Operator overview: Indra

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Indra is a 5★ Fighter Guard who specializes in DPS and Survival, and is only available through recruitment — specifically by combining the rare Senior Operator tag with the Guard and DPS tags which would result in her or Swire, or using Vulcan and Indra Recruitment Voucher.png Vulcan and Indra Recruitment Voucher awarded through Path to Glory. As a Fighter Guard, Indra has very low attack interval of ~0.8 seconds and low DP cost of 8 (10 from Elite 1), which makes her excel in dueling enemies with low DEF and can be easily deployed in the early game. Due to the way damage calculation works in Arknights, however, Indra can only scratch enemies with high DEF especially since her ATK is on the lower spectrum to offset the aforementioned quirk. Defensively, Indra can only block a single enemy and has lower HP but higher DEF than Dreadnought Guards.

Talent

Quick Fists gives Indra a small chance to dodge melee Physical attacks and increases the damage dealt by her next attack should she successfully dodges one.

Skills

  1. Armorcrusher has offensive SP recovery, which causes Indra's attack to deal more damage and ignore a portion of the target's DEF when charged.
  2. Sundered Soul buffs Indra's ATK and causes her attacks to deal Arts damage and restores her HP by a portion of the damage dealt while active.

Base skill

Clue Search α increases the clue search rate by 10% while Indra is assigned to the Reception Room. At Elite 2, Clue Search α becomes Arraigner which also makes Glasgow clues easier to obtain.

Summary

Despite her sheer rarity, Indra is a good Fighter Guard with good survivability and DPS potential as well as the ability to counteract high DEF values to some degree, allowing her to take on dangerous enemies and beat them down to a pulp.