So Long, Adele: Siestan Fashion Street

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EN SL Siestan Fashion Street.png

So Long, Adele features the Siestan Fashion Street where the player helps Snowsant managing her shop at the Fashion Street of New Siesta. It is available after SL-ST-1 is watched for the first time.

Overview

Siestan Fashion Street activities are divided into business days that spans from 04:00:00 UTC-7 to 03:59:59 UTC-7.

The player is initially given 100,000 Siesta Spending Coupons (hence shortened to CPN) as their starting capital and must plan the requisitioning of the goods to be sold by Snowsant's shop as well as how they are to be actually sold to customers in each day.

It's time to compete for customers with these shops in the commercial district!
SL-Snowsant's Shop.png SL-Terapia de Choque.png SL-Cirrocumulus Sweetshop.png SL-Half Past Nine Spa Hotel.png
Snowsant's Shop Terapia de Choque Cirrocumulus Sweetshop Half Past Nine Spa Hotel

Snowsant's Shop is the player's shop, while Terapia de Choque, Cirrocumulus Sweetshop (known as simply Cirrocumulus in-game), and Half Past Nine Spa Hotel are the competitors. Keep in mind that the competitors will do the same activities as the player, so one must try to maximize their profit to stand out from the competitors.

After completing each business day regardless of net profit, the player will be able to claim 2 Mountaincomm Trade Supplies.png Mountaincomm Trade Supplies from the main Siesta Fashion Street menu.

Purchase Order

In each business day, the player needs to purchase three types of products at the cost of CPN: Beverage, Entrée, and Souvenir.

The player can see the number of customers that are going to buy each product and may choose to purchase each product with either Conservative, Steady, or Radical strategy. A more aggressive strategy will result in a higher cost-per-piece but more products will be purchased. An estimated range of quantity the player may be able to purchase will be shown.

Once the purchase order is completed, the cost per piece and quantity of each product purchased by each shop will be shown.

Release Plan

As the event progresses, new products will become available at certain days of the SL event and after certain SL operations are cleared.

Beverage Entrée Souvenir
Product
SL-Sea Salt Blackcurrant.png
SL-Lava Flow Licorice.png
SL-Siestan City 3-D Puzzle.png
Sea Salt Blackcurrant Lava Flow Licorice Siestan City 3-D Puzzle
Buy price Conservative: 20/pc.
Standard: 28/pc.
Radical: 38/pc.
Conservative: 10/pc.
Standard: 20/pc.
Radical: 32/pc.
Conservative: 50/pc.
Standard: 100/pc.
Radical: 200/pc.
Sell price 40±5/pc. 50±5/pc. 1000±50/pc.

This Release Plan requires the player to have cleared SL-5.
Beverage Entrée Souvenir
Product
SL-Siestan Iced Tea.png
SL-Can't-Finish Sour Orange Pie.png
SL-Siestan City 3-D Puzzle.png
Siestan Iced Tea Can't-Finish Sour Orange Pie Siestan City 3-D Puzzle
Buy price Conservative: 30/pc.
Standard: 42/pc.
Radical: 57/pc.
Conservative: 15/pc.
Standard: 30/pc.
Radical: 48/pc.
Conservative: 50/pc.
Standard: 100/pc.
Radical: 200/pc.
Sell price 80±5/pc. 100±5/pc. 1000±50/pc.

This Release Plan requires the player to have cleared SL-EX-1.
Beverage Entrée Souvenir
Product
SL-Volcanic Coffee.png
SL-Cream-Topped Waffle Tower.png
SL-Siestan City 3-D Puzzle.png
Volcanic Coffee Cream-Topped Waffle Tower Siestan City 3-D Puzzle
Buy price Conservative: 40/pc.
Standard: 56/pc.
Radical: 76/pc.
Conservative: 20/pc.
Standard: 40/pc.
Radical: 64/pc.
Conservative: 50/pc.
Standard: 100/pc.
Radical: 200/pc.
Sell price 160±5/pc. 200±5/pc. 1000±50/pc.

This Release Plan requires the player to have cleared SL-EX-5.
Beverage Entrée Souvenir
Product
SL-Cotton Sunset.png
SL-Fluffyland Cookie Paradise.png
SL-Siestan City 3-D Puzzle.png
Cotton Sunset Fluffyland Cookie Paradise Siestan City 3-D Puzzle
Buy price Conservative: 50/pc.
Standard: 70/pc.
Radical: 95/pc.
Conservative: 25/pc.
Standard: 50/pc.
Radical: 80/pc.
Conservative: 50/pc.
Standard: 100/pc.
Radical: 200/pc.
Sell price 200±5/pc. 250±5/pc. 1000±50/pc.

Selling

Once the goods are procured, they will be sold in Drink Gala for Beverages, Food Fest for Entrées, and Gift Pinata for Souvenirs. Before actually selling the goods, the player will have to adjust the products' individual price-per-piece through a meter that starts in the middle which represents the base price and can be lowered or raised by sliding the meter towards the left and right, respectively. As in real world, lower prices will result in less profit but more customers, and vice-versa; the player can see an estimated range of customers that may come at different prices.

Once the price-per-piece is set, the goods will be sold and the profit gained by the shops that procured the goods will be displayed, with an Incentive Bonus of 5000, 2000, and 1000 CPN for the first, second, and third most profitable shops, respectively. Snowsant's Shop then closes with the Daily Summary showing the net profit of the day and the player must wait until the next business day before they can start the business again.

Any unsold Beverages and Entrées will be destroyed at the end of a business day, but Souvenirs will be kept across business days.

Competition

It is not necessary to outperform the competing shops to gain all Business Incentive rewards (see below), but like in real world, one has to stay competitive in the business by observing their competitors and formulate better strategies to gain an edge over them.

For that, the Scout feature is available, where the player can have Enis provide insight regarding the competitors' purchasing and selling strategies.

  • The player may Scout each goods in Purchase Order to reveal the purchasing strategy of the competitor with the highest cost-per-piece proposed who has not yet been Scouted. Further Scouting will make the competitor's purchase quantity estimate more accurate until all competitors' strategies are revealed, at which the exact quantities will be shown.
  • The player may Scout the Drink Gala, Food Fest, or Gift Pinata to reveal the price-per-piece of the competitor with the highest price-per-piece set who has not yet been Scouted. Further Scouting will make the competitor's customers estimate more accurate until all competitors' prices are revealed, at which the exact numbers will be shown.

Initially the player have 4 Scouting chances in each business day which increases to 5 and 6 after earning 302000 and 502000 CPN, respectively.

Business Incentive

Accumulating a certain amount of CPN throughout Siestan Fashion Street from net profit starting from the initial capital of 100,000 CPN will raise the Business Incentive progress which awards various items.

Net profit acml. Reward
103000 CPN
LMD
20K
106000 CPN
Refined Solvent
1
109000 CPN
D32 Steel
1
112000 CPN
Oriron Cluster
4
116000 CPN
Swimmable Little Stool.png
120000 CPN
Tactical Battle Record
20
125000 CPN
Orirock Concentration
1
130000 CPN
Skill Summary - 2
20
135000 CPN
Semi-Synthetic Solvent
4
140000 CPN
Data Supplement Stick
10
148000 CPN
LMD
20K
156000 CPN
Incandescent Alloy Block
1
164000 CPN
Bipolar Nanoflake
1
172000 CPN
Oriron Cluster
4
182000 CPN
Fashion Street Outdoor Table.png
192000 CPN
Tactical Battle Record
20
202000 CPN
Oriron Block
1
212000 CPN
Skill Summary - 3
10
222000 CPN
Incandescent Alloy
4
232000 CPN
Data Supplement Stick
10
242000 CPN
LMD
20K
252000 CPN
Orirock Concentration
1
262000 CPN
Crystalline Electronic Unit
1
276000 CPN
Orirock Cluster
4
290000 CPN
Big Spinnable Chair.png
304000 CPN
Tactical Battle Record
20
318000 CPN
Incandescent Alloy Block
1
332000 CPN
Skill Summary - 2
20
346000 CPN
Incandescent Alloy
4
360000 CPN
Module Data Block
1
374000 CPN
LMD
20K
388000 CPN
Oriron Cluster
4
402000 CPN
Skill Summary - 3
10
416000 CPN
Semi-Synthetic Solvent
4
430000 CPN
Riotous Surfboard Rack.png
448000 CPN
Tactical Battle Record
20
466000 CPN
Refined Solvent
1
484000 CPN
Orirock Cluster
4
502000 CPN
Semi-Synthetic Solvent
4
520000 CPN
Data Supplement Stick
10
540000 CPN
LMD
20K
560000 CPN
Oriron Block
1
580000 CPN
Tactical Battle Record
20
600000 CPN
Incandescent Alloy
4
620000 CPN
Polymerization Preparation
1