A warrior of unknown background who wears exquisite but tattered armor. He strides forward, sand cupped within his hands, no longer responsive to anyone.
A Zhayedan who aimlessly wanders around the vast deserts of Sargon and one of the optional "superbosses", the Immortal will only fight back when attacked; if the player wishes to defeat him, note that the Immortal lives up to the Zhayedans' reputation with monumentally high HP and ATK coupled with good DEF, allowing him to defeat nearly all friendlies in a single blow while withstanding tremendous amounts of harm, even potentially undoing the player's hard-fought progress. However, the Immortal has an extremely slow attack interval (the slowest of all enemies tied with Mudrock Colossi) and nonexistent RES that makes him highly vulnerable to Arts damage, as well as a vulnerability to Negative Statuses and debuffs.
Ability
Init. cooldown
Cooldown
Starts in the passive state where the Immortal does not attack.
Innate
Enters the active state when attacked, where the Immortal goes after the attacker and returns to the passive state if not attacked in 20 seconds.
Innate
Attack range is displayed as a black ring around the Immortal.
Attack targets on high ground tiles with a ranged sand blast dealing Physical damage equal to 40% ATK.
Attack targets on low ground tiles by swinging the axe.
Innate
When an Operator within attack range leaves the map, restores 2% of maximum HP.