Tales Within the Sand: Tools
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Tales Within the Sand features | ||||
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Constructs | Tools | Provisions | Misc. items | Raids |
Strange Territory | Tides of War | Tech Tree | Expansional Rewards | Formulating |
A list of Tools in Tales Within the Sand.
Slows the Movement Speed of enemies within range Item discovered in the wastelands, able to delay the enemy for a considerable time. Requires Level 2 Headquarters
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When linked to other Support Coils, deals Arts damage by shocking passing enemies, and slows them Item discovered in the wastelands, able to create a deadly high-voltage current between two devices. Requires Level 6 Headquarters
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When activated, explodes when an enemy passes by, dealing True Damage to all nearby enemies, and temporarily increasing damage that they take Item discovered in the wastelands, able to deal damage to the enemy. Requires Level 6 Headquarters
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Pushes nearby enemies away significantly Item discovered in the wastelands, able to be deployed quickly to push away enemies. Requires Level 6 Headquarters
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Explodes to deal heavy True Damage to all enemies within range Item discovered in the wastelands, capable of dealing heavy damage and destroying buildings. Requires Level 4 Headquarters
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Inflicts Sleep on enemies in the 8 surrounding tiles for a period of time, Special effect on animals Originally used by hunters to put wild animals to sleep. It has found use as a sleeping aid as well, though proper usage must be observed. Requires Level 3 Headquarters
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Stuns all enemies in the four adjacent tiles for a period of time Item discovered in the wastelands, able to stun the enemy. Requires Level 4 Headquarters
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Can be deployed on high and low ground. All friendly units in the surrounding 8 tiles gain Camouflage and are immune to Stun Sunvalley Industries equipment developed to investigate Acidic Originium Slug habitats, camouflaging the user while providing defensive support. It will at least help you keep your clothes on in a corrosive environment. Requires Level 4 Headquarters
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Gives an Operator in front ASPD, and forces them to retreat when the effect expires (partial DP refund) Suspicious ingredients, strong side effects, missing date of production and expiry date, and smells really bad to boot. It was originally branded "Extreme Energy Awakening Potency Excitement Explosion," but was forced to rebrand due to false advertising. Requires Level 5 Headquarters
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Restore a large amount of HP to 1 ally within range Item discovered in the wastelands, able to restore Operator health. Requires Level 6 Headquarters
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Periodically restores SP to a friendly unit Item discovered in the wastelands, able to restore Operator SP. Requires Level 4 Headquarters
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Immediately retreat the Operator in front and greatly reduce their Redeployment Time Item discovered in the wastelands, enabling quick movement of Operators. Requires Level 6 Headquarters
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Periodically grants Barrier to a friendly unit A portable shield generator. It has been modified to automatically provide protection without manual command. Requires Level 3 Headquarters
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Can be deployed on high and low ground. Restores the HP of the building in front every second. Unmanned repair drone that automatically repairs damaged constructs. It will automatically retreat once its set hours are up, staying away from danger. | |
Allows <Fresh Water> to be gathered from <Clear Water> Highly-effective automatic pump. Just place it near a source of water. The form was originally inspired by Metal Crabs, but was modified when wild Metal Crabs began seeing it as a rival. | |
Can produce <Gatherers> to gather from <Thickets>, <Monoliths>, and <Strange Ore Veins>, with a bonus when gathering from <Thickets>. Limit of 3 Assembly machine developed by Sunvalley Industries. Produces mechanical workers that gather certain resources, saving on manpower. The higher the grade, the faster it gathers. Why does the newest model come with an especially shiny paint job? Requires Level 2 Headquarters
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Can produce <Gatherers> to gather from <Thickets>, <Monoliths>, and <Strange Ore Veins>, with a bonus when gathering from <Monoliths>. Limit of 3 Assembly machine developed by Sunvalley Industries. Produces mechanical workers that gather certain resources, saving on manpower. The higher the grade, the faster it gathers. Why does the newest model come with an especially shiny paint job? Requires Level 3 Headquarters
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Can produce <Gatherers> to gather from <Thickets>, <Monoliths>, and <Strange Ore Veins>, with a bonus when gathering from <Strange Ore Veins>. Limit of 4 Assembly machine developed by Sunvalley Industries. Produces mechanical workers that gather certain resources, saving on manpower. The higher the grade, the faster it gathers. Why does the newest model come with an especially shiny paint job? Requires Level 4 Headquarters
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Produces <Master Gatherers> to gather from <Thickets>, <Monoliths>, <Strange Ore Veins>, and <Lighting Ore Veins> with a bonus when gathering from <Lighting Ore Veins>. Limit of 3 Assembly machine developed by Sunvalley Industries. Produces mechanical workers that gather certain resources, saving on manpower. The higher the grade, the faster it gathers. Why does the newest model come with an especially shiny paint job? Requires Level 5 Headquarters
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Constructs a platform on the water upon which any unit can be deployed Item discovered in the wastelands. Constructs a platform on the water upon which any unit can be deployed. Requires Level 3 Headquarters
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Captures any common quarry within attack range with less than a certain percentage of HP A special metal trap that can withstand a wasteland beast's every attack. Place it in a place where beasts roam, open the trap, leave bait, and wait a while and you'll get a pretty good catch. Requires Level 4 Headquarters
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Captures one common quarry within attack range A special metal trap that can withstand a wasteland beast's every attack. Place it in a place where beasts roam, open the trap, leave bait, and wait a while and you'll get a pretty good catch. Requires Level 5 Headquarters
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Provides visibility within a certain range A marking tool created with shiny ore. People often use this at night for light as it doesn't require any energy source. Wave it around in emergency situations to light up your path. Requires Level 3 Headquarters
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Reveals the nearest <Buried Metal Chest>, <Thorned Treasure Chest>, <Fowlbeast's Return>, and <Historical Remains> and the area around it A drone equipped with a special treasure hunting device. Machines like these are popular in mysterious Sargon—after all, no one knows where exactly the fabled treasures are lying in wait. Requires Level 4 Headquarters
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Prevents the Operator in front from falling for a period of time, but forces them to retreat when the effect expires and increases their Redeployment Time A stimulant that fills you to the brim with temporary strength. Widely used on the battlefield, but currently a topic of debate on whether that should continue. Requires Level 5 Headquarters
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Prevents the Operator in front from falling for a period of time, but forces them to retreat when the effect expires A stimulant that fills you to the brim with temporary strength. Widely used on the battlefield, but currently a topic of debate on whether that should continue. Requires Level 5 Headquarters
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Prevents the Operator in front from falling for a period of time, but forces them to retreat when the effect expires and decreases their Redeployment Time A stimulant that fills you to the brim with temporary strength. Widely used on the battlefield, but currently a topic of debate on whether that should continue. Requires Level 6 Headquarters
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Applies Cold for a period of time to enemies within range A wonderful can filled with artificial ice and snow. They used to use cans like these to create snow in films, until the day a certain prop master overstuffed one... Requires Level 5 Headquarters
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Applies Frozen for a period of time to enemies within range A wonderful can filled with artificial ice and snow. They used to use cans like these to create snow in films, until the day a certain prop master overstuffed one... Requires Level 6 Headquarters
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Increases the Movement Speed of surrounding enemies, but decreases their DEF Unbalanced aromas can influence bodily control. This sort of strange vapor can cause people to quicken their steps, but also lose some of their defensive reflexes. Requires Level 6 Headquarters
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