Dormitory base skills
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Facility | Base skills |
A list of base skills related to the Dormitory.
Base skill | Information | Cond. | |
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![]() Absolution
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When this Operator is assigned to the Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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![]() Adagio
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When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (only the strongest effect of this type applies), and each Dormitory level gives 1 Measure |
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![]() Apocalypse
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When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) |
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![]() Aroma Convalescence α
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When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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![]() Aroma Convalescence β
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When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all other Operators assigned to that Dormitory and restores an additional +0.1 to Operators whose Morale is below 18 (Only the strongest effect of this type applies) |
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![]() Baking
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When this Operator is assigned to a Dormitory, restores +0.3 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.3 |
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![]() Barbecue Master
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When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place. Does not stack with any additional bonuses); if the target is Gavial, further increases Morale restored by +0.45 |
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![]() Bedtime Story
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When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place). Additionally, for every level of the current Dormitory, 1 level of Dreamland |
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![]() Born of the Biting Cold
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When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is a Sami Operator, further increases Morale restored by +0.45 |
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![]() Break Loose
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When this Operator is assigned to a Dormitory, restores the Morale of all other Operators assigned to that Dorm by +0.1 per hour (Only the strongest effect of this type takes place) |
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![]() Communal Suffering
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When this Operator is assigned to a Dormitory, if this unit has Full Morale, swaps Morale value with the last Operator assigned to that Dormitory (excluding self) |
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![]() Cooking
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When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35 |
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![]() Cooking
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When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35 |
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![]() Concealed Gourmet
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When this Operator is assigned to a Dormitory, self Morale recovered +0.75 per hour |
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![]() Convalescence
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When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) |
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![]() Craze
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When this Operator is assigned to a Dormitory, self Morale recovered +0.85 per hour |
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![]() Donut Party
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When this Operator is assigned to a Dormitory, restores +0.4 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4 |
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![]() Elegy
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When this Operator is assigned to a Dormitory, self Morale recovered +1 per hour |
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![]() Explorer's Passion
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When this Operator is assigned to a Dormitory, restores +0.25 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.5 |
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![]() Fellow Travelers
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When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every recruitment slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place) |
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![]() Followers
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When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25 |
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![]() General Z
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When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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![]() Give me five
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When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35 |
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![]() Glimmering Glow α
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When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all other Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place) |
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![]() Glimmering Glow β
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When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all other Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place) |
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![]() Hard to Avoid
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When this Operator is assigned to a Dormitory, self Morale recovered +0.85 per hour |
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![]() Harmony
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When this Operator is assigned to a Dormitory, restores +0.4 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.2 |
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![]() "Homecoming"
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When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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![]() Idol
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When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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![]() Inspiration
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When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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![]() Karlan Saint
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When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25 |
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![]() Lady of the Lamp
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When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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![]() Laziness
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When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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![]() Lazy Cub
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When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.7 |
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![]() Leader
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When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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![]() Leader
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When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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![]() Lionheart
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When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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![]() Liveliness
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When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4 |
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![]() Make Tea
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When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is Ceylon, further increases Morale restored by +0.45 |
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![]() Medical Service
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When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) |
![]() 30
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![]() Mercy
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When this Operator is assigned to a Dormitory, restores +0.75 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) |
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![]() Madrigal
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When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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![]() Natural Beauty
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When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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![]() No.1 Practice Partner
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When this Operator is assigned to a Dormitory, Siege increases Glasgow Gang Operator recovery in the building by an additional +0.3 |
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![]() Nourish the Soul
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When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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![]() Poisoner's Friend
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When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is Blue Poison, further increases Morale restored by +0.45 |
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![]() Psychological Counseling
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When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) |
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![]() Release
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When this Operator is assigned to the Dormitory, self Morale recovered per hour +0.55 |
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![]() Self-Discipline
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When this Operator is assigned to a dormitory, recovers a fixed 2 Morale per hour, and cannot gain Morale recovery from any other source. |
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![]() Sleepiness
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When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.25 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
![]() 30
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![]() Searching for Solitude
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When this Operator is assigned to a Dormitory, increases own Morale restored per hour by +0.7; If there are other Operators in that Dormitory, further increases own Morale restored per hour by +0.05 for each additional Operator |
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![]() Sleep Talking
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When this Operator is assigned to a Dormitory, every 1 level(s) of Dreamland is converted into 1 point(s) of Perception Information |
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![]() Solitude
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When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour |
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![]() Solitude
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When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour |
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![]() Solitude
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When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour |
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![]() Soundless Resonance
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When this Operator is assigned to a Dormitory, for every 1 Operators in that Dormitory, Soundless Resonance +1 |
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![]() Thoughtfulness
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When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) |
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![]() Thoughtfulness
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When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) |
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![]() Victorian Literature
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When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) |
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![]() Violin Solo
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When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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![]() Volcanic Hot Springs Bath
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When this Operator is assigned to the Dormitory, Morale recovery per hour of all Operators in that Dormitory +6% for each Wandering Medic Operator in the Base (excluding Assistants, caps at 4 Operators) |
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![]() Walking the Keyboard
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When this Operator is assigned to a Dormitory, convert every 1 Measure to 1 Perception Information |
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![]() Wet Your Whistles
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When this Operator is assigned to the Dormitory, restores +0.8 Morale per hour distributed evenly to Operators assigned to that Dormitory whose Morale is not full (When this skill is in effect on a single or multiple Operators, only the strongest effect of this type respectively applies) |
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![]() Wordless Anthem
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When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory, and for every 5 Soundless Resonance, restores an additional +0.01 Morale per hour to all Operators (Only the strongest effect of this type applies) |
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Notes
- Skills that affect "another Operator", "all Operators", or self-recovery may stack but only the strongest effect of each category.