Watch Tower

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A common detector Construct often built in the wastes. Wherever it towers up high is where enemies hide.
—Watch Tower description
Temporary reconnaissance outpost. The lightened structures has led to doubts about its safety.
Fortunately, lookouts do not have to climb the tower themselves; the reconnaissance equipment at the top does almost all the work.
—Monitoring Tower description

The Watch Tower, known as Monitoring Tower in Fire Within the Sand, is a Construct in the Reclamation Algorithm game mode of Arknights.

Watch Towers lift the Fog of War on the surroundings, which is essential for reconnaissance without risking Operators to scout the area.

Tiers

Tier Information Prerequisites
I
The standard Construct
Level 3 Headquarters
1 Fresh Water.png, 5 Wood.png
II Has +2000 HP and a wider radius; camouflaged for a period of time after being built.
Level 4 Headquarters
2 Fresh Water.png, 2 Stone.png, 10 Wood.png
III Has +2000 HP and global radius; permanently camouflaged.
Level 5 Headquarters
3 Fresh Water.png, 3 Lighting Ore.png, 6 Stone.png, 10 Wood.png

Tier Information Prerequisites
I
The standard Construct
5 Wood.png
II Has +2000 HP, +200 DEF, and a wider radius; camouflaged. 1 Iron Ore.png, 3 Stone.png, 12 Wood.png
III Has +2000 HP, +200 DEF, and an even wider radius. 3 Iron Ore.png, 7 Stone.png, 16 Wood.png

Stats

HP ATK DEF RES
4000 0 200 0
DP cost Redeployment time Block count Attack interval
N/A N/A 1 N/A
Addendum
The Watch Tower has an aggression level of -1.

Skill

Skill-WatchTower.png
Scout
Passive
Effect Initial SP SP cost Duration
Can scout the visible area within a certain range

HP ATK DEF RES
6000 0 200 0
DP cost Redeployment time Block count Attack interval
N/A N/A 1 N/A
Addendum
The Watch Tower has an aggression level of -1.

Skill

Skill-WatchTower.png
Scout
Passive
Effect Initial SP SP cost Duration
Can scout the visible area within a certain range

HP ATK DEF RES
8000 0 200 0
DP cost Redeployment time Block count Attack interval
N/A N/A 1 N/A
Addendum
The Watch Tower has an aggression level of -1.

Skill

Skill-WatchTower.png
Scout
Passive
Effect Initial SP SP cost Duration
Can scout the visible area within the entire node

Can be deployed in high or low areas
HP ATK DEF RES
6000 0 300 0
DP cost Redeployment time Block count Attack interval
N/A N/A 1 N/A
Addendum
The Monitoring Tower has an aggression level of -1.

Skill

Skill-MonitoringTower.png
Monitor
Passive
Effect Initial SP SP cost Duration
Lv. I: Offers visibility in an area.

Can be deployed in high or low areas
HP ATK DEF RES
8000 0 500 0
DP cost Redeployment time Block count Attack interval
N/A N/A 1 N/A
Addendum
The Monitoring Tower has an aggression level of -1.

Skill

Skill-MonitoringTower.png
Monitor
Passive
Effect Initial SP SP cost Duration
Lv. II: Offers visibility in an area. Range increased, reinforced, and gains Camouflage.

Can be deployed in high or low areas
HP ATK DEF RES
10000 0 700 0
DP cost Redeployment time Block count Attack interval
N/A N/A 1 N/A
Addendum
The Monitoring Tower has an aggression level of -1.

Skill

Skill-MonitoringTower.png
Monitor
Passive
Effect Initial SP SP cost Duration
Lv. III: Offers visibility in an area. Range further increased, heavily-reinforced, and gains Camouflage.