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Misery

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Misery icon.png
Class Specialist.png Specialist
Branch Executor Specialist.png Executor
Position Melee
Tags Fast-Redeploy
Trait Significantly reduced Redeployment Time
How to obtain Stronghold Protocol
Misery
Misery.png
Internal name
char_615_acspec
Basic Info
Gender
Male
Race

Misery is a 6★ Executor Specialist Operator exclusive to the Stronghold Protocol game mode in Arknights. He is previously mentioned in The Anonymous Ones' War and appears in the Main Theme's Act II: Shadow of a Dying Sun story arc.

Stats[edit]

Range

    

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 692 923 9231154 11541480
ATK.png ATK 197 291 291399 399512 +90
DEF.png DEF 133 190 190248 248295
RES.png RES 0 0 0
RDP.png Redeployment Time 18 seconds
COST.png DP Cost 7 / 9
BLOCK.png Block 1
ASPD.png Attack Interval 0.93 seconds

Talents[edit]

Double-hit Experiment
Base
Each attack has a 5% chance of striking twice
Elite 1
Each attack has a 8% chance of striking twice
Elite 2
Each attack has a 10% chance of striking twice

Four-Dimensional Separation
Elite 2
When there is only one enemy in the surrounding 4 tiles, ATK +10%

Skills[edit]

Skill-Misery1.png
When Physics Obeys
Passive10 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
After deployment, Talent 1's chance to trigger increases to 20%, and gains 30% Physical dodge 10

Rank 2.png
After deployment, Talent 1's chance to trigger increases to 20%, and gains 35% Physical dodge 10

Rank 3.png
After deployment, Talent 1's chance to trigger increases to 20%, and gains 40% Physical dodge 10

Rank 4.png
After deployment, Talent 1's chance to trigger increases to 25%, and gains 45% Physical dodge 10

Rank 5.png
After deployment, Talent 1's chance to trigger increases to 25%, and gains 50% Physical dodge 10

Rank 6.png
After deployment, Talent 1's chance to trigger increases to 25%, and gains 55% Physical dodge 10

Rank 7.png
After deployment, Talent 1's chance to trigger increases to 25%, and gains 60% Physical dodge 10

Rank 8.png
After deployment, Talent 1's chance to trigger increases to 30%, and gains 65% Physical dodge 10

Rank 9.png
After deployment, Talent 1's chance to trigger increases to 40%, and gains 70% Physical dodge 10

Rank 10.png
After deployment, Talent 1's chance to trigger increases to 50%, and gains 75% Physical dodge 10

Skill-Misery2.png
When War Complies
Passive10 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
After deployment, ATK +15%, ASPD +10 10

Rank 2.png
After deployment, ATK +20%, ASPD +10 10

Rank 3.png
After deployment, ATK +25%, ASPD +10 10

Rank 4.png
After deployment, ATK +30%, ASPD +15 10

Rank 5.png
After deployment, ATK +40%, ASPD +15 10

Rank 6.png
After deployment, ATK +45%, ASPD +15 10

Rank 7.png
After deployment, ATK +50%, ASPD +15 10

Rank 8.png
After deployment, ATK +55%, ASPD +20 10

Rank 9.png
After deployment, ATK +60%, ASPD +25 10

Rank 10.png
After deployment, ATK +65%, ASPD +30 10

Skill-Misery3.png
When Space Surrenders
Passive
  
  
  
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
After deployment, immediately deals 170% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2s

Rank 2.png
After deployment, immediately deals 180% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2s

Rank 3.png
After deployment, immediately deals 190% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2s

Rank 4.png
After deployment, immediately deals 210% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s

Rank 5.png
After deployment, immediately deals 220% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s

Rank 6.png
After deployment, immediately deals 230% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s

Rank 7.png
After deployment, immediately deals 240% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s

Rank 8.png
After deployment, immediately deals 260% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 3s

Rank 9.png
After deployment, immediately deals 280% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 3.5s

Rank 10.png
After deployment, immediately deals 300% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 4s

Additional information
The pull has a force of 0.

Module[edit]

EXE-X module.png EXE-X: Misery's Badge
No image available
Stage 1
Attributes increased: HP +78, ATK +30, DEF +19
New trait:
Refunds a large portion of the current DP Cost when retreated
Stage 2
Attributes increased: HP +98, ATK +35, DEF +23
Double-hit Experiment improved:
ATK +3%; each attack has a 13% chance of striking twice
Stage 3
Attributes increased: HP +114, ATK +40, DEF +26
Double-hit Experiment improved:
ATK +5%; each attack has a 15% chance of striking twice

Changelog[edit]

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