Misery
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★★★★★★
Misery |
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Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | Fast-Redeploy | |
Trait | Significantly reduced Redeployment Time | |
How to obtain | Stronghold Protocol |
Operator | Story | Trivia |
Misery
Internal name
char_615_acspec
In Other Languages
Japanese
ミザリー
Korean
미저리
Character Information
Illustrator
熊太
Other Information
Affiliation
- Rhodes Island Elite Operators
- Babel (formerly)
Stats[edit]
Range
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Attributes
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692 | 923 | 1154 | 1480 | – |
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197 | 291 | 399 | 512 | +90 |
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133 | 190 | 248 | 295 | – |
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0 | N/A | |||
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18 seconds | ||||
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7 | 9 | |||
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1 | ||||
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0.93 seconds |
Talents[edit]
Double-hit Experiment | |
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Each attack has a 5% chance of striking twice |
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Each attack has a 8% chance of striking twice |
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Each attack has a 10% chance of striking twice |
Four-Dimensional Separation | |
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When there is only one enemy in the surrounding 4 tiles, ATK +10% |
Skills[edit]
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When Physics Obeys Passive 10 seconds |
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Click to show/hide the information for When Physics Obeys |
Lv. | Description | ![]() |
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After deployment, Talent 1's chance to trigger increases to 20%, and gains 30% Physical dodge | – | – | 10 |
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After deployment, Talent 1's chance to trigger increases to 20%, and gains 35% Physical dodge | – | – | 10 |
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After deployment, Talent 1's chance to trigger increases to 20%, and gains 40% Physical dodge | – | – | 10 |
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After deployment, Talent 1's chance to trigger increases to 25%, and gains 45% Physical dodge | – | – | 10 |
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After deployment, Talent 1's chance to trigger increases to 25%, and gains 50% Physical dodge | – | – | 10 |
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After deployment, Talent 1's chance to trigger increases to 25%, and gains 55% Physical dodge | – | – | 10 |
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After deployment, Talent 1's chance to trigger increases to 25%, and gains 60% Physical dodge | – | – | 10 |
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After deployment, Talent 1's chance to trigger increases to 30%, and gains 65% Physical dodge | – | – | 10 |
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After deployment, Talent 1's chance to trigger increases to 40%, and gains 70% Physical dodge | – | – | 10 |
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After deployment, Talent 1's chance to trigger increases to 50%, and gains 75% Physical dodge | – | – | 10 |
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When War Complies Passive 10 seconds |
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Click to show/hide the information for When War Complies |
Lv. | Description | ![]() |
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After deployment, ATK +15%, ASPD +10 | – | – | 10 |
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After deployment, ATK +20%, ASPD +10 | – | – | 10 |
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After deployment, ATK +25%, ASPD +10 | – | – | 10 |
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After deployment, ATK +30%, ASPD +15 | – | – | 10 |
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After deployment, ATK +40%, ASPD +15 | – | – | 10 |
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After deployment, ATK +45%, ASPD +15 | – | – | 10 |
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After deployment, ATK +50%, ASPD +15 | – | – | 10 |
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After deployment, ATK +55%, ASPD +20 | – | – | 10 |
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After deployment, ATK +60%, ASPD +25 | – | – | 10 |
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After deployment, ATK +65%, ASPD +30 | – | – | 10 |
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When Space Surrenders Passive |
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Click to show/hide the information for When Space Surrenders |
Lv. | Description | ![]() |
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After deployment, immediately deals 170% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2s | – | – | – |
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After deployment, immediately deals 180% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2s | – | – | – |
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After deployment, immediately deals 190% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2s | – | – | – |
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After deployment, immediately deals 210% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s | – | – | – |
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After deployment, immediately deals 220% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s | – | – | – |
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After deployment, immediately deals 230% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s | – | – | – |
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After deployment, immediately deals 240% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s | – | – | – |
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After deployment, immediately deals 260% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 3s | – | – | – |
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After deployment, immediately deals 280% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 3.5s | – | – | – |
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After deployment, immediately deals 300% ATK as Physical damage to all surrounding enemies, then uses spatial Originium Arts to drag all unblocked enemies slightly towards this unit and Slows them for 4s | – | – | – |
Additional information | ||||
The pull has a force of 0. |
Module[edit]
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HP +78 ATK +30 DEF +19 |
New trait: Refunds a large portion of the current DP Cost when retreated |
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HP +98 ATK +35 DEF +23 |
Double-hit Experiment improved: ATK +3%; each attack has a 13% chance of striking twice | |
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HP +114 ATK +40 DEF +26 |
Double-hit Experiment improved: ATK +5%; each attack has a 15 chance of striking twice |
Changelog[edit]
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