Chongyue
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★★★★★★
Chongyue |
Chongyue, self-proclaimed simple warrior visiting from Yan. (But no one's ever seen him in true action) There are few tricks to learning martial arts, and the less trick there is to something, the harder it is. | |
Class | Guard | |
Branch | Fighter | |
Faction | Sui | |
Position | Melee | |
Tags | Nuker | |
Trait | Blocks 1 enemy | |
How to obtain | Festival Limited Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
■□ |
Attributes
MAX | MAX | MAX | |||
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HP | 1246 | 1684 | 2160 | 2635 | – |
ATK | 242 | 357 | 477 | 590 | +60 |
DEF | 156 | 224 | 304 | 363 | +30 |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 9 | 11 | |||
Block count | 1 | ||||
Attack interval | 0.78 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +24 | |
Improves An End to War | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Chongyue to Level 50. |
Elite 2 |
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|
Prerequisites |
Raise Chongyue to Elite 1 Level 80. |
Talents
An End to War | |
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18% chance for normal attacks to increase the damage Chongyue deals to the target by 55% for 2.5 seconds | |
20% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 60% (+5%) for 2.5 seconds | |
23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5 seconds | |
25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70% (+5%) for 2.5 seconds |
All Are Guests | |
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Chongyue recovers 3 SP if he defeats at least one enemy with a skill |
Skills
Abundant Offensive Recovery Manual |
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Level | Effect | |||
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Deals 210% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 6 | – | |
Deals 220% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 6 | – | |
Deals 230% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 6 | – | |
Deals 250% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 5 | – | |
Deals 260% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 5 | – | |
Deals 270% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 5 | – | |
Deals 290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 4 | – | |
Deals 320% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 4 | – | |
Deals 350% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 4 | – | |
Deals 400% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 3 | – |
Whisk Auto Recovery Manual |
□□□
□■□
□□□ |
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Level | Effect | |||
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Deals 250% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 350% ATK as Physical damage Max 2 charges |
5 | 13 | – | |
Deals 260% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 370% ATK as Physical damage Max 2 charges |
5 | 13 | – | |
Deals 270% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 390% ATK as Physical damage Max 2 charges |
5 | 13 | – | |
Deals 290% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 410% ATK as Physical damage Max 2 charges |
6 | 12 | – | |
Deals 310% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 430% ATK as Physical damage Max 2 charges |
6 | 12 | – | |
Deals 330% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 450% ATK as Physical damage Max 2 charges |
6 | 12 | – | |
Deals 350% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 480% ATK as Physical damage Max 2 charges |
7 | 11 | – | |
Deals 380% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 530% ATK as Physical damage Max 2 charges |
7 | 11 | – | |
Deals 410% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 580% ATK as Physical damage Max 2 charges |
7 | 11 | – | |
Deals 450% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 650% ATK as Physical damage Max 2 charges |
9 | 10 | – | |
Addendum | ||||
|
Anatta Offensive Recovery Manual |
□
□
□□■□□
□
□ |
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Level | Effect | |||
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Deals 180% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 12 | – | |
Deals 200% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 12 | – | |
Deals 220% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 12 | – | |
Deals 240% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 11 | – | |
Deals 260% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 11 | – | |
Deals 280% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 11 | – | |
Deals 300% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 10 | – | |
Deals 320% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 10 | – | |
Deals 350% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 10 | – | |
Deals 380% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 8 | – | |
Addendum | ||||
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Skill upgrades
Base skills
I am I | ||
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When this Operator is assigned to the Control Center, self Morale loss per hour +0.5; for each Sui Operator assigned to buildings other than Dormitories, Worldly Plight +5 (max 5) |
Solitary Light | ||
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When this Operator is assigned to the Control Center, Operators working in other buildings recover +0.05 Morale per hour, with an additional +0.05 for every 20 Worldly Plight (Special comparison rules apply with Control Center bonus) |
Operator Modules
Original
Original: Chongyue's Badge | |
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Operator Chongyue has demonstrated a remarkable aptitude for asserting the advantage in close-quarters combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
FGT-X
FGT-X: "When to Wake Up" | |||
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HP +210 ATK +25 DEF +20 |
New trait: Blocks 1 enemy; Has 15% Physical Dodge | ||
HP +240 ATK +35 DEF +25 |
All Are Guests improved: Chongyue recovers 4 SP if he defeats at least one enemy with a skill | ||
HP +260 ATK +45 DEF +30 |
All Are Guests improved: Chongyue recovers 4 SP if he defeats at least one enemy with a skill; if no enemy is defeated, Chongyue recovers 1 SP |
Module Missions |
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Prerequisites |
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Have at least 50% Trust with Chongyue. | ||||||
Have at least 100% Trust with Chongyue. |
Description |
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He opens his eyes, flickering silently in the depths of incense billowing from the censer. He feels— Shattered. The pain bites at his consciousness, charging straight at its source, and it seems that this wisp of smoke, this tiny flame is his body. No, he remembers that he had once been able to analyze all things in this world, level mountains and lay waste to cities with a flick of his tail. However, his consciousness should not have arisen from the midst of this chaos, for that which slumbers yet sleeps, and naught has changed since. The tendrils of smoke weave their way through the netting, sinking down to the base of the censer, where the wispy cloud swallows him whole. Why do I awaken? Why do I struggle? Why is it that at the deepest part of this tomb-like jail, there is an even narrower cage? His eyes become smoke, and he gorges himself on his own body, letting off a roar of fury at the nothingness before him. The smoke shifts imperceptibly, as if a minute breeze has swept across the chamber of stone. He remembers— Humiliation. A great hunt, his defeat, the shame engraved on his bones and inscribed on his heart. His fury draws a picture of the past, where the strong were brought low by the weak, ancient time was overwritten by fleeting moment, and gods were toppled by commoners. The True Lung bled before the people, boiling copper and molten gold pouring onto the earth. For three thousand days and nights, smiths chiseled deep ravines into mountains, casting myriad forms of weapons. The altar became a stronghold, and the robes of the devotees burning incense concealed blades of edict divine. Yes, this was the price of such trickery. An incisive punitive strike, a wound that could not heal. The traces of this humiliation still reside in his body, and he plans to use this wound as a mold to cast a sword. A flame bursts forth from the censer as if pumped by a bellows, and the Candleholder on guard rings the alarm bell. He raises— A blade. Within the boundless gloom, there are still other consciousnesses being born. At the moment, those consciousnesses are not as lucid as he, but they are as he, and they too seek to surface from the depths of this turbid pond. He still remembers how mortals would describe this sort of relationship, and he understands that they will be his... brothers and sisters. He endures the pain, as though his stomach had been split in twain, and flicks his wrist. The cloud of smoke bursts and dissipates, his sword rending apart heaven and earth from within the chaos. The primordial fog shrinks back, and gloomy night becomes brightest day. The Candleholders rush into the stone chamber, and the Imperial Guards surround the tomb layer by layer. At last, he feels— Freedom. The smoke rises from the censer in spirals, standing steady on its stone platform. In the depths of its belly, the Feranmut yet slumbers. He feels that his own body has become lighter, as if he has turned into a wisp of smoke rising through a hole in the censer, floating across the heads of the Candleholders and Imperial Guards, floating past the sealed stone door of the mausoleum, floating through the skies above Baizao, towards distant lands. |
Changelog
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