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Bobbing

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Pure Heart Medical staff Bobbing, ready to listen to your worries at any time.
He is as warm as his Arts.
Class Supporter.png Supporter
Branch Ritualist Supporter.png Ritualist
Faction Columbia.png Columbia
Position Ranged
Tags Elemental
Trait Attacks deal Arts damage, and can inflict Elemental Injury
How to obtain
Standard Headhunting
Bobbing
Base
Elite 2
Heartwarming Baking
Bobbing.png
Bobbing Elite 2.png
Bobbing Skin 1.png
Based on
Internal name
char_487_bobb
In Other Languages
Chinese
波卜
Japanese
ボビング
Korean
보빙
Character Information
File no.
CB32
Illustrator
HUG
Character Voices
Japanese
Ken Takeuchi
Chinese
Zhang Qi (张琪)
English
Griffyn Bellah
Korean
Kim Byung-hyun
Basic Info
Gender
Male
Combat Experience
None
Place of Birth
Date of Birth
March 11th
Race
Height
178 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Normal
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Normal
Originium Arts Assimilation
Excellent
Hello, I'm here at Rhodes Island for an exchange study, representing the Maylander Foundation's Pure Heart Medical. Your Operators saw me before in Victoria...? I'd like to avoid discussing my experiences there for the time being, if I could.

Bobbing is a 5★ Columbian Ritualist Supporter Operator in Arknights, introduced in Ending a Grand Overture.

Stats[edit]

Range

  
  
  

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 511 752 7521017 10171305
ATK.png ATK 201 288 288370 370446 +40
DEF.png DEF 30 44 4459 5968 +40
RES.png RES 5 10 15
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 13 / 15
BLOCK.png Block 1
ASPD.png Attack Interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +21
Potential 6.png
DP cost -1
Total Cost
Bobbing's Token.png
5
OR
Epic Supporter Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Focused Guidance.
  • New skill: "You Shall Not Pass".

Raise Bobbing to Level 50.
LMD.png
20K
Supporter Chip.png
4
Polyketon.png
4
Device.png
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Focused Guidance improved.

Raise Bobbing to Elite 1 Level 70.
LMD.png
120K
Supporter Dualchip.png
3
Cutting Fluid Solution.png
7
Semi-Synthetic Solvent.png
13

Talents[edit]

Focused Guidance
Elite 1
The first attack against an enemy deals 10% ATK as Burn damage every second for 5s
Elite 1
Potential 5
The first attack against an enemy deals 12% (+2%) ATK as Burn damage every second for 5s
Elite 2
The first attack against an enemy deals 16% ATK as Burn damage every second for 5s
Elite 2
Potential 5
The first attack against an enemy deals 18% (+2%) ATK as Burn damage every second for 5s

Skills[edit]

Skill-Bobbing1.png
Nonpeaceful Negotiation
Auto RecoveryAuto
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
The next attack deals 100% ATK as Arts damage and 60% ATK as Burn damage, prioritizing enemies not under a burst effect 0 15

Rank 2.png
The next attack deals 110% ATK as Arts damage and 65% ATK as Burn damage, prioritizing enemies not under a burst effect 0 15

Rank 3.png
The next attack deals 120% ATK as Arts damage and 70% ATK as Burn damage, prioritizing enemies not under a burst effect 0 15

Rank 4.png
The next attack deals 130% ATK as Arts damage and 80% ATK as Burn damage, prioritizing enemies not under a burst effect 0 14

Rank 5.png
The next attack deals 140% ATK as Arts damage and 85% ATK as Burn damage, prioritizing enemies not under a burst effect 0 14

Rank 6.png
The next attack deals 150% ATK as Arts damage and 90% ATK as Burn damage, prioritizing enemies not under a burst effect 0 14

Rank 7.png
The next attack deals 160% ATK as Arts damage and 100% ATK as Burn damage, prioritizing enemies not under a burst effect 0 13

Rank 8.png
The next attack deals 170% ATK as Arts damage and 110% ATK as Burn damage, prioritizing enemies not under a burst effect 0 12

Rank 9.png
The next attack deals 180% ATK as Arts damage and 115% ATK as Burn damage, prioritizing enemies not under a burst effect 0 11

Rank 10.png
The next attack deals 200% ATK as Arts damage and 120% ATK as Burn damage, prioritizing enemies not under a burst effect 0 10

Skill-Bobbing2.png
"You Shall Not Pass"
Auto RecoveryManual11 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Stops attacking and sets a burning field at the location of a ground enemy; ground enemies within this field take 60% ATK as Arts damage and 10% ATK as Burn damage every second 0 35 11

Rank 2.png
Stops attacking and sets a burning field at the location of a ground enemy; ground enemies within this field take 65% ATK as Arts damage and 11% ATK as Burn damage every second 0 33 11

Rank 3.png
Stops attacking and sets a burning field at the location of a ground enemy; ground enemies within this field take 70% ATK as Arts damage and 12% ATK as Burn damage every second 0 32 11

Rank 4.png
Stops attacking and sets a burning field at the location of a ground enemy; ground enemies within this field take 75% ATK as Arts damage and 13% ATK as Burn damage every second 5 31 11

Rank 5.png
Stops attacking and sets a burning field at the location of a ground enemy; ground enemies within this field take 80% ATK as Arts damage and 14% ATK as Burn damage every second 5 30 11

Rank 6.png
Stops attacking and sets a burning field at the location of a ground enemy; ground enemies within this field take 90% ATK as Arts damage and 15% ATK as Burn damage every second 5 29 11

Rank 7.png
Stops attacking and sets a burning field at the location of a ground enemy; ground enemies within this field take 100% ATK as Arts damage and 17% ATK as Burn damage every second 10 27 11

Rank 8.png
Stops attacking and sets a burning field at the location of a ground enemy; ground enemies within this field take 110% ATK as Arts damage and 18% ATK as Burn damage every second 10 26 11

Rank 9.png
Stops attacking and sets a burning field at the location of a ground enemy; ground enemies within this field take 120% ATK as Arts damage and 19% ATK as Burn damage every second 10 25 11

Rank 10.png
Stops attacking and sets a burning field at the location of a ground enemy; ground enemies within this field take 140% ATK as Arts damage and 20% ATK as Burn damage every second 10 24 11

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Orirock.png
10
Rank 4.png
Skill Summary Volume 2.png
6
Sugar.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Polyester.png
5
Rank 6.png
Skill Summary Volume 2.png
6
Grindstone.png
3
Rank 7.png
Skill Summary Volume 3.png
6
Loxic Kohl.png
3
Coagulating Gel.png
3
Rank 8.png
Nonpeaceful Negotiation
Skill Summary Volume 3.png
5
Crystalline Circuit.png
3
Crystalline Component.png
1
"You Shall Not Pass"
Skill Summary Volume 3.png
5
Manganese Trihydrate.png
3
Aketon.png
3
Rank 9.png
Nonpeaceful Negotiation
Skill Summary Volume 3.png
6
Polymerized Gel.png
3
Keton Colloid.png
5
"You Shall Not Pass"
Skill Summary Volume 3.png
6
Orirock Concentration.png
3
Transmuted Salt Agglomerate.png
7
Rank 10.png
Nonpeaceful Negotiation
Skill Summary Volume 3.png
10
D32 Steel.png
4
Transmuted Salt Agglomerate.png
4
"You Shall Not Pass"
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Oriron Block.png
3

Operator Modules[edit]

Original module.png Original: Bobbing's Badge
Module Badge.png
Ritualist Supporter.png

Operator Bobbing has demonstrated a remarkable aptitude for assisting allies in the inflicting of elemental casualties upon the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Supporter Operator during field operations to exercise Ritualist responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
RIT-X module.png RIT-X: Second-hand Textbook for Social Work
Second-hand Textbook for Social Work.png
Stage 1
Attributes increased: ATK +25, DEF +23
New trait:
Elemental Injury dealt to Elite and Leader enemies increases by 18%
Stage 2
Attributes increased: ATK +30, DEF +27
Focused Guidance improved:
The first attack against an enemy deals 17% ATK as Burn damage every second for 5s
Stage 3
Attributes increased: ATK +35, DEF +30
Focused Guidance improved:
The first attack against an enemy deals 18% ATK as Burn damage every second for 5s
Module Missions
  1. Trigger a total of 30 Burn Bursts with your own Bobbing
  2. Clear Main Theme 4-8 with a 3-star rating; You must deploy your own Bobbing, and have him use "You Shall Not Pass" at least 2 times
PrerequisitesStage 1
  • Complete both of Bobbing's RIT-X Module Missions.
  • Raise Bobbing to Elite 2 Level 50.
Module Data Block.png
2
Refined Solvent.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Bobbing.
Module Data Block.png
2
Data Supplement Stick.png
60
Cutting Fluid Solution.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Bobbing.
Module Data Block.png
2
Data Supplement Instrument.png
20
Solidified Fiber Board.png
5
LMD.png
60K
Description
Eliseo sits outside the orientation room, waiting for the student before him to finish. Course materials for social work are strewn across his lap, all procured from the secondhand market, though he hasn't thumbed through them in a while.
This was never part of his life plans during middle school. He used to be praised for his talent by his Originium Arts teachers, and daydreamed of being recruited by both R&D and military firms. Of course, he also remembers not having spare money for a proper Arts Unit that met course safety standards, always using faculty equipment loaned to him by the teaching staff instead. This went on until one day a student tossed a broken staff at him in front of the rest of the class. Amidst all their jeering and laughter, he chose to silently pick it up, take it home, and spent a good week fixing it. In his mind, at the time, as long as he could lean on his exceptional talent, then the jeering from his classmates was something he could put up with.
He used that old staff for the next two school years. In the end, he took it apart, sold the Arts Unit—the only part that was worth anything—and then confronted the one who'd humiliated him and fought with him. He'd realized his supposed "talent'" wasn't even capable of letting him surpass those classmates with keener, smarter weapons, let alone the geniuses of his major and his professors who had the backing of experimental funding. Eliseo could almost imagine how they, just like his classmate who threw him the broken staff, would disdainfully toss him outmoded equipment, or flaunt some enviable academic achievements in front of him, all while boasting themselves as his savior.
And that same afternoon, he flipped two pages back in a monthly magazine to see an Infected survivors' report from the Maylander Foundation. It occurred to him: maybe if he got into Infected social work, he wouldn't be looked down on any longer. After all, the Infected were in even worse of a position than him, and always in need. Now it was time for him to be the savior—
The professor inside calls his name. Eliseo gets up and heads in.
He thinks he knows what the professor's going to say. He's going to be warned: social work requires patience first and foremost; some cases will be exceptionally tough to handle, hopefully he's mentally well-prepared for this...
But after Eliseo sits down at the interview desk, the professor smiles and greets him with a question.
"Why do you want to become a social worker?"
He finds himself at a sudden loss for words.
The professor silently gazes at him for a moment, then gently speaks. "Social workers try to push for society to develop, because we believe everyone can change.
"Everyone deserves a better life, where their background and their past don't hold them back.
"Just like you and I."

Base skills[edit]

Skill-dorm all2.png
Base.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Skill-dorm unfull.png
Elite 2.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory; for every 1 Operator whose Morale is not full in that Dormitory, restore an additional +0.01 (Only the strongest effect of this type applies)

Changelog[edit]

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