This article documents an unofficial Arknights event that is organized by members of the Arknights players' community. Please note that the event is neither part of the game itself nor officially endorsed by Hypergryph and Yostar.
Bingo Lockout 2 was an unofficial Arknights Global server-only tournament and the second edition of the eponymous speedrun format and tournament series organized by Lungmen Dragons, the main "hardcore gameplay community" of the Global server. Played on Integrated Strategies 3: Mizuki & Caerula Arbor during Expansion I, Bingo Lockout 2 began with the qualifiers on November 12-21, and concluded with the final eight players fighting for the championship on November 25, 2023. The main event featured 64 players, doubled from the previous edition.
All players must use their own account in Global (EN) server and can understand English, the sole language used for the Bingo Boards.
Players living in countries which have their own servers — namely China, Japan, South Korea, and Taiwan / Hong Kong / Macau — are eligible to participate, as long as they use their own Global server account and can communicate in English.
All players must submit the following to a Google Forms link posted by Lungmen Dragons:
Screenshots of their results screen — Operators recruited, Collectibles obtained, Enlightenments earned, type of Rejection, and the final score
Submissions must achieve an ending.
Submissions must play on Surging Waves +0 or higher.
Submissions must clear at least eleven regular or Emergency Operations. ISW-SP, ISW-DU, and Dreadful Foe (Boss) operations do NOT count.
Submissions must clear three tiles that form a row, column, or diagonal in the given 3x3 board of special conditions. There are 8 possible categories.
Submissions may satisfy multiple categories at once. However, only the player's fastest category is displayed for qualifying purposes.
At the end of qualifiers, the 8 fastest players from each category will qualify for the Main Event.
This time is based on the expedition result screen, which is measured in real-time, including the time spent navigating in Floors, arranging Squads, and loading the levels.
Click here to view the categories for the qualifiers
Click here to view the comparison between original (pre-nerfed) and the revised conditions
(GENERAL RULE) Minimum difficulty lowered from Surging Waves +4 to Surging Waves +0.
(TOP LEFT) Limit of 6★ Operators recruited increased from 2 to 3.
(MIDDLE LEFT) Number of first recruits that must be 5★ Operators lowered from 4 to 3.
(BOTTOM LEFT) Minimum difficulty lowered from Surging Waves +7 to Surging Waves +4.
(TOP MIDDLE) Limit of Collecibles obtained increased from 7 to 10.
(BOTTOM MIDDLE) Limit of Operators promoted to Elite 2 increased from 4 to 5.
(TOP RIGHT) Minimum Emergency Operations required to clear lowered from 4 to 3.
Main event
Format
64 player Single elimination bracket.
The bracket is divided into 2 halves: Highmore Division & Mizuki Division. Each half comprises 4 categories, and each category has 8 players seeded according to their rank within that category (1-8, 4-5, 2-7, 3-6).
Highmore Division: Column A, Column B, Column C, Diagonal Left
Mizuki Division: Row A, Row B, Row C, Diagonal Right
Quarter-final matchups: Col A-Col B, Col C-Dia L, Row A-Row B, Row C-Dia R
The Bingo Board is 4x4 for Last 64 to Last 16, and 5x5 for Quarter-finals and beyond
The Grand Final is best-of-3; all other rounds are best-of-1
Gameplay Rules
An example of a bingo board. Disclaimer: the wording used in this image does NOT necessarily reflect the actual boards used by Lungmen Dragons.
Matches are conducted on the Lungmen Dragons Discord server, while the Bingo Board for each game is conducted inside a private room on Bingosync.
To win a game, a player must score more points than their opponent by completing a specific objective written on each tile, thus claiming it for themselves.
Each match is presided by a referee (or referees) who will actually perform the act of shading the tiles on Bingosync. Thus, players cannot shade the tiles themselves; they must declare to the referee(s) that they have completed a tile or are intending to complete a tile soon, so that the referee(s) may verify their claim.
Each tile claimed gives 1 points.
Lockout: if a player claims a tile, their opponents cannot claim that tile anymore.
Some tiles are specially labelled, like giving 2 or more points, subtracting points, "stealable" (completing the objective overwrites their opponent's claim), only giving points when the time limit ends, and allowing a tile to be claimed by both players.
In the semi-finals and Grand Final, viewers may vote on which particular tile shall be used for the broadcasted matches.
Each game varies in length depending on round.
Last 64 until Quarter-finals last for 20 minutes
Semi-finals last for 40 minutes
In the Grand Final, Games 1 & 2 last 30 minutes, while Game 3 lasts 45 minutes.
Sudden death overtime: If the game is still tied in points when time expires, it goes into overtime; the first player to claim a tile during this period instantly wins.
All players must play on the difficulty level Surging Waves +4.
Green events are exclusive to the Global server; yellow events are only released in the CN server but incorporated into other event(s) in Global instead; orange events are not released in the EN server; red events are exclusive to CN.