Factory base skills
< Factory
Factory | Production | Base skills |
A list of base skills related to the Factory.
Base skill | Information |
---|---|
![]() Always on the Move
|
Operator: Jieyun Condition: ![]() When this Operator is assigned to a Factory, for every 1 Witchcraft Crystal, productivity +1% |
![]() Ancient Witchcraft
|
Operator: Jieyun Condition: ![]() When this Operator is assigned to a Factory, every 5 Worldly Plight is converted into 1 Witchcraft Crystal |
![]() Applied Originium Arts Theory
|
Operator: Dorothy Condition: ![]() When this Operator is assigned to a Factory, gain +5% productivity for each Rhine Tech-type Skill in this Factory |
![]() Automation α
|
Operator: Eunectes Condition: ![]() When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +5% |
![]() Automation α
|
Condition: ![]() When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +5% |
![]() Automation β
|
Operator: Eunectes Condition: ![]() When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +10% |
![]() Automation β
|
Operator: Weedy Condition: ![]() When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +10% |
![]() Big Responsibilities
|
Operator: Almond Condition: ![]() When this Operator is assigned to a Factory, for every Blacksteel Worldwide Operator in the Base (excluding Base Assistants, max 3), Precious Metal formula related productivity +2% and Morale consumed per hour -0.15 |
![]() Bigger is Better!
|
Operator: Bubble Condition: ![]() When this Operator is assigned to a Factory, increases the productivity of Operators in that Factory based upon their increased capacity limit. Operators with 16 or less increased capacity limit gain 1% productivity; Operators with greater than 16 increased capacity limit gain 3% productivity (This effect does not stack with Recycling and takes priority over it)[note 1] |
![]() Bionic Seadragon
|
Operator: Weedy Condition: ![]() When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +15% |
![]() Blizzard Outside
|
Operator: Totter Condition: ![]() When this Operator is assigned to a Factory, if own Morale difference is greater than 12, Productivity +10%, storage capacity +6 |
![]() Blurry Vision
|
Operator: Totter Condition: ![]() When this Operator is assigned to a Factory, Productivity +30%. For every 4 points of Morale difference on self, Productivity -5% |
![]() Boxing Guidance Video
|
Operator: Conviction Condition: ![]() When this Operator is assigned to a Factory, Battle Record formula related productivity +35% |
![]() Boxing Guidance Video
|
Operator: FEater Condition: ![]() When this Operator is assigned to a Factory, Battle Record formula related productivity +35% |
![]() Clean Breeze
|
Operator: Aroma Condition: ![]() When this Operator is assigned to a Factory, Precious Metal productivity +25%, and Morale consumed per hour +0.25 |
![]() Combat Guidance Video
|
Condition: ![]() When this Operator is assigned to a Factory, Battle Record formula related productivity +30% |
![]() Combat Guidance Video
|
Operator: Castle-3 Condition: ![]() When this Operator is assigned to a Factory, Battle Record formula related productivity +30% |
![]() Combat Guidance Video
|
Condition: ![]() When this Operator is assigned to a Factory, Battle Record formula related productivity +30% |
![]() Consciousness Agreement
|
Operator: Mizuki Condition: ![]() When this Operator is assigned to a Factory, provides an additional +5% productivity for every Standardization Skills in the same Factory |
![]() Consciousness Compatibility
|
Operator: Highmore Condition: ![]() When this Operator is assigned to a Factory, all Rhine Lab and Pinus Sylvestris skills in the Factory are considered Standardization skills |
![]() Cooperative Will
|
Operator: Waai Fu Condition: ![]() When this Operator is assigned to a Factory, provides an additional 5% productivity for every 5% productivity provided by all other Operators assigned to that Factory (excluding the additional productivity affected by facility count), up to a maximum of 40% productivity |
![]() Craftsmanship Spirit α
|
Operator: Vulcan Condition: ![]() When this Operator is assigned to a Factory, productivity -5%, capacity limit +16, and Morale consumed per hour -0.15 |
![]() Craftsmanship Spirit β
|
Operator: Vulcan Condition: ![]() When this Operator is assigned to a Factory, productivity -5%, capacity limit +19, and Morale consumed per hour -0.25 |
![]() Domain of Wisdom
|
Operator: Pallas Condition: ![]() When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 |
![]() Editing α
|
Operator: Scene Condition: ![]() When this Operator is assigned to a Factory, capacity limit is increased by +12 when producing Battle Records |
![]() Editing β
|
Operator: Click Condition: ![]() When this Operator is assigned to a Factory, capacity limit is increased by +15 when producing Battle Records |
![]() Explorer
|
Operator: Asbestos Condition: ![]() When this Operator is assigned to a Factory, capacity limit +16 and Morale consumed per hour -0.25 |
![]() Extrasensory
|
Operator: Rosmontis Condition: ![]() When this Operator is assigned to a Factory, for every 1 operator in the Dormitories, Perception Information +1. Additionally, every 1 point(s) of Perception Information is converted into 1 point(s) of Chain of Thought |
![]() Fearless Valor
|
Operator: Narantuya Condition: ![]() When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25 |
![]() Geology α
|
Condition: ![]() When this Operator is assigned to a Factory, Originium formula related productivity +30% |
![]() Geology β
|
Operator: Earthspirit Condition: ![]() When this Operator is assigned to a Factory, Originium formula related productivity +35% |
![]() Graphic Design
|
Operator: Minimalist Condition: ![]() When this Operator is assigned to a Factory, gain +1 Engineering Robot per level per building, max 64 |
![]() Hoarder
|
Operator: Bubble Condition: ![]() When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25 |
![]() Hothead
|
Operator: Fang Condition: ![]() When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25% |
![]() I Want It All
|
Operator: Ceobe Condition: ![]() When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 |
![]() Junkman
|
Operator: Vermeil Condition: ![]() When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 |
![]() Junkman
|
Operator: Scavenger Condition: ![]() When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 |
![]() Little Whims
|
Operator: Almond Condition: ![]() When this Operator is assigned to a Factory, [Precious Metal productivity +25%, and Morale consumed per hour +0.25 |
![]() Machine Assistance α
|
Operator: Minimalist Condition: ![]() When this Operator is assigned to a Factory, for every 16 Engineering Robot present, productivity +5% |
![]() Machine Assistance β
|
Operator: Minimalist Condition: ![]() When this Operator is assigned to a Factory, for every 8 Engineering Robot present, productivity +5% |
![]() Manifestation of Consciousness
|
Operator: Rosmontis Condition: ![]() When this Operator is assigned to Factory, for every 1 point(s) of Chain of Thought, productivity +1% |
![]() Maverick
|
Operator: Asbestos Condition: ![]() When this Operator is assigned to a Factory, productivity +25%, capacity limit -12, and Morale consumed per hour +0.25 |
![]() Meeboo: Manufacturing
|
Operator: Mayer Condition: ![]() When this Operator is assigned to a Factory, productivity +30% |
![]() Metalwork α
|
Condition: ![]() When this Operator is assigned to a Factory, Precious Metal formula related productivity +30% |
![]() Metalwork α
|
Operator: Spot Condition: ![]() When this Operator is assigned to a Factory, Precious Metal formula related productivity +30% |
![]() Metalwork α
|
Operator: Warmy Condition: ![]() When this Operator is assigned to a Factory, Precious Metal formula related productivity +30% |
![]() Metalwork β
|
Operator: Gravel Condition: ![]() When this Operator is assigned to a Factory, Precious Metal formula related productivity +35% |
![]() Metal Crab - Peacake
|
Operator: Beanstalk Condition: ![]() When this Operator is assigned to a Factory, productivity +15% |
![]() Metal Crab - Trey
|
Operator: Beanstalk Condition: ![]() When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 |
![]() Notarial Hall Instructor α
|
Operator: Executor the Ex Foedere Condition: ![]() When this Operator is assigned to a Factory, Battle Record formula-related productivity +20% |
![]() Notarial Hall Instructor β
|
Operator: Executor the Ex Foedere Condition: ![]() When this Operator is assigned to a Factory, Battle Record formula-related productivity +30% |
![]() Occupational Experience
|
Operator: Bryophyta Condition: ![]() When this Operator is assigned to a Factory, gain +5% productivity for each Metalwork-type skill in this Factory |
![]() Of Death and Rebirth
|
Operator: Jieyun Condition: ![]() When this Operator is assigned to a Factory, for every 1 Witchcraft Crystal, productivity +2% |
![]() Originium Study
|
Operator: Ceylon Condition: ![]() When this Operator is assigned to a Factory, Originium formula related productivity +35% |
![]() Originium Work α
|
Operator: Midnight Condition: ![]() When this Operator is assigned to a Factory, Originium formula related productivity +30% |
![]() Originium Work β
|
Operator: Lava Condition: ![]() When this Operator is assigned to a Factory, Originium formula related productivity +35% |
![]() Pinus Sylvestris α
|
Condition: ![]() When this Operator is assigned to a Factory, productivity +15% |
![]() Pinus Sylvestris β
|
Condition: ![]() When this Operator is assigned to a Factory, productivity +25% |
![]() Plan to Victory
|
Operator: Pallas Condition: ![]() When this Operator is assigned to a Factory, Battle Record formula related productivity +25% |
![]() Psychokinesis
|
Operator: Rosmontis Condition: ![]() When this Operator is assigned to Factory, for every 2 point(s) of Chain of Thought, productivity +1% |
![]() Reasonable Utilization
|
Operator: Executor the Ex Foedere Condition: ![]() When this Operator is assigned to a Factory, capacity limit is increased by +4 when producing Battle Records |
![]() Recycling
|
Operator: Vermeil Condition: ![]() When this Operator is assigned to a Factory, Operators assigned to the Factory increase all capacity limits, add 2% productivity[note 2] |
![]() "Reliable" Helper
|
Operator: Bena Condition: ![]() When this Operator is assigned to a Factory, productivity -20%, capacity limit +17, and Morale consumed per hour -0.25 |
![]() Renewable Energy
|
Operator: Purestream Condition: ![]() When this Operator is assigned to a Factory, every Trading Post makes the Factory's Precious Metal formula related productivity +20% |
![]() Rhine Tech α
|
Condition: ![]() When this Operator is assigned to a Factory, productivity +15% |
![]() Rhine Tech β
|
Condition: ![]() When this Operator is assigned to a Factory, productivity +25% |
![]() Rhine Tech γ
|
Operator: Silence the Paradigmatic Condition: ![]() When this Operator is assigned to a Factory, productivity +30% |
![]() Right Now
|
Operator: Ceobe Condition: ![]() When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25% |
![]() Routine Cleaning
|
Operator: Aroma Condition: ![]() When this Operator is assigned to a Factory, productivity +2% per hour, up to +20% |
![]() Silent and Hardworking
|
Operator: Fuze Condition: ![]() When this Operator is assigned to a Factory, Productivity +20%; for every 1 Ursus Specialty Beverage, capacity limit +2 |
![]() Slowcoach
|
Operator: Kroos Condition: ![]() When this Operator is assigned to a Factory, productivity +15% in the first hour and thereafter +2% per hour, up to +25% |
![]() Spring Thunder Sounds, All Life Crowned
|
Operator: Shu Condition: ![]() When this Operator is assigned to a Factory, Morale consumed per hour of all Operators in the Factory -0.1 |
![]() Standardization α
|
Condition: ![]() When this Operator is assigned to a Factory, productivity +15% |
![]() Standardization α
|
Operator: Yato Condition: ![]() When this Operator is assigned to a Factory, productivity +15% |
![]() Standardization β
|
Condition: ![]() When this Operator is assigned to a Factory, productivity +25% |
![]() Standardization β
|
Condition: ![]() When this Operator is assigned to a Factory, productivity +25% |
![]() Standardization β
|
Condition: ![]() When this Operator is assigned to a Factory, productivity +25% |
![]() Team Spirit
|
Operator: Waai Fu Condition: ![]() When this Operator is assigned to a Factory, any effects that increase the Morale consumption of any Operators in that Factory are ignored |
![]() Through Thick and Thin
|
Operator: Leto Condition: ![]() When this Operator is assigned to a Factory and Gummy is in a Trading Post, Battle Record formula productivity +35% |
![]() Time-Lapse Photography
|
Operator: Scene Condition: ![]() When this Operator is assigned to a Factory, productivity +15% in the first hour and thereafter +2% per hour, up to +25% |
![]() Time of Reunion
|
Operator: Fang the Fire-Sharpened Condition: ![]() When this Operator is assigned to a Factory, gain +10% productivity for each A1 Detachment Operator in the same Factory. |
![]() Trouble Maker
|
Operator: Popukar Condition: ![]() When this Operator is assigned to a Factory, productivity +25%, capacity limit -12, and Morale consumed per hour +0.25 |
![]() Trusty Buddies
|
Operator: Terra Research Commission Condition: ![]() When this Operator is assigned to a Factory, capacity limit +8, Productivity +5% plus an additional Productivity +1% for every Felvine |
![]() Tunnel Work
|
Operator: Cement Condition: ![]() When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25 |
![]() Union of Desert Bandits
|
Operator: Narantuya Condition: ![]() When this Operator is assigned to a Factory, Precious Metal productivity +1% for every level of each Dormitory |
![]() vlog
|
Operator: Click Condition: ![]() When this Operator is assigned to a Factory, the Morale consumed when producing Battle Records is reduced by -0.25 |
![]() Volcanologist
|
Operator: Eyjafjalla Condition: ![]() When this Operator is assigned to a Factory, Originium formula related productivity +35% |
![]() Warehouse Organization α
|
Condition: ![]() When this Operator is assigned to a Factory, capacity limit +6 and productivity +10% |
![]() Warehouse Organization β
|
Operators: Cuora and Noir Corne Condition: ![]() When this Operator is assigned to a Factory, capacity limit +10 and productivity +10% |
![]() Where Stalks Grow Deep, Autumn Reaps
|
Operator: Shu Condition: ![]() When this Operator is assigned to a Factory, for every 3 Worldly Plight, Productivity +1% |