Beacon
Jump to navigation
Jump to search
Beacon
Introduced in
In Other Languages
Chinese
信标
The Beacon is a hidden normal enemy in Arknights that provides the namesake operation mechanic introduced in Episode 14.
Overview
A portable Sarkaz witchcraft altar used by the Nachzehrer army to draw away Active Originium Storms from their forces and draw them in toward enemy forces.
Ability | Initial CD | Cooldown |
---|---|---|
|
Innate | |
The most recently spawned Beacon will draw the Active Originium Storm to move towards it; if there are multiple, the active one is marked by a green line.
|
Passive |
A Beacon can be spawned by deploying a Withered Altar and destroying it, at which one will appear on the spot.
Sarkaz Altar Keepers and Nourishers can pick up a Beacon and carry it until they leave the map, at which the Beacon is dropped on the spot.
Appearances
Main Theme | 14-2 • 14-3 • 14-4 • 14-5 • 14-6 • 14-7 • 14-8 • 14-9 • 14-10 • TR-25 |
---|
Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
25000 | 900 | 300 | 20 | 0.4 | 3 | 0 | 0 |
Attack range | HP regeneration rate | Weight | Life Point penalty | ||||
– | – | 2 | 1 | ||||
Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear |