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Beacon
The Beacon is a hidden normal enemy in Arknights that provides the namesake operation mechanic introduced in Episode 14.
Overview[edit]
A portable Sarkaz witchcraft altar used by the Nachzehrer army to draw away Active Originium Storms from their forces and draw them in toward enemy forces.
| Ability | Initial CD | Cooldown
|
|---|---|---|
|
Innate
| |
The most recently spawned Beacon will draw the Active Originium Storm to move towards it; if there are multiple, the active one is marked by a green line. |
Passive
| |
A Beacon can be spawned by deploying a Withered Altar and destroying it, at which one will appear on the spot.
Sarkaz Altar Keepers and Nourishers can pick up a Beacon and carry it until they leave the map, at which the Beacon is dropped on the spot.
Appearances[edit]
| Main Theme | 14-2 • 14-3 • 14-4 • 14-5 • 14-6 • 14-7 • 14-8 • 14-9 • 14-10 • TR-25 |
|---|---|
| Story Collections | SE-1 |
| Contingency Contract | Blood-Soaked Earth |
Stats[edit]
| HP | ATK | DEF | RES |
|---|---|---|---|
| 25000 | 900 | 300 | 20 |
| Movement Speed | Attack Interval | Elemental RES | Effect Resistance |
| 0.4 | 3 | 0 | 0 |
| Attack range | HP regeneration | Weight | Aggression level |
|---|---|---|---|
| – | – | 2 | 0 |
| Life Point penalty | Effect susceptibilities | ||
| 1 | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear • Paralysis • Lure | ||