Operator overview: Thorns

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The Iberian Islander codenamed "Thorns" is an excellent swordsman of the Destreza swordsman school, a skill that should be only practiced among the local Liberi traditionally. Since his childhood, he was raised up by Aulus the Aegir priest who cherished his swordsmanship through the combination of his own toxic. Nevertheless, Thorns and Aulus had ideological differences that eventually led to their split-off following a purge by the Inquisition onto his church. In fact, he had made a right choice as he did not realize that the fatherly priest is actually a bishop of the Church of the Deep who blindly venerates the nefarious Seaborn.

After fleeing from his homeland, Thorns was recruited by Rhodes Island under the recommendation of his friend Elysium. As a full-time operator, he is both a a competent field combatant and a talented chemist who masters his toxicology to concoct various medicinal compounds or weaponry, one of which including a potent neurotoxin infused into his sword. But Thorns hasn't forgotten his goal of facing his mentor; one day, he will have to return to the Iberian dark coasts and have an ultimate duel between him and Aulus.

Introduction

Thorns is a 6★ Lord Guard who specializes in DPS and, unusually, Defense. As a Lord Guard, Thorns has a ranged attack with a range of 2×3 tiles and a 1-tile (2-tile at Elite 1) extension up front and can target aerial enemies, but with only 80% of his ATK; in the event he is blocking an enemy, Thorns will use his melee attack against them. This allows Thorns to be conveniently placed behind a Defender or stronger Guard and contribute to DPS.

Talents

  1. Nerve Corrosion causes Thorns' attacks to poison the target for a short time, which periodically deals Arts damage that is doubled if the victim is a ranged enemy.
  2. Echoes of Ancestral Waves give Thorns HP regeneration so long as he does not attack in the last 2 seconds.

Skills

  1. ATK Up γ buffs Thorns's ATK while active.
  2. Protective Spikes disarms Thorns but buffs his DEF while active, during which he releases a burst of spikes hitting up to four enemies within an extended range of 3×3 tiles with a 1-tile extension up front with buffed ATK when he is attacked, but the spike burst can only be triggered once every a brief period. The spikes apply Nerve Corrosion to the targets and are subject to the ranged attacks' damage penalty.
    • With Protective Spikes, Thorns can withstand more damage in the event he faces groups of enemies or those with high HP, making it particularly deadly against ranged enemies.
  3. Destreza has offensive SP recovery, which extends Thorns' range to 3×4 tiles, buffs his ATK and ASPD, and removes the ranged attacks' damage penalty while active. Once Destreza is used for the second time, it becomes permanent and the ATK/ASPD buff is doubled.

Base skills

Thorns' base skills improve the efficiency of bulk item processing while he is assigned to the Workshop.

  1. "Alchemy" increases byproduct rate by 50%.
  2. "Explosion Arts" refunds the morale drained in the event no byproducts are made after processing items twice in a row, but only after the last of the processed items are completed.

Summary

Thorns is an excellent Lord Guard with a solid offensive and defensive capability that allows him to dispatch most threats before they can get too close for comfort or punish his attackers with toxic spikes.

Thorns' finesse and poison is just as deadly as his beauty and coolness.