Supply operations
Operations | |||||
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Main Theme | Event | Tutorial | Supply | Annihilation | C.C. |
Supply operations are operations which allow players to obtain important resources, necessary to build their Operators and expand the RIIC, often with specific conditions that require players to adjust their strategies and team compositions. The higher the supply operation, the more valuable the rewards.
All supply operations except Tactical Drill are only available on specific days in a week, so the player must think carefully before spending Sanity to conduct them.
Before the A Walk in the Dust update, which introduced the Terminal rework, supply operations were divided into two groups: daily operations which included Aerial Threat, Cargo Escort, Resource Search, Tactical Drill, and Tough Siege; and chip operations which included Fearless Protection, Fierce Attack, Solid Defense, and Unstoppable Charge.
Aerial Threat |
Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
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CA-1 • CA-2 • CA-3 • CA-4 • CA-5 | |||||||
Conditions | Drops | ||||||
No melee tiles are present, making melee units useless, and the opposition is nearly entirely made up of Drones. |
Cargo Escort |
Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
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CE-1 • CE-2 • CE-3 • CE-4 • CE-5 • CE-6 | |||||||
Conditions | Drops | ||||||
Automatic DP generation rate reduced to 1 DP every 3 seconds, but both melee and ranged units can be deployed on every tile. |
Fearless Protection |
Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
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PR-D-1 • PR-D-2 | |||||||
Conditions | Drops | ||||||
There are limited open tiles, both melee and ranged, but holes are present.
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Fierce Attack |
Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
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PR-B-1 • PR-B-2 | |||||||
Conditions | Drops | ||||||
Enemies consist of high-DEF ground enemies and large groups of Drones.
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Resource Search |
Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
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SK-1 • SK-2 • SK-3 • SK-4 • SK-5 | |||||||
Conditions | Drops | ||||||
Enemies are made up of those with high DEF and little to no RES. |
Solid Defense |
Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
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PR-A-1 • PR-A-2 | |||||||
Conditions | Drops | ||||||
A Poison Haze is present. |
Tactical Drill |
Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
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LS-1 • LS-2 • LS-3 • LS-4 • LS-5 • LS-6 | |||||||
Conditions | Drops | ||||||
No automatic DP generation, but each enemy defeated gives 1 DP. |
Tough Siege |
Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
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AP-1 • AP-2 • AP-3 • AP-4 • AP-5 | |||||||
Conditions | Drops | ||||||
A Poison Haze is present. |
Unstoppable Charge |
Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
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PR-C-1 • PR-C-2 | |||||||
Conditions | Drops | ||||||
The initial waves of enemies are made up of those with high speed, while those coming later have above-average stats.
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CE-6 and LS-6 are added in the Stultifera Navis update.