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Vina Victoria
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★★★★★★
Vina Victoria |
Speaker of Parliament of Londinium Vina Victoria will forge the road ahead at your side. She is Victoria, just like the thousands by her side. | |
| Class | ||
| Branch | ||
| Faction | ||
| Sub-faction | ||
| Position | Melee | |
| Tags | DPS Survival | |
| Trait | Deals Arts Damage
| |
| Summon | Golden Vows | |
| How to obtain | Standard Headhunting | |
| Original | Siege | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Vina Victoria
EP
Internal name
char_1019_siege2
In Other Languages
Simplified Chinese
维娜·维多利亚
Traditional Chinese
維娜·維多利亞
Japanese
ヴィーナ・ヴィクトリア
Korean
비나 빅토리아
Character Information
File no.
VC00
- Studio Montagne (original design by Infukun)
- Liyu黎 (Glorious Path)
Basic Info
Gender
Female
Combat Experience
7 years
Place of Birth
Date of Birth
July 10th
Height
172 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Excellent
Mobility
Excellent
Endurance
Excellent
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Standard
Vina Victoria is a 6★ Victorian Arts Fighter Guard Operator in Arknights. She is an alternate version of Siege introduced in Ending a Grand Overture.
Stats[edit]
Range
■□ |
Attributes
| 1320 – 1738 | 1738 – 2200 | 2200 – 2895 | – | |
| 289 – 420 | 420 – 546 | 546 – 675 | +70 | |
| 189 – 271 | 271 – 348 | 348 – 420 | +30 | |
| 10 | 10 | 15 | – |
| 70 seconds | |
| 19 / 21 | |
| 1 | |
| 1.25 seconds |
Potential
DP cost -1 |
Improves Unsheathed Sword |
ATK +28 |
Improves The Kings' Sighs |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talents[edit]
| The Kings' Sighs | |
|---|---|
| This unit and friendly units within the surrounding 8 tiles take 12% less Physical damage, and Vina gains +3% ATK for each friendly unit within this range | |
| This unit and friendly units within the surrounding 8 tiles take 14% (+2%), less Physical damage, and Vina gains +4% (+1%) ATK for each friendly unit within this range | |
| This unit and friendly units within the surrounding 8 tiles take 20% less Physical damage, and Vina gains +5% ATK for each friendly unit within this range | |
| This unit and friendly units within the surrounding 8 tiles take 22% (+2%), less Physical damage, and Vina gains +6% (+1%) ATK for each friendly unit within this range | |
| Unsheathed Sword | |
|---|---|
| When damaging an enemy for the first time, inflicts Frighten for 4 seconds | |
| When damaging an enemy for the first time, inflicts Frighten for 5 (+1) seconds | |
Skills[edit]
Reforged Radiance Auto RecoveryAuto |
□
□■□
□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| The next attack deals 60% ATK as True damage to all surrounding ground enemies | 0 | 8 | –
| |
| The next attack deals 70% ATK as True damage to all surrounding ground enemies | 0 | 8 | –
| |
| The next attack deals 80% ATK as True damage to all surrounding ground enemies | 0 | 8 | –
| |
| The next attack deals 90% ATK as True damage to all surrounding ground enemies | 0 | 7 | –
| |
| The next attack deals 100% ATK as True damage to all surrounding ground enemies | 0 | 7 | –
| |
| The next attack deals 110% ATK as True damage to all surrounding ground enemies | 0 | 7 | –
| |
| The next attack deals 120% ATK as True damage to all surrounding ground enemies | 0 | 5 | –
| |
| The next attack deals 140% ATK as True damage to all surrounding ground enemies | 0 | 5 | –
| |
| The next attack deals 160% ATK as True damage to all surrounding ground enemies | 0 | 5 | –
| |
| The next attack deals 180% ATK as True damage to all surrounding ground enemies | 0 | 5 | –
|
Homeward Bound Auto RecoveryAuto |
■□□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Passive Effect: If there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.2/s Upon automatic activation: Attack Range +1, ATK +120%, attack target count +1 Unlimited duration |
0 | 90 | –
| |
| Passive Effect: If there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.2/s Upon automatic activation: Attack Range +1, ATK +125%, attack target count +1 Unlimited duration |
0 | 90 | –
| |
| Passive Effect: If there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.2/s Upon automatic activation: Attack Range +1, ATK +130%, attack target count +1 Unlimited duration |
0 | 90 | –
| |
| Passive Effect: If there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.3/s Upon automatic activation: Attack Range +1, ATK +135%, attack target count +1 Unlimited duration |
0 | 80 | –
| |
| Passive Effect: If there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.3/s Upon automatic activation: Attack Range +1, ATK +140%, attack target count +1 Unlimited duration |
0 | 80 | –
| |
| Passive Effect: If there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.3/s Upon automatic activation: Attack Range +1, ATK +145%, attack target count +1 Unlimited duration |
0 | 80 | –
| |
| Passive Effect: If there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.5/s Upon automatic activation: Attack Range +1, ATK +150%, attack target count +1 Unlimited duration |
0 | 70 | –
| |
| Passive Effect: If there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.5/s Upon automatic activation: Attack Range +1, ATK +160%, attack target count +1 Unlimited duration |
0 | 70 | –
| |
| Passive Effect: If there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.5/s Upon automatic activation: Attack Range +1, ATK +170%, attack target count +1 Unlimited duration |
0 | 70 | –
| |
| Passive Effect: If there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.5/s Upon automatic activation: Attack Range +1, ATK +180%, attack target count +1 Unlimited duration |
0 | 70 | –
|
And All Be In My Name Auto RecoveryManual25 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +130%, attack target count +1, Attack Interval reduces, attacks deal True damage | 20 | 70 | 25
| |
| Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +135%, attack target count +1, Attack Interval reduces, attacks deal True damage | 20 | 70 | 25
| |
| Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +140%, attack target count +1, Attack Interval reduces, attacks deal True damage | 20 | 70 | 25
| |
| Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +145%, attack target count +1, Attack Interval reduces, attacks deal True damage | 25 | 65 | 25
| |
| Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +150%, attack target count +1, Attack Interval reduces, attacks deal True damage | 25 | 65 | 25
| |
| Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +155%, attack target count +1, Attack Interval reduces, attacks deal True damage | 25 | 65 | 25
| |
| Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +160%, attack target count +2, Attack Interval reduces, attacks deal True damage | 30 | 60 | 25
| |
| Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +170%, attack target count +2, Attack Interval reduces, attacks deal True damage | 31 | 57 | 25
| |
| Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +180%, attack target count +2, Attack Interval reduces, attacks deal True damage | 33 | 54 | 25
| |
| Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +190%, attack target count +3, Attack Interval reduces, attacks deal True damage | 35 | 50 | 25
| |
| Additional information | ||||
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Skill upgrades
Operator Modules[edit]
Notice
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.
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Operator Vina Victoria has demonstrated a remarkable aptitude for inflicting Arts damage on the enemy in close-quarters combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Arts Fighter responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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Attributes increased: HP +260, ATK +28 New trait: ASPD +8 when not blocking an enemy | |
|---|---|---|
Attributes increased: HP +360, ATK +45 The Kings' Sighs improved: This unit and friendly units within the surrounding 8 tiles take 24% less Physical damage, and Vina gains +6% ATK for each friendly unit within this range | ||
Attributes increased: HP +440, ATK +56 The Kings' Sighs improved: This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Siege/Vina Victoria. | |||
| Have at least 100% Trust with Siege/Vina Victoria. |
| Description |
|---|
| Vina never expected her meeting with the Doctor after reboarding to take so long. When she strolled through the Command Center doors on a whim, she never would have guessed the intense discussions the Doctor and Closure were having was about a board game of all things. Londinium's newest fad—The Adventure of the Lioness. There were only so many ways to kill time in the pubs right now, and this game for kids quickly found a home among pubgoers who loved picking at politics. To all that, the Doctor replied: "Closure and I see plenty of unpatched holes in the game design." She prepared to deploy her standard suite of excuse-mes and beat a hasty retreat, but Closure had already sealed off her escape route, and was urging her to join in. "I can vouch. This game really takes me back to those days, you know? Underground in Londinium, fighting with the Self-Salvation Corps." And how was she to predict that a fun little idea from a couple of kids playing house would get snapped up, commercialized, shipped, and become all the rage in Londinium? And then the greatest surprise was Morgan gleefully bringing the game back to the landship and recommending it to everyone she possibly could. "I'll play as you." Taking on the "Vina" role, the Doctor readied for the other two players' assault. Dice rolled again and again, and each time City Keeper "Vina" came out on top, even twice succeeding in a complete counteroffensive and taking the "Caster" territory for "herself". Defeated time and time again by "herself", Vina was somewhat exasperated. "Doctor, this is cheating. Hardly anything you're doing is in the rulebook." "We never agreed to play by anyone else's rules, Vina. Londinium's an enormous city. There are plenty to draw on that the designers didn't know or care about. That's what I meant by holes." For a moment, Vina thought to herself, then threw herself decisively into the next round. The aftermath of an independent Tara, the strategic give-and-take of Caster, the Infected vanguard bearing news of Gododdin... Vina played character after character, trying with all her might to wrest the Doctor's advantage away, but always to minimal effect. Before her eyes was a city that far surpassed her expectations. With a peculiar and twisted ambition, she sought to beat "herself". But it was beyond her to read any of the strange and crafty angles by which the Doctor defused her offensives. Their tiny little board couldn't support the three's game anymore. With a flash of inspiration, Closure called directly on PRTS to simulate one that was even larger and more complex. "Uh. Closure, are you allowed to use PRTS like that? What if Dr. Kal'tsit—" Closure waved it off. "She's got urgent business, she's not on the ship. Besides, I have the permissions to guarantee she'll never find out what we did." An absurdly protracted ten hours later, Vina finally had to excuse herself from the game thanks to an anonymous express delivery to her dormitory. What had arrived was the yet-to-be-published first expansion for the game, including a series of all-new powers with all-new game plays. There was Normandy, Ashworth, and the Unicorn. Printed on the box was a roadmap for future expansions and updates, too. "The Adeptus Chamber Knights, the Empire's Blades, the Agents of Operation Boulder, the Twins' Voices, and the Angels of Judgement..." And finally, a message that left Vina silent. "I hope you like it! Looking forward to your feedback. —Eleanor" |
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Attributes increased: ATK +50, DEF +25 New trait: Enemies blocked by self and Summons will be inflicted with 10% Fragile | |
|---|---|---|
Attributes increased: ATK +65, DEF +38 Unsheathed Sword improved: When damaging an enemy for the first time, inflicts Frighten for 4 seconds. If the enemy is an Elite or Boss, the Frighten duration will become 8 seconds. Vina Victoria and Golden Vow will deal 10% increased damage against enemies under Frighten status. | ||
Attributes increased: ATK +75, DEF +43 Unsheathed Sword improved: When damaging an enemy for the first time, inflicts Frighten for 6 seconds. If the enemy is an Elite or Boss, the Frighten duration will become 12 seconds. Vina Victoria and Golden Vow will deal 15% increased damage against enemies under Frighten status. |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Siege/Vina Victoria. | |||
| Have at least 100% Trust with Siege/Vina Victoria. |
| Description |
|---|
| “议长大人,请容我献上这一件......小礼物。” “揍歪下巴”拳馆里,一位大腹便便的贵族正站在维娜面前,而旁边的摩根将头撇在一边,一脸不悦。 “维娜,我已经帮你拦过好几次了,这次是真没辙了。” “感谢您愿意把奥克特里格区的重建工程交给我来负责。”贵族赔着笑绕过了摩根,“之前我拜访了您的府邸好几次,结果您的朋友连门都没让我进。这次必须亲自把这个交到您手里我才能安心!” 没等维娜回答,贵族就将手中华贵的匣子缓缓打开,露出了里面的礼物。 “一只......梨球?” 虽然从外形上能勉强辨认,但那“梨球”还是让维娜有些哭笑不得——本该是挂在板架上、用粗帆布缝成的练习道具,此刻却被深蓝丝绒裹覆,绣着维多利亚的金色纹章,更可笑的是,它的顶端居然还镶上了各种繁复的配饰。 “我知晓您早年热爱拳术,所以特意请伦蒂尼姆手最巧的工匠定制了这个梨球。这上面还加入了一些我的小巧思——梨球的配色和您推崇的秩序圣球相呼应,这不正代表着您的意志和我们国家的方向永远统一?” 一口气说了一长串话,贵族已经明显有些气喘吁吁,他扯着自己的领带,想要让自己肥胖的脖颈好受一些。 “卡帕斯伯爵,您也对拳术有所研究?” “当然!”伯爵的双眼开始发光。 维娜径直走向了一个空板架,把伯爵送的梨球挂在了上面。 “请吧,伯爵大人。这是您送的礼物,应该让您先来。” 伯爵面露难色,但盛情难却,他只能挽起袖子,朝梨球轻轻挥了一拳。梨球不痛不痒地晃了两下。 “再用点力,伯爵大人。” “不能再用力了!这些金饰和宝石刮花了就——” 维娜没等伯爵说完,一拳挥出。梨球撞上板架,它顶部镶嵌的金狮配饰顿时断成了两半。看到这样的情形,伯爵在旁急得跳脚。 一拳,又一拳。各种小配饰从这颗华丽的梨球上稀稀拉拉地掉了下来,伯爵甚至都来不及捡。 “这......这可是我花了重金的啊!”伯爵的脸已经涨到红得发紫,“议长大人,您不喜欢这个礼物,也不必这么羞辱我!” “不,卡斯帕伯爵,我很喜欢这个礼物。去掉这些不实用的部分,它是我用过的最精良的梨球。同样的,伯爵大人,除去您的这身华丽的衣服,我仍记得您年轻时在城市规划方面的诸多建树。如果您需要找我,去议长办公室就行,我大多数时间都在那里。另外,别忘了带上您的项目计划书。” 维娜停下了拳击,看着梨球。梨球因为惯性此刻仍在摇摇晃晃,上面用金线缝制的维多利亚国徽也因摇晃而变得难以看清。 “秩序圣球之所以得到人们的尊敬,绝不是因为它的华贵,而是因为我们的先辈创造过一个文明的奇迹。 “但很显然,如今我们所处的这个时代并不能称之为‘奇迹’。 “所以,伯爵大人,我会把这颗梨球挂在这里,让所有路过的人都能敲打它。 “如果有一天它不再摇晃,我希望不是因为大家觉得它尊贵...... “而是他们发自内心地认可,认可上面这枚由所有维多利亚人组成的国徽。” |
Base skills[edit]
| When this Operator is assigned to a Trading Post, order acquisition efficiency +30% |
Resolution on Foreign Trade β Replaces Resolution on Foreign Trade α |
|---|
| When this Operator is assigned to a Trading Post, order acquisition efficiency +30%; if a Glasgow Gang Operator is assigned to the same Trading Post, increase order acquisition efficiency by an additional +10% |
Changelog[edit]
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