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Mantra
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WARNING!
This article contains unmarked spoilers for content that is not yet released on the Global server. Read at your own risk!
★★★★★★
Mantra |
The silent Elite Operator Mantra will always be there for you if she's needed. She doesn't speak, yet she constantly listens. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | Elemental DPS Crowd-Control | |
| Trait | Attacks deal Arts damage, and can inflict Elemental damage. | |
| How to obtain | [CN] Standard Headhunting | |
| Operator | File | Story | Dialogue | Gallery | Trivia |
Attention!
The names and descriptions of Mantra's talent(s), skill(s), and base skills are tentative translations which may differ with the official English localization and will be updated when the Operator is announced in the Global server.
Mantra
In Other Languages
Chinese
真言
Korean
만트라
Character Information
File no.
RE06
Illustrator
板板
Character Voices
Japanese
Ai Orikasa
Chinese
Huang Lei
Basic Info
Gender
Female
Combat Experience
70 years
Place of Birth
Date of Birth
April 7th
Race
Height
191 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Excellent
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Excellent
Mantra is a 6★ Primal Caster Operator from Rhodes Island's Elite Ops in Arknights, introduced in Abnormal Spectrum after previously appearing as a supporting character in the Babel event and mentioned in Elysium's dialogues and Rewinding Breeze.
Stats[edit]
Range
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Attributes
| 593 – 824 | 824 – 1071 | 1071 – 1428 | +180 | |
| 340 – 466 | 466 – 583 | 583 – 695 | +60 | |
| 52 – 79 | 79 – 107 | 107 – 130 | – | |
| 5 | 10 | 15 | – |
| 70 seconds | |
| 19 / 21 | |
| 1 | |
| 1.6 seconds |
Potential
DP cost -1 |
Redeployment time -6 |
ATK +31 |
Improves Silence Zone |
DP cost -1 |
| Total Cost |
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Promotion
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Talents[edit]
| Silence Zone | |
|---|---|
| Whenever an enemy triggers a Paralysis, immediately deals 100% ATK as Elemental Damage to that enemy. Paralysis has 8% chance to not consume the corresponding stack. | |
| Whenever an enemy triggers a Paralysis, immediately deals 110% (+10%) ATK as Elemental Damage to that enemy. Paralysis has 11% (+3%) chance to not consume the corresponding stack. | |
| Whenever an enemy triggers a Paralysis, immediately deals 135% ATK as Elemental Damage to that enemy. Paralysis has 10% chance to not consume the corresponding stack. | |
| Whenever an enemy triggers a Paralysis, immediately deals 145% (+10%) ATK as Elemental Damage to that enemy. Paralysis has 13% (+3%) chance to not consume the corresponding stack. | |
| Total Insight | |
|---|---|
| Enemies that enter the battlefield through the Incursion Point closest to Mantra will gain 1 stack of Paralysis. | |
| Additional information | |
| |
Skills[edit]
Resonance Collapse Offensive RecoveryAuto |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| The next attack deals 190% ATK as Arts damage and deal an additional 10% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 150% ATK as Elemental Damage. | 0 | 4 | –
| |
| The next attack deals 210% ATK as Arts damage and deal an additional 10% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 150% ATK as Elemental Damage. | 0 | 4 | –
| |
| The next attack deals 230% ATK as Arts damage and deal an additional 10% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 150% ATK as Elemental Damage. | 0 | 4 | –
| |
| The next attack deals 230% ATK as Arts damage and deal an additional 15% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 150% ATK as Elemental Damage. | 0 | 3 | –
| |
| The next attack deals 250% ATK as Arts damage and deal an additional 15% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 160% ATK as Elemental Damage. | 0 | 3 | –
| |
| The next attack deals 250% ATK as Arts damage and deal an additional 20% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 160% ATK as Elemental Damage. | 0 | 3 | –
| |
| The next attack deals 275% ATK as Arts damage and deal an additional 20% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 160% ATK as Elemental Damage. | 0 | 3 | –
| |
| The next attack deals 275% ATK as Arts damage and deal an additional 25% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 180% ATK as Elemental Damage. | 0 | 3 | –
| |
| The next attack deals 300% ATK as Arts damage and deal an additional 30% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 180% ATK as Elemental Damage. | 0 | 3 | –
| |
| The next attack deals 325% ATK as Arts damage and deal an additional 30% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 200% ATK as Elemental Damage. | 0 | 2 | –
|
Consciousness Connection Auto RecoveryManual25 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Attack interval slightly reduced, attacks deal 160% ATK as Arts damage then jump between 2enemies dealing 90% ATK as Arts damage and deal an additional 12% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 16% ATK as Elemental Damage. | 15 | 36 | 25
| |
| Attack interval slightly reduced, attacks deal 160% ATK as Arts damage then jump between 2 enemies dealing 90% ATK as Arts damage and deal an additional 12% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 16% ATK as Elemental Damage. | 15 | 35 | 25
| |
| Attack interval slightly reduced, attacks deal 160% ATK as Arts damage then jump between 2 enemies dealing 100% ATK as Arts damage and deal an additional 12% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 16% ATK as Elemental Damage. | 15 | 34 | 25
| |
| Attack interval slightly reduced, attacks deal 170% ATK as Arts damage then jump between 2 enemies dealing 100% ATK as Arts damage and deal an additional 13% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 18% ATK as Elemental Damage. | 16 | 33 | 25
| |
| Attack interval slightly reduced, attacks deal 170% ATK as Arts damage then jump between 2 enemies dealing 100% ATK as Arts damage and deal an additional 13% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 18% ATK as Elemental Damage. | 16 | 32 | 25
| |
| Attack interval slightly reduced, attacks deal 190% ATK as Arts damage then jump between 2 enemies dealing 100% ATK as Arts damage and deal an additional 13% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 18% ATK as Elemental Damage. | 16 | 31 | 25
| |
| Attack interval reduced, attacks deal 210% ATK as Arts damage then jump between 3 enemies dealing 110% ATK as Arts damage and deal an additional 15% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 20% ATK as Elemental Damage. | 17 | 30 | 25
| |
| Attack interval reduced, attacks deal 210% ATK as Arts damage then jump between 3 enemies dealing 120% ATK as Arts damage and deal an additional 15% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 22% ATK as Elemental Damage. | 17 | 29 | 25
| |
| Attack interval reduced, attacks deal 210% ATK as Arts damage then jump between 3 enemies dealing 120% ATK as Arts damage and deal an additional 18% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 25% ATK as Elemental Damage. | 17 | 27 | 25
| |
| Attack interval reduced, attacks deal 240% ATK as Arts damage then jump between 3 enemies dealing 120% ATK as Arts damage and deal an additional 18% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 25% ATK as Elemental Damage. | 18 | 25 | 25
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| Additional information | ||||
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Silent Truth Auto RecoveryManual40 seconds |
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| Lv. | Description |
| ||
|---|---|---|---|---|
| Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +145% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 80% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. | 22 | 55 | 40
| |
| Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +150% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 90% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. | 22 | 54 | 40
| |
| Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +160% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 100% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. | 22 | 53 | 40
| |
| Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +170% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 110% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. | 24 | 52 | 40
| |
| Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +180% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 120% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. | 24 | 50 | 40
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| Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +190% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 130% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. | 24 | 48 | 40
| |
| Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +210% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 145% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. | 26 | 46 | 40
| |
| Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +230% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 165% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. | 26 | 44 | 40
| |
| Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +250% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 165% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. | 28 | 42 | 40
| |
| Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +275% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 185% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. | 31 | 40 | 40
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| Additional information | ||||
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Skill upgrades
Operator Modules[edit]
Notice
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.
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干员真言擅长对敌人造成法术杀伤与元素杀伤 根据外勤部门决议 在外勤任务中划分为术师干员,行使本源术师职责 特别颁发此证章 以兹证明 |
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Attributes increased: HP +90, ATK +43 New trait: Increase damage dealt to enemies under elemental burst effect to 110% | |
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Attributes increased: HP +125, ATK +69 Silence Zone improved: Whenever an enemy triggers a Paralysis, immediately deals 155% ATK as Elemental Damage to that enemy. Paralysis has 10% chance to not consume the corresponding stack. | ||
Attributes increased: HP +145, ATK +87 Silence Zone improved: Whenever an enemy triggers a Paralysis, immediately deals 160% ATK as Elemental Damage to that enemy. Paralysis has 15% chance to not consume the corresponding stack. |
| Module Missions |
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| Prerequisites |
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|---|---|---|---|
| Have at least 50% Trust with Mantra. | |||
| Have at least 100% Trust with Mantra. |
| Description |
|---|
| ......综上所述,多种材质的尝试都以失败告终。 最新进展:尝试依旧采用唱片刻录原理,以我的源石技艺进行辅助,在发信器内部线圈的表面稳定镀镍,并制造核心。新的施术单元原型会由Mantra在下一次模拟任务中配备,以验证它能否在一定程度上减轻她“说话”的负担。 ——Whitesmith,《关于尾部发信器式施术单元可行性研究的进展报告》 【“响尾”的维护日志】 需求描述:它不好用了,需要排查一下原因。 送检记录:发信器式施术单元“响尾”的内部金属镀层严重磨损,已经影响施术效果。 工程干员留言:翻了下之前的维护日志,都没人注意到她一直都带着这么重的施术单元上战场吗?虽然身体上的问题是医疗部要担心的,但把整整六个这样的玩意儿挂在尾巴上,跟用尾巴一直提着五十斤重的铅球也没什么区别了...... 解决方案:倾向在不影响功能的前提下调整材质,减轻施术单元重量。预计需要时间为一个月。 需求描述:重新镀镍就行,急用。 解决方案:重新镀镍。 ...... 【“响尾”的维护日志】 需求描述:在战斗中损坏,需要修复。 送检记录:“响尾”的三组发信器均受损、变形严重,无法继续使用。
工程干员留言:看上去拆开进行常规护理就行。完全看不出来它已经使用这么久了,Mantra女士自己对它的日常护理也很到位啊。 解决方案:常规的全套护理,预计需要时间两天,可按需缩短至半天。 需求描述:在外勤任务中,不用急。 工程干员留言:咦?不带施术单元出任务吗? 需求描述:有通讯员。 |
Base skills[edit]
| When this Operator is assigned to a Trading Post, order acquisition efficiency +20% |
Elite Squad Replaces Order Distribution α |
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| 进驻贸易站时,订单获取效率+25%,基建内(不包含副手及活动室)每有一间进驻的设施,订单获取效率额外+2%(最多10间) |
Changelog[edit]
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