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Misery
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★★★★★★
Misery |
||
| Class | ||
| Branch | ||
| Position | Melee | |
| Tags | Fast-Redeploy | |
| Trait | Significantly reduced Redeployment Time | |
| How to obtain | Stronghold Protocol | |
| Operator | Story | Overview | Trivia |
Misery is a 6★ Executor Specialist Operator exclusive to the Stronghold Protocol game mode in Arknights. He is previously mentioned in The Anonymous Ones' War and appears in the Main Theme's Act II: Shadow of a Dying Sun story arc.
Stats[edit]
Range
■□ |
Attributes
| 692 – 923 | 923 – 1154 | 1154 – 1480 | – | |
| 197 – 291 | 291 – 399 | 399 – 512 | +90 | |
| 133 – 190 | 190 – 248 | 248 – 295 | – | |
| 0 | 0 | 0 | – |
| 18 seconds | |
| 7 / 9 | |
| 1 | |
| 0.93 seconds |
Talents[edit]
| Double-hit Experiment | |
|---|---|
| Each attack has a 5% chance of striking twice | |
| Each attack has a 8% chance of striking twice | |
| Each attack has a 10% chance of striking twice | |
| Four-Dimensional Separation | |
|---|---|
| When there is only one enemy in the surrounding 4 tiles, ATK +10% | |
Skills[edit]
When Physics Obeys Passive10 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| After deployment, Talent 1's chance to trigger increases to 20%, and gains 30% Physical dodge | – | – | 10
| |
| After deployment, Talent 1's chance to trigger increases to 20%, and gains 35% Physical dodge | – | – | 10
| |
| After deployment, Talent 1's chance to trigger increases to 20%, and gains 40% Physical dodge | – | – | 10
| |
| After deployment, Talent 1's chance to trigger increases to 25%, and gains 45% Physical dodge | – | – | 10
| |
| After deployment, Talent 1's chance to trigger increases to 25%, and gains 50% Physical dodge | – | – | 10
| |
| After deployment, Talent 1's chance to trigger increases to 25%, and gains 55% Physical dodge | – | – | 10
| |
| After deployment, Talent 1's chance to trigger increases to 25%, and gains 60% Physical dodge | – | – | 10
| |
| After deployment, Talent 1's chance to trigger increases to 30%, and gains 65% Physical dodge | – | – | 10
| |
| After deployment, Talent 1's chance to trigger increases to 40%, and gains 70% Physical dodge | – | – | 10
| |
| After deployment, Talent 1's chance to trigger increases to 50%, and gains 75% Physical dodge | – | – | 10
|
When War Complies Passive10 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| After deployment, ATK +15%, ASPD +10 | – | – | 10
| |
| After deployment, ATK +20%, ASPD +10 | – | – | 10
| |
| After deployment, ATK +25%, ASPD +10 | – | – | 10
| |
| After deployment, ATK +30%, ASPD +15 | – | – | 10
| |
| After deployment, ATK +40%, ASPD +15 | – | – | 10
| |
| After deployment, ATK +45%, ASPD +15 | – | – | 10
| |
| After deployment, ATK +50%, ASPD +15 | – | – | 10
| |
| After deployment, ATK +55%, ASPD +20 | – | – | 10
| |
| After deployment, ATK +60%, ASPD +25 | – | – | 10
| |
| After deployment, ATK +65%, ASPD +30 | – | – | 10
|
When Space Surrenders Passive |
□□□
□■□
□□□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| After deployment, immediately deals 170% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2s | – | – | –
| |
| After deployment, immediately deals 180% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2s | – | – | –
| |
| After deployment, immediately deals 190% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2s | – | – | –
| |
| After deployment, immediately deals 210% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s | – | – | –
| |
| After deployment, immediately deals 220% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s | – | – | –
| |
| After deployment, immediately deals 230% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s | – | – | –
| |
| After deployment, immediately deals 240% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s | – | – | –
| |
| After deployment, immediately deals 260% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 3s | – | – | –
| |
| After deployment, immediately deals 280% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 3.5s | – | – | –
| |
| After deployment, immediately deals 300% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 4s | – | – | –
| |
| Additional information | ||||
| The pull has a force of 0. | ||||
Module[edit]
| No image available | Attributes increased: HP +78, ATK +30, DEF +19 | |
|---|---|---|
Attributes increased: HP +98, ATK +35, DEF +23 Double-hit Experiment improved: ATK +3%; each attack has a 13% chance of striking twice | ||
Attributes increased: HP +114, ATK +40, DEF +26 Double-hit Experiment improved: ATK +5%; each attack has a 15% chance of striking twice |
Changelog[edit]
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