Class/Specialist
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Specialist
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Push Stroker Specialist Melee, but can be deployed on ranged tiles; can push away enemies with skills and attacks hit multiple targets equal to block count | |
Hookmaster Specialist Melee, but can be deployed on ranged tiles; can pull in enemies with skills and has a range of several tiles ahead | |
Executor Specialist Melee; has a much shorter redeployment time of 18 seconds (with the sole exception to THRM-EX) | |
Ambusher Specialist Melee; attacks hit all enemies in range, can dodge Physical and Arts attacks 50% of the time, and have Negative Taunt | |
Geek Specialist Ranged; causes "friendly fire" to buff friendlies and degenerates HP over time | |
Merchant Specialist Melee; has a shorter redeployment time of 25 seconds but drains 3 DP every 3 seconds while deployed and will be automatically retreated if there are not enough DP, and does not return DP when retreated | |
Trapmaster Specialist Ranged; can use traps which must be deployed on tiles without enemies | |
Dollkeeper Specialist Melee; temporarily replaced by a Substitute which cannot block enemies upon losing all HP, but must be redeployed if the Substitute is defeated |