Class/Sniper

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Sniper.png
Sniper
  • Ranged
  • Average HP
  • Average to high ATK
  • Low DEF
  • No RES
  • Low to high DP cost
  • Low to high ASPD
Marksman Sniper
Marksman Sniper
Attacks aerial enemies over the others
Adnachiel icon.png
April icon.png
Archetto icon.png
Ash icon.png
Blue Poison icon.png
Exusiai icon.png
GreyThroat icon.png
Insider icon.png
Jessica icon.png
Justice Knight icon.png
Kroos icon.png
Kroos the Keen Glint icon.png
May icon.png
Meteor icon.png
Platinum icon.png
Rangers icon.png
Reserve Operator - Sniper icon.png
Stormeye icon.png
Vermeil icon.png
Artilleryman Sniper
Artilleryman Sniper
Attacks deal area-of-effect damage
Catapult icon.png
Fiammetta icon.png
Jieyun icon.png
Meteorite icon.png
Sesa icon.png
Shirayuki icon.png
W icon.png
Deadeye Sniper
Deadeye Sniper
Has a long range and attacks enemies with the lowest DEF over the others
Ambriel icon.png
Andreana icon.png
Fartooth icon.png
Firewatch icon.png
Lunacub icon.png
Heavyshooter Sniper
Heavyshooter Sniper
Has a short range but high ATK
Aciddrop icon.png
Melanite icon.png
Pozëmka icon.png
Provence icon.png
Schwarz icon.png
Spreadshooter Sniper
Spreadshooter Sniper
Attacks damage all enemies in range with those in the frontal row taking 1.5× damage
Aosta icon.png
Ch'en the Holungday icon.png
Executor icon.png
Pinecone icon.png
Besieger Sniper
Besieger Sniper
Has a minimum range of the frontal tiles and attacks enemies with the highest weight over the others
Erato icon.png
Rosa icon.png
Toddifons icon.png
Totter icon.png
Typhon icon.png
Flinger Sniper
Flinger Sniper
Attacks deal two consecutive hits with the second dealing half damage and can only target ground enemies
Greyy the Lightningbearer icon.png
Rosmontis icon.png
Terra Research Commission icon.png
Wiš'adel icon.png
Hunter Sniper
Hunter Sniper
Only attacks while having ammunition which deals 1.2× damage and reloaded over time if no enemies are in range
Coldshot icon.png
Ray icon.png
Loopshooter Sniper
Loopshooter Sniper
Uses a boomerang-like projectile to attack with a long and wide range, but must wait until the projectile returns to attack again
Caper icon.png