The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.

Mantra

From Arknights Terra Wiki
Jump to navigation Jump to search

WARNING!

This article contains unmarked spoilers for content that is not yet released on the Global server. Read at your own risk!

The silent Elite Operator Mantra will always be there for you if she's needed.
She doesn't speak, yet she constantly listens.
Class Caster.png Caster
Branch Primal Caster.png Primal
Faction Elite Op.png Elite Op
Position Ranged
Tags Elemental DPS Crowd-Control
Trait Attacks deal Arts damage, and can inflict Elemental damage.
How to obtain [CN] Standard Headhunting

Attention!

The names and descriptions of Mantra's talent(s), skill(s), and base skills are tentative translations which may differ with the official English localization and will be updated when the Operator is announced in the Global server.

Mantra
Base
Elite 2
Mantra.png
Mantra Elite 2.png
Based on
Rattlesnake (genera Crotalus and Sistrurus)
Etymology
Internal name
char_4204_mantra
In Other Languages
Chinese
真言
Korean
만트라
Character Information
File no.
RE06
Illustrator
板板
Character Voices
Japanese
Ai Orikasa
Chinese
Huang Lei
Basic Info
Gender
Female
Combat Experience
70 years
Place of Birth
Date of Birth
April 7th
Race
Height
191 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Excellent
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Excellent

Mantra is a 6★ Primal Caster Operator from Rhodes Island's Elite Ops in Arknights, introduced in Abnormal Spectrum after previously appearing as a supporting character in the Babel event and mentioned in Elysium's dialogues and Rewinding Breeze.

Stats[edit]

Range

Base.pngElite 1.png
   
   
   
   
  
   

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 593 824 8241071 10711428 +180
ATK.png ATK 340 466 466583 583695 +60
DEF.png DEF 52 79 79107 107130
RES.png RES 5 10 15
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 19 / 21
BLOCK.png Block 1
ASPD.png Attack Interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -6
Potential 4.png
ATK +31
Potential 5.png
Improves Silence Zone
Potential 6.png
DP cost -1
Total Cost
Mantra's Token.png
5
OR
Royal Caster Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Silence Zone.
  • New skill: Consciousness Connection.
  • Range extended.

Raise Mantra to Level 50.
LMD.png
30K
Caster Chip.png
5
Orirock Cube.png
11
Oriron.png
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Total Insight.
  • New skill: Silent Truth.
  • Silence Zone improved.
  • Operator Modules available.

Raise Mantra to Elite 1 Level 80.
LMD.png
180K
Caster Dualchip.png
4
Nucleic Crystal Sinter.png
4
Incandescent Alloy Block.png
2

Talents[edit]

Silence Zone
Elite 1
Whenever an enemy triggers a Paralysis, immediately deals 100% ATK as Elemental Damage to that enemy. Paralysis has 8% chance to not consume the corresponding stack.
Elite 1
Potential 5
Whenever an enemy triggers a Paralysis, immediately deals 110% (+10%) ATK as Elemental Damage to that enemy. Paralysis has 11% (+3%) chance to not consume the corresponding stack.
Elite 2
Whenever an enemy triggers a Paralysis, immediately deals 135% ATK as Elemental Damage to that enemy. Paralysis has 10% chance to not consume the corresponding stack.
Elite 2
Potential 5
Whenever an enemy triggers a Paralysis, immediately deals 145% (+10%) ATK as Elemental Damage to that enemy. Paralysis has 13% (+3%) chance to not consume the corresponding stack.

Total Insight
Elite 2
Enemies that enter the battlefield through the Incursion Point closest to Mantra will gain 1 stack of Paralysis.
Additional information
  • The talent is visually indicated by a glowing blue ripple effect on the affected Incursion Point when Mantra is deployed.
  • The talent can only affect normal Incursion Points, inflicts Paralysis 0.1 seconds after an enemy spawns, and ignores invisibility.

Skills[edit]

Skill-Mantra1.png
Resonance Collapse
Offensive RecoveryAuto
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
The next attack deals 190% ATK as Arts damage and deal an additional 10% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 150% ATK as Elemental Damage. 0 4

Rank 2.png
The next attack deals 210% ATK as Arts damage and deal an additional 10% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 150% ATK as Elemental Damage. 0 4

Rank 3.png
The next attack deals 230% ATK as Arts damage and deal an additional 10% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 150% ATK as Elemental Damage. 0 4

Rank 4.png
The next attack deals 230% ATK as Arts damage and deal an additional 15% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 150% ATK as Elemental Damage. 0 3

Rank 5.png
The next attack deals 250% ATK as Arts damage and deal an additional 15% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 160% ATK as Elemental Damage. 0 3

Rank 6.png
The next attack deals 250% ATK as Arts damage and deal an additional 20% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 160% ATK as Elemental Damage. 0 3

Rank 7.png
The next attack deals 275% ATK as Arts damage and deal an additional 20% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 160% ATK as Elemental Damage. 0 3

Rank 8.png
The next attack deals 275% ATK as Arts damage and deal an additional 25% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 180% ATK as Elemental Damage. 0 3

Rank 9.png
The next attack deals 300% ATK as Arts damage and deal an additional 30% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 180% ATK as Elemental Damage. 0 3

Rank 10.png
The next attack deals 325% ATK as Arts damage and deal an additional 30% of Arts damage as Nervous Impairment damage; if target is under the burst effect of Nervous Impairment, deal an additional 200% ATK as Elemental Damage. 0 2

Skill-Mantra2.png
Consciousness Connection
Auto RecoveryManual25 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Attack interval slightly reduced, attacks deal 160% ATK as Arts damage then jump between 2enemies dealing 90% ATK as Arts damage and deal an additional 12% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 16% ATK as Elemental Damage. 15 36 25

Rank 2.png
Attack interval slightly reduced, attacks deal 160% ATK as Arts damage then jump between 2 enemies dealing 90% ATK as Arts damage and deal an additional 12% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 16% ATK as Elemental Damage. 15 35 25

Rank 3.png
Attack interval slightly reduced, attacks deal 160% ATK as Arts damage then jump between 2 enemies dealing 100% ATK as Arts damage and deal an additional 12% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 16% ATK as Elemental Damage. 15 34 25

Rank 4.png
Attack interval slightly reduced, attacks deal 170% ATK as Arts damage then jump between 2 enemies dealing 100% ATK as Arts damage and deal an additional 13% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 18% ATK as Elemental Damage. 16 33 25

Rank 5.png
Attack interval slightly reduced, attacks deal 170% ATK as Arts damage then jump between 2 enemies dealing 100% ATK as Arts damage and deal an additional 13% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 18% ATK as Elemental Damage. 16 32 25

Rank 6.png
Attack interval slightly reduced, attacks deal 190% ATK as Arts damage then jump between 2 enemies dealing 100% ATK as Arts damage and deal an additional 13% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 18% ATK as Elemental Damage. 16 31 25

Rank 7.png
Attack interval reduced, attacks deal 210% ATK as Arts damage then jump between 3 enemies dealing 110% ATK as Arts damage and deal an additional 15% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 20% ATK as Elemental Damage. 17 30 25

Rank 8.png
Attack interval reduced, attacks deal 210% ATK as Arts damage then jump between 3 enemies dealing 120% ATK as Arts damage and deal an additional 15% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 22% ATK as Elemental Damage. 17 29 25

Rank 9.png
Attack interval reduced, attacks deal 210% ATK as Arts damage then jump between 3 enemies dealing 120% ATK as Arts damage and deal an additional 18% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 25% ATK as Elemental Damage. 17 27 25

Rank 10.png
Attack interval reduced, attacks deal 240% ATK as Arts damage then jump between 3 enemies dealing 120% ATK as Arts damage and deal an additional 18% of Arts damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deal an additional 25% ATK as Elemental Damage. 18 25 25

Additional information
  • Consciousness Connection reduces Mantra attack interval by 0.5/0.5/0.5/0.6/0.6/0.6/0.7/0.7/0.7/0.8 seconds.
  • The attack will deal Arts damage first before inflicting Nervous Impairment based on said Arts Damage. It will also determine whether the targets are under Nervous Impairment burst before dealing Elemental Damage.
Skill-Mantra3.png
Silent Truth
Auto RecoveryManual40 seconds
 
 
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +145% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 80% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. 22 55 40

Rank 2.png
Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +150% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 90% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. 22 54 40

Rank 3.png
Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +160% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 100% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. 22 53 40

Rank 4.png
Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +170% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 110% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. 24 52 40

Rank 5.png
Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +180% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 120% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. 24 50 40

Rank 6.png
Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +190% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 130% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. 24 48 40

Rank 7.png
Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +210% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 145% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. 26 46 40

Rank 8.png
Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +230% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 165% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. 26 44 40

Rank 9.png
Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +250% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 165% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. 28 42 40

Rank 10.png
Attack range expands, removes Invisibility of enemies within Attack Range and their max stacks of Paralysis are reduced to 2; ATK +275% and attacks strike 2 targets at once. When an operator in range activates a skill (including Mantra), inflict 2 stacks of Paralysis to enemies in range (up to 3 times). For each stack of Paralysis on an enemy in range exceeding the limit, deals 185% of ATK as Elemental damage that jumps to the target and then to 1 other enemy, with a short interval between jumps. 31 40 40

Additional information
  • The skill works by storing excess Paralysis stacks as a hidden "overflow" value assigned to each affected enemy. Every 1.5 seconds while the skill is active, Mantra will check for all enemies in range that currently have an overflow value greater than 0, then reduce it by 1 and immediately fire the Elemental damage follow-up attack at the targets.
  • If a target with overflowing Paralysis stacks leaves Mantra's range or is defeated while the skill is active, all stacks will be immediately consumed to launch the corresponding number of follow-up attacks.
  • All overflowing stacks of Paralysis are cleared when the skill ends.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Ester.png
6
Oriron Shard.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Oriron.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Orirock Cube.png
5
Rank 6.png
Skill Summary Volume 2.png
8
Grindstone.png
5
Rank 7.png
Skill Summary Volume 3.png
8
Incandescent Alloy.png
5
Compound Cutting Fluid.png
3
Rank 8.png
Resonance Collapse
Skill Summary Volume 3.png
Crystalline Component.png
4
Oriron Block.png
4
Consciousness Connection
Skill Summary Volume 3.png
Cutting Fluid Solution.png
4
Aketon.png
7
Silent Truth
Skill Summary Volume 3.png
Polymerized Gel.png
4
Coagulating Gel.png
7
Rank 9.png
Resonance Collapse
Skill Summary Volume 3.png
Refined Solvent.png
4
Chiral Refractor.png
9
Consciousness Connection
Skill Summary Volume 3.png
Solidified Fiber Board.png
4
RMA70-24.png
7
无言为真
Skill Summary Volume 3.png
Chiral Refractor.png
4
Crystalline Circuit.png
7
Rank 10.png
Resonance Collapse
Skill Summary Volume 3.png
Crystalline Electronic Unit.png
6
Orirock Concentration.png
1
Consciousness Connection
Skill Summary Volume 3.png
Rephasic Enantiomer.png
6
Incandescent Alloy Block.png
1
Silent Truth
Skill Summary Volume 3.png
Polymerization Preparation.png
6
Keton Colloid.png
5

Operator Modules[edit]

Notice

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original module.png Original: Mantra's Badge
Module Badge.png
Primal Caster.png

干员真言擅长对敌人造成法术杀伤与元素杀伤
根据外勤部门决议
在外勤任务中划分为术师干员,行使本源术师职责
特别颁发此证章
以兹证明
PRI-X module.png PRI-X: Central Nerve Detection Module
Central Nerve Detection Module.png
Stage 1
Attributes increased: HP +90, ATK +43
New trait:
Increase damage dealt to enemies under elemental burst effect to 110%
Stage 2
Attributes increased: HP +125, ATK +69
Silence Zone improved:
Whenever an enemy triggers a Paralysis, immediately deals 155% ATK as Elemental Damage to that enemy. Paralysis has 10% chance to not consume the corresponding stack.
Stage 3
Attributes increased: HP +145, ATK +87
Silence Zone improved:
Whenever an enemy triggers a Paralysis, immediately deals 160% ATK as Elemental Damage to that enemy. Paralysis has 15% chance to not consume the corresponding stack.
Module Missions
  1. Deal a total of 60,000 Elemental Damage with your own Mantra
  2. Clear FC-5 with a 3-star rating; You must deploy your own Mantra, and have Mantra defeat at least 6 enemies
PrerequisitesStage 1
  • Complete both of Mantra's PRI-X Module Missions.
  • Raise Mantra to Elite 2 Level 60.
Module Data Block.png
4
Nucleic Crystal Sinter.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Mantra.
Module Data Block.png
4
Data Supplement Stick.png
60
Crystalline Electronic Unit.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Mantra.
Module Data Block.png
4
Data Supplement Instrument.png
20
Rephasic Enantiomer.png
4
LMD.png
120K
Description
......综上所述,多种材质的尝试都以失败告终。
最新进展:尝试依旧采用唱片刻录原理,以我的源石技艺进行辅助,在发信器内部线圈的表面稳定镀镍,并制造核心。新的施术单元原型会由Mantra在下一次模拟任务中配备,以验证它能否在一定程度上减轻她“说话”的负担。
——Whitesmith,《关于尾部发信器式施术单元可行性研究的进展报告》
【“响尾”的维护日志】
需求描述:它不好用了,需要排查一下原因。
送检记录:发信器式施术单元“响尾”的内部金属镀层严重磨损,已经影响施术效果。
工程干员留言:翻了下之前的维护日志,都没人注意到她一直都带着这么重的施术单元上战场吗?虽然身体上的问题是医疗部要担心的,但把整整六个这样的玩意儿挂在尾巴上,跟用尾巴一直提着五十斤重的铅球也没什么区别了......
解决方案:倾向在不影响功能的前提下调整材质,减轻施术单元重量。预计需要时间为一个月。
需求描述:重新镀镍就行,急用。
解决方案:重新镀镍。
......
【“响尾”的维护日志】
需求描述:在战斗中损坏,需要修复。
送检记录:“响尾”的三组发信器均受损、变形严重,无法继续使用。


工程干员留言:这是直接把施术单元当成锤子用了吧?没想到它的超标重量还有这种应用场合。修复是不行了,原本制作这件施术单元的人已经不在工程部。
解决方案:倾向参考现存研究报告和已损坏原型,制作新的发信器式施术单元。可继续使用金属镀层,更换核心结构。预计需要时间为三个月到半年不等。
需求描述:是否可以完全复刻原本的核心结构?
工程干员留言:抱歉,制作原核心结构的材料中包含一种独特的源石技艺产物,目前工程部无法完全复刻,只能尽量做到外表和功能相同。
解决方案:这里是Mechanist。Whitesmith留下的文件都在我这里,我来想想办法吧。
......
【“中枢神经探测模块”的维护日志】
需求描述:常规护理。

送检记录:“中枢神经探测模块”的内部金属镀层有一定磨损。
工程干员留言:看上去拆开进行常规护理就行。完全看不出来它已经使用这么久了,Mantra女士自己对它的日常护理也很到位啊。
解决方案:常规的全套护理,预计需要时间两天,可按需缩短至半天。
需求描述:在外勤任务中,不用急。
工程干员留言:咦?不带施术单元出任务吗?
需求描述:有通讯员。

Base skills[edit]

Skill-tra spd1.png
Base.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +20%
Skill-ord spd&tag1.png
Elite Squad
Replaces Order Distribution α
Elite 2.png
Trading Post.png
进驻贸易站时,订单获取效率+25%,基建内(不包含副手及活动室)每有一间进驻的设施,订单获取效率额外+2%(最多10间)

Changelog[edit]

Navigation