Operator overview: Meteorite

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Meteorite is a 5★ Artilleryman Sniper who specializes in AoE and Debuff. As an Artilleryman Sniper, Meteorite's attacks do area-of-effect damage affecting enemies in the adjacent tiles to the primary target with a high ATK and long range of 3×4 tiles with a 1-tile extension ahead at Elite 1, or 3×5 tiles at Elite 2, at the cost of a high attack interval and DP cost, the latter of which increases in every promotion.

Talent

Blast Attachment Refit gives Meteorite's attacks (including High-Explosive Shell) a chance to deal 1.6× damage.

Skills

  1. Buckshot has offensive SP recovery, which causes Meteorite's attack to deal more damage in a larger splash damage radius of 2 tiles when charged.
  2. High-Explosive Shell has Meteorite fire a shell at an enemy in range that deals heavy damage in a radius of 2 tiles and reduces the DEF of enemies caught in the blast by a flat amount for a short time.

Operator Module

The ART-Y Module, Tag of Nameless, causes Meteorite's attacks to ignore 100 DEF in addition to increasing her maximum HP and ATK. Once upgraded, Blast Attachment Refit's proc chance is increased.

Base skill

Blasting Materiology α increases the byproduct rate of upgrade material processing by 75% while Meteorite is assigned to the Workshop. At Elite 2, Blasting Materiology α becomes Blasting Materiology β with a higher byproduct boost of 80%.

Summary

Like other Artilleryman Snipers, Meteorite can be useful in operations featuring hordes of enemies, especially Annihilation, and she sets herself apart from other Artilleryman Snipers with the ability to devastate "soft" or "hard" enemies alike, thus making her effective in most situations.