Impel Auto Recovery Auto 10 seconds |
■□ | |||
---|---|---|---|---|
Effect | ||||
Makes an allied unit's HP unable to drop beneath 1 for 10s; afterwards, that unit automatically retreats from battle with +100% Redeployment Time | 0 | 0 | 10s |
“ | A stimulant that fills you to the brim with temporary strength. Widely used on the battlefield, but currently a topic of debate on whether that should continue. | ” |
—Description |
The Restanding Potion is a deployable device in the Reclamation Algorithm game mode of Arknights, introduced in Tales Within the Sand where it can be produced once the Headquarters is upgraded to Level 5 and each requires 1 , 1 , and 1 .
Restanding Potions can be used to keep a friendly unit from being defeated; they will take damage as usual, but their HP cannot be reduced below 1, allowing them to hold back R.A.-exclusive bosses more effectively. However, take caution that once the Restanding Potion's effect expires, the friendly will be forcibly retreated and have their redeployment time doubled!
The Restanding Potion has two improved versions:
■□ |
HP | ATK | DEF | RES |
---|---|---|---|
5000 | 0 | 0 | 0 |
DP cost | Redeployment time | Block count | Attack interval |
5 | 5 seconds | 0 | N/A |
Impel Auto Recovery Auto 10 seconds |
■□ | |||
---|---|---|---|---|
Effect | ||||
Makes an allied unit's HP unable to drop beneath 1 for 10s; afterwards, that unit automatically retreats from battle with +100% Redeployment Time | 0 | 0 | 10s |
Impel Auto Recovery Auto 15 seconds |
■□ | |||
---|---|---|---|---|
Effect | ||||
Makes an allied unit's HP unable to drop beneath 1 for 15s; afterwards, that unit automatically retreats from battle | 0 | 0 | 15s |
Impel Auto Recovery Auto 20 seconds |
■□ | |||
---|---|---|---|---|
Effect | ||||
Makes an allied unit's HP unable to drop beneath 1 for 20s; afterwards, that unit automatically retreats from battle with -50% Redeployment Time | 0 | 0 | 20s |