Factory base skills

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A list of base skills related to the Factory.

Base skill Information
Skill-man spd bd5.png
Always on the Move
Operator: Jieyun
Condition: Base Base

When this Operator is assigned to a Factory, for every 1 Witchcraft Crystal, productivity +1%
Skill-man bd1.png
Ancient Witchcraft
Operator: Jieyun
Condition: Base Base

When this Operator is assigned to a Factory, every 5 Worldly Plight is converted into 1 Witchcraft Crystal
Skill-man skill spd2.png
Applied Originium Arts Theory
Operator: Dorothy
Condition: Base Base

When this Operator is assigned to a Factory, gain +5% productivity for each Rhine Tech-type Skill in this Factory
Skill-man spd&power1.png
Automation α
Operator: Eunectes
Condition: Base Base

When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +5%
Skill-man spd&power1.png
Automation α
Operators: Passenger and Windflit
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +5%
Skill-man spd&power2.png
Automation β
Operator: Eunectes
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +10%
Skill-man spd&power2.png
Automation β
Operator: Weedy
Condition: Base Base

When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +10%
Skill-man gold&blacksteel.png
Big Responsibilities
Operator: Almond
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, for every Blacksteel Worldwide Operator in the Base (excluding Base Assistants, max 3), Precious Metal formula related productivity +2% and Morale consumed per hour -0.15
Skill-man spd variable31.png
Bigger is Better!
Operator: Bubble
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, increases the productivity of Operators in that Factory based upon their increased capacity limit. Operators with 16 or less increased capacity limit gain 1% productivity; Operators with greater than 16 increased capacity limit gain 3% productivity (This effect does not stack with Recycling and takes priority over it)[note 1]
Skill-man spd&power3.png
Bionic Seadragon
Operator: Weedy
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +15%
Skill-man spd add&cost.png
Blizzard Outside
Operator: Totter
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, if own Morale difference is greater than 12, Productivity +10%, storage capacity +6
Skill-man spd reduce.png
Blurry Vision
Operator: Totter
Condition: Base Base

When this Operator is assigned to a Factory, Productivity +30%. For every 4 points of Morale difference on self, Productivity -5%
Skill-man exp2.png
Boxing Guidance Video
Operator: Conviction
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, Battle Record formula related productivity +35%
Skill-man exp2.png
Boxing Guidance Video
Operator: FEater
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, Battle Record formula related productivity +35%
Skill-man gold4.png
Clean Breeze
Operator: Aroma
Condition: Base Base

When this Operator is assigned to a Factory, Precious Metal productivity +25%, and Morale consumed per hour +0.25
Skill-man exp1.png
Combat Guidance Video
Operators: FEater and Vigna
Condition: Base Base

When this Operator is assigned to a Factory, Battle Record formula related productivity +30%
Skill-man exp1.png
Combat Guidance Video
Operator: Castle-3
Condition: Base Level 30

When this Operator is assigned to a Factory, Battle Record formula related productivity +30%
Skill-man exp1.png
Combat Guidance Video
Operators: Frostleaf and Shirayuki
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, Battle Record formula related productivity +30%
Skill-man skill spd.png
Consciousness Agreement
Operator: Mizuki
Condition: Base Base

When this Operator is assigned to a Factory, provides an additional +5% productivity for every Standardization Skills in the same Factory
Skill-man skill change.png
Consciousness Compatibility
Operator: Highmore
Condition: Base Base

When this Operator is assigned to a Factory, all Rhine Lab and Pinus Sylvestris skills in the Factory are considered Standardization skills
Skill-man spd variable21.png
Cooperative Will
Operator: Waai Fu
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, provides an additional 5% productivity for every 5% productivity provided by all other Operators assigned to that Factory (excluding the additional productivity affected by facility count), up to a maximum of 40% productivity
Skill-man spd&limit&cost1.png
Craftsmanship Spirit α
Operator: Vulcan
Condition: Base Base

When this Operator is assigned to a Factory, productivity -5%, capacity limit +16, and Morale consumed per hour -0.15
Skill-man spd&limit&cost2.png
Craftsmanship Spirit β
Operator: Vulcan
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, productivity -5%, capacity limit +19, and Morale consumed per hour -0.25
Skill-man limit&cost.png
Domain of Wisdom
Operator: Pallas
Condition: Base Base

When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Skill-man exp&limit1.png
Editing α
Operator: Scene
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, capacity limit is increased by +12 when producing Battle Records
Skill-man exp&limit2.png
Editing β
Operator: Click
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, capacity limit is increased by +15 when producing Battle Records
Skill-man limit&cost2.png
Explorer
Operator: Asbestos
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, capacity limit +16 and Morale consumed per hour -0.25
Skill-man spd bd n1.png
Extrasensory
Operator: Rosmontis
Condition: Base Base

When this Operator is assigned to a Factory, for every 1 operator in the Dormitories, Perception Information +1. Additionally, every 1 point(s) of Perception Information is converted into 1 point(s) of Chain of Thought
Skill-man limit&cost2.png
Fearless Valor
Operator: Narantuya
Condition: Base Base

When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25
Skill-man originium1.png
Geology α
Operators: Chestnut and Mint
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, Originium formula related productivity +30%
Skill-man originium2.png
Geology β
Operator: Earthspirit
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, Originium formula related productivity +35%
Skill-man constrLv.png
Graphic Design
Operator: Minimalist
Condition: Base Base

When this Operator is assigned to a Factory, gain +1 Engineering Robot per level per building, max 64
Skill-man limit&cost2.png
Hoarder
Operator: Bubble
Condition: Base Base

When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25
Skill-man spd add1.png
Hothead
Operator: Fang
Condition: Base Base

When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25%
Skill-man limit&cost.png
I Want It All
Operator: Ceobe
Condition: Base Base

When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Skill-man limit&cost.png
Junkman
Operator: Vermeil
Condition: Base Base

When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Skill-man limit&cost.png
Junkman
Operator: Scavenger
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Skill-man gold3.png
Little Whims
Operator: Almond
Condition: Base Base

When this Operator is assigned to a Factory, [Precious Metal productivity +25%, and Morale consumed per hour +0.25
Skill-man spd bd3.png
Machine Assistance α
Operator: Minimalist
Condition: Base Base

When this Operator is assigned to a Factory, for every 16 Engineering Robot present, productivity +5%
Skill-man spd bd4.png
Machine Assistance β
Operator: Minimalist
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, for every 8 Engineering Robot present, productivity +5%
Skill-man spd bd2.png
Manifestation of Consciousness
Operator: Rosmontis
Condition: Elite 2 Elite 2

When this Operator is assigned to Factory, for every 1 point(s) of Chain of Thought, productivity +1%
Skill-man spd&limit&cost3.png
Maverick
Operator: Asbestos
Condition: Base Base

When this Operator is assigned to a Factory, productivity +25%, capacity limit -12, and Morale consumed per hour +0.25
Skill-man spd3.png
Meeboo: Manufacturing
Operator: Mayer
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, productivity +30%
Skill-man gold1.png
Metalwork α
Operators: Bryophyta and Haze
Condition: Base Base

When this Operator is assigned to a Factory, Precious Metal formula related productivity +30%
Skill-man gold1.png
Metalwork α
Operator: Spot
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, Precious Metal formula related productivity +30%
Skill-man gold1.png
Metalwork α
Operator: Warmy
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, Precious Metal formula related productivity +30%
Skill-man gold2.png
Metalwork β
Operator: Gravel
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, Precious Metal formula related productivity +35%
Skill-man spd1.png
Metal Crab - Peacake
Operator: Beanstalk
Condition: Base Base

When this Operator is assigned to a Factory, productivity +15%
Skill-man limit&cost.png
Metal Crab - Trey
Operator: Beanstalk
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Skill-man exp4.png
Notarial Hall Instructor α
Condition: Base Base

When this Operator is assigned to a Factory, Battle Record formula-related productivity +20%
Skill-man exp1.png
Notarial Hall Instructor β
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, Battle Record formula-related productivity +30%
Skill-man skill spd3.png
Occupational Experience
Operator: Bryophyta
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, gain +5% productivity for each Metalwork-type skill in this Factory
Skill-man spd bd6.png
Of Death and Rebirth
Operator: Jieyun
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, for every 1 Witchcraft Crystal, productivity +2%
Skill-man originium2.png
Originium Study
Operator: Ceylon
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, Originium formula related productivity +35%
Skill-man originium1.png
Originium Work α
Operator: Midnight
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, Originium formula related productivity +30%
Skill-man originium2.png
Originium Work β
Operator: Lava
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, Originium formula related productivity +35%
Skill-man spd1.png
Pinus Sylvestris α
Operators: Ashlock, Fartooth and Wild Mane
Condition: Base Base

When this Operator is assigned to a Factory, productivity +15%
Skill-man spd2.png
Pinus Sylvestris β
Operators: Ashlock, Fartooth and Wild Mane
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, productivity +25%
Skill-man exp1.png
Plan to Victory
Operator: Pallas
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, Battle Record formula related productivity +25%
Skill-man spd bd1.png
Psychokinesis
Operator: Rosmontis
Condition: Base Base

When this Operator is assigned to Factory, for every 2 point(s) of Chain of Thought, productivity +1%
Skill-man exp&limit3.png
Reasonable Utilization
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, capacity limit is increased by +4 when producing Battle Records
Skill-man spd variable11.png
Recycling
Operator: Vermeil
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, Operators assigned to the Factory increase all capacity limits, add 2% productivity[note 2]
Skill-man spd&limit&cost4.png
"Reliable" Helper
Operator: Bena
Condition: Base Base

When this Operator is assigned to a Factory, productivity -20%, capacity limit +17, and Morale consumed per hour -0.25
Skill-man spd&trade.png
Renewable Energy
Operator: Purestream
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, every Trading Post makes the Factory's Precious Metal formula related productivity +20%
Skill-man spd1.png
Rhine Tech α
Operators: Astgenne, Ptilopsis and Silence
Condition: Base Base

When this Operator is assigned to a Factory, productivity +15%
Skill-man spd2.png
Rhine Tech β
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, productivity +25%
Skill-man spd3.png
Rhine Tech γ
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, productivity +30%
Skill-man spd add1.png
Right Now
Operator: Ceobe
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25%
Skill-man spd add3.png
Routine Cleaning
Operator: Aroma
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, productivity +2% per hour, up to +20%
Skill-man fuze.png
Silent and Hardworking
Operator: Fuze
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, Productivity +20%; for every 1 Ursus Specialty Beverage, capacity limit +2
Skill-man spd add2.png
Slowcoach
Operator: Kroos
Condition: Base Base

When this Operator is assigned to a Factory, productivity +15% in the first hour and thereafter +2% per hour, up to +25%
Skill-man cost room1.png
Spring Thunder Sounds, All Life Crowned
Operator: Shu
Condition: Base Base

When this Operator is assigned to a Factory, Morale consumed per hour of all Operators in the Factory -0.1
Skill-man spd1.png
Standardization α
Condition: Base Base

When this Operator is assigned to a Factory, productivity +15%
Skill-man spd1.png
Standardization α
Operator: Yato
Condition: Base Level 30

When this Operator is assigned to a Factory, productivity +15%
Skill-man spd2.png
Standardization β
Operators: Jessica and Vanilla
Condition: Base Base

When this Operator is assigned to a Factory, productivity +25%
Skill-man spd2.png
Standardization β
Operators: Perfumer and Steward
Condition: Elite 1 Elite 1

When this Operator is assigned to a Factory, productivity +25%
Skill-man spd2.png
Standardization β
Operators: Highmore and Mizuki
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, productivity +25%
Skill-man cost all.png
Team Spirit
Operator: Waai Fu
Condition: Base Base

When this Operator is assigned to a Factory, any effects that increase the Morale consumption of any Operators in that Factory are ignored
Skill-formula spd sunbr.png
Through Thick and Thin
Operator: Leto
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory and Gummy is in a Trading Post, Battle Record formula productivity +35%
Skill-man spd add2.png
Time-Lapse Photography
Operator: Scene
Condition: Base Base

When this Operator is assigned to a Factory, productivity +15% in the first hour and thereafter +2% per hour, up to +25%
Skill-man A1.png
Time of Reunion
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, gain +10% productivity for each A1 Detachment Operator in the same Factory.
Skill-man spd&limit&cost3.png
Trouble Maker
Operator: Popukar
Condition: Base Base

When this Operator is assigned to a Factory, productivity +25%, capacity limit -12, and Morale consumed per hour +0.25
Skill-man spd&limit felyne.png
Trusty Buddies
Condition: Base Level 30

When this Operator is assigned to a Factory, capacity limit +8, Productivity +5% plus an additional Productivity +1% for every Felvine
Skill-man limit&cost5.png
Tunnel Work
Operator: Cement
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25
Skill-man spd&dorm1.png
Union of Desert Bandits
Operator: Narantuya
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, Precious Metal productivity +1% for every level of each Dormitory
Skill-man exp&cost.png
vlog
Operator: Click
Condition: Base Base

When this Operator is assigned to a Factory, the Morale consumed when producing Battle Records is reduced by -0.25
Skill-man originium2.png
Volcanologist
Operator: Eyjafjalla
Condition: Base Base

When this Operator is assigned to a Factory, Originium formula related productivity +35%
Skill-man spd&limit1.png
Warehouse Organization α
Operators: Beagle and Cardigan
Condition: Base Base

When this Operator is assigned to a Factory, capacity limit +6 and productivity +10%
Skill-man spd&limit3.png
Warehouse Organization β
Operators: Cuora and Noir Corne
Condition: Base Base

When this Operator is assigned to a Factory, capacity limit +10 and productivity +10%
Skill-man spd bd7.png
Where Stalks Grow Deep, Autumn Reaps
Operator: Shu
Condition: Elite 2 Elite 2

When this Operator is assigned to a Factory, for every 3 Worldly Plight, Productivity +1%

Notes

  1. Does not decrease productivity from Factory capacity penalties.
  2. For instance, if an Operator increases the Factory's capacity by 5, they will increase the Factory's productivity by 10%. However, Factory capacity penalties will reduce the productivity instead.