Tales Within the Sand: Constructs

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A list of Constructs in Tales Within the Sand.

Planting Box Group
After deployment, produces a certain of <Rice> every day
The stage of the cycle, and the beginning of Terran civilization.

Requires Level 2 Headquarters
Materials: 10 Fresh Water.png, 30 Wood.png
Smelting Station I
Can turn <Fresh Water> and <Iron Ore> into <Crude Gold>
A private metallurgy machine that enables the production of crude Pure Gold ingots.
Though less precious than Pure Gold, its value is still recognized in many places, such as among the mercenaries of the black market.

Requires Level 4 Headquarters
Materials: 20 Fresh Water.png, 10 Stone.png, 30 Wood.png
Smelting Station II
Can turn <Fresh Water> and <Stone> into <Crude Gold>
A private metallurgy machine that enables the production of crude Pure Gold ingots.
Though less precious than Pure Gold, its value is still recognized in many places, such as among the mercenaries of the black market.

Requires Level 5 Headquarters
Materials: 30 Fresh Water.png, 5 Iron Ore.png, 50 Stone.png, 30 Wood.png
Smelting Station III
Can turn <Fresh Water> and <Wood> into <Crude Gold>
A private metallurgy machine that enables the production of crude Pure Gold ingots.
Though less precious than Pure Gold, its value is still recognized in many places, such as among the mercenaries of the black market.

Requires Level 6 Headquarters
Materials: 50 Fresh Water.png, 50 Iron Ore.png, 50 Stone.png, 50 Wood.png
Watch Tower I
Provides visibility in an area
A common detector Construct often built in the wastes. Wherever it towers up high is where enemies hide.

Requires Level 3 Headquarters
Materials: 1 Fresh Water.png, 5 Wood.png
Watch Tower II
Gains Camouflage for a period of time, provides visibility in an area, has increased range, and is more durable
A common detector Construct often built in the wastes. Wherever it towers up high is where enemies hide.

Requires Level 4 Headquarters
Materials: 2 Fresh Water.png, 2 Stone.png, 5 Wood.png
Watch Tower III
Provides visibility for the whole map, has Camouflage, and is more durable
A common detector Construct often built in the wastes. Wherever it towers up high is where enemies hide.

Requires Level 5 Headquarters
Materials: 3 Fresh Water.png, 3 Lighting Ore.png, 6 Stone.png, 10 Wood.png
Urban Style Barrier I
Blocks the enemy's path, forcing them to go around it
Transparent but rigid, just like the social distance and psychological defenses that city folk put between each other.
You're a nice person, but don't come any closer.

Requires Level 2 Headquarters
Materials: 2 Fresh Water.png, 2 Stone.png
Urban Style Barrier II
More durable; Blocks the enemy's path, forcing them to go around it
Transparent but rigid, just like the social distance and psychological defenses that city folk put between each other.
You're a nice person, but don't come any closer.

Requires Level 4 Headquarters
Materials: 2 Fresh Water.png, 2 Iron Ore.png, 6 Stone.png
Urban Style Barrier III
Gains Camouflage, more durable, blocks the enemy's path, forcing them to go around it
Transparent but rigid, just like the social distance and psychological defenses that city folk put between each other.
You're a nice person, but don't come any closer.

Requires Level 5 Headquarters
Materials: 2 Fresh Water.png, 5 Iron Ore.png, 1 Lighting Ore.png, 20 Stone.png
Battlement I
After deployment, allows ranged operators to be deployed on top
A very common defense construct. Place it high enough and Operators atop it will gain a sufficient advantage in combat.

Materials: 5 Wood.png
Battlement II
More durable; after deployment, allows ranged operators to be deployed on top
A very common defense construct. Place it high enough and Operators atop it will gain a sufficient advantage in combat.

Requires Level 3 Headquarters
Materials: 3 Fresh Water.png, 3 Stone.png, 10 Wood.png
Battlement III
More durable; after deployment, allows ranged operators to be deployed on top, and increases their ASPD
A very common defense construct. Place it high enough and Operators atop it will gain a sufficient advantage in combat.

Requires Level 5 Headquarters
Materials: 6 Fresh Water.png, 2 Iron Ore.png, 10 Stone.png, 10 Wood.png
Reactive Barrier I
Can block enemies from advancing
A defense construct equipped with a self-destruct device. When the construct is destroyed, the device activates and explodes.

Materials: 8 Wood.png
Reactive Barrier II
More durable; can block enemies from advancing
A defense construct equipped with a self-destruct device. When the construct is destroyed, the device activates and explodes.

Requires Level 3 Headquarters
Materials: 5 Stone.png, 15 Wood.png
Reactive Barrier III
More durable, can block enemies, and deals high Physical damage to surrounding enemies when destroyed
A defense construct equipped with a self-destruct device. When the construct is destroyed, the device activates and explodes.

Requires Level 4 Headquarters
Materials: 5 Iron Ore.png, 10 Stone.png, 20 Wood.png
Trap Net Launcher I
Fires a net at an enemy in front, binding them for a period of time
Launcher that searches for enemies from above, firing nets that trap them.
The fire and blade-resistant nets once trapped its creator for an entire day.

Requires Level 3 Headquarters
Materials: 6 Fresh Water.png, 12 Stone.png, 20 Wood.png
Trap Net Launcher II
Fires a net at an enemy in front, binding them for a longer period of time
Launcher that searches for enemies from above, firing nets that trap them.
The fire and blade-resistant nets once trapped its creator for an entire day.

Requires Level 5 Headquarters
Materials: 10 Fresh Water.png, 5 Iron Ore.png, 25 Stone.png, 20 Wood.png
Gas Jet Thrower I
Pushes an enemy in front away
Equipped with a can of compressed air that knocks the target back.
Does not deal damage to the target.

Requires Level 3 Headquarters
Materials: 3 Iron Ore.png, 10 Stone.png, 8 Wood.png
Gas Jet Thrower II
Pushes away an enemy in front away with greater frequency
Equipped with a can of compressed air that knocks the target back.
Does not deal damage to the target.

Requires Level 5 Headquarters
Materials: 2 Fresh Water.png, 10 Iron Ore.png, 16 Stone.png, 8 Wood.png
Resource Planning Station I
Gives an extra deployment slot each battle
Used to survey the surrounding area and reconfigure dispatch personnel, increasing squad flexibility.
There is strength in numbers.

Requires Level 3 Headquarters
Materials: 30 Stone.png, 40 Wood.png
Resource Planning Station II
Gives 2 extra deployment slots each battle
Used to survey the surrounding area and reconfigure dispatch personnel, increasing squad flexibility.
There is strength in numbers.

Requires Level 5 Headquarters
Materials: 20 Fresh Water.png, 20 Iron Ore.png, 50 Stone.png, 80 Wood.png
Combat Readiness Station I
Gives 2 Life Points each battle
Used to survey the surrounding area and improve dispatch personnel condition, increasing squad capability.
A wealthy man once bought it in the belief that it would increase his lifespan. No one knows if he succeeded.

Requires Level 3 Headquarters
Materials: 5 Fresh Water.png, 18 Stone.png, 25 Wood.png
Combat Readiness Station II
Gives 3 Life Points each battle
Used to survey the surrounding area and improve dispatch personnel condition, increasing squad capability.
A wealthy man once bought it in the belief that it would increase his lifespan. No one knows if he succeeded.

Requires Level 5 Headquarters
Materials: 5 Fresh Water.png, 10 Iron Ore.png, 35 Stone.png, 50 Wood.png
Corral
Can raise captured beasts; domesticated beasts have a chance to produce ingredients
A pragmatic construct where you can raise various captured wild beasts.

Requires Level 4 Headquarters
Materials: 10 Fresh Water.png, 10 Iron Ore.png, 20 Stone.png, 40 Wood.png
Cursed Mire I
Slightly reduces the DEF and RES of enemies on this tile
A bubbling dark quagmire seems awfully dangerous to face.

Requires Level 4 Headquarters
Materials: 36 Fresh Water.png, 25 Stone.png
Cursed Mire II
Reduces the DEF and RES of enemies on this tile
A bubbling dark quagmire seems awfully dangerous to face.

Requires Level 6 Headquarters
Materials: 60 Fresh Water.png, 10 Iron Ore.png, 30 Stone.png
Cursed Mire III
Greatly reduces the DEF and RES of enemies on this tile
A bubbling dark quagmire seems awfully dangerous to face.

Requires Level 6 Headquarters
Materials: 60 Fresh Water.png, 30 Iron Ore.png, 2 Lighting Ore.png, 30 Stone.png
Smoke Launcher I
Fires a smoke bomb at an enemy in front, inflicting Fragile
Uses an ancient method of smothering the opponent's face with smoke. Very useful in many types of battles.

Requires Level 4 Headquarters
Materials: 15 Stone.png, 30 Wood.png
Smoke Launcher II
Fires a smoke bomb at a distant enemy in front, inflicting Fragile
Uses an ancient method of smothering the opponent's face with smoke. Very useful in many types of battles.

Requires Level 6 Headquarters
Materials: 10 Iron Ore.png, 25 Stone.png, 30 Wood.png
Smoke Launcher III
Fires a smoke bomb at a distant enemy in front, inflicting Fragile that lasts for a longer period of time
Uses an ancient method of smothering the opponent's face with smoke. Very useful in many types of battles.

Requires Level 6 Headquarters
Materials: 20 Iron Ore.png, 1 Lighting Ore.png, 30 Stone.png, 40 Wood.png
Fountain
Beautifies Headquarters
Water continue to splash and soar, moistening the air. Standing next to it, you can feel a breath of coolness.

Materials: 15 Fresh Water.png, 5 Wood.png
Potting
Beautifies Headquarters
The most drought-tolerant tree has been planted in the barrenlands. Even when storms strike, this plant will continue to stand.

Materials: 5 Fresh Water.png, 15 Wood.png
Bench
Beautifies Headquarters
One of the most popular outdoor facilities. People often rest up on top to enjoy a rare moment of leisure.

Materials: 5 Stone.png, 10 Wood.png
Operations Station
Can be used in battle to protect all Constructs.
One of Rhodes Island's core constructs you can find across their regional branches, designed to withstand complex combat environments.

Requires Level 5 Headquarters
Materials: 40 Fresh Water.png, 40 Iron Ore.png, 20 Lighting Ore.png, 50 Stone.png
Lootmark
Stuffed with tokens from powerful foes—some are warnings, while others are mementos; Raids will have a reduced appearance rate after deployment
A display cabinet designed according to Sargonian customs, stuffed with tokens from formidable foes.

Requires Level 3 Headquarters
Materials: 1 Iron Ore.png, 100 Stone.png, 50 Wood.png