambrosii: I'd like to add brightness tracking and automatic navigation functions." "What kind of situation would a wheelchair need brightness tracking in...?" "Once I've recovered, I'd like to put a flowerpot on it, then let it go off chasing the sun every day, carrying that flower along to bask in its rays. That way, it would get to have an interesting life of its own." |
Base skills[edit]
| When this Operator is assigned to a Trading Post, order acquisition efficiency +20% |
Amicus Replaces Order Distribution α |
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| When this Operator is assigned to a Trading Post, order acquisition efficiency +20%; if Exusiai is assigned to the same Trading Post, additionally order acquisition efficiency +25% |
Changelog[edit]
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