Lone Trail: Case Investigation
Lone Trail features Case Investigations where the player can partake in investigations regarding the Horizon Arc Project to earn various rewards. It is available once CW-TR-1 is cleared.
There are four C.I. areas, with each requiring one Authorized Investigation Permit to carry out; the player starts with 2 A.I. Permits and receives 2 more daily, which can be stacked up to 4.
Once an investigation is carried out, the player will be given a task which must be completed to progress the investigation, unlocking a new task until all of the area's tasks are completed, at which the investigation is finished. Multiple areas can be investigated at once, but only one task from each area may be active at a time.
Areas and tasks
S.H.A.F.T. | ||||
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The S.H.A.F.T. is part of the Arc-01 project.
It focuses energy and projects it to H.A.M.H.R.R., manipulating enough energy to operate multiple nomadic cities at the same time. | ||||
Task | Reward | Prog. | ||
Clear CW-3 with 3 stars. | +20% | |||
Clear CW-5 with 3 stars. | +20% | |||
Clear CW-7 with 3 stars. | +20% | |||
Clear CW-7 with 3 stars after hitting enemies with Planetary Debris collisions 15 times. | +20% | |||
Clear CW operations except TR and P ones 5 times. | +20% | |||
Investigation Conclusion Kristen pointed it at the sky. Who should we point it at?
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H.A.M.H.R.R. (Watch CW-ST-2 for the first time) | ||||
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The H.A.M.H.R.R. is part of the Arc-01 project.
It receives energy from the ground and fires it at the target, able to reach a range beyond most Terrans' reckoning. | ||||
Task | Reward | Prog. | ||
Clear CW-4 with 3 stars. | +20% | |||
Clear CW-4 with 3 stars without letting any Arc Commandos gain Low-Altitude Hovering. | +20% | |||
Clear CW-6 with 3 stars. | +20% | |||
Clear CW operations except TR and P ones 5 times. | +20% | |||
Clear CW-EX-1 with 3 stars after hitting enemies with Planetary Debris collisions 20 times. | +20% | |||
Investigation Conclusion Conquering the sky is the first step on the journey towards the stars, a journey we have embarked on.
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Galleria Stellaria (Clear CW-7) | ||||
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Designed by Kristen Wright based on her personal tastes.
The central planetarium is made with the finest cutting-edge technology, but the trajectories of the stars seem unfamiliar to Terrans. | ||||
Task | Reward | Prog. | ||
Clear CW-8 with 3 stars. | +20% | |||
Clear CW-8 with 3 stars after hitting enemies with Planetary Debris collisions 20 times. | +20% | |||
Clear CW-9 with 3 stars after altering the direction of Gravity no more than 2 times. | +20% | |||
Clear CW-EX-3 with 3 stars without letting any Operator be knocked out by Planetary Debris collisions. | +20% | |||
Clear CW-EX-5 with 3 stars after altering the direction of Gravity no more than 3 times. | +20% | |||
Investigation Conclusion We have longed for the stars for thousands of years. Now it is time to reach out.
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Hall of Stasis (Clear CW-9) | ||||
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A mountain of cubes, and an ice-cold cemetery.
What happened here is beyond our understanding. | ||||
Task | Reward | Prog. | ||
Clear CW-10 with 3 stars. | +20% | |||
Clear CW-10 with 3 stars with no more than 5 Planetary Debris turned into Stellar Rings by Kristen. | +20% | |||
Clear CW-EX-2 with 3 stars without letting any Arc Commandos gain Low-Altitude Hovering. | +20% | |||
Clear CW-EX-4 with 3 stars after altering the Gravity at least 5 times. | +20% | |||
Clear CW-EX-6 with 3 stars after altering the Gravity no more than 3 times. | +20% | |||
Investigation Conclusion Someday, we will discover the secret of the cemetery. Perhaps it will no longer matter then.
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Milestone
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Recording
Upon reaching 100% in the progress of the Case Investigation, a voice recording will be played that varies depending on the area in question.
S.H.A.F.T. | The next age of us Terrans. An age when skies, for the first time, will know their masters.
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H.A.M.H.R.R. | The way to what is above the skies has been shown to us. A way that is inevitably both perilous and propitious.
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Galleria Stellaria | Minds of our land need to be united; we Terrans need an unified voice.
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Hall of Stasis | One day in that age, all we wished for will be ours.
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Technological Transformation
Once C.I. is unlocked, Technological Transformation will be activated until the end of the Lone Trail event, which periodically awards the player with a Technological Investigation Supply, which is not immediately given but instead placed in the transformation storage where the T.I. Supplies can be claimed anytime.
The transformation rate which determines the transfer interval where a T.I. Supply is given depends on the player's C.I. progress, which is updated daily. The transformation rate starts at 0% and increases to 100% after the first C.I. area is unlocked, then by 15% for every 20% of the C.I. progress.
The transformation storage can hold up to 16 T.I. Supplies; when this limit is reached, the transfer process will be paused. 2 T.I. Supplies will be added into the storage when a new investigation area is unlocked.
Trans. rate | Trans. interval |
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100% | 12 hours |
115% | 10.4 hours |
130% | 9.2 hours |
145% | 8.2 hours |
160% | 7.5 hours |
175% | 6.8 hours |
190% | 6.3 hours |
205% | 5.8 hours |
220% | 5.4 hours |
235% | 5.1 hours |
250% | 4.8 hours |
265% | 4.5 hours |
280% | 4.3 hours |
295% | 4.1 hours |
310% | 3.9 hours |
325% | 3.7 hours |
340% | 3.5 hours |
355% | 3.4 hours |
370% | 3.2 hours |
385% | 3.1 hours |
400% | 3 hours |