
SPOILER ALERT
This article pertains to a subject that is not yet released in the Global server of Arknights. Read at your own risk!
★★★★★★
Mon3tr |
![]()
![]() Special Counsellor Mon3tr, chose to go with Rhodes Island. We're all familiar with this name, but we need to get to know her again. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | Healing, DPS, Support | |
Trait | Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce. | |
Summon | ![]() | |
How to obtain | [CN] Standard Headhunting |
Operator | File | Story | Gallery | Trivia |
Attention!
The names and descriptions of Mon3tr's talent(s), skill(s), and base skills are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.
Mon3tr is a 6★ Rhodes Island Chain Medic Operator in Arknights. It originally appears throughout the Main Theme as a monstrous entity accompanying Kal'tsit, represented as a summoned unit in-game, before being introduced under a humanoid form in Episode 15: Dissociative Recombination.
Mon3tr is also one of the possible mid-bosses of Sarkaz's Furnaceside Fables as either Mon2tr or the stronger Evolving Monster, and always encountered together with Kal'tsit's past self or The Doomsday Prophet, respectively.
Mon3tr is also implied to return in Arknights: Endfield as a supporting character under the name M3.
![]() | ![]() |
---|---|
□□□
□■□□
□□□ | □□□□
□■□□
□□□□ |
![]() |
![]() |
![]() |
![]() |
![]() | |
---|---|---|---|---|---|
![]() |
952 | 1253 | 1492 | 1735 | +500 |
![]() |
184 | 303 | 422 | 528 | +30 |
![]() |
96 | 140 | 176 | 221 | – |
![]() |
0 | N/A | |||
![]() |
70 seconds | ||||
![]() |
16 | 18 | |||
![]() |
1 | ||||
![]() |
2.85 seconds |
![]() | DP cost -1 |
![]() | Improve Self-Repairs |
![]() | ATK +25 |
![]() | DP cost -1 |
![]() | Improve Tactical Coordination |
Total Cost | |
---|---|
![]() |
|
---|---|
![]() |
|
Self-Repairs | |
---|---|
![]() |
Can summon a Reconstruct within attack range that can only be healed by this unit. Friendly units around the Reconstruct gain +3% ATK. When the Reconstruct is healed by itself or Mon3tr, the heal can perform an additional bounce without reduction. |
![]() ![]() |
Can summon a Reconstruct within attack range that can only be healed by this unit. Friendly units around the Reconstruct gain +8% (+5%) ATK. When the Reconstruct is healed by itself or Mon3tr, the heal can perform an additional bounce without reduction. |
![]() |
Can summon a Reconstruct within attack range that can only be healed by this unit. Friendly units around the Reconstruct gain +5% ATK. When the Reconstruct is healed by itself or Mon3tr, the heal can perform an additional bounce without reduction. |
![]() ![]() |
Can summon a Reconstruct within attack range that can only be healed by this unit. Friendly units around the Reconstruct gain +10% (+5%) ATK. When the Reconstruct is healed by itself or Mon3tr, the heal can perform an additional bounce without reduction. |
![]() |
Can summon a Reconstruct within attack range that can only be healed by this unit. Friendly units around the Reconstruct gain +15% ATK. When the Reconstruct is healed by itself or Mon3tr, the heal can perform an additional bounce without reduction. |
![]() ![]() |
Can summon a Reconstruct within attack range that can only be healed by this unit. Friendly units around the Reconstruct gain +20% (+5%) ATK. When the Reconstruct is healed by itself or Mon3tr, the heal can perform an additional bounce without reduction. |
Range | |
□□□
□■□
□□□ |
Tactical Coordination | |
---|---|
![]() |
When healing is performed by this unit or the Reconstruct, this unit and the target gain +10 ASPD for 10 seconds (does not stack) |
![]() ![]() |
When healing is performed by this unit or the Reconstruct, this unit and the target gain +12 (+2) ASPD for 10 seconds (does not stack) |
![]() |
When healing is performed by this unit or the Reconstruct, this unit and the target gain +20 ASPD for 10 seconds (does not stack) |
![]() ![]() |
When healing is performed by this unit or the Reconstruct, this unit and the target gain +22 (+2) ASPD for 10 seconds (does not stack) |
![]() |
Stratagem: Overpressure Link Offensive Recovery Auto |
---|---|
Click to show/hide the information for Stratagem: Overpressure Link |
Lv. | Description | ![]() |
![]() |
![]() |
---|---|---|---|---|
![]() |
The next heal restores health equal to 110% ATK, and its number of bounces +1. | 0 | 5 | – |
![]() |
The next heal restores health equal to 120% ATK, and its number of bounces +1. | 0 | 5 | – |
![]() |
The next heal restores health equal to 125% ATK, and its number of bounces +1. | 0 | 5 | – |
![]() |
The next heal restores health equal to 135% ATK, and its number of bounces +1. | 0 | 5 | – |
![]() |
The next heal restores health equal to 150% ATK, and its number of bounces +1. | 0 | 5 | – |
![]() |
The next heal restores health equal to 160% ATK, and its number of bounces +1. | 0 | 5 | – |
![]() |
The next heal restores health equal to 170% ATK, and its number of bounces +1. | 0 | 3 | – |
![]() |
The next heal restores health equal to 180% ATK, and its number of bounces +1. | 0 | 3 | – |
![]() |
The next heal restores health equal to 190% ATK, and its number of bounces +1. | 0 | 3 | – |
![]() |
The next heal restores health equal to 200% ATK, and its number of bounces +1. | 0 | 2 | – |
![]() |
Stratagem: Overload Offensive Recovery Manual 30 seconds |
---|---|
Click to show/hide the information for Stratagem: Overload |
Lv. | Description | ![]() |
![]() |
![]() |
---|---|---|---|---|
![]() |
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 1.5 times. | 5 | 15 | 30 |
![]() |
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 1.6 times. | 5 | 15 | 30 |
![]() |
Prioritizes healing the Reconstructfor skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 1.7 times. | 5 | 15 | 30 |
![]() |
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 1.8 times. | 7 | 15 | 30 |
![]() |
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 2 times. | 7 | 15 | 30 |
![]() |
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 2.1 times. | 7 | 15 | 30 |
![]() |
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 2.3 times. | 8 | 15 | 30 |
![]() |
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 2.5 times. | 9 | 15 | 30 |
![]() |
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 2.6 times. | 10 | 15 | 30 |
![]() |
Prioritizes healing the Reconstruct for skill duration. Every time the Reconstruct receives healing from Mon3tr, it will launch a bouncing heal. Increases the effect of the second talent to 2.8 times. | 13 | 15 | 30 |
Additional information | ||||
|
![]() |
Stratagem: Meltdown Offensive Recovery Manual 25 seconds |
□□□
□■□
□□□ |
---|---|---|
Click to show/hide the information for Stratagem: Meltdown |
Lv. | Description | ![]() |
![]() |
![]() |
---|---|---|---|---|
![]() |
Attack range changes, Moves to the position of the Reconstruct. ATK +200%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK. Returns to the initial position when the skill ends or upon taking lethal damage. |
0 | 15 | 25 |
![]() |
Attack range changes, Moves to the position of the Reconstruct. ATK +220%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK. Returns to the initial position when the skill ends or upon taking lethal damage. |
0 | 15 | 25 |
![]() |
Attack range changes, Moves to the position of the Reconstruct. ATK +230%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK. Returns to the initial position when the skill ends or upon taking lethal damage. |
0 | 15 | 25 |
![]() |
Attack range changes, Moves to the position of the Reconstruct. ATK +250%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK. Returns to the initial position when the skill ends or upon taking lethal damage. |
5 | 15 | 25 |
![]() |
Attack range changes, Moves to the position of the Reconstruct. ATK +260%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK. Returns to the initial position when the skill ends or upon taking lethal damage. |
5 | 15 | 25 |
![]() |
Attack range changes, Moves to the position of the Reconstruct. ATK +270%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK. Returns to the initial position when the skill ends or upon taking lethal damage. |
5 | 15 | 25 |
![]() |
Attack range changes, Moves to the position of the Reconstruct. ATK +280%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK. Returns to the initial position when the skill ends or upon taking lethal damage. |
7 | 15 | 25 |
![]() |
Attack range changes, Moves to the position of the Reconstruct. ATK +300%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK. Returns to the initial position when the skill ends or upon taking lethal damage. |
8 | 15 | 25 |
![]() |
Attack range changes, Moves to the position of the Reconstruct. ATK +310%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK. Returns to the initial position when the skill ends or upon taking lethal damage. |
9 | 15 | 25 |
![]() |
Attack range changes, Moves to the position of the Reconstruct. ATK +330%, attack interval reduced, block count +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, damage type changes to True, and attacks heal self for 50% ATK. Returns to the initial position when the skill ends or upon taking lethal damage. |
11 | 15 | 25 |
Additional information | ||||
|
![]() | Erudite Novice | ![]() |
---|---|---|
When this Operator is assigned to the Control Center, restores +0.05 Morale per hour to all Operators assigned to that Control Center. |
![]() | Highest Authority | ![]() |
---|---|---|
When this Operator is assigned to the Control Center, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect) |
|