Vanilla Wingbeast
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This article pertains to a subject that is not yet released in the Global server of Arknights. |
This enemy's name, description, and trait(s) are tentative translations which may not represent the official English localization and will be updated when Tales Within the Sand's Expansion II is announced or released in the Global server of Arknights. |
The Vanilla Wingbeast is a boss enemy in the Reclamation Algorithm game mode of Arknights.
Enemy description
以播撒香草籽为乐的香草翼兽。它所到之处,香草籽随风落下,为布满战争伤痕的阿尔萨兰,带来一抹复苏的气息。
Overview
A rarely sighted wingbeast covered in vegetation which it can sow onto wherever it flies, the Vanilla Wingbeast is similar to the related Great Wingbeast where it starts in a docile state and will become aggressive when attacked, and while it does not have "superboss"-grade stats like the Great Wingbeast does (but still quite high nonetheless), the Vanilla Wingbeast is still a tough creature to brought down especially due to its abilities that allow it to alter the terrain in its favor and deter whole groups of attackers at once:
- The Vanilla Wingbeast will permanently "sow" any tiles that it passes through, which increases the ASPD of ground enemies on them by 40.
- Whenever the Vanilla Wingbeast loses 20% of its maximum HP, it will immediately sow all tiles within a radius of 2.5 tiles, then deal Arts damage equal to 250% of its ATK to friendly units within that radius. For 12 seconds afterward, the Vanilla Wingbeast will take 80% less Physical and Arts damage.
- Seeds of Wildly Growing Grass: Targets two friendly units from anywhere on the map (prioritizing those on sowed tiles) before dealing Arts damage equal to 150% of its ATK to the targets and friendlies within a radius of x tiles around them, and Operators knocked out by this attack will have their redeployment time increased by 90%. Seeds of Wildly Growing Grass has a cooldown of 5 seconds after the Vanilla Wingbeast spawns and 30 seconds after.
- Spread Life: If the Vanilla Wingbeast is fought in a Strange Territory with an Environmental Pressure of 6, ground enemies on sowed tiles will explode when defeated, dealing Arts damage equal to the Vanilla Wingbeast's ATK to all friendly units within x tiles and Stuns them for 3 seconds.
- Once the Vanilla Wingbeast's HP falls below 30%, it will stop attacking and using its abilities, and make a beeline straight into a Protection Objective; should it managed to enter one, the Vanilla Wingbeast will move into another zone.
Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
120000 S | 700 B+ | 800 B+ | 65 A+ | 0.6 C | 5 D | 0 E | 0 E |
Attack range | 2 tiles |
---|---|
Weight | 6 |
Life Point penalty | 2 |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Frighten | Fear |
---|---|---|---|---|---|---|
Immune | Immune | Vulnerable | Immune | Immune | Vulnerable | Vulnerable |