Class/Guard
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Guard
|
Dreadnought Guard Nothing special | |
Centurion Guard Attacks hit multiple targets equal to block count | |
Lord Guard Has a ranged attack that deals 0.8× damage, which is used while not blocking enemies | |
Arts Fighter Guard Attacks deal Arts damage | |
Instructor Guard Has a range of two tiles ahead and attacks deal 1.2× damage against enemies not blocked by self; supports friendlies with skills | |
Fighter Guard Has a very low attack interval | |
Swordmaster Guard Attacks deal two consecutive hits (but are still considered as one attack) | |
Musha Guard Cannot be actively healed by friendlies and restores slight HP in each attack | |
Liberator Guard Only attack and block enemies when the skill is active, and have increased ATK over time when the skill is not active (up to a limit and will be lost when the skill expires upon activation); has a range of the frontal and side tiles | |
Reaper Guard Attacks hit all enemies within a vertical range of three tiles ahead, cannot be actively healed by friendlies, and restores slight HP for every enemy hit in each attack up to the block count | |
Crusher Guard Attacks hit multiple targets equal to block count and have extremely high HP and ATK, but have no defenses whatsoever and a high attack interval | |
Earthshaker Guard Attacks deal half-strength splash damage affecting enemies near the main target |