Fragile

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Amplifies all Physical, Arts, and True damage taken by the corresponding amount (only the strongest effect of this type applies).
—In-game tip

Fragile is a debuff effect in Arknights.

Overview

Fragile amplifies the Physical, Arts, and True damage taken by the victim. Multiple instances of Fragile do not stack; the most effective takes precedence over the other(s).

Sources

Operator Source Range/target Value
Gnosis icon.png
Rigid Ice Cold/Frozen enemies within attack range
  • Elite 1: 15%/30%
  • Elite 2: 25%/50%
  • UMD-X Stage 2: 28%/56%
  • UMD-X Stage 3: 30%/60%
  • Potential 5: +2%/+4%
Justice Knight icon.png
Justice Drive Flying enemies within attack range when deployed
  • Potential 1: 10% for 10 seconds
  • Potential 2: 13% for 12 seconds
  • Potential 3: 16% for 14 seconds
  • Potential 4: 19% for 16 seconds
  • Potential 5: 22% for 18 seconds
  • Potential 6: 25% for 20 seconds
Lappland icon.png
Spiritual Destruction Attack after module upgrade
  • LOR-X Stage 2: 4%
  • LOR-X Stage 3: 8%
Pramanix icon.png
Weakening Enemies within attack range with <40% HP
  • Elite 1: 15%
  • Elite 2: 30%
  • Potential 5: +3%
Saileach icon.png
Skill-Saileach3.png
Glorious Banner
Unwavering Banner, lasts for 10 seconds
  
  
  
  • Level 1-3: 15%
  • Level 4-6: 20%
  • Level 7-Spec. 1: 25%
  • Spec. 2: 27%
  • Spec. 3: 30%
Shamare icon.png
Omen of Defeat Enemies within attack range with <40% HP
  • Base: 10%
  • Elite 1: 20%
  • Elite 2: 30%
  • Potential 5: +3%
Suzuran icon.png
Binding Circle Slowed enemies within attack range 20% (+3% P5)
THRM-EX icon.png
Delayed Detonation Lasts for 8 seconds
  
  
  
  • Potential 1: 10%
  • Potential 2: 18%
  • Potential 3: 21%
  • Potential 4: 24%
  • Potential 5: 27%
  • Potential 6: 30%

Other

Arts Fragility

Amplifies Arts damage taken by the corresponding amount (only the strongest effect of this type applies).
—Arts Fragility's in-game tip

Arts Fragility is similar to Fragile, but only increases Arts damage taken. As with Fragile, multiple instances of Arts Fragility do not stack with the most effective instance taking precedence, but it can stack multiplicatively with Fragile.

Operator Source Range/target Value
Hibiscus the Purifier icon.png
Dusk and Dawn Attack
  • Elite 1: 6%
  • Elite 2: 12%
  • Potential 5: +2%
Qanipalaat icon.png
Tundra Survival Aerial enemies within attack range
  • Elite 1: 10%
  • Elite 2: 20%
  • Potential 5: +2%
Reed the Flame Shadow icon.png
Cinder The namesake debuff: Applied on attack with a 30% chance (100% while Skill-FlameShadow3.png Ember of Life is active), lasts for 6 seconds
  • Elite 1: 15%
  • Elite 2: 30%
  • Potential 5: +2%

Interactions

Operator Subject Interaction
Suzuran icon.png
Skill-Suzuran3.png
Foxfire Haze
Multiplies the Fragile effect of Binding Circle.
  • Level 1: 1.1×
  • Level 2: 1.2×
  • Level 3: 1.3×
  • Level 4: 1.4×
  • Level 5: 1.5×
  • Level 6: 1.6×
  • Level 7: 1.7×
  • Spec. 1: 1.8×
  • Spec. 2: 1.9×
  • Spec. 3: 2×
Shamare icon.png
Skill-Shamare1.png
Malediction
Multiplies the Fragile effect of Omen of Defeat.
  • Level 1-4: 1.3×
  • Level 5-7: 1.4×
  • Spec. 1: 1.6×
  • Spec. 2: 1.7×
  • Spec. 3: 1.8×