Soloblade Guard

From Arknights Terra Wiki
(Redirected from Soloblade Guard)
Jump to navigation Jump to search

Can't be healed by other units. Recovers 30/50/70 self HP every time this operator attacks an enemy.
—Trait description

Soloblade Guard, previously known as Musha Guard[note 1] before the Here a People Sows update and colloquially known as Enmity Guard, is a branch of the Guard class in Arknights.

Soloblade Guards are similar to Dreadnought Guards, but cannot be healed through active HP restoration like Juggernaut Defenders and Reaper Guards, and have higher HP and ATK as well as DP cost, the last of which increases in every promotion. Unlike Juggernaut Defenders but like Reaper Guards however, Soloblade Guards recover some HP in each attack and (one of) their talent(s) always gives them the Tenacity buff that allows them to become stronger when in the brink of defeat.

Operators

6★
Hellagur icon.png
Zuo Le icon.png
5★
Akafuyu icon.png
Rathalos S Noir Corne icon.png
4★
Utage icon.png

Operator Modules

Module Information
SBL-X module.png
SBL-X
New trait:
Gains 25% Sanctuary when HP is below 50%
Akafuyu icon.png
Hellagur icon.png
Rathalos S Noir Corne icon.png
Utage icon.png
Zuo Le icon.png
SBL-Y module.png
SBL-Y
New trait:
When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)
Hellagur icon.png
Addendum
The SBL-Y Module will not be triggered if the Soloblade Guard is struck by certain attacks that would instantly knock out the target, such as FrostNova's tile freeze attack.

Strategies

  • Soloblade Guards boast high staying power due to their very high HP, good ATK, and heal on hit, making them excel at handling threats far from the main sources of healing. Their DEF is somewhat low, but taking damage is encouraged for a Soloblade because of their Tenacity.
  • Soloblade Guards are similar to Reaper Guards in that they are designed to be self-sustaining units that can operate without healing support, but opposed to Reaper Guards who excel at clearing out weaker crowds, Soloblades are better suited to handling single, strong enemies.

Modules

  • The SBL-X Module improves the Soloblade Guard's survivability at critical HP, allowing them to maintain their Tenacity for longer than before.
  • The SBL-Y Module gives the Soloblade Guard a "second wind" should an enemy bested them, but keep in mind that the effect can only be triggered once per deployment; once the Soloblade loses all HP while in this state, they will be knocked out for real.

Tips

  • Operators with AOE damage are recommended to help dealing weaker enemies while Soloblade Guards deal with stronger enemies.
  • Due to their low block count, Defenders are also recommended to help block the enemies that pass through Soloblade Guards so the Soloblade can defeat them one by one.
  • Despite being counterintuitive, it is recommended to support Soloblade Guards with passive healing to keep them healthy especially before facing dangerous enemies.
  • Their Tenacity makes Soloblade Guards can only have either good survivability or high DPS at a time. Hence, any form of Shield and Barrier will allow them to keep both at low HP.
  • Alongside Reaper Guards, Juggernaut Defenders, and summons, Soloblade Guards are highly susceptible to Elemental Damage since they cannot be healed by Wandering Medics.

Trivia

  • Soloblade Guards are the only class branch in which all of their members' first talent share the exact same effect of giving ASPD Tenacity[note 2] and are more of a trait. As a result of this, Soloblades are the only branch in which none of their 5★ or lower members have a unique talent of their own without their Operator Modules while 6★ Soloblades only have one.
    • Rathalos S Noir Corne and Zuo Le are the only Soloblade Guards whose first talent's Tenacity have a different effect; Rathalos S Noir Corne's first talent buffs his ASPD and DEF, while Zuo Le's first talent buffs his ASPD and SP recovery rate.
  • All Soloblade Guards except Zuo Le are connected to Higashi in some ways:
    • Hellagur's odachi, the Kudarikiri, and a girl named Neon were entrusted by a close friend, who turned out to be a Higashinese commander. Hellagur was forced to kill him during the Bloodpeak Campaign, a war between Ursus and Higashi.
    • Akafuyu and Utage were born and affiliated to Higashi while Rathalos S Noir Corne was born in Higashi but is currently affiliated with Rhodes Island.

Notes

  1. Musha means "warrior" in Japanese (むしゃ), which is written with the same kanji as the Chinese name (武者).
  2. Prior to the release of Episode 12, the talent states "Increases ASPD based on lost HP (Reaches max boosted ASPD +x when below x% HP)"