Operator overview: Vermeil

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A young Infected Vulpo huntress from Siracusa, Vermeil is an expert archer who lost her arm during an encounter with a wild beast that almost costed her life. Luckily, an old Sankta hunter named Dürrenmatt saved her and replaced it with a prosthetic one. At some point Vermeil encountered Executor who was asked by Dürrenmatt on his "deathbed" to take Vermeil out of the Siracusan forests. Following an initial hostility, Vermeil was brought to Rhodes Island and has since being serving as a sniper operator.

Introduction

Vermeil is a 4★ Marksman Sniper who specializes in DPS. As a Marksman Sniper, Vermeil has a range of 3×3 tiles with a 1-tile extension up front which is improved to 3×4 tiles at Elite 1, targets aerial enemies over ground ones when attacking, and has good ATK, low attack interval, decent HP and DEF, and low DP cost relative to other Snipers, although Vermeil's HP is notably lower.

Talent

Hunter's Wisdom increases Vermeil's SP recovery rate.

Skills

  1. ATK Up β buffs Vermeil's ATK while active.
  2. Double Shot buffs Vermeil's ATK and makes her attacks hit a second target while active.

Operator Module

The MAR-X Module, "Still Alive", increases the damage dealt by Vermeil against aerial enemies to 1.1× in addition to increasing her maximum HP and ATK. Once upgraded, Hunter's Wisdom's SP recovery buff is increased.

Base skills

Vermeil's base skills improve Factory efficiency while she is assigned to one.

  1. Junkman increases capacity by 8 and reduces Vermeil's morale drain rate by 0.25 per hour.
  2. Recycling also increases productivity by 2% for every capacity increase provided by Operators in the same factory as Vermeil, including herself. Recycling does not stack with and will be overridden by Bubble's Bigger is Better! which functions similarly.

Summary