A list of missions in Contingency Contract Lead Seal.
Unless noted otherwise, all clear-related missions require the player to not use any Support Contract(s).
Challenge Contract missions require the player to clear the corresponding C.C. operation with the specified Contracts, which can be combined with other Contracts (including Support ones).
Permanent Site
Mission
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Reward(s)
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Clear Abandoned Mine with Contingency Level 1.
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Clear Abandoned Mine with Contingency Level 2.
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Clear Abandoned Mine with Contingency Level 3.
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Clear Abandoned Mine with Contingency Level 4.
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Clear Abandoned Mine with Contingency Level 5.
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Clear Abandoned Mine with Contingency Level 6.
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Clear Abandoned Mine with Contingency Level 7.
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Clear Abandoned Mine with Contingency Level 8.
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Clear Abandoned Mine with Contingency Level 9.
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Clear Abandoned Mine with Contingency Level 10.
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Clear Abandoned Mine with Contingency Level 11.
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Clear Abandoned Mine with Contingency Level 12.
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Clear Abandoned Mine with Contingency Level 13.
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Clear Abandoned Mine with Contingency Level 14.
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Clear Abandoned Mine with Contingency Level 15.
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Clear Abandoned Mine with Contingency Level 16.
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Clear Abandoned Mine with Contingency Level 17.
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Clear Abandoned Mine with Contingency Level 18.
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Challenge Contracts
#
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Mission
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Reward
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1
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Clear Abandoned Mine with the following contracts:
- Environment: High-Value Target I (friendly ATK -15%)
- Environment: Precipituous Terrain I (5 no-deployment tiles are present)
- Objective: Last Line of Defense (1 Life Point)
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2
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Clear Abandoned Mine with the following contracts:
- Originium Zone: Activation I (enemy HP +30%)
- Objective: Covert Action I (squad size reduced to 10 Operators)
- Objective: Deep Infiltration I (DP generation rate -30%)
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3
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Clear Abandoned Mine with the following contracts:
- Objective: Heavy Armor II (Big Bob and Mudrock HP/ATK +60% and RES +30; Big Bob DEF +50%; Mudrock shield strength +50%)
- Environment: Precipituous Terrain II (9 no-deployment tiles are present)
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4
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Clear Abandoned Mine with the following contracts:
- Originium Zone: Erosion II (friendly max. HP -30%)
- Objective: Deep Infiltration II (DP generation rate -60%)
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5
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Clear Abandoned Mine with the following contracts:
- Originium Zone: Activation II (enemy HP +70%)
- Mudrock: Wild Earth III (Mudrock Colossus HP/ATK +90%, RES +45, and immune to Stun)
- Environment: Rubble Cleanup (4 Rubbles are no longer present)
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6
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Clear Abandoned Mine with the following contracts:
- Originium Zone: Stimulus II (enemy ATK +40%)
- Environment: High-Value Target II (friendly ATK -30%)
- Objective: Deep Infiltration II (DP generation rate -60%)
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7
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Clear Abandoned Mine with the following contracts:
- Environment: High-Value Target III (friendly ATK -50%)
- Objective: Covert Action I (squad size reduced to 10 Operators)
- Environment: Precipituous Terrain II (9 no-deployment tiles are present)
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8
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Clear Abandoned Mine with the following contracts:
- Objective: Heavy Armor III (Big Bob and Mudrock HP +100%, ATK +90%, and RES +45; Big Bob DEF +100%; Mudrock shield strength +100% and shield restoration cooldown -70%)
- Mudrock: Indomitable Earth III (Mudrock Colossus HP/ATK +90%, RES +45, and immune to Slow/binded)
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- Challenge Contracts #7 and #8 are available in C.C. Lead Seal's second week.
Rotating Site
Mission
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Reward(s)
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Clear the Rotating Site with Contingency Level 0. The Support Contract can be used.
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Clear the Rotating Site with Contingency Level 1.
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Clear the Rotating Site with Contingency Level 2.
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Clear the Rotating Site with Contingency Level 3.
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Clear the Rotating Site with Contingency Level 4.
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Clear the Rotating Site with Contingency Level 5.
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Clear the Rotating Site with Contingency Level 6.
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Clear the Rotating Site with Contingency Level 7.
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Clear the Rotating Site with Contingency Level 8.
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Challenge Contracts
Day
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Mission
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Reward(s)
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1 and 2
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Clear Locked-Down Prison with the Objective: Hidden Everywhere III contract (Pugilist Prisoners, Recidivist, and Infamous Recidivist are invisible). The Support Contract can be used.
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3
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Clear Transport Hub with the Originium Zone: Erosion III contract (friendly and Command Terminal max. HP -80%). The Support Contract can be used.
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4
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Clear East Armory with the Originium Zone: Stimulus III contract (enemy ATK +60%). The Support Contract can be used.
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5
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Clear Pyrite Gorge with the Objective: Strategic Dispatch contract (no Casters, Guards, Medics, and Specialists). The Support Contract can be used.
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6
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Clear Area 6 Ruins with the Originium Zone: Stimulus III contract (enemy ATK +75%). The Support Contract can be used.
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7
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Clear Windswept Highland with the Originium Zone: Enervation III contract (friendly ATK -30% and ASPD -30). The Support Contract can be used.
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8
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Clear Deserted Factory with the Objective: Vengeful Blade III contract (Avenger and Hateful Avenger HP +120%, DEF +130%, ASPD +150, weight +1, and ATK/ASPD buff active at all times). The Support Contract can be used.
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9
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Clear Pyrite Gorge with the Objective: Strategic Dispatch contract (no Defenders, Snipers, Supporters, and Vanguards). The Support Contract can be used.
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10
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Clear Locked-Down Prison with the Objective: Unbound III contract (Prisoner enemies' freedom attack count -2, ASPD debuff when imprisoned -25, and ATK +150% when freed). The Support Contract can be used.
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11
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Clear Transport Hub with the Environment: High-Value Target III contract (friendly ATK -50%). The Support Contract can be used.
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12
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Clear Windswept Highland with the Objective: Mounting Hatred III contract (Sarkaz Grudgebearer HP +100%, ATK +80%, and attacks ignore 70% RES). The Support Contract can be used.
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13
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Clear Area 6 Ruins with the Objective: High-Performance Scope III contract (ranged enemy ATK +30%, ASPD +30, and attack range +70%). The Support Contract can be used.
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14
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Clear Deserted Factory with the Faust: Piercing Bolt III contract (Faust HP/DEF +130%, ATK +20%, spawns Turrets with 600 ATK, and Turret spawning cooldown -50%). The Support Contract can be used.
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