Theresis, Black-Crowned Overlord

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This article pertains to a subject that is not yet released in the Global server of Arknights.
This enemy's name, description, and trait(s) are tentative translations which may not represent the official English localization and will be updated when Sarkaz's Furnaceside Fables is announced or released in the Global server of Arknights.

Theresis is also one of the possible final bosses of Sarkaz's Furnaceside Fables under the name Theresis, Black-Crowned Overlord.

Enemy description
Conqueror of the land, but his pen left no mark on the ceremonial deed. The true responsibility entrusted to him and his sister had not yet come, and the weight of the crown was a constant reminder of this.

Overview

Theresis lives up to his reputation with massive HP, ATK, and DEF which allow him to deal and take massive damage, while his RES is still above average. In addition, being in the timeline where he and his sister are allies, Theresis will fight together with Theresa, with the two of them supporting each other to protect themselves from enemies while launching devastating counterattacks.

  • Twin Child: Theresis deals increased damage and takes reduced Physical and Arts damage depending on his proximity to Theresa; both effects became less effective the further apart the two of them are.
    • At most 1 tile: Deals 300% damage and takes -90% damage
    • 1 – 1.5 tiles: Deals 250% damage and takes -75% damage
    • 1.5 – 2.5 tiles: Deals 200% damage and takes -60% damage
    • 2.5 – 3.5 tiles: Deals 150% damage and takes -50% damage
    • More than 3.5 tiles: Deals 100% damage and takes -35% damage
  • While Theresis is present, Theresa will summon Master's Shades at preset locations on the map every 10 seconds.
  • Slash: Theresis charges up for 9 seconds and swings his sword in a cardinal direction (in a fixed cycle of left, up, right, down), sending out a slash dealing Physical damage equal to 1.5× his ATK towards friendly units in its path. Slash will be used every 17 seconds, and all Master's Shades will also use Slash directly ahead of themselves whenever Theresis does.
  • Protect: Theresis fires a blast at Theresa, restoring 35 SP to her if it manages to make contact with her. If a friendly blocks the blast before it can reach Theresa, it will explode to deal Arts damage equal to his ATK to the blocker. Protect will be used 3 seconds after Theresis spawns and every 10 seconds afterwards.
  • When Theresis' HP is reduced to 0 for the first time, he will survive and revive himself by fully restoring his HP over the next 3.95 seconds, during which he is invulnerable but disabled, and all Master's Shades are despawned. Afterwards, Theresis teleports beside Theresa and enters the second phase, indicated by the two of them holding the Black Crown aloft together and with the following properties:
    • Invulnerable for 7 seconds.
    • Loses Slash and Protect.
    • Becomes unblockable but will remain stationary for the rest of the operation.
    • Twin Child is upgraded to Twin Lives which also has Theresa restore 5/3.5/3/2/1 SP every second based on the proximity between her and Theresis (see above).
    • Reshaping Will: Should 500 seconds pass after Theresis enters the second phase and he is not defeated by then, he will deduct 99(!) Life Points, which will cause the player to instantly fail the run no matter what!!
    • When Theresis is defeated, he will briefly survive for Theresa to use 意志震荡 one last time at full power, and both will be automatically defeated afterward. If the player's Thought currently exceeds the Burden Threshold, Theresis will also spawn six Shrouded Assassins upon defeat.

Theresis will deduct no less than 30 Life Points if he manages to enter a Protection Objective in his first phase, which will cause the player to instantly fail the run unless they have at least 31 Life Points.png when this happens!

Appearances

Integrated Strategies Audience

Stats

HPATKDEFRESMSPDAtk. int.E-RESERST
120000
S
1800
A+
2000
S
60
A+
0.35
D
3.8
C
0
E
0
E
Weight 5
Life Point penalty 30

Vulnerabilities

Silence Stun Sleep Freeze Levitate Frighten Fear
Immune Immune Immune Immune Immune Vulnerable Vulnerable