Expeditioner's Joklumarkar Collectibles: Combat Gear

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Combat Gear Collectibles enhance friendly units' combat performance by providing various buffs or debuffing enemies.

No. Collectible Information
052
Normal
Purchasable
Exchangeable
Guards and Vanguards have their ATK increased by 8% for every Guard or Vanguard in the squad.
053
Normal
Purchasable
Exchangeable
Guards and Vanguards have their DEF increased by 8% for every Guard or Vanguard in the squad.
054
Normal
Purchasable
Exchangeable
Defenders and Supporters have their ATK increased by 8% for every Defender or Supporter in the squad.
055
Normal
Purchasable
Exchangeable
Defenders and Supporters have their DEF increased by 8% for every Defender or Supporter in the squad.
056
Normal
Purchasable
Exchangeable
Medics and Snipers have their ATK increased by 8% for every Medic or Sniper in the squad.
057
Normal
Purchasable
Exchangeable
Medics and Snipers have their ASPD increased by 6 for every Medic or Sniper in the squad.
058
Normal
Purchasable
Exchangeable
Casters and Specialists have their ATK increased by 8% for every Caster or Specialist in the squad.
059
Normal
Purchasable
Exchangeable
Casters and Specialists have their ASPD increased by 6 for every Caster or Specialist in the squad.
060
Normal
Purchasable
Exchangeable
Enemies have their ATK reduced by 7%.
061
Rare
Purchasable
Exchangeable
Enemies have their ATK reduced by 12%.

Unlock condition: Complete a run with Leader Squad.
062
Super Rare
Purchasable
Exchangeable
Enemies have their ATK reduced by 17%.
063
Normal
Purchasable
Exchangeable
Enemies have their DEF reduced by 12%.
064
Rare
Purchasable
Exchangeable
Enemies have their DEF reduced by 21%.

Unlock condition: Complete a run with Gathering Squad.
065
Super Rare
Purchasable
Exchangeable
Enemies have their DEF reduced by 30%.
066
Rare
Purchasable
Exchangeable
Enemies have their HP reduced by 15%.

Unlock condition: Complete a run with First-Class Squad.
067
Normal
Purchasable
Exchangeable
Enemies have their HP reduced by 10%.
068
Super Rare
Purchasable
Exchangeable
Enemies have their HP reduced by 20%.
069
Normal
Purchasable
Exchangeable
Friendly units have their DEF increased by 15%.
070
Rare
Purchasable
Exchangeable
Friendly units have their DEF increased by 25%.

Unlock condition: Complete a run with Spearhead Squad.
071
Super Rare
Purchasable
Exchangeable
Friendly units have their DEF increased by 35%.
072
Normal
Purchasable
Exchangeable
Friendly melee units have their ATK increased by 15%.
073
Rare
Purchasable
Exchangeable
Friendly melee units have their ATK increased by 25%.

Unlock condition: Clear Halfway on Khaganquest with no more than 3 Life Points lost.
074
Super Rare
Purchasable
Exchangeable
Friendly melee units have their ATK increased by 35%.
075
Normal
Purchasable
Exchangeable
Friendly ranged units have their ATK increased by 15%.
076
Rare
Purchasable
Exchangeable
Friendly ranged units have their ATK increased by 25%.

Unlock condition: Clear Long-sought Compensation with no more than 3 Life Points lost.
077
Super Rare
Purchasable
Exchangeable
Friendly ranged units have their ATK increased by 35%.
078
Normal
Purchasable
Exchangeable
Friendly units have their maximum HP increased by 20%.
079
Rare
Purchasable
Exchangeable
Friendly units have their maximum HP increased by 35%.

Unlock condition: Complete a run with Tactical Assault Squad.
080
Super Rare
Purchasable
Exchangeable
Friendly units have their maximum HP increased by 50%.
081
Normal
Purchasable
Exchangeable
Enemies take 1.15× Physical damage.
082
Rare
Purchasable
Exchangeable
Enemies take 1.25× Physical damage.

Unlock condition: Complete a run with Tactical Fortification Squad.
083
Super Rare
Purchasable
Exchangeable
Enemies take 1.35× Physical damage.
084
Normal
Purchasable
Exchangeable
Enemies take 1.2× Arts damage.
085
Rare
Purchasable
Exchangeable
Enemies take 1.3× Arts damage.

Unlock condition: Complete a run with Special Training Squad.
086
Super Rare
Purchasable
Exchangeable
Enemies take 1.4× Arts damage.
087
Normal
Purchasable
Exchangeable
Friendly units restore 20% more HP from all sources of healing.
088
Rare
Purchasable
Exchangeable
Friendly units restore 30% more HP from all sources of healing.

Unlock condition: Restore 500000 HP across all runs.
089
Rare
Purchasable
Exchangeable
Friendly units regenerate 1% of their maximum HP every second (stacks with other regeneration effects).

Unlock condition: Restore 250000 HP across all runs.
090
Normal
Purchasable
Exchangeable
Friendly units can dodge Physical attacks 15% of the time.
091
Normal
Purchasable
Exchangeable
Friendly units can dodge Arts attacks 15% of the time.
092
Rare
Purchasable
Exchangeable
Friendly units can dodge Physical and Arts attacks 10% of the time.

Unlock condition: Clear 4F.
093
Normal
Purchasable
Exchangeable
Increases the starting DP by 10.
094
Rare
Purchasable
Exchangeable
Increases the starting DP by 20.
095
Super Rare
Purchasable
Exchangeable
Increases the starting DP by 30.

Unlock condition: Clear 5F.[note 1]
096
Rare
Purchasable
Exchangeable
Melee units can be deployed on ranged tiles.

Unlock condition: Clear 3F with 6 melee or ranged Operators 3 times across all runs.
097
Rare
Purchasable
Exchangeable
Ranged units can be deployed on melee tiles.

Unlock condition: Clear 3F with 6 melee or ranged Operators 3 times across all runs.
098
Normal
Purchasable
Exchangeable
Increases the initial SP of friendly units' skills by 6.
099
Rare
Purchasable
Exchangeable
Increases the initial SP of friendly units' skills by 12.
100
Super Rare
Purchasable
Exchangeable
Increases the initial SP of friendly units' skills by 18.
101
Normal
Purchasable
Exchangeable
Increases friendly units' automatic SP recovery rate by 0.2/sec.
102
Rare
Purchasable
Exchangeable
Increases friendly units' automatic SP recovery rate by 0.35/sec.

Unlock condition: Complete a run with Tactical Destruction Squad.
103
Super Rare
Purchasable
Exchangeable
Increases friendly units' automatic SP recovery rate by 0.5/sec.
104
Normal
Purchasable
Exchangeable
Friendly units with offensive/defensive SP recovery skills restore 1 SP every 3 seconds.
105
Rare
Purchasable
Exchangeable
Friendly units with offensive/defensive SP recovery skills restore 1 SP every 2.5 seconds.

Unlock condition: Complete a run with Tactical Ranged Squad.
106
Super Rare
Purchasable
Exchangeable
Friendly units with offensive/defensive SP recovery skills restore 1 SP every 1.5 seconds.
107
Rare
Purchasable
Exchangeable
Stunned, Frozen, and Bound enemies take 700 Arts damage every second.
108
Super Rare
Purchasable
Exchangeable
Stunned, Frozen, and Bound enemies take 1000 Arts damage every second.
109
Rare
Purchasable
Exchangeable
Negative Statuses last twice as long on enemies.
110
Rare
Purchasable
Exchangeable
Negative Statuses last 2.1× as long on enemies.

Unlock condition: Clear an operation with at least 3 Supporters in the squad.
111
Super Rare
Purchasable
Exchangeable
Negative Statuses last 2.5× as long on enemies.
112
Super Rare
Purchasable
Exchangeable
Operators have their ATK increased by 10% for every Operator with different classes in the squad.

Unlock condition: Complete a run with at least 20 Operators recruited.
113
Super Rare
Purchasable
Exchangeable
When a friendly unit is overhealed (healing that exceeds max. HP), deals Arts damage equal to the overheal amount to enemies in the surrounding tiles to the target.

Unlock condition: Clear an operation with at least 3 Medics in the squad.
114
Super Rare
Purchasable
Exchangeable
Increases the damage dealt by friendly units to enemies away from their position (caps at +100%).

Unlock condition: Defeat the Fallen Snowpriest 2 times across all runs.
115
Super Rare
Purchasable
Exchangeable
Friendly units have their ATK gradually increases when their skill is not active, up to +60% over 60 seconds, which will reset when the skill expires after being activated.
116
Rare
Purchasable
Exchangeable
Friendly units have their ATK increased by 60% for 1 second after their respective skill is activated.
117
Super Rare
Purchasable
Exchangeable
Friendly units have their ATK increased by 100% for 1 second after their respective skill is activated.

Unlock condition: Clear Rock and a Hard Place with no more than 3 Life Points lost.
118
Rare
Purchasable
Exchangeable
Friendly units have their ASPD increased by 50 while the player has only 1 Life Points.png.
119
Super Rare
Purchasable
Exchangeable
Increases the DEF and RES of friendly units who have been deployed for at least 100 seconds by 300 and 30, respectively.

Unlock condition: Complete a run after deploying Operators at least 80 times.
120
Rare
Purchasable
Exchangeable
Friendly units have their block count increased by 2 while the player has only 1 Life Points.png.
121
Rare
Purchasable
Exchangeable
Friendly units receive 1 SP every 2 seconds while the player has only 1 Life Points.png.
122
Super Rare
Purchasable
Exchangeable
Friendly units have their ATK increased by 50% while the player has only 1 Life Points.png; the ATK buff will be increased to 150% if the player have at least 3 "King's" Collectibles (including this one).

Unlock condition: ???
Complete a run with the Long into an Abyss ending.
123
Rare
Purchasable
Exchangeable
Friendly units have their ATK increased by 70% for 6 seconds after dodging an attack.[note 2]
124
Super Rare
Purchasable
Exchangeable
Friendly units have their ATK increased by 130% for 6 seconds after dodging an attack.[note 2]

Unlock condition: Clear 40 operations across all runs.
125
Rare
Purchasable
Exchangeable
Whenever a ranged Operator attacks (including healing for Medics), a random enemy within their attack range takes 150 Arts damage.
126
Super Rare
Purchasable
Exchangeable
Whenever a ranged Operator with a manual skill activates it, all enemies within their attack range are Levitated for 2 seconds.
127
Rare
Purchasable
Exchangeable
Melee Operators have their ASPD increased by 40 for 5 seconds after taking damage.
128
Super Rare
Purchasable
Exchangeable
Whenever a melee Operator is healed directly, that Operator and the others within the adjacent tiles receive 1 SP.
129
Super Rare
Purchasable
Exchangeable
Operators lose 25 HP every second but have their ATK and ASPD increased by 25% and 25, respectively.
May be obtained from Encounter: Missing Mountains.
130
Super Rare
Purchasable
Exchangeable
Operators have their max. HP reduced by 25% but regenerates 50 HP every second.
May be obtained from Encounter: Missing Mountains.
131
Super Rare
Purchasable
Exchangeable
A random Operator in each operation has their HP, ATK, DEF, RES, block count, and initial SP doubled, but has their DP cost doubled as well.
May be obtained from Encounter: Clairvoyance's Direction.
132
Super Rare
Purchasable
Exchangeable
Each Operator in each operation has their DP cost and redeployment time decreased by 60% or increased by 20% at random.
May be obtained from Encounter: Clairvoyance's Direction.
133
Super Rare
Purchasable
Exchangeable
A random deployable tile will be selected in each operation; the friendly unit in said tile and those in the surrounding tiles are Camouflaged.

Unlock condition: ???
Complete a run with the Winterfall ending.
134
Normal
Purchasable
Exchangeable
Friendly melee units receive a Barrier that absorbs damage equal to 50% of their max. HP when deployed.
135
Normal
Purchasable
Exchangeable
Friendly ranged units receive 3 Shields when deployed.
136
Rare
Purchasable
Exchangeable
Friendly units have their ATK and DEF increased by 40% ATK and DEF for 30 seconds after blocking at least two enemies.

Unlock condition: Clear an operation with at least 3 Defenders in the squad.
137
Super Rare
Purchasable
Exchangeable
Friendly units have their ASPD increased by 80 ASPD and can dodge Physical and Arts attacks 50% of the time for 30 seconds after blocking at least three enemies.
138
Super Rare
Purchasable
Exchangeable
Summons have their HP and ATK increased by 30%, and its summoner Operator has their ATK increased by 60% so long as at least one of their summons are deployed.
139
Normal
Purchasable
Exchangeable
Operators have their ATK increased by 20% for every other Operator in the adjacent tiles to them.
140
Rare
Purchasable
Exchangeable
Operators have their ASPD increased by 30 for every other Operator in the adjacent tiles to them.

Unlock condition: Complete a run after deploying Operators at least 200 times.
141
Rare
Purchasable
Exchangeable
Gives 1 Objective Shield. Friendly units have their max. HP increased by 60% if the player have at least 1 Objective Shield before starting the operation.
142
Rare
Purchasable
Exchangeable
Enemies take 1000 Arts damage and are Silenced for 10 seconds upon being Levitated or inflicted with Weightless and after the debuffs expire.
143
Super Rare
Purchasable
Exchangeable
Enemies take 2000 Arts damage and have the damage they took amplified by 30% for 10 seconds upon being Levitated or inflicted with Weightless and after the debuffs expire.
144
Super Rare
Purchasable
Exchangeable
Enemies have their MSPD reduced by 15% and Weightless' weight reduction is increased to 2.

Notes

  1. Incorrectly stated as 2F in-game
  2. 2.0 2.1 Also gives friendly units a chance to dodge Physical and Arts attacks, which is neither specified or acknowledged in-game.