Vanilla Wingbeast
This article pertains to a subject that is not yet released in the Global server of Arknights. |
This enemy's name, description, and trait(s) are tentative translations which may not represent the official English localization and will be updated when Tales Within the Sand's Expansion II is announced or released in the Global server of Arknights. |
The Vanilla Wingbeast is a boss enemy in the Reclamation Algorithm game mode of Arknights.
Overview
A rarely sighted wingbeast covered in vegetation which it can sow onto wherever it flies, the Vanilla Wingbeast is similar to the related Great Wingbeast where it starts in a docile state and will become aggressive when attacked, and while it does not have "superboss"-grade stats like the Great Wingbeast does (but still quite high nonetheless), the Vanilla Wingbeast is still a tough creature to brought down especially due to its abilities that allow it to alter the terrain in its favor and deter whole groups of attackers at once:
- The Vanilla Wingbeast will permanently "sow" any tiles that it passes through, which increases the ASPD of ground enemies on them by 40.
- Whenever the Vanilla Wingbeast loses 20% of its maximum HP, it will immediately sow all tiles within a radius of 2.5 tiles, then deal Arts damage equal to 250% of its ATK to friendly units within that radius. For 12 seconds afterward, the Vanilla Wingbeast will take 80% less Physical and Arts damage.
- Seeds of Wildly Growing Grass: Targets two friendly units from anywhere on the map (prioritizing those on sowed tiles) before dealing Arts damage equal to 150% of its ATK to the targets, and Operators knocked out by this attack will have their redeployment time increased by 90%. Seeds of Wildly Growing Grass has a cooldown of 5 seconds after the Vanilla Wingbeast spawns and 30 seconds after.
- Spread Life: If the Vanilla Wingbeast is fought in a Strange Territory with an Environmental Pressure of 6, ground enemies on sowed tiles will explode when defeated, dealing Arts damage equal to the Vanilla Wingbeast's ATK to all friendly units within x tiles and Stuns them for 3 seconds.
- Once the Vanilla Wingbeast's HP falls below 30%, it will stop attacking and using its abilities, and make a beeline straight into a Protection Objective; should it managed to enter one, the Vanilla Wingbeast will move into another zone.
If the Vanilla Wingbeast is captured and tamed, it can be deployed as a friendly unit during RA operations that will seek out and attack enemies or resources, having the following modified properties:
- 25000 HP, 1500 ATK, 600 DEF, 60 RES.
- No longer able to perform special actions when losing HP, flee the battle at low HP, or use Spread Life.
- Sowed tiles now increase the ASPD of friendly units instead of enemies, and additionally cause them to deal 40% more damage to Monoliths, Strange Ore Veins, and Machina enemies.
- Seeds of Wildly Growing Grass still follows the same targeting logic, but deals no damage and reduces the redeployment times of the targets by 25%. It will be used 15 seconds after the Vanilla Wingbeast is released and every 45 seconds after.
- If the Vanilla Wingbeast displayed a unique sparkling effect when initially brought below its capture threshold, it will be considered a rare variant when captured, with the following changes:
- ATK increased to 1600 and RES increased to 70.
- Seeds of Wildly Growing Grass now targets 3 friendlies and reduces their redeployment time by 30%, and will be used 10 seconds after spawning with a shorter cooldown of 40 seconds.
Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
120000 S | 700 B+ | 800 B+ | 65 A+ | 0.6 C | 5 D | 0 E | 0 E |
Attack range | 2 tiles |
---|---|
Weight | 6 |
Life Point penalty | 2 |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Frighten | Fear |
---|---|---|---|---|---|---|
Immune | Immune | Vulnerable | Immune | Immune | Vulnerable | Vulnerable |