Workshop base skills
< Workshop
Workshop | Formulae | Base skills |
A list of base skills related to the Workshop.
Base skill | Information |
---|---|
![]() A Day Without Misfortune
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Operator: Poncirus Condition: ![]() When this Operator is assigned to the Workshop to process Building materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -2 |
![]() Adaptability
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Operator: La Pluma Condition: ![]() When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 75% |
![]() "Alchemy"
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Operator: Thorns Condition: ![]() When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% |
![]() Arise
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Operator: Flamebringer Condition: ![]() When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80% |
![]() Arts of War
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Operator: Hellagur Condition: ![]() When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80% |
![]() Asceticism
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Operator: Cutter Condition: ![]() When this Operator is assigned to the Workshop to process Chips, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 |
![]() Blasting Materiology α
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Operator: Meteorite Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% |
![]() Blasting Materiology β
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Operator: Catapult Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% |
![]() Blasting Materiology β
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Operator: Meteorite Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% |
![]() Boulder Anchoring
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Operator: Ray Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Orirock Clusters |
![]() Careful Planning
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Operator: Blemishine Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials, reduces the LMD cost |
![]() Catform
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Operator: Luo Xiaohei Condition: ![]() When this Operator is assigned to the Workshop to process any material, any recipes with Morale cost of 4 or higher have their Morale cost divided by 4 |
![]() Causality
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Operator: Nine-Colored Deer Condition: ![]() When this Operator is assigned to a Workshop, a byproduct is guaranteed when 40 points of Causality are accumulated |
![]() Cautious Processing
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Operator: Verdant Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 by -1 |
![]() Corrosion Inhibition Tech
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Operator: Corroserum Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Oriron Clusters |
![]() Corrosion Studies α
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Operator: Corroserum Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% |
![]() Corrosion Studies β
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Operator: Corroserum Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% |
![]() DIY Incandescent Alloy
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Operator: Horn Condition: ![]() When this Operator is assigned to the Workshop to process Incandescent Alloy Block material, the production rate of byproduct increases by 100% |
![]() DIY Installation
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Operator: Chiave Condition: ![]() When this Operator is assigned to the Workshop to process Device-type materials, increases the byproduct production rate by 90% |
![]() DIY Orirock
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Operator: Mudrock Condition: ![]() When this Operator is assigned to the Workshop to process Orirock-type materials, increases the byproduct production rate by 90% |
![]() DIY Oriron
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Operator: Toddifons Condition: ![]() When this Operator is assigned to the Workshop to process Oriron-type materials, the production rate of byproduct increases by 90% |
![]() DIY Polyester
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Operator: Aosta Condition: ![]() When this Operator is assigned to the Workshop to process Ester-type materials, increases the byproduct production rate by 90% |
![]() DIY Polyketon α
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Operator: Verdant Condition: ![]() When this Operator is assigned to the Workshop to process Polyketon-type materials, the byproduct chance is increased by 80% |
![]() Drone - Soaring Dragon
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Operator: Magallan Condition: ![]() When this Operator is assigned to the Workshop to process any material, Formulas that consume 4 or more Morale consume -2 Morale |
![]() Engineering
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Condition: ![]() When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 70% |
![]() Everyone Does Their Part
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Operator: Arene Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 20 or less Morale assigned to the Dorms |
![]() "Explosion Arts"
|
Operator: Thorns Condition: ![]() When this Operator is assigned to the Workshop to process any material, this Operator's Morale will be restored once for every 2 times no byproducts are produced during processing, equal to the Morale consumed for processing that corresponding formula one time (the final Morale total is calculated after processing is completed) |
![]() Focus α
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Operator: Gravel Condition: ![]() When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 40% |
![]() Focus α
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Operator: Melantha Condition: ![]() When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 40% |
![]() Focus β
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Operator: Estelle Condition: ![]() When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 60% |
![]() Focus β
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Operator: Deepcolor Condition: ![]() When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 60% |
![]() Fusion Casting
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Operator: Toddifons Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 |
![]() Heart to Heart
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Operator: Stainless Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials, for every 10 Operators in Dormitories with Morale below 12, recipes with Morale cost of 4 have -1 Morale cost |
![]() Herbalism α
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Operator: Honeyberry Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% |
![]() Herbalism β
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Operator: Honeyberry Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% |
![]() Industrial Design
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Operator: Sesa Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% |
![]() Inspiration
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Condition: ![]() When this Operator is assigned to the Workshop to process elite material, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 |
![]() Just Fix It
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Operator: Humus Condition: ![]() When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% |
![]() Karma
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Operator: Nine-Colored Deer Condition: ![]() When this Operator is assigned to a Workshop, a byproduct is guaranteed when 80 points of Karma are accumulated |
![]() Law of Devotion
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Operator: Lessing Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 3 Morale |
![]() Law of Penance
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Operator: Lessing Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 4 Morale |
![]() Lich's Teachings
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Operator: Lessing Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% |
![]() Mechanical Engineering
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Operator: Frost Condition: ![]() When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50%, and 1 Intelligence Reserve increases by 5%; If the number of Ursus Specialty Beverages reaches 4 bottles, increases extra 15% |
![]() Meeboo: Processing
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Operator: Mayer Condition: ![]() When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 65% |
![]() Meticulous
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Operator: Folinic Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 |
![]() Military Engineering
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Operator: Horn Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 |
![]() Mind to Mind
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Operator: Stainless Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 12 or less Morale assigned to the Dorms |
![]() Mineral Beneficiation
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Operator: Leonhardt Condition: ![]() When this Operator is assigned to the Workshop to process Building material, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -2 |
![]() Multifunctional Robotter
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Operator: Magallan Condition: ![]() When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% |
![]() Nutriology
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Operator: Hibiscus Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 70% |
![]() Passionate Tinker
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Operator: Blemishine Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 40%, and decreases the Morale consumption of recipes that cost 8 Morale or more by -4 |
![]() Perseverance
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Operator: Mudrock Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 2 Morale |
![]() Pharmacology·α
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Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% |
![]() Pharmacology·α
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Operator: Ansel Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% |
![]() Pharmacology β
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Operator: Sussurro Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% |
![]() Pitsinker α
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Operator: Ray Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% |
![]() Pitsinker β
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Operator: Ray Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% |
![]() Portable Battery
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Operator: Pinecone Condition: ![]() When this Operator is assigned to the Workshop to process Building material, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 |
![]() Pragmatic Minimalism
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Operator: Sesa Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -2 |
![]() Rare Metal Identification
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Operator: Nian Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 100% |
![]() Reckless
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Operator: Nian Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials, increases the Morale consumed by all corresponding formulas by +2 |
![]() Scholar
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Operator: Ceylon Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% |
![]() Shed Excess
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Operator: Rockrock Condition: ![]() When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 65% |
![]() Skillful Craftsman
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Condition: ![]() When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% |
![]() Skillful Craftsman
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Condition: ![]() When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% |
![]() Slice Iron, Split Steel
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Operator: Blaze Condition: ![]() When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 80% |
![]() Spaced Out
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Operator: La Pluma Condition: ![]() When this Operator is assigned to the Workshop to process Skill Summaries, reduces the Morale consumed by all corresponding formulas that cost 2 by -1 |
![]() Spiritshaping: Metal
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Operator: Luo Xiaohei Condition: ![]() When this Operator is assigned to the Workshop to process any material with a base Morale cost of 8, byproduct production chance is increased by 50% |
![]() Stroke of Luck
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Operator: Poncirus Condition: ![]() When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 75% |
![]() Structural Mechanics
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Operator: Leonhardt Condition: ![]() When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 75% |
![]() Tech Theory
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Condition: ![]() When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 70% |
![]() Tianshi Bureau Artisanship
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Operator: Wanqing Condition: ![]() When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 65% |
![]() Tireless Study
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Operator: Wanqing Condition: ![]() When this Operator is assigned to the Workshop to process any material, all formulas that cost 4 Morale now -1 Morale cost |
![]() Toxicology α
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Operators: Blue Poison and Folinic Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% |
![]() Toxicology β
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Operator: Blue Poison Condition: ![]() When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% |
![]() Training Record
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Condition: ![]() When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 70% |
![]() Training Record
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Operator: Beehunter Condition: ![]() When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 70% |
![]() Unknown Technology
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Operator: Kal'tsit Condition: ![]() When this Operator is assigned to a Workshop to process any material, the production rate of byproduct increases by 70% |
![]() Useless Gift
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Operator: Rockrock Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Polyester Packs |
![]() Waste Not
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Operator: Humus Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials with a base Morale cost of 2 Morale, byproduct production chance is increased by 40% |
![]() Waste Not, Want Not
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Operator: Arene Condition: ![]() When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 4 or less Morale assigned to the Dorms |
![]() Well-Trained
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Operator: Bagpipe Condition: ![]() When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 80% |
![]() Wilderness Survival
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Operator: Lunacub Condition: ![]() When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80% |