Tales Within the Sand: Tech Tree
Tales Within the Sand features | ||||
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Constructs | Tools | Provisions | Misc. items | Raids |
Strange Territory | Tides of War | Tech Tree | Expansional Rewards | Formulating |
Tech Tree provides various bonuses to help the player in their Tales Within the Sand campaigns. It consists of nodes that are arranged horizontally from left to right and divided into five groups:
- Construct nodes that improves the namesake.
- Exploration nodes that improves resource gathering.
- Trade nodes that provide bonuses to the Trading Post.
- Tactics nodes that provide combat bonuses.
- Strange Territory nodes that pertains to the namesake feature.
Tech Tree nodes are unlocked by spending Tech Tree Points, awarded after the Calculation Day at a rate of 1 Tech Tree Point for every 200 points of score throughout the cycle. Some nodes require the Headquarters to be upgraded to a specific level before they can be unlocked. The Tech Tree will be completely reset when the player starts a new campaign, but all Tech Tree Points spent will be refunded.
To unlock all Tech Tree nodes, the player must spend 445 Tech Tree Points.
- Construct
- Corrals and Planting Box Groups have a 15% chance to produce twice as much yield.
- Constructs have +45% HP, +30% DEF, and 15% Sanctuary; Buildout ones also have +20% DEF and +15 RES.
- Repairing damaged Constructs cost -20%.
- Friendly units in the adjacent 4 tiles to a Buildout Construct have +25% DEF.
- Enemies in Outposts have -15 ASPD and -15% MSPD.
- Exploration
- Gatherers and Miners have +10 ASPD and +35% MSPD, and deals 50% more damage when attacking Thickets, Monoliths, and Strange Ore Veins.
- Crabbie Pumpie duration +30 seconds.
- Trade
- The Trading Post has 4 additional wares; 2 bought with Crude Gold and 2 bought with Crystalline Shards, and has more items in stock.
- The Trading Post sometimes offer a discount to the wares.
- Tactics
- Crabbie Pumpies' skill cost -2 SP during Cloudburst weathers.
- Wild Beasts have -10% HP during Heatwave weathers.
- Enemies have -10% MSPD during Windblaze weathers.
- The Fog of War remains lifted for 12 seconds after the friendly unit leaves the map.
- Friendly units lift the Fog of War in the surrounding 8 tiles.
- Enemies in the Fog of War that attacked a friendly unit are revealed for 20 seconds.
- Strange Territory: Tactical Tendency Level 6 available in Strange Territory skirmishes.
Construct
137 Tech Tree Points are needed to complete this group.
Node | Pts. | HQ lvl. | Previous | Next | |
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Bunker Extension Tech I Friendly units on the adjacent 4 tiles to a Buildout Construct have +10% DEF.
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8 | 1 | Military Material Tech | Bunker Extension Tech II |
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Bunker Extension Tech II Friendly units on the adjacent 4 tiles to a Buildout Construct have +15% DEF.
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10 | 1 | Bunker Extension Tech I | – |
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Construct Disasterproofing Tech Constructs have a 15% Sanctuary effect.
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8 | 1 | Construct Structure Tech II | Construct Disasterproofing Tech |
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Construct Defense Tech I Repairing damaged Constructs cost -5% Crude Gold.
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5 | 2 | – | Construct Defense Tech II |
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Construct Defense Tech II Repairing damaged Constructs cost -7% Crude Gold.
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10 | 3 | Construct Defense Tech I | Construct Defense Tech III |
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Construct Defense Tech III Repairing damaged Constructs cost -8% Crude Gold.
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15 | 4 | Construct Defense Tech III | – |
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Construct Material Tech I Constructs have +10% HP.
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2 | 1 | – | Construct Structure Tech I |
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Construct Material Tech II Constructs have +15% HP.
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4 | 1 | Construct Structure Tech I | Construct Structure Tech II Military Engineering Tech Outpost Stall Tech |
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Construct Material Tech III Constructs have +20% HP.
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8 | 1 | Construct Structure Tech II | Construct Disasterproofing Tech |
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Construct Structure Tech I Constructs have +10% DEF.
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2 | 1 | Construct Material Tech I | Construct Material Tech II |
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Construct Structure Tech II Constructs have +10% DEF.
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2 | 1 | Construct Material Tech II | Construct Material Tech III |
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Livestock Improvement Tech I Domesticated Wild Beasts in Corrals have a 5% chance to produce twice as much ingredients.
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6 | 5 | Planter Improvement Tech II | Livestock Improvement Tech II |
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Livestock Improvement Tech II Domesticated Wild Beasts in Corrals have a 10% chance to produce twice as much ingredients.
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15 | 5 | Livestock Improvement Tech I | – |
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Military Engineering Tech Buildout Constructs have +20% DEF.
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5 | 1 | Construct Material Tech II | Military Material Tech |
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Military Material Tech Buildout Constructs have +15 RES.
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5 | 1 | Military Engineering Tech | Bunker Extension Tech |
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Outpost Impede Tech Enemies in Outposts have -15% MSPD.
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8 | 5 | Outpost Stall Tech | – |
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Outpost Stall Tech Enemies in Outposts have -15 ASPD.
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8 | 5 | Construct Material Tech II | Outpost Impede Tech |
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Planter Improvement Tech I Planting Box Groups have a 5% chance to produce twice as much Rice.
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4 | 3 | – | Planter Improvement Tech II |
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Planter Improvement Tech II Planting Box Groups have a 10% chance to produce twice as much Rice.
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10 | 3 | Planter Improvement Tech I | Livestock Improvement Tech I |
Exploration
79 Tech Tree Points are needed to complete this group.
Node | Pts. | HQ lvl. | Previous | Next | |
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Engine Improvement Tech I Gatherers and Miners have +15% MSPD.
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4 | 1 | – | Logging Upgrade Tech I |
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Engine Improvement Tech II Gatherers and Miners have +25% MSPD.
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4 | 1 | Logging Upgrade Tech I | Quarrying Upgrade Tech II |
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Extraction Upgrade Tech Gatherers and Miners have +10 ASPD.
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4 | 5 | – | Iron Ore Mining Upgrade Tech I |
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Iron Ore Mining Upgrade Tech I Gatherers and Miners deal 20% more damage when attacking Strange Ore Veins.
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7 | 5 | Extraction Upgrade Tech | Iron Ore Mining Upgrade Tech II |
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Iron Ore Mining Upgrade Tech II Gatherers and Miners deal 30% more damage when attacking Strange Ore Veins.
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7 | 5 | Iron Ore Mining Upgrade Tech I | – |
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Logging Upgrade Tech I Gatherers and Miners deal 20% more damage when attacking Thickets.
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7 | 1 | Engine Improvement Tech I | Engine Improvement Tech II Logging Upgrade Tech II |
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Logging Upgrade Tech II Gatherers and Miners deal 30% more damage when attacking Thickets.
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10 | 1 | Logging Upgrade Tech I | – |
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Pumpie Upgrade Tech I Crabbie Pumpie duration +8 seconds.
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4 | 3 | – | Pumpie Upgrade Tech II |
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Pumpie Upgrade Tech II Crabbie Pumpie duration +10 seconds.
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4 | 3 | Pumpie Upgrade Tech I | Pumpie Upgrade Tech III |
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Pumpie Upgrade Tech III Crabbie Pumpie duration +12 seconds.
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8 | 3 | Pumpie Upgrade Tech II | – |
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Quarrying Upgrade Tech I Gatherers and Miners deal 20% more damage when attacking Monoliths.
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7 | 1 | Engine Improvement Tech II | Extraction Upgrade Tech Quarrying Upgrade Tech II |
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Quarrying Upgrade Tech II Gatherers and Miners deal 30% more damage when attacking Monoliths.
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7 | 1 | Quarrying Upgrade Tech I | – |
Trade
58 Tech Tree Points are needed to complete this group.
Node | Pts. | HQ lvl. | Previous | Next | |
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Mutual Benefit Pact I The Trading Post has one additional ware.
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5 | 2 | – | Mutual Benefit Pact II Trading Ties Pact I |
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Mutual Benefit Pact II The Trading Post has one additional ware.
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5 | 2 | Mutual Benefit Pact I | Trading Collaboration Pact I |
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Trading Collaboration Pact I The Trading Post has one additional ware bought with Crystalline Shards.
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8 | 5 | Mutual Benefit Pact II | Trading Collaboration Pact II |
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Trading Collaboration Pact II The Trading Post has one additional ware bought with Crystalline Shards.
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10 | 5 | Trading Collaboration Pact I | – |
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Trading Discount Pact The Trading Post may offer discounts to the wares.
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15 | 2 | Trading Ties Pact II | – |
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Trading Ties Pact I The Trading Post has more items in stock.
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5 | 2 | Mutual Benefit Pact II | Trading Ties Pact II |
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Trading Ties Pact II The Trading Post has more items in stock.
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10 | 2 | Trading Ties Pact I | Trading Discount Pact |
Tactics
71 Tech Tree Points are needed to complete this group.
Node | Pts. | HQ lvl. | Previous | Next | |
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Efficient Pumpie Tactics I Crabbie Pumpies' skill have -1 SP cost during Cloudburst weathers.
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3 | 3 | – | Efficient Pumpie Tactics II |
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Efficient Pumpie Tactics II Crabbie Pumpies' skill have -1 SP cost during Cloudburst weathers.
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5 | 3 | Efficient Pumpie Tactics I | – |
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Extended Scout Tech I The Fog of War stays revealed for +3 seconds after the friendly unit leaves the map.
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2 | 1 | – | Extended Scout Tech II |
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Extended Scout Tech II The Fog of War stays revealed for +4 seconds after the friendly unit leaves the map.
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5 | 1 | Extended Scout Tech I | Vision Expansion Tech |
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Extended Scout Tech III The Fog of War stays revealed for +5 seconds after the friendly unit leaves the map.
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10 | 4 | Vision Expansion Tech | Objective Secure Tech |
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Heatwave Combat Tactics I Wild Beasts have -5% HP during Heatwave weathers.
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3 | 3 | – | Heatwave Combat Tactics II |
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Heatwave Combat Tactics II Wild Beasts have -5% HP during Heatwave weathers.
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5 | 3 | Heatwave Combat Tactics I | – |
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Objective Secure Tech Enemies in the Fog of War that attacks a friendly unit are revealed for 20 seconds.
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10 | 4 | Extended Scout Tech III | – |
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Vision Expansion Tech Friendly units lift the Fog of War on the surrounding 8 tiles.
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20 | 4 | Extended Scout Tech II | Extended Scout Tech III |
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Windblaze Combat Tactics I Enemies have -5% MSPD during Windblaze weathers.
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3 | 3 | – | Windblaze Combat Tactics II |
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Windblaze Combat Tactics II Enemies have -5% MSPD during Windblaze weathers.
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5 | 3 | Windblaze Combat Tactics I | – |
Strange Territory
100 Tech Tree Points are needed to complete this group.
Node | Pts. | HQ lvl. | Previous | Next | |
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Command Upgrade Tech I Tactical Tendency Level 2 available during Strange Territory skirmishes.
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10 | 3 | – | Command Upgrade Tech II |
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Command Upgrade Tech II Tactical Tendency Level 3 available during Strange Territory skirmishes.
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15 | 3 | Command Upgrade Tech I | Command Upgrade Tech III |
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Command Upgrade Tech III Tactical Tendency Level 4 available during Strange Territory skirmishes.
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20 | 3 | Command Upgrade Tech II | Command Upgrade Tech IV |
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Command Upgrade Tech IV Tactical Tendency Level 5 available during Strange Territory skirmishes.
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25 | 3 | Command Upgrade Tech III | Command Upgrade Tech V |
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Command Upgrade Tech V Tactical Tendency Level 6 available during Strange Territory skirmishes.
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30 | 3 | Command Upgrade Tech IV | – |