Mon3tr

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SPOILER ALERT

This article pertains to a subject that is not yet released in the Global server of Arknights. Read at your own risk!

This article is about the Operator. For the summoned unit, see Mon3tr (summon).
Special Counsellor Mon3tr, chose to go with Rhodes Island.
We're all familiar with this name, but we need to get to know her again.
Class Medic.png Medic
Branch Chain Medic.png Chain
Faction Rhodes Island.png Rhodes Island
Position Ranged
Tags Healing, DPS, Support
Trait Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce.
Summon Reconstruct.png Reconstruct
How to obtain [CN] Standard Headhunting

Attention!

The names and descriptions of Mon3tr's talent(s), skill(s), and base skills are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Mon3tr
Base
Elite 2
Mon3tr.png
Mon3tr Elite 2.png
Pronunciation
monster[1]
Real name
AMa-10 (robotic codename)
Other names
Kal'tsit Jr. (by W)
Internal name
char_4179_monstr
Etymology
See Trivia
Character Information
File no.
R003
Illustrator
伍秋秋秋秋
Japanese CV
Fūka Izumi
Chinese CV
Chen Yixuan
Basic Info
Gender
Female
Combat Experience
Undisclosed
Date of Birth
July 25[note 1]
Race
Undisclosed[note 2]
Height
158 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
■■
Mobility
Excellent
Endurance
■■
Tactical Acumen
Standard
Combat Skill
Excellent
Originium Arts Assimilation
Flawed
Other Information
Age
Chronlogically as old as Kal'tsit[note 3]
Occupation
Special Consultant
Family and relatives

Mon3tr is a 6★ Rhodes Island Chain Medic Operator in Arknights. It originally appears throughout the Main Theme as a monstrous entity accompanying Kal'tsit, represented as a summoned unit in-game, before being introduced under a humanoid form in Episode 15: Dissociative Recombination.

Mon3tr is also one of the possible mid-bosses of Sarkaz's Furnaceside Fables as either Mon2tr or the stronger Evolving Monster, and always encountered together with Kal'tsit's past self or The Doomsday Prophet, respectively.

Mon3tr is also implied to return in Arknights: Endfield as a supporting character under the name M3.

Stats[edit]

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 952 1253 1492 1735 +500
ATK.png ATK 184 303 422 528 +30
DEF.png DEF 96 140 176 221
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 16 18
BLOCK.png Block count 1
ASPD.png Attack interval 2.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improve Self-Repairs
Potential 4.png
ATK +25
Potential 5.png
DP cost -1
Potential 6.png
Improve Tactical Coordination
Total Cost
Mon3tr's Token.png
5
OR
Royal Medic Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Tactical Coordination.
  • New skill: Stratagem: Overload.
  • Self-Repairs improved.
  • Range extended.

Raise Mon3tr to Level 50.
LMD.png
30K
Medic Chip.png
8
Oriron.png
8
Polyketon.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New skill: Stratagem: Meltdown.
  • Self-Repairs improved.
  • Tactical Coordination improved.
  • Range extended.
  • Operator Modules available.

Raise Mon3tr to Elite 1 Level 80.
LMD.png
180K
Medic Dualchip.png
4
Crystalline Electronic Unit.png
4
Orirock Concentration.png
2


Talent(s)[edit]

Self-Repairs
Base.png Can summon a Reconstruct within attack range that can only be healed by this unit. Friendly units around the Reconstruct gain +3% ATK. When the Reconstruct is healed by itself or Mon3tr, the heal can perform an additional bounce without reduction.
Base.pngPotential 3.png Can summon a Reconstruct within attack range that can only be healed by this unit. Friendly units around the Reconstruct gain +8% (+5%) ATK. When the Reconstruct is healed by itself or Mon3tr, the heal can perform an additional bounce without reduction.
Elite 1.png Can summon a Reconstruct within attack range that can only be healed by this unit. Friendly units around the Reconstruct gain +5% ATK. When the Reconstruct is healed by itself or Mon3tr, the heal can perform an additional bounce without reduction.
Elite 1.pngPotential 3.png Can summon a Reconstruct within attack range that can only be healed by this unit. Friendly units around the Reconstruct gain +10% (+5%) ATK. When the Reconstruct is healed by itself or Mon3tr, the heal can perform an additional bounce without reduction.
Elite 2.png Can summon a Reconstruct within attack range that can only be healed by this unit. Friendly units around the Reconstruct gain +15% ATK. When the Reconstruct is healed by itself or Mon3tr, the heal can perform an additional bounce without reduction.
Elite 2.pngPotential 3.png Can summon a Reconstruct within attack range that can only be healed by this unit. Friendly units around the Reconstruct gain +20% (+5%) ATK. When the Reconstruct is healed by itself or Mon3tr, the heal can perform an additional bounce without reduction.
Range
  
  
  
Tactical Coordination
Elite 1.png When healing is performed by this unit or the Reconstruct, this unit and the target gain +10 ASPD for 10 seconds (does not stack)
Elite 1.pngPotential 5.png When healing is performed by this unit or the Reconstruct, this unit and the target gain +12 (+2) ASPD for 10 seconds (does not stack)
Elite 2.png When healing is performed by this unit or the Reconstruct, this unit and the target gain +20 ASPD for 10 seconds (does not stack)
Elite 2.pngPotential 5.png When healing is performed by this unit or the Reconstruct, this unit and the target gain +22 (+2) ASPD for 10 seconds (does not stack)

Skills[edit]

Skill-Mon3tr1.png
Stratagem: Overpressure Link
Offensive Recovery
Auto
Click to show/hide the information for Stratagem: Overpressure Link
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
The next heal restores health equal to 110% ATK, and its number of bounces +1. 0 5
Rank 2.png
The next heal restores health equal to 120% ATK, and its number of bounces +1. 0 5
Rank 3.png
The next heal restores health equal to 125% ATK, and its number of bounces +1. 0 5
Rank 4.png
The next heal restores health equal to 135% ATK, and its number of bounces +1. 0 5
Rank 5.png
The next heal restores health equal to 150% ATK, and its number of bounces +1. 0 5
Rank 6.png
The next heal restores health equal to 160% ATK, and its number of bounces +1. 0 5
Rank 7.png
The next heal restores health equal to 170% ATK, and its number of bounces +1. 0 3
Rank 8.png
The next heal restores health equal to 180% ATK, and its number of bounces +1. 0 3
Rank 9.png
The next heal restores health equal to 190% ATK, and its number of bounces +1. 0 3
Rank 10.png
The next heal restores health equal to 200% ATK, and its number of bounces +1. 0 2
Skill-Mon3tr2.png
Stratagem: Overload
Offensive Recovery
Manual
30 seconds
Click to show/hide the information for Stratagem: Overload
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 1.5 times. 5 15 30
Rank 2.png
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 1.6 times. 5 15 30
Rank 3.png
Prioritizes healing the Reconstructfor skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 1.7 times. 5 15 30
Rank 4.png
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 1.8 times. 7 15 30
Rank 5.png
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 2 times. 7 15 30
Rank 6.png
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 2.1 times. 7 15 30
Rank 7.png
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 2.3 times. 8 15 30
Rank 8.png
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 2.5 times. 9 15 30
Rank 9.png
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 2.6 times. 10 15 30
Rank 10.png
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 2.8 times. 13 15 30
Additional information
  • The heal of the Reconstruct is considered to be a heal from Mon3tr with itself as the main target, triggered 0.6 seconds after the initial heal.
  • While the skill is active, Mon3tr can heal the Reconstruct even if it is at full HP.
  • Stratagem: Overload does not retroactively increase the effect of buffs applied by Mon3tr before the skill was activated.
Skill-Mon3tr3.png
Stratagem: Meltdown
Offensive Recovery
Manual
25 seconds
  
  
  
Click to show/hide the information for Stratagem: Meltdown
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Attack range changes, Moves to the position of the Reconstruct. ATK +200%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK.
Returns to the initial position when the skill ends or upon taking lethal damage.
0 15 25
Rank 2.png
Attack range changes, Moves to the position of the Reconstruct. ATK +220%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK.
Returns to the initial position when the skill ends or upon taking lethal damage.
0 15 25
Rank 3.png
Attack range changes, Moves to the position of the Reconstruct. ATK +230%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK.
Returns to the initial position when the skill ends or upon taking lethal damage.
0 15 25
Rank 4.png
Attack range changes, Moves to the position of the Reconstruct. ATK +250%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK.
Returns to the initial position when the skill ends or upon taking lethal damage.
5 15 25
Rank 5.png
Attack range changes, Moves to the position of the Reconstruct. ATK +260%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK.
Returns to the initial position when the skill ends or upon taking lethal damage.
5 15 25
Rank 6.png
Attack range changes, Moves to the position of the Reconstruct. ATK +270%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK.
Returns to the initial position when the skill ends or upon taking lethal damage.
5 15 25
Rank 7.png
Attack range changes, Moves to the position of the Reconstruct. ATK +280%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK.
Returns to the initial position when the skill ends or upon taking lethal damage.
7 15 25
Rank 8.png
Attack range changes, Moves to the position of the Reconstruct. ATK +300%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK.
Returns to the initial position when the skill ends or upon taking lethal damage.
8 15 25
Rank 9.png
Attack range changes, Moves to the position of the Reconstruct. ATK +310%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK.
Returns to the initial position when the skill ends or upon taking lethal damage.
9 15 25
Rank 10.png
Attack range changes, Moves to the position of the Reconstruct. ATK +330%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK.
Returns to the initial position when the skill ends or upon taking lethal damage.
11 15 25
Additional information
  • Stratagem: Meltdown reduces Mon3tr's attack interval by 1.5 seconds.
  • Stratagem: Meltdown cannot be used if the Reconstruct is not deployed and retreats the Reconstruct when used.
  • Mon3tr's self-heal is considered a heal with herself as the target (and thus can bounce as normal), and does not decay on the first bounce.
  • The Reconstruct can be deployed while the skill is active.
  • If Mon3tr takes lethal damage while the skill is active, she will survive and instantly teleport to her original position with 1 HP remaining.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Damaged Device.png
4
Ester.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Orirock Cube.png
7
Rank 5.png
Skill Summary Volume 2.png
8
Sugar.png
4
Polyketon.png
4
Rank 6.png
Skill Summary Volume 2.png
8
Sugar Pack.png
7
Rank 7.png
Skill Summary Volume 3.png
8
Compound Cutting Fluid.png
5
Polyester Pack.png
3
Rank 8.png
Stratagem: Overpressure Link
Skill Summary Volume 3.png
8
Transmuted Salt Agglomerate.png
4
Orirock Cluster.png
10
Stratagem: Overload
Skill Summary Volume 3.png
8
Oriron Block.png
4
Grindstone.png
3
Stratagem: Meltdown
Skill Summary Volume 3.png
8
Cutting Fluid Solution.png
4
Incandescent Alloy.png
7
Rank 9.png
Stratagem: Overpressure Link
Skill Summary Volume 3.png
12
Cyclicene Prefab.png
4
Polymerized Gel.png
9
Stratagem: Overload
Skill Summary Volume 3.png
12
Refined Solvent.png
4
Chiral Refractor.png
9
Stratagem: Meltdown
Skill Summary Volume 3.png
12
Solidified Fiber Board.png
4
RMA70-24.png
7
Rank 10.png
Stratagem: Overpressure Link
Skill Summary Volume 3.png
15
D32 Steel.png
6
Grindstone Pentahydrate.png
6
Stratagem: Overload
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Orirock Concentration.png
2
Stratagem: Meltdown
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Incandescent Alloy Block.png
1

Base skills[edit]

Skill-ctrl cost.pngErudite Novice
Base.png
Control Center.png
When this Operator is assigned to the Control Center, restores +0.05 Morale per hour to all Operators assigned to that Control Center.
Skill-ctrl p spd.pngHighest Authority
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect)

Changelog[edit]

Notes[edit]

  1. The date when Kal'tsit is "erased" as shown in Episode 15
  2. Technically a bionic robot symbiotic with Kal'tsit as an interlocked, immortal pupal host[2][3]
  3. The current Mon3tr is the third iteration

References[edit]