Block

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BLOCK.png

Block represents how many enemies that can be blocked by the unit. Melee Operators (as well as ranged ones in certain situations) and certain deployable and static devices can block enemies once they are on the same tile as each other, halting the enemy's advance as they are forced to stop and attack the blocking unit. However, if the amount of enemies on the same tile as the friendly exceeds their block count, the additional enemies will move past the friendly.

Blocked enemies are treated as being within the blocking unit's range, regardless of whether that is the case or not. If the enemy is invulnerable while being blocked (e.g. when put to Sleep or are transitioning into the next phase for most bosses) they will use the usual hitbox mechanic to determine whether or not they are within the range of the blocking unit, which can be detrimental for units that can attack sleeping enemies if the victims are being blocked while behind them.

Unblockable

The following enemies cannot be blocked.

Innate

Normal
Wraith sprite.png
Wraith Leader sprite.png
Paramilitary Thief sprite.png
Paramilitary Thief Leader sprite.png
Ergate sprite.png
Ergate Leader sprite.png
Elite
Fleet-footed Thief sprite.png
Duck Lord sprite.png
Dame Gertrude
Dorothy
Boss
Andoain, the "Martyr"
"Awaken"
Faust
Rusthammer Warrior sprite.png
Mephisto, "The Singer"
"Playwright"

Ability

Enemy Information
"The Big Ugly Thing"
The High Priest cannot be blocked.
"Redmark" Infiltrator
"Redmark" Elite Infiltrator
Becomes unblockable while their respective Holographic Mirage (MK2) is present.
Nethersea Predator sprite.png
Nourished Predator sprite.png
Regressed Predator sprite.png
Becomes unblockable while over Nethersea Brands.
The Endspeaker, Will of We Many
Cannot be blocked in the first phase.
The Last Knight
Becomes unblockable when charging.
"Materialist Antagonizer"
Stitch cannot be blocked.
Norport Civilian sprite.png
Norport Civilian sprite.png
Becomes unblockable once their identity is confirmed.
"Eikthyrnir," the Scar of the Shattered
Cannot be blocked while on the Self-Destruction state.

Multiple block

The following enemies are counted as more than one unit when blocked, thus they can only be blocked by units whose available block count are equal to or higher than how much block count the enemy takes up.

2 units

Elite
Direswine sprite.png
Raging Direswine sprite.png
Mass-Produced Colossus sprite.png
Enhanced Mass-Produced Colossus sprite.png
Ursus Raider sprite.png
Ursus Raider Leader sprite.png
Boss
"Al-Rafiq"

3 units

Elite
Dockworker Motorboat sprite.png
Dockworker Leader Motorboat sprite.png
Fully-Enclosed Beach Buggy sprite.png
Competitive-Grade Beach Buggy sprite.png
Bully sprite.png
Bulldozer sprite.png
Hymnoi Hero sprite.png
Hymnoi Warrior sprite.png
"Offender" Production Model
"Offender" Prototype
Sarkaz Absurdist Tyrant sprite.png
Sarkaz Absurdist Tyrant Captain sprite.png
Boss
Rathalos
"Supersweetie Smiley"

4 units

Elite
Theater Golem sprite.png
"Traffic Tower" Production Model
"Traffic Tower" Prototype
"Sandwalker"
"Sand Voyager"

Variable

Enemy Information
Nethersea Brandguider sprite.png
Nourished Brandguider sprite.png
Regressed Brandguider sprite.png
Normally counted as one enemy when blocked; when their HP falls below 50%, the Brandguider will be counted as two enemies instead.
The Endspeaker, Will of We Many
  • From its second phase, the Endspeaker is counted as three enemies when blocked.
  • If the Endspeaker had Consumed the Remains of a Regressed Brandguider in the previous phase, it will be counted as four enemies when its HP falls below 40%.
Kristen
Normally counted as one enemy when blocked; each Star Ring on the map increases Kristen's block count requirement by 1.

Interactions

Friendly

  • Certain friendly units, notably Centurion and Crusher Guards, are capable of hitting multiple targets equal to their block count in each attack, through their trait, talent, or skill.
    • Most of the time, the game erroneously states that said units are able to "attack all blocked enemies"; the unit does not actually have to block the enemies to attack them.
    • Should the above units' block count is somehow reduced to 0 (see below), their attacks will hit one target at a time as with other units.
  • Reaper Guards' HP recovery in each hit is capped to their block count of one or two from Elite 1.
  • Stunned friendly units cannot block enemies at all, even if their block count is somehow increased by external sources. This quirk also applies to the following:
  • While friendly units block enemies, the invisibility of both will be disabled, unless if the blocking unit is in a Bush or Exhaust Grille.
  • While not blocking enemies:
  • Instructor Guards has their ATK increased to 1.2× when attacking enemies that they are not blocking, which further increases to 1.3× with their respective INS-X Operator Modules.
  • Artilleryman Snipers and Dreadnought Guards with their respective ART-X and DRE-X Modules, respectively, have their ATK increased to 1.1×/1.15× when attacking enemies that are being blocked, even if they are not blocked by the Artilleryman/Dreadnought themselves.
  • Duelist Defenders can only restore/recover SP while blocking enemies.
    • With their respective HES-X Module, the Duelist restores/recovers SP at a mere 20% of the normal rate while not blocking enemies instead.
    • With their respective HES-Y Module, the Duelist can restore SP while not blocking enemies.
Operator Subject Interaction
Aosta icon.png
Sharp Nails Enemies attacked by Aosta will bleed for 3 seconds so long as they are not being blocked, during which they take Arts damage equal to a portion of Aosta's ATK every second. The bleed damage is doubled while Skill-Aosta1.png Shadow Nails is active.
  • Elite 1: 12%
  • Elite 2: 18%
  • Potential 5: +2%
Ayerscarpe icon.png
Skill-Ayerscarpe2.png
Activate Phase Blades
Enemies blocked by friendly units in the surrounding tiles to Ayerscarpe will be struck by a melee attack that deals Arts damage equal to a portion of Ayerscarpe's ATK whenever he attacks.
  • Level 1: 70%
  • Level 2: 80%
  • Level 3: 90%
  • Level 4: 100%
  • Level 5: 110%
  • Level 6: 120%
  • Level 7: 130%
  • Spec. 1: 140%
  • Spec. 2: 150%
  • Spec. 3: 170%
Cantabile icon.png
Protean Increases ATK when blocking enemies or ASPD otherwise.
  • Elite 1: 6%/6
  • Elite 2: 12%/12
  • Potential 5: +2%/+2
Ceobe icon.png
Skill-Ceobe1.png
"Really Cold Axe"
The attack with "Really Cold Axe" target enemies who are not being blocked over the others.
Fartooth icon.png
Skill-Fartooth2.png
Ally Support
Fartooth can attack blocked enemies outside her attack range.
Flint icon.png
Featherweight Increases the damage dealt when Flint attacks enemies she aren't blocking.
  • Elite 1: 20%
  • Elite 2: 40%
  • Potential 5: +5%
Gavial the Invincible icon.png
Battleaxe Each enemy blocked by Gavial the Invincible further increases the ATK and DEF buff, which can stack without a limit.
  • Elite 1: 3%
  • Elite 2: 4%
  • Potential 3: +1%
Harmonie icon.png
Skill-Harmonie2.png
A Disastrous Drowning
Harmonie will only attack blocked enemies.
Unexpected Arrive Increases the damage dealt when attacking blocked enemies.
  • Elite 1: 12%
  • Elite 2: 17%
  • MSC-X Stage 2: 20%
  • MSC-X Stage 3: 22%
  • Potential 5: +3%
Lessing icon.png
Pain Focus Reduces Physical and Arts damage taken from enemies not blocked by Lessing while he is blocking enemies.
  • Elite 1: 20%
  • Elite 2: 35%

The damage reduction is increased to 2× (2.2× at Spec. 3) while Skill-Lessing2.png Clash of the Faithful is active.

Skill-Lessing3.png
Oathbreaker
Increases the Physical damage dealt when attacking blocked enemies.
  • Level 1: 145%
  • Level 2: 145%
  • Level 3: 150%
  • Level 4: 160%
  • Level 5: 165%
  • Level 6: 170%
  • Level 7: 180%
  • Spec. 1: 190%
  • Spec. 2: 200%
  • Spec. 3: 220%
Nearl the Radiant Knight icon.png
Skill-RadiantKnight3.png
Blazing Sun's Obeisance
The Radiant Knight will deal True damage when attacking enemies being blocked by herself or Blazing Sun.
Rosmontis icon.png
Skill-Rosmontis3.png
"As You Wish"
Rosmontis will only attack blocked enemies.
Rosmontis's Tactical Equipment Enemies blocked by the Tactical Equipment have their DEF reduced by 160.
Sesa icon.png
Vulnerability Deconstruction Amplifies the Physical damage taken by blocked enemies while Sesa is deployed.
  • Elite 1: 7%
  • Elite 2: 15%
  • Potential 5: +2%
Skyfire icon.png
Arts Sniper Amplifies the Arts damage taken by blocked enemies while Skyfire is deployed.
  • Elite 1: 7%
  • Elite 2: 15%
  • Potential 5: +3%

Enemies

Certain enemies will use a melee attack when blocked or a ranged attack otherwise, which may have different properties depending on the enemy in question, but those are not listed here due to their numbers.

Enemy Interaction
Crownslayer
Will "blink" past the friendly unit blocking her when blocked (15 seconds cooldown).
Rockbreaker sprite.png
Rockbreaker Leader sprite.png
Gains 40/50 RES while blocked.
Tiacauh Warrior sprite.png
Tiacauh Guard sprite.png
Tiacauh Ritualist sprite.png
Tiacauh Shaman sprite.png
  • Tiacauh Warriors/Guards gain 130/180 DEF while blocked.
  • Tiacauh Ritualists/Shamans gain 200/300 DEF while blocked.
Agent sprite.png
Agent Leader sprite.png
Their attacks reduce the target's block count by 1 for 5 (Agent)/10 (Agent Leader) seconds.
"Pompeii"
Will erupt after being blocked for 10 seconds, dealing 1000/1800 (Level 1) Arts damage to friendly units in a radius of 1.4 tiles around Pompeii.
Tiacauh Brave sprite.png
Tiacauh Champion sprite.png
While blocked, the Brave/Champion and the blocker have their DEF reduced by 70%, with the former can only be damaged by the latter and has an aggression level of -1.
Wandering Puppet sprite.png
Retrofitted Gastruck sprite.png
Supercharged Gastruck sprite.png
Their ability to deal Arts damage every second will be disabled while blocked.
"Smarty"
Dazzled "Smarty"
"Blindey"
Indefatigable "Blindey"
Can only be blocked by friendly units whose Hui/Ming attribute matches them.
Degenbrecher
Will dash past the friendly unit blocking her when blocked and deals Physical damage equal to 150% of her ATK to friendlies she dashed through (immediately used when blocked the first time, 30 seconds cooldown).
Delinquent sprite.png
Delinquent Boss sprite.png
Ominous Apparition sprite.png
Can dodge Physical (and Arts for Ominous Apparitions) attacks 40% of the time while not blocked.
Lucian, "Blood Diamond"
  • Can dodge Physical and Arts attacks 40% of the time while not blocked.
  • Will dash past the friendly unit blocking him when blocked and spawns an Ominous Apparition on his previous position (10/15 seconds cooldown).
Teary Detective sprite.png
Will dash past the friendly unit blocking him when blocked (40 seconds cooldown).
The Blood Knight Dikaiopolis
Takes 25% (50% in the second phase) less Physical and Arts damage from friendly units that are not blocking him.
Full Metal Surfing Instructor sprite.png
Alloy Surfing Instructor sprite.png
Dor-3 Bionic sprite.png
Dor-γ Bionic sprite.png
Takes 50% (75% for Alloy Surfing Instructors) less Physical and Arts damage while not blocked.
Sarkaz Wither Devourer sprite.png
Sarkaz Wither Maw sprite.png
Will devour the blocking friendly unit when blocked for the first time, instantly defeating the blocker and increases the Devourer/Maw's DEF by 700 but reduces their speed by 30%; if the devoured friendly was an Operator, they cannot be redeployed until the Devourer/Maw leaves the map.
"Boy Wonder" Sandel
Takes 50% (35% in Round 2) less damage while not blocked.
Rebellion Instigator sprite.png
Rebellion Agitator sprite.png
All Civilians and Spies whose identity is not confirmed/compromised yet will become unblockable unless if the Instigator/Agitator is blocked themselves.
"Trilby Asher"
"Shadowing Trilby Asher"
After landing three attacks when blocked, they will dash 1.5 tiles towards the next checkpoint on their path and deals Physical damage equal to their ATK towards the blocking friendly unit.
Trimounts City Defender sprite.png
Trimounts City Defender Captain sprite.png
"Traffic Officer"
"Traffic Officer Captain"
Their attacks reduce the target's block count by 1 for 3 seconds. If the target is on a Gravity Switch, their block count will be reduced to 0 instead.
"The Gardener"
One of the effects of his Demand reduces the block count of all friendly units at the time it is activated by 1, which increases to 2 on the second phase.
Tainted Carcass sprite.png
Their speed buff upon taking damage will expire as soon as they are blocked.
"Supersweetie Smiley"
Its Speeding Mode will be forcibly ended after the Smiley collided with friendly units with a block count of at least 4 five times.
  • Reborn Creations increase the block count of friendly units blocking them by 1, which can be increased to +6 this way. Since the Creations are still counted when blocked, this essentially means that up to 6 Reborn Creations are excluded from the friendly unit's block count.

Other

Advanced: Block Manipulation

Since Block mechanics tie with several other systems in Arknights, such as targeting, it is possible via skills and mechanics which alter block count to perform "block manipulation", i.e. change which enemies are or are not blocked, and by which operators. It is an extremely advanced mechanic that functionally only sees use in high level play. The most obvious example of block manipulation comes from Heidi, whose skills are entirely predicated on modifying the block count of friendly operators.