Zubaydah, One From the Past
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This article pertains to a subject that is not yet released in the Global server of Arknights. |
This enemy's name, description, and trait(s) are tentative translations which may not represent the official English localization and will be updated when Inudi Harek, Horakhet is announced or released in the Global server of Arknights. |
Zubaydah, One From the Past is a boss enemy in Arknights. He is the main boss of Inudi Harek, Horakhet.
Enemy description
He stands here on behalf of the past, behind him are the possibilities of the future.
Story
- Main article: Zubayr
Overview
Although Zubaydah's enormous HP and powerful Arts attacks initially appear to be offset by his unusually lacking defenses, he circumvents them through multiple abilities that can create and use Crystals to bolster his defense and debilitate Operators.
- Crystal Resonance: Zubaydah takes 70% less Physical and Arts damage while he is on a Crystal, indicated by diamond-shaped barriers floating around him.
- Crystal Focus: Targets three friendly units anywhere on the map and, after charging for 5 seconds, strikes them with energy blasts dealing Arts damage equal to half (80% at Level 1) of Zubaydah's ATK to the targets and friendlies in the adjacent tiles, and spawns a Crystal on the affected tiles. Crystal Focus has a cooldown of 20 seconds.
- Crystal Overload: Charges up for 3 seconds and fires a beam in all four cardinal directions, dealing Arts damage equal to his ATK (120% ATK at Level 1) to friendly units in the beams' path and spawns a Crystal on the affected tiles. Crystal Overload will be used 6 seconds after Zubaydah spawns and has a cooldown of 40 seconds.
- When Zubaydah's HP is reduced to 0 for the first time, he will survive and revive himself by fully restoring his HP over 10 seconds, during which he is invulnerable and disabled. Afterwards, Crystals will be spawned on ground tiles in a radius of 2 tiles to Zubaydah and he enters the second phase with the following properties:
- HP, ATK, and DEF increased by 25%.
- Loses Crystal Focus and Crystal Overload.
- Complete Defense: Absorbs energy from up to 15 Crystals on the map over 5 seconds, then gives Zubaydah a Physical/Arts Barrier equal to 50% of his maximum HP which further increases by 10% max. HP for every Crystal absorbed when he finishes channeling, lasting for 40 seconds. Complete Defense will be used 5 seconds after Zubaydah enters the second phase and has a cooldown of 70 seconds.
- Defective Focus: Absorbs energy from up to 15 Crystals on the map over 10 seconds, then launches an attack on up to three friendly units on the map, dealing Arts damage equal to 90% (120% at Level 1) of Zubaydah's ATK as Arts damage to them and friendlies in the adjacent tiles, with the damage further increased by 4% ATK (6% at Level 1) for every Crystal absorbed when he finishes channeling. Defective Focus has a cooldown of 25 seconds.
Appearances
Side Stories | AS-9 • AS-EX-8 • AS-S-4 |
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Stats
Lv. | HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|---|
0 | 80000 A+ | 700 B+ | 200 C | 20 B | 0.6 C | 4 C | 0 E | 0 E |
1 | 110000 S | 800 B+ | 200 C | 20 B | 0.6 C | 4 C | 0 E | 0 E |
Addendum | ||||||||
Attack range | 4 tiles |
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Weight | 10 |
Life Point penalty | 2 |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Frighten | Fear |
---|---|---|---|---|---|---|
Immune | Immune | Immune | Immune | Immune | Vulnerable | Vulnerable |