Tales Within the Sand: Constructs
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Tales Within the Sand features | ||||
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Constructs | Tools | Provisions | Misc. items | Raids |
Strange Territory | Tides of War | Tech Tree | Expansional Rewards | Formulating |
A list of Constructs in Tales Within the Sand.
After deployment, produces a certain of <Rice> every day The stage of the cycle, and the beginning of Terran civilization. Requires Level 2 Headquarters
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Can turn <Fresh Water> and <Iron Ore> into <Crude Gold> A private metallurgy machine that enables the production of crude Pure Gold ingots. Though less precious than Pure Gold, its value is still recognized in many places, such as among the mercenaries of the black market. Requires Level 4 Headquarters
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Can turn <Fresh Water> and <Stone> into <Crude Gold> A private metallurgy machine that enables the production of crude Pure Gold ingots. Though less precious than Pure Gold, its value is still recognized in many places, such as among the mercenaries of the black market. Requires Level 5 Headquarters
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Can turn <Fresh Water> and <Wood> into <Crude Gold> A private metallurgy machine that enables the production of crude Pure Gold ingots. Though less precious than Pure Gold, its value is still recognized in many places, such as among the mercenaries of the black market. Requires Level 6 Headquarters
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Provides visibility in an area A common detector Construct often built in the wastes. Wherever it towers up high is where enemies hide. Requires Level 3 Headquarters
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Gains Camouflage for a period of time, provides visibility in an area, has increased range, and is more durable A common detector Construct often built in the wastes. Wherever it towers up high is where enemies hide. Requires Level 4 Headquarters
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Provides visibility for the whole map, has Camouflage, and is more durable A common detector Construct often built in the wastes. Wherever it towers up high is where enemies hide. Requires Level 5 Headquarters
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Blocks the enemy's path, forcing them to go around it Transparent but rigid, just like the social distance and psychological defenses that city folk put between each other. You're a nice person, but don't come any closer. Requires Level 2 Headquarters
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More durable; Blocks the enemy's path, forcing them to go around it Transparent but rigid, just like the social distance and psychological defenses that city folk put between each other. You're a nice person, but don't come any closer. Requires Level 4 Headquarters
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Gains Camouflage, more durable, blocks the enemy's path, forcing them to go around it Transparent but rigid, just like the social distance and psychological defenses that city folk put between each other. You're a nice person, but don't come any closer. Requires Level 5 Headquarters
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After deployment, allows ranged operators to be deployed on top A very common defense construct. Place it high enough and Operators atop it will gain a sufficient advantage in combat. | |
More durable; after deployment, allows ranged operators to be deployed on top A very common defense construct. Place it high enough and Operators atop it will gain a sufficient advantage in combat. Requires Level 3 Headquarters
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More durable; after deployment, allows ranged operators to be deployed on top, and increases their ASPD A very common defense construct. Place it high enough and Operators atop it will gain a sufficient advantage in combat. Requires Level 5 Headquarters
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Can block enemies from advancing A defense construct equipped with a self-destruct device. When the construct is destroyed, the device activates and explodes. | |
More durable; can block enemies from advancing A defense construct equipped with a self-destruct device. When the construct is destroyed, the device activates and explodes. Requires Level 3 Headquarters
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More durable, can block enemies, and deals high Physical damage to surrounding enemies when destroyed A defense construct equipped with a self-destruct device. When the construct is destroyed, the device activates and explodes. Requires Level 4 Headquarters
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Fires a net at an enemy in front, binding them for a period of time Launcher that searches for enemies from above, firing nets that trap them. The fire and blade-resistant nets once trapped its creator for an entire day. Requires Level 3 Headquarters
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Fires a net at an enemy in front, binding them for a longer period of time Launcher that searches for enemies from above, firing nets that trap them. The fire and blade-resistant nets once trapped its creator for an entire day. Requires Level 5 Headquarters
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Pushes an enemy in front away Equipped with a can of compressed air that knocks the target back. Does not deal damage to the target. Requires Level 3 Headquarters
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Pushes away an enemy in front away with greater frequency Equipped with a can of compressed air that knocks the target back. Does not deal damage to the target. Requires Level 5 Headquarters
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Gives an extra deployment slot each battle Used to survey the surrounding area and reconfigure dispatch personnel, increasing squad flexibility. There is strength in numbers. Requires Level 3 Headquarters
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Gives 2 extra deployment slots each battle Used to survey the surrounding area and reconfigure dispatch personnel, increasing squad flexibility. There is strength in numbers. Requires Level 5 Headquarters
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Gives 2 Life Points each battle Used to survey the surrounding area and improve dispatch personnel condition, increasing squad capability. A wealthy man once bought it in the belief that it would increase his lifespan. No one knows if he succeeded. Requires Level 3 Headquarters
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Gives 3 Life Points each battle Used to survey the surrounding area and improve dispatch personnel condition, increasing squad capability. A wealthy man once bought it in the belief that it would increase his lifespan. No one knows if he succeeded. Requires Level 5 Headquarters
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Can raise captured beasts; domesticated beasts have a chance to produce ingredients A pragmatic construct where you can raise various captured wild beasts. Requires Level 4 Headquarters
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Slightly reduces the DEF and RES of enemies on this tile A bubbling dark quagmire seems awfully dangerous to face. Requires Level 4 Headquarters
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Reduces the DEF and RES of enemies on this tile A bubbling dark quagmire seems awfully dangerous to face. Requires Level 6 Headquarters
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Greatly reduces the DEF and RES of enemies on this tile A bubbling dark quagmire seems awfully dangerous to face. Requires Level 6 Headquarters
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Fires a smoke bomb at an enemy in front, inflicting Fragile Uses an ancient method of smothering the opponent's face with smoke. Very useful in many types of battles. Requires Level 4 Headquarters
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Fires a smoke bomb at a distant enemy in front, inflicting Fragile Uses an ancient method of smothering the opponent's face with smoke. Very useful in many types of battles. Requires Level 6 Headquarters
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Fires a smoke bomb at a distant enemy in front, inflicting Fragile that lasts for a longer period of time Uses an ancient method of smothering the opponent's face with smoke. Very useful in many types of battles. Requires Level 6 Headquarters
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Beautifies Headquarters Water continue to splash and soar, moistening the air. Standing next to it, you can feel a breath of coolness. | |
Beautifies Headquarters The most drought-tolerant tree has been planted in the barrenlands. Even when storms strike, this plant will continue to stand. | |
Beautifies Headquarters One of the most popular outdoor facilities. People often rest up on top to enjoy a rare moment of leisure. | |
Can be used in battle to protect all Constructs. One of Rhodes Island's core constructs you can find across their regional branches, designed to withstand complex combat environments. Requires Level 5 Headquarters
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Stuffed with tokens from powerful foes—some are warnings, while others are mementos; Raids will have a reduced appearance rate after deployment A display cabinet designed according to Sargonian customs, stuffed with tokens from formidable foes. Requires Level 3 Headquarters
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