Expeditioner's Joklumarkar Collectibles: Combat Gear
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Expeditioner's Joklumarkar Collectibles | ||||
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Alter. Trinkets | Survival Aids | Combat Gear | Prof. Tools | Adept's Col. |
Support Items | Investigation Eq. | Storyteller | Secrets of Terra | Dusty Remnants |
Combat Gear Collectibles enhance friendly units' combat performance by providing various buffs or debuffing enemies.
No. | Collectible | Information |
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052 | Normal Purchasable Exchangeable
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053 | Normal Purchasable Exchangeable Guards and Vanguards have their DEF increased by 8% for every Guard or Vanguard in the squad.
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054 | Normal Purchasable Exchangeable Defenders and Supporters have their ATK increased by 8% for every Defender or Supporter in the squad.
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055 | Normal Purchasable Exchangeable Defenders and Supporters have their DEF increased by 8% for every Defender or Supporter in the squad.
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056 | Normal Purchasable Exchangeable
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057 | Normal Purchasable Exchangeable Medics and Snipers have their ASPD increased by 6 for every Medic or Sniper in the squad.
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058 | Normal Purchasable Exchangeable Casters and Specialists have their ATK increased by 8% for every Caster or Specialist in the squad.
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059 | Normal Purchasable Exchangeable Casters and Specialists have their ASPD increased by 6 for every Caster or Specialist in the squad.
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060 | Normal Purchasable Exchangeable Enemies have their ATK reduced by 7%.
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061 | Rare Purchasable Exchangeable Enemies have their ATK reduced by 12%. Unlock condition: Complete a run with Leader Squad.
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062 | Super Rare Purchasable Exchangeable Enemies have their ATK reduced by 17%.
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063 | Normal Purchasable Exchangeable Enemies have their DEF reduced by 12%.
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064 | Rare Purchasable Exchangeable Enemies have their DEF reduced by 21%. Unlock condition: Complete a run with Gathering Squad.
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065 | Super Rare Purchasable Exchangeable Enemies have their DEF reduced by 30%.
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066 | Rare Purchasable Exchangeable Enemies have their HP reduced by 15%. Unlock condition: Complete a run with First-Class Squad.
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067 | Normal Purchasable Exchangeable Enemies have their HP reduced by 10%.
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068 | Super Rare Purchasable Exchangeable Enemies have their HP reduced by 20%.
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069 | Normal Purchasable Exchangeable Friendly units have their DEF increased by 15%.
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070 | Rare Purchasable Exchangeable Friendly units have their DEF increased by 25%. Unlock condition: Complete a run with Spearhead Squad.
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071 | Super Rare Purchasable Exchangeable Friendly units have their DEF increased by 35%.
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072 | Normal Purchasable Exchangeable Friendly melee units have their ATK increased by 15%.
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073 | Rare Purchasable Exchangeable Friendly melee units have their ATK increased by 25%. Unlock condition: Clear Halfway on Khaganquest with no more than 3 Life Points lost.
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074 | Super Rare Purchasable Exchangeable Friendly melee units have their ATK increased by 35%.
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075 | Normal Purchasable Exchangeable Friendly ranged units have their ATK increased by 15%.
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076 | Rare Purchasable Exchangeable Friendly ranged units have their ATK increased by 25%. Unlock condition: Clear Long-sought Compensation with no more than 3 Life Points lost.
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077 | Super Rare Purchasable Exchangeable Friendly ranged units have their ATK increased by 35%.
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078 | Normal Purchasable Exchangeable Friendly units have their maximum HP increased by 20%.
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079 | Rare Purchasable Exchangeable Friendly units have their maximum HP increased by 35%. Unlock condition: Complete a run with Tactical Assault Squad.
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080 | Super Rare Purchasable Exchangeable Friendly units have their maximum HP increased by 50%.
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081 | Normal Purchasable Exchangeable Enemies take 1.15× Physical damage.
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082 | Rare Purchasable Exchangeable Enemies take 1.25× Physical damage. Unlock condition: Complete a run with Tactical Fortification Squad.
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083 | Super Rare Purchasable Exchangeable Enemies take 1.35× Physical damage.
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084 | Normal Purchasable Exchangeable Enemies take 1.2× Arts damage.
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085 | Rare Purchasable Exchangeable Enemies take 1.3× Arts damage. Unlock condition: Complete a run with Special Training Squad.
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086 | Super Rare Purchasable Exchangeable Enemies take 1.4× Arts damage.
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087 | Normal Purchasable Exchangeable Friendly units restore 20% more HP from all sources of healing.
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088 | Rare Purchasable Exchangeable Friendly units restore 30% more HP from all sources of healing. Unlock condition: Restore 500000 HP across all runs.
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089 | Rare Purchasable Exchangeable Friendly units regenerate 1% of their maximum HP every second (stacks with other regeneration effects). Unlock condition: Restore 250000 HP across all runs.
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090 | Normal Purchasable Exchangeable Friendly units can dodge Physical attacks 15% of the time.
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091 | Normal Purchasable Exchangeable Friendly units can dodge Arts attacks 15% of the time.
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092 | Rare Purchasable Exchangeable Friendly units can dodge Physical and Arts attacks 10% of the time. Unlock condition: Clear 4F.
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093 | Normal Purchasable Exchangeable Increases the starting DP by 10.
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094 | Rare Purchasable Exchangeable Increases the starting DP by 20.
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095 | Super Rare Purchasable Exchangeable Increases the starting DP by 30. Unlock condition: Clear 5F.[note 1]
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096 | Rare Purchasable Exchangeable Melee units can be deployed on ranged tiles. Unlock condition: Clear 3F with 6 melee or ranged Operators 3 times across all runs.
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097 | Rare Purchasable Exchangeable Ranged units can be deployed on melee tiles. Unlock condition: Clear 3F with 6 melee or ranged Operators 3 times across all runs.
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098 | Normal Purchasable Exchangeable Increases the initial SP of friendly units' skills by 6.
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099 | Rare Purchasable Exchangeable Increases the initial SP of friendly units' skills by 12.
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100 | Super Rare Purchasable Exchangeable Increases the initial SP of friendly units' skills by 18.
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101 | Normal Purchasable Exchangeable Increases friendly units' automatic SP recovery rate by 0.2/sec.
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102 | Rare Purchasable Exchangeable Increases friendly units' automatic SP recovery rate by 0.35/sec. Unlock condition: Complete a run with Tactical Destruction Squad.
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103 | Super Rare Purchasable Exchangeable Increases friendly units' automatic SP recovery rate by 0.5/sec.
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104 | Normal Purchasable Exchangeable Friendly units with offensive/defensive SP recovery skills restore 1 SP every 3 seconds.
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105 | Rare Purchasable Exchangeable Friendly units with offensive/defensive SP recovery skills restore 1 SP every 2.5 seconds. Unlock condition: Complete a run with Tactical Ranged Squad.
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106 | Super Rare Purchasable Exchangeable Friendly units with offensive/defensive SP recovery skills restore 1 SP every 1.5 seconds.
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107 | Rare Purchasable Exchangeable
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108 | Super Rare Purchasable Exchangeable Stunned, Frozen, and Bound enemies take 1000 Arts damage every second.
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109 | Rare Purchasable Exchangeable Negative Statuses last twice as long on enemies.
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110 | Rare Purchasable Exchangeable Negative Statuses last 2.1× as long on enemies. Unlock condition: Clear an operation with at least 3 Supporters in the squad.
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111 | Super Rare Purchasable Exchangeable Negative Statuses last 2.5× as long on enemies.
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112 | Super Rare Purchasable Exchangeable Operators have their ATK increased by 10% for every Operator with different classes in the squad. Unlock condition: Complete a run with at least 20 Operators recruited.
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113 | Super Rare Purchasable Exchangeable When a friendly unit is overhealed (healing that exceeds max. HP), deals Arts damage equal to the overheal amount to enemies in the surrounding tiles to the target. Unlock condition: Clear an operation with at least 3 Medics in the squad.
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114 | Super Rare Purchasable Exchangeable Increases the damage dealt by friendly units to enemies away from their position (caps at +100%). Unlock condition: Defeat the Fallen Snowpriest 2 times across all runs.
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115 | Super Rare Purchasable Exchangeable Friendly units have their ATK gradually increases when their skill is not active, up to +60% over 60 seconds, which will reset when the skill expires after being activated.
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116 | Rare Purchasable Exchangeable Friendly units have their ATK increased by 60% for 1 second after their respective skill is activated.
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117 | Super Rare Purchasable Exchangeable Friendly units have their ATK increased by 100% for 1 second after their respective skill is activated. Unlock condition: Clear Rock and a Hard Place with no more than 3 Life Points lost.
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118 | Rare Purchasable Exchangeable
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119 | Super Rare Purchasable Exchangeable Increases the DEF and RES of friendly units who have been deployed for at least 100 seconds by 300 and 30, respectively. Unlock condition: Complete a run after deploying Operators at least 80 times.
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120 | Rare Purchasable Exchangeable
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121 | Rare Purchasable Exchangeable
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122 | Super Rare Purchasable Exchangeable Friendly units have their ATK increased by 50% while the player has only 1 ![]() Unlock condition: ???
Complete a run with the Long into an Abyss ending. | |
123 | Rare Purchasable Exchangeable Friendly units have their ATK increased by 70% for 6 seconds after dodging an attack.[note 2]
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124 | Super Rare Purchasable Exchangeable Friendly units have their ATK increased by 130% for 6 seconds after dodging an attack.[note 2] Unlock condition: Clear 40 operations across all runs.
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125 | Rare Purchasable Exchangeable Whenever a ranged Operator attacks (including healing for Medics), a random enemy within their attack range takes 150 Arts damage.
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126 | Super Rare Purchasable Exchangeable Whenever a ranged Operator with a manual skill activates it, all enemies within their attack range are Levitated for 2 seconds.
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127 | Rare Purchasable Exchangeable Melee Operators have their ASPD increased by 40 for 5 seconds after taking damage.
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128 | Super Rare Purchasable Exchangeable Whenever a melee Operator is healed directly, that Operator and the others within the adjacent tiles receive 1 SP.
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129 | Super Rare Purchasable Exchangeable Operators lose 25 HP every second but have their ATK and ASPD increased by 25% and 25, respectively.
May be obtained from Encounter: Missing Mountains. | |
130 | Super Rare Purchasable Exchangeable Operators have their max. HP reduced by 25% but regenerates 50 HP every second.
May be obtained from Encounter: Missing Mountains. | |
131 | Super Rare Purchasable Exchangeable A random Operator in each operation has their HP, ATK, DEF, RES, block count, and initial SP doubled, but has their DP cost doubled as well.
May be obtained from Encounter: Clairvoyance's Direction. | |
132 | Super Rare Purchasable Exchangeable Each Operator in each operation has their DP cost and redeployment time decreased by 60% or increased by 20% at random.
May be obtained from Encounter: Clairvoyance's Direction. | |
133 | Super Rare Purchasable Exchangeable A random deployable tile will be selected in each operation; the friendly unit in said tile and those in the surrounding tiles are Camouflaged. Unlock condition: ???
Complete a run with the Winterfall ending. | |
134 | Normal Purchasable Exchangeable Friendly melee units receive a Barrier that absorbs damage equal to 50% of their max. HP when deployed.
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135 | Normal Purchasable Exchangeable Friendly ranged units receive 3 Shields when deployed.
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136 | Rare Purchasable Exchangeable Friendly units have their ATK and DEF increased by 40% ATK and DEF for 30 seconds after blocking at least two enemies. Unlock condition: Clear an operation with at least 3 Defenders in the squad.
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137 | Super Rare Purchasable Exchangeable Friendly units have their ASPD increased by 80 ASPD and can dodge Physical and Arts attacks 50% of the time for 30 seconds after blocking at least three enemies.
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138 | Super Rare Purchasable Exchangeable
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139 | Normal Purchasable Exchangeable Operators have their ATK increased by 20% for every other Operator in the adjacent tiles to them.
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140 | Rare Purchasable Exchangeable Operators have their ASPD increased by 30 for every other Operator in the adjacent tiles to them. Unlock condition: Complete a run after deploying Operators at least 200 times.
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141 | Rare Purchasable Exchangeable Gives 1 Objective Shield. Friendly units have their max. HP increased by 60% if the player have at least 1 Objective Shield before starting the operation.
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142 | Rare Purchasable Exchangeable Enemies take 1000 Arts damage and are Silenced for 10 seconds upon being Levitated or inflicted with Weightless and after the debuffs expire.
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143 | Super Rare Purchasable Exchangeable Enemies take 2000 Arts damage and have the damage they took amplified by 30% for 10 seconds upon being Levitated or inflicted with Weightless and after the debuffs expire.
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144 | Super Rare Purchasable Exchangeable Enemies have their MSPD reduced by 15% and Weightless' weight reduction is increased to 2.
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