Lin
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★★★★★★ Lin
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The mystery character from Lungmen, helping you amidst the shadows. If you opt to trust her, then some questions you'll just have to swallow. | |||||||
Position | Ranged | |||||||
Tags | AoE, Defense | |||||||
Trait | Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage | |||||||
How to obtain | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 1074 | 1343 | 1679 | 2048 | – |
ATK | 421 | 569 | 730 | 849 | +70 |
DEF | 158 | 184 | 212 | 242 | +40 |
RES | 15 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 22 | 24 | |||
Block count | 1 | ||||
Attack interval | 2 seconds |
Potential
DP cost -1 | |
Improves Shrouded Strength | |
ATK +34 | |
Improves Foolproof Plan | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Lin to Level 50. |
Elite 2 |
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Prerequisites |
Raise Lin to Elite 1 Level 80. |
Talents
Foolproof Plan | |
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A Crystal Barrier blocks all damage, shattering when 150 or more damage is taken from a single source, dealing 60% of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 12s | |
A Crystal Barrier blocks all damage, shattering when 150 or more damage is taken from a single source, dealing 70% (+10%) of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 12s | |
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 8s | |
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% (+10%) of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 8s | |
Addendum | |
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Shrouded Strength | |
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50% chance to recover 1 SP when attacked | |
55% (+5%) chance to recover 1 SP when attacked |
Skills
Elegance Auto Recovery Manual |
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Level | Effect | |||
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Can switch between the original state and the following state: Attack interval slightly increased, ATK +10%, attacks slow the target for 0.7 seconds |
0 | 10 | – | |
Can switch between the original state and the following state: Attack interval slightly increased, ATK +15%, attacks slow the target for 0.7 seconds |
0 | 10 | – | |
Can switch between the original state and the following state: Attack interval slightly increased, ATK +20%, attacks slow the target for 0.7 seconds |
0 | 10 | – | |
Can switch between the original state and the following state: Attack interval slightly increased, ATK +25%, attacks slow the target for 0.8 seconds |
0 | 8 | – | |
Can switch between the original state and the following state: Attack interval slightly increased, ATK +30%, attacks slow the target for 0.8 seconds |
0 | 8 | – | |
Can switch between the original state and the following state: Attack interval slightly increased, ATK +35%, attacks slow the target for 0.8 seconds |
0 | 8 | – | |
Can switch between the original state and the following state: Attack interval slightly increased, ATK +40%, attacks slow the target for 0.9 seconds |
0 | 6 | – | |
Can switch between the original state and the following state: Attack interval slightly increased, ATK +45%, attacks slow the target for 0.9 seconds |
0 | 5 | – | |
Can switch between the original state and the following state: Attack interval slightly increased, ATK +50%, attacks slow the target for 1 second |
0 | 5 | – | |
Can switch between the original state and the following state: Attack interval slightly increased, ATK +60%, attacks slow the target for 1 second |
0 | 5 | – | |
Addendum | ||||
Elegance increases Lin's attack interval by 1 second. |
Shelter Auto Recovery Manual 25 seconds |
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Level | Effect | |||
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ASPD +10, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 15 | 45 | 25 | |
ASPD +20, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 15 | 44 | 25 | |
ASPD +30, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 15 | 43 | 25 | |
ASPD +50, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 20 | 40 | 25 | |
ASPD +60, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 20 | 39 | 25 | |
ASPD +70, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 20 | 38 | 25 | |
ASPD +90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 25 | 35 | 25 | |
ASPD +100, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 25 | 32 | 25 | |
ASPD +110, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 25 | 31 | 25 | |
ASPD +130, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 25 | 30 | 25 |
Riving Lighttails Auto Recovery Manual 24–30 seconds |
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Level | Effect | |||
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ATK +90%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
10 | 60 | 24 | |
ATK +100%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
12 | 59 | 24 | |
ATK +110%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
14 | 58 | 24 | |
ATK +125%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
16 | 56 | 26 | |
ATK +135%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
18 | 55 | 26 | |
ATK +145%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
20 | 54 | 26 | |
ATK +160%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
22 | 52 | 28 | |
ATK +175%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
24 | 50 | 28 | |
ATK +185%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
28 | 50 | 28 | |
ATK +200%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 3x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
30 | 50 | 30 | |
Addendum | ||||
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Skill upgrades
Base skills
Special Channel | ||
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When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25 |
Meritocracy | ||
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When this Operator is assigned to the HR Office, +10% HR contacting speed for every Recruit slot other than the initial slot |
Operator Modules
Original
Original: Lin's Badge | |
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Operator Lin has demonstrated a remarkable aptitude for inflicting well-timed Arts casualties on a large scale. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Caster Operator during field operations to exercise Phalanx Caster responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
PLX-X
PLX-X: "Exquisite Heart" | |||
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ATK +62 DEF +45 |
Trait improved: Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts damage | ||
ATK +70 DEF +50 |
Shrouded Strength improved: 50% chance to recover 2 SP when attacked | ||
ATK +77 DEF +53 |
Shrouded Strength improved: 75% chance to recover 2 SP when attacked |
Module Missions |
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Prerequisites |
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Have at least 50% Trust with Lin. | ||||||
Have at least 100% Trust with Lin. |
Description |
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The night is giving way, and the streetlamps are going out one by one. The only light left hangs in front of a food cart on the side of the street, swaying and flickering, steam drifting up beneath it. The vendor sits by his wok, face hidden behind the steam. He sees a customer in the distance, and stands to raise himself up a little. "You haven't been by in forever, Miss." "I'm finally freed up." "You're a busy person. I see you passing through this street every day, but you never sit yourself down here." "One bowl of cart noodles. Oil noodles, curry base, two finballs to top." "Got it." The customer picks herself a spot close to the stovetop, and leisurely seats herself. The cart vendor turns around, stooped over like a fin stranded on land. He ladles out soup to boil the noodles, and chops up the meat, movements fluid and natural. "You're still open so late. Looks like business is good." "All by grace of the Rat King... well, used to be. Now it's by yours, Miss. Back when I was apprenticing, no one would dare open at this hour." "Is your medicine still enough?" "I've got ways to buy it, and I've never dared stop. I'll get sick if I'm not careful, and that'll be a hassle for you." "No, look after yourself. If you do fall sick, that's far more hassle for you than me." "It's out of you and your father's hands I picked my life back up... The fact you'd sit here to eat noodles means you think enough of me." "My dad's goal has always been for everyone to live good lives–" *thunk*– Within the rhythm of the kitchen knife and chopping board lands a heavy, muffled noise, promptly breaking off the subject. "Sorry to scare you, Miss... The new smith here does shoddy work. There used to be a smith next door, went by 'Cleavers Leong.' The knives he sharpened cut fast and shone light. Lovely to use." "What happened to him?" "Died. Five years ago, he did." "Five years. And people still think about him. He must've been a good man." "Not all that good... You could count on him, but he never held back. Never changed his mind. He made one mistake, that's all it took." "A very serious mistake to make." "You and the Rat King both see right through us. You're smart. Us people below, we're dumb. Sometimes, unwise. You'll be needing to teach us a long time more, Miss." "You'd listen to me, still?" "I thank you that you didn't ask how he died, Miss." "You still blame me." "I've said it already. My life comes from out of your hands. No sense in the blame game." "......" "Your noodles are done, Miss." The vendor carefully carries the bowl over to the customer, and doesn't move away after setting it down–he stands and watches her devour the noodles clean, mouthful by mouthful. After she's done, she pulls the cash out from her bag and places it on the counter. "No need for change." "The streets are tricky at night. Take your time, Miss." "No need to worry, I can see clearly." "No, you'd better be careful. Us little folk, we need you. We need someone to follow." "It's late. Go on home." "Miss..." "I don't have the guts to blame you, but I just want to ask one thing... "If, right now, you were back then, would you still do the same thing?" "I would." "I'm here now so that Lungmen never goes through anything like that again." |
Notes
Changelog
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