Ishar'mla, Heart of Corruption

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Having fully assimilated with Ishar'mla, Skadi the Corrupting Heart acts as one of the possible final bosses of Mizuki & Caerula Arbor under the name Ishar'mla, Heart of Corruption.

Enemy description
She sings no more. It speaks for we many.

Overview

She sings no more. It speaks for we many. Leaves Ishar'mla's Tears to charge for transformation. Deploy characters on Ishar'mla's Tears to stop charging.
—Tooltip

While boasting terrifyingly high HP, ATK and defenses, Skadi cannot harm friendly units directly, instead supporting her fellow kin. However, if she is allowed to charge herself up, Skadi will transform into Ishar'mla Himself that can deliver heavy punishment and must be taken down to directly damage (and eventually defeat) her.

  • Skadi's attacks heal up to three enemies anywhere on the map at once, like that of Mephisto and Multi-target Medics.
  • Summons an Ishar'mla's Tears 8 seconds after spawning and every 30 seconds afterward on deployable tiles close to friendly units (or random tiles if there are none). The Tears will disappear when Skadi transforms to Ishar'mla (see below) or she is defeated.
  • Skadi will transform into Ishar'mla after 120 seconds, with every Tears that have no friendly units over them shortening the countdown by 25 seconds every 3 seconds; Ishar'mla Himself has the following properties:
    • Halved HP and RES, -37.5% ATK, -70% DEF, and -20% speed.
    • Attacks up to three friendly units within a range of 4 tiles simultaneously, dealing True damage with an attack interval of 3 seconds.
    • When Ishar'mla's HP is reduced to 0, He will revert into Skadi after 5 seconds (during which He is invulnerable). Upon reverting, Skadi retains her HP prior to transforming into Ishar'mla and recovers 2% of her maximum HP.
  • When Skadi's HP falls below 50% for the first time, she will be enraged and have her ATK increased by 50% (which also extends to when she transforms into Ishar'mla), and two Ishar'mla's Tears will be immediately summoned.

Skadi/Ishar'mla will deduct no less than 30 Life Points if she/He manages to enter a Protection Objective, which will cause the player to instantly fail the run unless they have at least 31 Life Points.png when this happens!

Appearances

Integrated Strategies Destiny of We Many

Stats

HPATKDEFRESMSPDAtk. int.E-RESERST
90000
A+
1600
A+
1200
A+
70
S
0.6
C
6
D
0
E
0
E
Attack range Global
Weight 6
Life Point penalty 30

Vulnerabilities

Silence Stun Sleep Freeze Levitate Frighten
Immune Immune Immune Immune Immune Vulnerable