Fire Within the Sand zones

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A list of zones in Fire Within the Sand.

Combat

Zone Operations
Headquarters The First Foothold
Resource Zone Bitter MinersClash of ClansCritical DefenseDefending NatureJagged JungleLogging TaxationMasters of the ForestMineshaftMineworkersMiserly TrapMutual BenefitsNumbly HomeboundOre GuardiansTrade-OffTreasure in the TreesWaterside Veins
Hunting Zone Beast RearingConsortium of CragpincersDexterous BeastsDomesticationDrinkwater as BaitInvisible BoundariesMoss SchnapsOriginium Slug InfestationStraight Into The AbyssThe Big Migration
Conflict Zone Combat Skill"Curse"Endless InfernoGreat Chief's ElectionLivelihoodLost OrdersMercenary's AffiliationRestrained FuryWarrior's Vision
Mountain Pass Attempt The ImpossibleBattle InstinctsClink of CoinsTaxed With A Choice
No Man's Land Sickness of The LandThe Lost Great WingbeastThe Lost "Zhayedan"
Black Market Land Encircled By Reefs
Other Field of GravelRugged TrailWindswept Ravine
Additional information
  • The First Foothold is technically the operation where Build Mode takes place.
    • When a Raid enters the Headquarters, the player will be forced to enter The First Foothold as the HQ defense operation, which is renamed to Lost Control in the HQ screen with the following description: Attention! Headquarters is under attack! Once Headquarters is lost, this Algorithm run will end!
  • Field of Gravel, Rugged Trail, or Windswept Ravine will take place when a Raid is intercepted in non-combat zones.

Events

A Burdened Elder 1

RA event-Business.png
You meet an old man on the road with an extremely bulky bag, but the burdenbeast as scrawny as himself. On top of the bag you spot a sickly child coughing occasionally.
Option 1
(uses 1 Act)
Let's give them some Rice
He sees you retrieving some Rice and refuses to accept it with great trepidation, and only after several refusals did he offer some meat in exchange. From conversing with him you learn that he came here to look for a doctor for his sick grandson, for conditions back home were so bad that most rely on luck to survive, and that Rice is extremely precious. You had no idea it could be this bad in Sargon, and the old man sighs, recounting in a few words his local lord's muddle-headedness, and then walks off in the direction of a city. Hopefully he could find a doctor there.
[Spend 10 Rice and obtain 4 Leg Meat]
Option 2
(uses 1 Act)
Let's give them some money
He sees you retrieving some Crude Gold and refuses to accept it with great trepidation, and only after several refusals did he offer some meat in exchange. From conversing with him you learn that he came here to look for a doctor for his sick grandson, for conditions back home were so bad that most rely on luck to survive, and that Crude Gold is extremely precious. You had no idea it could be this bad in Sargon, and the old man sighs, recounting in a few words his local lord's muddle-headedness, and then walks off in the direction of a city. Hopefully he could find a doctor there.
[Spend 20 Crude Gold and obtain 4 Leg Meat]
Option 3
(uses 1 Act)
We know where to find a doctor!
You point out the direction of the town doctor's place, but the medical equipment over there was pretty basic. You take a glance at the child, doubtful that he could receive adequate treatment.

A Burdened Elder 2

This event will replace A Burdened Elder 1 if the aforementioned had been encountered previously.
RA event-Business.png
You meet an old man on the road with an extremely bulky bag, but the burdenbeast as scrawny as himself. On top of the bag you spot a sickly child coughing occasionally.
Option 1
(uses 1 Act)
Let's give them some Rice
He sees you retrieving some Rice and refuses to accept it with great trepidation, and only after several refusals did he offer some meat in exchange. From conversing with him you learn that he came here to look for a doctor for his sick grandson, for conditions back home were so bad that most rely on luck to survive, and that Rice is extremely precious. You had no idea it could be this bad in Sargon, and the old man sighs, recounting in a few words his local lord's muddle-headedness, and then walks off in the direction of a city. Hopefully he could find a doctor there.
[Spend 10 Rice and obtain 8 Leg Meat]
Option 2
(uses 1 Act)
Let's give them some money
He sees you retrieving some Crude Gold and refuses to accept it with great trepidation, and only after several refusals did he offer some meat in exchange. From conversing with him you learn that he came here to look for a doctor for his sick grandson, for conditions back home were so bad that most rely on luck to survive, and that Crude Gold is extremely precious. You had no idea it could be this bad in Sargon, and the old man sighs, recounting in a few words his local lord's muddle-headedness, and then walks off in the direction of a city. Hopefully he could find a doctor there.
[Spend 20 Crude Gold and obtain 8 Leg Meat]
Option 3
(uses 1 Act)
Have we... met before?
You exchange looks with each other and finally remember the encounter from a few days ago. The child on his back is still coughing, and he still has to go to the next city to look for a doctor. He is very grateful for your help from back then, and takes out the meat he had on him and presents it as a thank you present. Looking at the meat, you have some mixed feelings. Hopefully he finds his doctor.
[Obtain 4 Leg Meat]

A Chance Encounter (Part 1)

RA event-Mystery.png
You find a shady cave deep in the sea of sand, perfect for resting with the wind and sun at your back. Huh, seems like someone else was here first?
Option 1
(uses 1 Act, continues to Part 2A/B1/C/D1/E)
Go in for a look
It seems cool inside, let's go in.
Option 2
(leaves the event)
Turn and leave
Do something else

A Chance Encounter (Part 2A)

RA event-Mystery.png
You were ambushed! You lose a lot of Crude Gold to a bunch of independent Black Market mercenaries that posed as a Lord Ameer's forces to intimidate you. You manage to scavenge from the ground some items from other unlucky people, and a backpack that looks somewhat familiar... does it belong to that treasure hunter? The thick stack of maps in her bag are now strewn all across the ground, a regular sight when one is alone in the Sargon wilderness. You pick up the top-most map for a closer look, and notice that you're close to a marked location on it. Perhaps she might also be nearby? If you chase and ambush the group from earlier, you might even be able to get something back!
[Lose 5% of your Crude Gold, and new enemies have appeared in the current Zone]
Option
(intercepts the Raid)
For the gold, for the treasure hunter!
There's so many maps here, what exactly was she looking for...?

A Chance Encounter (Part 2B1)

RA event-Mystery.png
A young man is yelling in joy at a pile of sand, the quicksand flowing beneath his feet, and an oil lamp slowly floats out. He notices your presence, and pulls you in to talk about his latest discovery. You learn that he is a student from an academy for officials, and has just discovered of the quicksand's ability to transport items from one place to another in a consistent manner, and so was researching on something called "quicksand mechanics and logistics planning." Because so many objects appear from the quicksand, he asks you to help him deal with them.
People who can afford the academy these days are either rich or nobility, and as far as you know, the schools here are primarily for making more officials. You look at the young man in front of you and wonder if he would make a good official, but after thinking about the local Lord Ameer, you suddenly have a great amount of confidence in him.
Option 1
(continues to Part 2B2)
Dig through a small pile of sand
The young man does not even look at what was dug up. You hesitate on whether to pay him for grabbing it.
[Spend 2 Crude Gold and Obtain 1 random Tactical Prop]
Option 2
(continues to Part 2B2)
Dig through a big pile of sand
"Who threw the food in..."
"You can preserve food in this way too...?"
You hesitate on whether to pay him for grabbing the food.
[Spend 1 Crude Gold and obtain 1 random Provision]
Option 3 Dig through the biggest pile of sand
The young man cheers up! He says he didn't think such a large structure could be successfully moved through quicksand... it's a breakthrough discovery!
You hesitate on whether to pay him for taking the construct.
[Spend 6 Crude Gold and obtain 1 random Construct]

A Chance Encounter (Part 2B2)

RA event-Mystery.png
The young man seems to be completely ignorant of the market rates, and you are ready to accept the prices as is, but he calls out to you and points at the remaining objects around him.
Option 1 Dig through a small pile of sand
The young man is not satisfied, and it looks like he hoped you would take the bulkier stuff.
While you dawdle, the young man behind you suddenly lets out a yell, and you think he suddenly realized the amount you paid him was not enough, but from the expletives that followed, it seems that it was because the sand had stopped flowing.
How could this be, didn't he find out in his research that it could be unpredictable? You cannot help but to wonder again if he would make a good official in the future.
[Spend 2 Crude Gold and obtain 1 random Tool]
Option 2 Dig through a big pile of sand
The young man's stomach growls, but he accepts the Crude Gold you offered.
While you dawdle, the young man behind you suddenly lets out a yell, and you think he suddenly realized the amount you paid him was not enough, but from the expletives that followed, it seems that it was because the sand had stopped flowing.
How could this be, didn't he find out in his research that it could be unpredictable? You cannot help but to wonder again if he would make a good official in the future.
[Spend 1 Crude Gold and obtain 1 random Provision]
Option 3 Dig through the biggest pile of sand
The young man no longer has the same joy as before, but is very satisfied with you taking away the bulkiest thing.
While you dawdle, the young man behind you suddenly lets out a yell, and you think he suddenly realized the amount you paid him was not enough, but from the expletives that followed, it seems that it was because the sand had stopped flowing.
How could this be, didn't he find out in his research that it could be unpredictable? You cannot help but to wonder again if he would make a good official in the future.
[Spend 6 Crude Gold and obtain 1 random Construct]

A Chance Encounter (Part 2C)

RA event-Mystery.png
Deep in the cave crevice, in between some debris and rubble, you suddenly spot a familiar figure. It's the treasure hunter! You shout out to her, but she doesn't seem to hear you at all, and keeps her head down while digging for something. Did she actually find the place she was looking for by relying on those tattered maps and a compass?
After a short while, she finds a well-preserved mark on the rock wall she had just dug out, as if it had just been carved a few days ago. But it doesn't seem to be what she was looking for. She digs further down and finds a set of bleached bones dressed in a similar uniform as her. You back away in shock, while she rubs her fingers over the bones, whispering "father" as tears fall from her face.
From her quiet confession to her late father, we learn that he was an archaeologist, well-known in his field from early in his career. But after a disagreement with his partner, he left Columbia in search of a truth that may not even exist, and vanished.
The treasure hunter had guessed the outcome a long time ago, and her memories of her father had gradually faded in the decades since she had last saw him.
But she never gave up, holding back her thoughts of him, comforting her mother who would often burst into tears, and making a name for herself in a field that did not welcome her, just so she could find him one day.
But here, she finally found his remains. After a brief exchange, she prepares her father's remains for burial.
Option 1 Carefully offer your condolences
She straightens her back just like her father did, and following the notes and maps left behind, bids you goodbye and heads towards her next destination.
This time, she clearly knows where she was going.
[Obtain Token <Surveying Machine>]
Option 2
(leaves the event)
Leave quietly
We should let her handle this herself.

A Chance Encounter (Part 2D1)

RA event-Mystery.png
You head deeper into the cave in the direction the figure from earlier seems to have headed in. You sweep away the dust in the cavern and rest for a moment, but soon a few of your fellow tribespeople report a new discovery. The cooling air in the cave is coming from the numerous cavities of varying sizes, some of which contain precious water, possibly due to the condensation of water vapor from the day-night temperature difference. At the same time, a new question forms in everyone's minds. None of the other caverns in the area had such a unique structure, a fact that even the miners agree with.
Option 1
(leaves the event)
How peculiar, let's just rest here
A comrade fumbles with his own bag, and says someone must have stolen all the ingredients he had inside! Nobody in this tribe would ever do such a thing, so could it be that figure you saw earlier?
[Lose 8 Rice]
Option 2
(continues to Part 2D2)
How peculiar, let's press on
What else could be down there?

A Chance Encounter (Part 2D2)

RA event-Mystery.png
You continue even deeper with still no trace of the figure from earlier, but also make a new discovery. The ore in this cave seems to be different from the rock formations above? This seems like good news: if you can identify these new ores, you might be able to exchange them for more resources and improve your circumstances. While this is happening, another group of people who had chosen to go in another direction bring back word that they found a muddy trail and what seems to be a beast slithering in the depths, so they ran back here in a panic.
Option 1
(leaves the event)
It seems dangerous, let's turn back
A comrade who headed in the other direction in shock and fear got another jump scare: his bag was cut by something, and someone stole all the spoils from the hunt earlier! Nobody in this tribe would ever do such a thing, so could it be that figure you saw earlier?
[Lose 3 Puffball Tenderloin]
Option 2
(continues to Part 2D3)
How peculiar, let's press on
What else could be down there?

A Chance Encounter (Part 2D3)

RA event-Mystery.png
You seem to have found your answer in the deepest part of the cave: you find a whole lot of beast bones in a small hole, perhaps some sort of beast lives in here and preys on the creatures that enter the cave. The holes are presumably the nests that they dug and as you were apparently too big for them, they stole the ingredients from your bags instead. You had intended to hunt them for food, but this type of beast seems to be extremely timid, as they have all retreated into the depths of their nests, completely out of sight.
Option 1
(leaves the event)
It seems dangerous, let's turn back
There was no figure to be found except for a pack of small beasts, and you lose some of your food. A few brave miners say they want to return here later to check out the ore, and perhaps they might be valuable enough to compensate your lost food.
[Lose 6 Crab Legs]
Option 2
(continues to 2D4)
I don't get it, it's so scary!
Let's hurry home! A few brave expert miners say that they will return here for an investigation to deduce what type of ore veins these are, so just let them be!

A Chance Encounter (Part 2D4)

RA event-Mystery.png
You search around the cave, but the figure from earlier is nowhere to be found, as are the lost ingredients. You touch your empty bags and feel a little frustrated. Everyone simply wanted to rest in here, but ran into those beasts instead.
Option
(leaves the event)
Return to Headquarters
What exactly is this...?

A Chance Encounter (Part 2E)

RA event-Mystery.png
When the people inside spot you, they are momentarily stunned, before their confusion turns to anger. You have never met them before, so it was impossible to have any conflict with them, but they relentlessly swing their weapons and buckets toward you! Wait... buckets?
[New enemies have appeared in the current Zone]
Option
(intercepts the Raid)
Put up a resistance
You sense from their angry insults that they have lost a land dispute, and can now only occupy one side of the barren land, which meant that they would receive less taxes, so they wanted to get their revenge by spraying excessive amounts of pesticide on each other's land to destroy their crops. You were taken to be someone sent from the other side, and they thought the dark thoughts they harbored were discovered, sending them into a fit of embarrassed rage.

A Date Palm (Part 1)

RA event-Adventure.png
An old man is taking a break in the shade of a date palm. Seeing you all drenched in sweat, he invites you to come rest together, and also tells you an interesting story about the tree.
In order to collect more taxes, the Pasha installed a dozen lords ameer in just the last few years, and this tree sits right on a border between two of the them. Even though they each had countless trees in their respective territories, they still wanted to own this one. After countless disputes, the ownership of this date palm was determined: in the summer, it would belong to the lord ameer in the south, who would feed it well with fertilizer; and in the winter the lord ameer in the north would wrap it in twine and make sure it would not wilt.
Option 1
(uses 1 Act, continues to Part 2A)
Seems like the northern Lord Ameer is better off
Let's head northwards, and see what we'll run into.
Option 2
(uses 1 Act, continues to Part 2B)
Seems like the southern Lord Ameer is better off
Let's head southwards, and see what we'll run into.

A Date Palm (Part 2A)

RA event-Adventure.png
You bid farewell to the old man and walk towards the Lord Ameer's territory in search of some resources. Some of the Lord Ameer's troops hear of your support for them and honor you with a place to rest.
[4 Random Operators replenish 2 Stamina]
Option
(leaves the event)
Thank the Lord Ameer's forces
Have a good rest!

A Date Palm (Part 2B)

RA event-Adventure.png
You bid farewell to the old man and walk towards the southern Lord Ameer's territory in search of some resources. Some of the Lord Ameer's troops hear of your support for them and honor you with some foodstuffs.
[Obtain 1 random Provision]
Option
(leaves the event)
Thank the Lord Ameer's forces
Have a good meal!

A "Greedy" Infected 1

RA event-Adventure.png
Your tribe is located in an extremely remote region, and you are used to seeing Infected in your everyday life. As long as no conflicts arise, even the Lord Ameer's guards can't be bothered with them. After all, most people can't tell the difference between someone healthy and someone mildly ill. According to everyone's general experience, Oripathy doesn't seem to spread so easily, and thus everyone tends to cover their face to avoid inhaling the dust when an Infected dies.
But this Infected before us was one that anyone would choose to avoid if they could. He has been here since long ago, and seems to be an outsider with an unsound mind, asking money from people and beating them up if they don't hand any over.
He's spotted you!
Option 1
(uses 1 Act)
So scary! Just take it already!
He sees you handing out money, and extends his hand out to try and grab some.
"Papa has money now... hahaha, Papa is rich!!"
"Wait, hold on! ...Papa is coming home now, and will buy you something to eat!"
[Give away 10 Crude Gold]
Option 2
(uses 1 Act, continues to A "Greedy" Infected x-1)
Not a coin! And don't even try to block our way!
He sees your vicious looks, and suddenly sits on the floor and starts to cry, his speech slurring, and you have no idea what he's talking about, with only a few words making any sense, "papa," "daughter," "buying a meal."
Option 3
(leaves the event)
Stop looking at them, let's leave already!
He seems to have seen something, and as if pretending you never existed, runs over with a smile.... it was a little girl! He fishes out a black piece of candy from his pocket and hands it over.
"Be a good girl and eat it, okay! If you eat this the pain will stop!...The Originium will fly away!"
The girl starts crying out of fright and he looked completely bewildered.

A "Greedy" Infected 2

This event will appear in place of A "Greedy" Infected 1 if the aforementioned has been encountered previously.
RA event-Adventure.png
Your tribe is located in an extremely remote region, and you are used to seeing Infected in your everyday life. As long as no conflicts arise, even the Lord Ameer's guards can't be bothered with them. After all, most people can't tell the difference between someone healthy and someone mildly ill. According to everyone's general experience, Oripathy doesn't seem to spread so easily, and thus everyone tends to cover their face to avoid inhaling the dust when an Infected dies.
But this Infected before us was one that anyone would choose to avoid if they could. He has been here since long ago, and seems to be an outsider with an unsound mind, asking money from people and beating them up if they don't hand any over.
He's spotted you!
Option 1
(uses 1 Act)
We remember him! Let's give him some money
He sees you handing out money, and while smiling and jumping out reaches his hand out to try and grab the bright and shiny objects.
You ask around about him, and it seems like he has been here for many years, and his Oripathy has worsened so much that he will probably die soon. There is some discussion about who should take away his remains when it does happen.
[Give away 100 Crude Gold]
Option 2
(uses 1 Act, continues to A "Greedy" Infected x-1)
Not a coin! And don't even try to block our way!
He sees your vicious looks, and suddenly sits on the floor and starts to cry, his speech slurring, and you have no idea what he's talking about, with only a few words making any sense, "papa," "daughter," "buying a meal."
Option 3
(leaves the event)
Stop looking at them, let's leave already!
He seems to have seen something, and as if pretending you never existed, runs over with a smile.... it was a little girl! He fishes out a black piece of candy from his pocket and hands it over.
"Be a good girl and eat it, okay! If you eat this the pain will stop!...The Originium will fly away!"
The girl starts crying out of fright and he looked completely bewildered.

A "Greedy" Infected 3

This event will appear in place of A "Greedy" Infected 2 if the aforementioned has been encountered previously.
RA event-Adventure.png
Your tribe is located in an extremely remote region, and you are used to seeing Infected in your everyday life. As long as no conflicts arise, even the Lord Ameer's guards can't be bothered with them. After all, most people can't tell the difference between someone healthy and someone mildly ill. According to everyone's general experience, Oripathy doesn't seem to spread so easily, and thus everyone tends to cover their face to avoid inhaling the dust when an Infected dies.
But this Infected before us was one that anyone would choose to avoid if they could. He has been here since long ago, and seems to be an outsider with an unsound mind, asking money from people and beating them up if they don't hand any over.
He's spotted you!
Option 1
(uses 1 Act)
He's still alive! Let's give him a bit more...
He sees you handing out money, and while smiling and jumping, reaches his hand out to try and grab the bright and shiny objects... but falls down to the ground only after a few steps, twitching a few times before ceasing to move altogether.
The crowd gathers around him, and upon realizing that he fainted, scatters in a panic while covering their noses and mouths.
You watch as he coughs violently and then gets up, unsteadily walking to who knows where.
[Give away 1000 Crude Gold]
Option 2
(uses 1 Act, continues to A "Greedy" Infected x-1)
Not a coin! And don't even try to block our way!
He sees your vicious looks, and suddenly sits on the floor and starts to cry, his speech slurring, and you have no idea what he's talking about, with only a few words making any sense, "papa," "daughter," "buying a meal."
Option 3
(leaves the event)
Stop looking at them, let's leave already!
He seems to have seen something, and as if pretending you never existed, runs over with a smile.... it was a little girl! He fishes out a black piece of candy from his pocket and hands it over.
"Be a good girl and eat it, okay! If you eat this the pain will stop!...The Originium will fly away!"
The girl starts crying out of fright and he looked completely bewildered.

A "Greedy" Infected x-1

RA event-Adventure.png
Careful... He's coming!
[New enemies have appeared in the current Zone]
Option
(intercepts the Raid)
You think you can bully us?!
You want a fight? It's on!

A New Way (Part 1)

RA event-Adventure.png
The Lord Ameer wished for the people on his land to live better lives, so he decreed a new law: everyone could spend some money to buy information or materials from him. You don't understand his decision, nor the sum he gave. But this is a new rule and everyone was obligated to abide by it. After all, the Lord Ameer is willing to help everyone to live a better life.
Option 1
(uses 1 Act, continues to Part 2A or 2B)
Why not try it?
[Give away 50 Crude Gold]
Option 2
(uses 1 Act, continues to Part 2C)
Capitalize on the chaos and see what the others are doing
People start shouting one after one another, and you try make out what exactly they are saying and it turns out to be praise for the Lord Ameer.
Option 3
(leaves the event)
Leave
Do something else

A New Way (Part 2A)

RA event-Adventure.png
The propagandist holds up a jewel-encrusted box made of wood with extreme reverence and draws a slip of paper from it, on which a location was written.
Option Take a closer look
He's right there, and anyone can go. Many have secretly made their minds, and on the day you set off, they will also follow you discreetly to join the investigation.
[Reveal 1 Higher Quality undiscovered Zone]

A New Way (Part 2B)

RA event-Adventure.png
The propagandist holds up a jewel-encrusted box made of wood with extreme reverence and pulls out a... detector?
Option Take a closer look
You hear muffled laughter from behind, but just as you scan the crowd to see who laughed, everyone's expressions become respectful, just like the propagandists.
[Obtain Token <Surveying Machine>]

A New Way (Part 2C)

RA event-Adventure.png
Thank you Lord Ameer for your generosity! We thank you for your kindness! Our lord ameer truly has us in mind!
Option Make a casual comment
Satisfied with everyone's reaction, the propagandist fishes out something from his pocket and throws it at the crowd of people.
[Obtain 2 Wood, 1 Stone, 10 Crude Gold]

A Small Earthquake

RA event-Food.png
There was a small earthquake last night caused by a Catastrophe, but fortunately it was not too significant, only sprouting a few Originium clusters in the distance, and after a night of emergency evacuation and treatment, the amount of active Originium in the area dropped back to regular levels. When the sun rose the next day, several elders were laughing extremely loudly while cleaning up the wreckage of the collapsed buildings. You approach them with caution and hear their conversation: "There's no way it could have been an earthquake!
all the Lords Ameer in Sargon merely fell on their butts at the same time!"
Option 1
(uses 1 Act)
Have a good laugh together
The old man is very happy, and pulls you in for another joke.
[Obtain 2-3 Leg Meat]
Option 2
(leaves the event)
Worry the Lord Ameer will hear
Do something else

A Treasure Hunt

RA event-Adventure.png
A young lady is spinning in place with a map in her hand. There is only sand everywhere, and when she spots you she asks for your help. Wait, isn't this the treasure hunter? She says she spent 500 gold coins at the Reefsteep Black Market for this map, and the place she's looking for is not far away, but she got lost after getting caught in a sandstorm and also dropped her package somewhere. Could you help her? You suspect she was swindled by those Black Market merchants, for there is nothing but sand here. What exactly is she looking for?
Option 1
(uses 1 Act)
Help her
The lady eats the food you gave her, and energetically studies the map again.
[Consume 1 random Provision, reveal 1 Undiscovered Zone]
Option 2
(uses 1 Act)
Approach for a chat
The lady happily tells you about the ancient gold coins she found on the way here, each with a beautiful story behind it. Her favorite one has a little girl engraved on it, sleeping soundly while surrounded with roses and wine. Its said that it was a gift from a father to his daughter when she was one-month old. You raise your eyebrows in wonder.
[Obtain 20 Crude Gold]
Option 3
(leaves the event)
Turn and leave
Our own matters are more important

Bazaar

RA event-Adventure.png
You sneak into an underground bazaar that the Liaison told you about. Originally you just wanted to grab some of the good stuff, but you didn't expect a Lord Ameer's guards to show up and be selling the spoils from a noble's forces, including aristocratic jewelry and treasures. They wave at your presence.
Option 1
(uses 1 Act)
Ask what the others are selling
They are selling a new kind of Monitoring Tower, but after a few demonstrations they're interested in what you have instead... huh?
[Consume 1 Monitoring Tower II, reveal all undiscovered Zones within 2 spaces]
Option 2
(uses 1 Act)
Ask what the guard is selling
What the... who knew they wouldn't care in the slightest, and they even threw something at you. This is really useful! Why not pick it up?
[Obtain 1 Monitoring Tower II]
Option 3
(leaves the event)
A lord ameer's soldiers? Best to keep away
Do something else

Change of Names

RA event-Resource.png
You were seeking a place to rest, but instead stumble upon a workshop where something is being processed. There are several mossback beasts in a pen with people stripping the moss off their bodies, washing it before leaving it on the ground to dry, and then packing it into sachets. Another group of people is busy labeling the sachets, and you go over for a look. It seems to be the name of some kind of hemostatic herb, but the price of it isn't much better than the moss that grows on the beasts' backs, so why even bother?
Option 1
(uses 1 Act)
Looks pretty lucrative, let's try it too
Sensing the presence of outsiders, the few people leading the group begin to talk in hushed tones. It turns out the lords ameer set two different tax rates for livestock and agriculture, and by selling these normal plants as hemostatic herbs, the merchants could increase their profits.
[Obtain 5-15 Crude Gold]
Option 2
(leaves the event)
Think about the Mossback Beasts!
Do something else

Difference Between Trees

RA event-Resource.png
You arrive at a forest to harvest resources, and strangely enough, a mysterious line demarking an unnatural landscape: the forest on your left is extremely dense while the one on the right only has a few sparse trees left. You carefully observe the state and quality of the trees on both sides and find that there is virtually no difference between them, be it tree girth or infestation rates. So what exactly has caused this stark difference?
Option 1
(uses 1 Act)
Chop first, think later
Seeing your confusion, a young man who also came for lumber comes over for a chat. You come to understand the peculiar landscape–two different lords ameer have decreed different tax rates for logging, and forests to the left belong to the lord ameer with the higher tax rates. In order to pay less taxes, people tend to go to the right side.
[Obtain 18-23 Wood]
Option 2
(leaves the event)
That's weird as hell, better leave
Do something else

Dismantled Homes (Part 1)

RA event-Business.png
A group of people are holding on to their possessions, ready to leave this small town. You've met them before: they had come here to live a peaceful life, but unfortunately couldn't seem to hold on. Perhaps the Lord Ameer's taxes were too much for them, or maybe the land they settled on could not support their livelihood at all. They tear down the homes they had built themselves, and prepare to find their next home.
Option 1
(uses 1 Act, continues to Part 2)
Let's see how we can help
You still have a surplus of money and supplies.
Option 2
(leaves the event)
There is nothing we can do
Do something else

Dismantled Homes (Part 2)

RA event-Business.png
They are grateful for your assistance, and if possible would like more wood, or perhaps some money so they can quickly build their homes at their next destination, as well as purchase any necessary resources.
Option 1 Sell them all our Wood
[Trade all the Wood you have for 60 Crude Gold]
Option 2 Buy their Wood with money
[Spend 30 Crude Gold to buy 20 Wood]
Option 3
(leaves the event)
We're not well-off either...
Forget it

Farmland Irrigation

RA event-Food.png
After getting acquainted with a person from another tribe, he takes you to their tribe's farmland where you see all kinds of crops thriving, but the most notable thing is their irrigation method–they use Cragpincer shells and legs to carry water! The entire field even looks like a giant Cragpincer. They explain that this was an original invention of theirs that not only reduces the rate of water evaporation but also allows water to securely flow to the roots of each plant. It is also portable, you can drill holes in the crab shells to adjust the rate of the water flow, and faulty segments are easily replaceable. Truly, the perfect material.
Option 1
(uses 1 Act)
Marvel at their whimsical fantasy
They are very happy, and bring you along to look at something exotic.
[Obtain 5-8 Rice]
Option 2
(leaves the event)
Seems like its extremely troublesome
Do something else

House of Dessication

RA event-Resource.png
Dried fruit is a common sight in the dry regions of Sargon, where people will pick fresh fruit and, after washing them and weeding out the bad ones, wipe the remaining ones dry to leave in the sun to desiccate, becoming sweet, soft, and delicious dried fruit. In recent years, people have built houses with a large number of holes and gaps to make the drying process even more efficient, eliminating the need to flip them while outside and removing the sand accumulated from placing them on the ground, mass producing delicious dried fruit in huge quantities.
Option 1
(uses 1 Act)
So tasty!
They are very happy when you mention how delicious the fruit is.
[Obtain 11-13 Stone]
Option 2
(leaves the event)
Seems a bit unhygienic...
Do something else

Lamenting Merchant

RA event-Food.png
An old man is squatting on the ground, picking up a mass of papers scattered all over and putting them into a folder to sort by categories. You step forward to help out, and learn that he is a merchant about to leave the area to do business elsewhere. The documents are various certifications issued by the various districts he's spent half his life working in, forming an extremely thick stack of paper, with every place being completely different. "This was from a lord, this was from an elder, and this other place called a sect or something..." The old man finishes his grumbling and gives you some food as a parting gift.
Option 1
(uses 1 Act)
Accept it gratefully
It's a Cragpincer! Some in the tribe love to eat it, while others think it looks like a frighteningly huge bug and adamantly refuse to try it.
[Obtain 5-8 Crab Legs]
Option 2
(leaves the event)
Eek, Cragpincers are too scary!
Do something else

Land as Tomb (Part 1)

RA event-Adventure.png
You meet this... person, who can only be described as a vagrant. He finishes collecting his resources together with you, but does not join the others upon their return, instead standing still for a long time before finally turning his back to the nomadic city and the river, facing the wilderness and heat, and walking step by step towards the place known as the Foehn Hotlands. The extreme heat leaves no life un-extinguished, and no one has successfully crossed that land in decades, yet he walks straight towards his death.
He would sometimes stop and turn to look the crowds on their way home, his own surely in the same direction. You don't know why he head towards that place of death, or what he was thinking when he stopped and turned back, and could not judge his mental state either. Despite many others coming forward to dissuade him from his decision, he chose to persevere towards the opposite direction. You later find out from the others that he used to be a poet.
Option 1
(uses 1 Act, continues to Part 2A)
Pick up the luggage he left behind
You spot the luggage he threw to the ground, perhaps you could find something useful inside. That person merely looks at you, and you can see no emotion in his eyes.
[Obtain 2 random Provisions]
Option 2
(uses 1 Act, continues to Part 2B)
He deserves respect for his decision
You take out some food and try to place it in his hands. The dying poet does not react, and carries on in silence.
[Consume[note 1] 2 random Provisions]
Option 3
(leaves the event)
We can only wish him a safe journey
Walk towards the dying poet silently

Land as Tomb (Part 2A)

RA event-Adventure.png
You find in his pouch some food and a few sheets of poetry, his messy handwriting illegible, and so you discard them. You look at the distant sky, and it seems like the weather forecast doesn't look too good
[Seems like the weather has worsened]
Option
(leaves the event)
Leave
The weather conditions are unpredictable, it seems like your luck is faring too well.

Land as Tomb (Part 2B)

RA event-Adventure.png
You find in his pouch some food and a few sheets of poetry, his messy handwriting illegible but you are able to still make out some of the words.
"I came to this land to see the blue sky, and the golden rays of the sun.
I came to this land to see a sea of sand, and the pistil of this rose."
You seem to gain some insight from the poem. You look at the distant sky and it seems like the weather will be alright.
[Seems like the weather has improved]
Option
(leaves the event)
Leave
The weather conditions are unpredictable, it seems like your luck is pretty good

Letters From The Desert (Part 1)

RA event-Adventure.png
You spot the young treasure hunter near the black market again, as she frustratingly writes something in the sand, then quietly waits for the wind to blow her words away. "That was a letter to my father," She explains. Seeing someone she recognized seems to have set her somewhat at ease, and she returns to the same level of enthusiasm she had in your last meeting. She takes the initiative to chat with you about the current situation. Sargon is the third country she has gone to hunt treasure in, but she hasn't been able to find the relics she's looking for. She has been to more than a dozen ruins, big and small, in the last few days, but seems unsure what treasure she is even looking for. This is the first time you've seen a treasure hunter with such a lack of purpose.
Option 1
(continues to Part 2)
Chat with the lady
You have a nice chat with the lady, and she fishes out some food she had on her to share with you, which seems to be... hardtack?
[5 Random Operators replenish 2 Stamina]
Option 2
(leaves the event)
Who cares
Our own matters are more important

Letters From The Desert (Part 2)

RA event-Adventure.png
The sand has buried countless expedition teams that came here looking for treasure, and in recent years, the number of foreigners exploring Sargon has decreased significantly, letting both its glory and its history remain asleep beneath the ground. Despite what she claims, you are sure that this girl looking for directions all alone is not here for any ordinary treasure hunt. Before you can ask any more questions, she has already packed her bags and set off on her new journey.
Option
(leaves the event)
Leave
Do something else

Marketplace A

RA event-Business.png
It is natural for each region in Sargon to have their own cultural beliefs, and their rulers have no intention to foster a common culture between them. Therefore, it is a common sight to see various large-scale bazaars at the borders between the regions, bringing together a bunch of different races, all selling a wide variety of goods. While the goods vary according to the local environment as well as other factors, they also retain the characteristics of the originating region's culture, and it is common to see items that blend multiple cultures together. You look around in excitement, but haven't forgotten your original purpose for coming here.
Option 1
(uses 1 Act)
We have too much Wood
[Trade 10 Wood for 18-22 Crude Gold]
Option 2
(uses 1 Act)
We have too much Stone
[Trade 8 Stone for 30-34 Crude Gold]
Option 3
(uses 1 Act)
Who dropped their money here?
[Obtain 9-11 Crude Gold]

Marketplace B

RA event-Business.png
It is natural for each region in Sargon to have their own cultural beliefs, and their rulers have no intention to foster a common culture between them. Therefore, it is a common sight to see various large-scale bazaars at the borders between the regions, bringing together a bunch of different races, all selling a wide variety of food. While the goods vary according to the local environment as well as other factors, they also retain the characteristics of the originating region's culture, and it is common to see dishes that blend multiple cultures together. You look around in excitement, but haven't forgotten your original purpose for coming here.
Option 1
(uses 1 Act)
We have too much Puffball Tenderloin
[Trade 5 Puffball Tenderloin for 23-27 Crude Gold]
Option 2
(uses 1 Act)
We have too much Leg Meat
[Trade 4 Leg Meat for 28-32 Crude Gold]
Option 3
(uses 1 Act)
Who let their Cragpincer out?
[Obtain 6 Crab Legs]

"Mercenaries" (Part 1)

RA event-Adventure.png
You search for a batch of supplies that were plundered from the tribe a few days ago, and now the looters are right in front of you, although they look like the Lord Ameer's force. Are you sure you want to try getting your things back?
Option 1
(uses 1 Act, continues to Part 2)
Get our stuff back!
It is only natural to take back what belongs to you!
Option 2
(leaves the event)
Leave quietly
Do something else

"Mercenaries" (Part 2)

RA event-Adventure.png
As they see you furiously charging in, they panic and drop their weapons as they flee. You notice that the weapons on the ground are actually just made of plastic, paper, and twigs? This group wasn't a part of the Lord Ameer's army, they were just a bunch of wandering vagrants! You become angry at the thought of them taking those things away earlier: they fear the Lord Ameer, and thus pretended to be part of their forces! They were generally healthy and strong and able to live a proper life, so why would they resort to such a method?!
[New enemies have appeared in the current Zone]
Option
(intercepts the Raid)
Keep up the chase!
Defeat them all!

Natural Camouflage (Part 1)

RA event-Mystery.png
"It wasn't a cave at all, it, it's a Cragpincer!"
The mining experts returned with this piece of news.
Over the decades, this cragpincer had grown as one with the sand beneath it, with its shell weathered into a sand dune. But it was not dead, and what they were calling a slithering beast was actually the mandibles of the giant Cragpincer. Just like you all, plenty other stray creatures would casually step right into its jaws on a daily basis. At the same time, it's excrement also serves as a lure for other creatures, and the miners had caught many other smaller beasts in the area where the bones were found. What led them to the truth was that they were just about to blast a hole for mining, but unexpectedly hurt a giant cragpincer instead, and seeing its claws the size of a mountain they all fled for their tiny lives.
Option 1
(uses 1 Act, continues to Part 2)
Did you bring anything?
The group of miners reluctantly take out a bag, and they seem very concerned with it.
Option 2
(leaves the event)
How terrible, let's just head back to rest
The frightened miners walk away in shock, still clutching the bag tightly in their hands... shouldn't you have asked what they brought back?

Natural Camouflage (Part 2)

RA event-Mystery.png
The miners described what happened afterwards. Their explosives had actually blown off one of the cragpincer's legs, and after escaping, they gingerly returned and picked it up–to their surprise it wasn't stale at all, but extremely delicious! They cooked a lot of delicious food from the assortment of small beasts they caught earlier, and their bags only had scraps left.
Option Gimme!
[Obtain 3 Better Quality Provisions]

Powerlessness

RA event-Business.png
An angry yet sad man is dragging his bag and leaving the area, but from his clothes, he seems to hail from a nomadic city, and even looks like an official.
Option 1
(uses 1 Act)
Approach him enthusiastically for a chat
The young man introduces himself, he is indeed a young official following the ideology of the King of Kings, and has come to these remote towns to try introducing some foreign technologies to reform their means of production, so that the entire country can find a new way of life. But after several years of toil, he has seen no hope of success, only all the failures of his comrades. Only a few of the numerous districts and towns were willing to accept their ideas.
He seems to be piqued by your interest in what was inside his package and barters a price with you.
[Spend 5 Crude Gold and obtain 1 Higher Quality Tactical Prop]
Option 2
(uses 1 Act)
Make some casual conversation
The young man introduces himself, he is indeed a young official following the ideology of the King of Kings, and has come to these remote towns to introduce some foreign technologies to reform their means of production, so that the entire country can find a new way of life. But after several years of toil, he has seen no hope of success, only all the failures of his comrades. Only a few of the numerous districts and towns were willing to accept their ideas.
He seems to be piqued by your apathy to his plight and interest in what was inside his package, and randomly hands you one of his tools.
[Obtain 1 Normal Tactical Prop]
Option 3
(leaves the event)
Best to stay away
Do something else

Price Markdown

RA event-Business.png
Several groups of merchants are returning to town after a visit to the local garrison. They had left with plentiful supplies and returned practically empty-handed, and the other merchants set up stalls to sell their leftovers. They were swarmed the moment the people noticed their return, for everyone knew that their goods were military-grade and of good quality. You begin to figure out what else your tribe is lacking.
Option 1
(uses 1 Act)
Walk towards the rich-looking merchant
[Spend 50 Crude Gold to buy 1 Higher Quality Construct]
Option 2
(uses 1 Act)
Walk towards the plainly-dressed merchant
[Spend 20 Crude Gold to buy 1 Construct]
Option 3
(uses 1 Act)
Who dropped this?
[Obtain 3 Iron Ore]

Remnant (Part 1)

RA event-Adventure.png
You find the remains of a sunken ruin in the sand, and within the quicksand are some crumbling rooftops, spanning a radius of several hundred meters and exposed to the elements. After going in and doing some investigating, you discover a huge... gate? It is covered in layers of sand, and digging by hand seems to be completely ineffective. Perhaps you could try washing it away with water.
Option 1
(uses 1 Act, continues to Part 2A)
Use plenty of water to flush the sand away
You flush the sand away, revealing a huge gate in its entirety.
[Spend 20 Fresh Water]
Option 2
(uses 1 Act, continues to Part 2B)
Use a little water and dig the rest
The sand was washed away by the water, but it only revealed more sand underneath.
[Consume 5 Fresh Water]
Option 3
(uses 1 Act, continues to Part 2B)
Place some money down and cautiously wait
A young man from your tribe had said this: If you're at a loss of what to do after arriving someplace new, just put down some mechanical parts, or some money if lacking said parts, and a Liberi with blue feathers, a big mouth and an extremely loud voice would show up to help you. He truly believed this would work, because it was a tale passed down from his grandfather's grandfather's grandmother's grandfather.
[Give away 80 Crude Gold]

Remnant (Part 2A)

RA event-Adventure.png
You pull on the gate hard, and underneath your feet the sand continues to fall into the quicksand, just like a whirlpool... the sand in this area seems to have come alive, attempting to swallow everything on it!
After leaving in a panic, you return to your tribe and hear people talk about how the sand around you has been strange lately. Some parts felt like stepping on water, and everything on it would sink, causing multiple injuries and even some disappearances. You recall pulling on the gate the other day, could it be the cause of all this? An impact this big is unheard of, what could it possibly be? ...You can't help but think back to your childhood, listening to your parents talk about that vicious battle... about the "Nightzmora," and the old King of Kings.
Option Leave this place quickly!
[Obtain Token <Flag Buried in Sand>]

Remnant (Part 2B)

RA event-Adventure.png
You dig further down, but the huge gate does not budge. Instead, some... food(?) appears from within the sand. A young man from your tribe suddenly jumps up and begins to dance, saying that it was his grandfather's grandfather's grandmother's grandfather who told them the Liberi all covered in blue feathers and with the big mouth and loud voice had helped them. As much as you suspect that it was merely food left by those who had come before you, there is no harm in picking it up.
Option Let's go, there's nothing here
But his description was so bizarre. Could there really be a Liberi that looked like that?
[Obtain 10 Ingredients]

The Eleventh Chef (Part 1)

RA event-Adventure.png
A man who looks like a chef stops you in your tracks. He wants to work as a Lord Ameer's chef, and according to his story, the Lord Ameer has already recruited ten people this year, and he expects to be the eleventh. As for why so many chefs are even needed, he counts for you on his fingers that there are five departments under some so-and-so, and they are in charge of managing population movements, records, funding, inventory, and the census. The five departments each have their own duties to perform and are indispensable, while at the same time each require their own basic services. He wants the vacant chef seat, and is now looking for someone to evaluate his cooking.
Option 1
(continues to Part 2)
Do you know what Electrolyte Isotonic is?
The chef-looking person looks at you curiously.
Option 2
(uses 1 Act)
You cooked some food? Let us have a taste!
[Obtain 1 Provision]
Option 3
(leaves the event)
We're busy, so excuse us
Do something else

The Eleventh Chef (Part 2)

RA event-Adventure.png
The chef-looking person sees you taking out your drinks with great interest. He feels that if he learns how to make this drink, his cooking skills would definitely improve, and he would be able to successfully become the eleventh chef.
Option 1
(uses 1 Act, continues to Part 3)
We can sell you a little
[Trade 30 Electrolyte for 15 Crude Gold]
Option 2
(leaves the event)
We need to keep some water for ourselves!
The chef-looking person looks obviously dissatisfied, but he does not leave, and seems to have something to tell you.

The Eleventh Chef (Part 3)

RA event-Adventure.png
The chef-looking person already gulped down all the isotonic and wants some more as a sample to study it and figure out a means of production.
Option 1 We can sell you a bit more
[Trade 100 Electrolyte for 80 Crude Gold]
Option 2 We only have these to sell!
[Trade 30 Electrolyte for 25 Crude Gold]
Option 3
(leaves the event)
We need to keep some water for ourselves!
Let's go already! We can't give him any more!

The Great Chief

RA event-Food.png
A few Archosauria dressed completely different from the ones with you are carrying their catch and leave singing at the top of their lungs. From their conversation, you learned of their tribe's upcoming election for their Great Chief that happens once every few years, and to be chosen you must hunt the largest and most powerful prey. You speculate from their clothing that these young people were on a days long expedition to try for the position. But in any case, such an election is unheard of. Imagine being able to break away from the authority of the Lords Ameer and make your own decisions!
Option 1
(uses 1 Act)
Chat with them
Seeing you approach them, the excited young men begin to tear open their catch and even try to put the meat in your hands. Before you can even react, they resume arguing with each other about how they caught it together, so who should be the Chief now? After a few rounds of uninterruptable squabbling, they begin to compare the thickness of their tails and decide to use that to judge the winner.
[Obtain 3-4 Puffball Tenderloin]
Option 2
(leaves the event)
We're just passing by
Do something else

The "Immortal"

RA event-Adventure.png
You must have heard the legends about the Zhayedan. The silent warrior marches neatly under a military banner, and if you hold your breath and listen closely, you can still hear the ancient echoes travelling through space and time. And now, right before you stands a... similar sort of "deceased" being. The oldest elder in town comes to see him and vaguely mentions a hero's name that everyone had forgotten decades ago. Now he does not eat or drink, know left from right, is unable to sleep, and walks on this land of sand day and night. What is he looking for? What is he waiting for? Is it recognition, or death?
Option 1
(uses 1 Act)
Look for where his footsteps end
The children are not scared of him at all, and instead regard him as a sort of wooden statue, hanging some cloth strips on him, or lining up behind him. You gaze into his empty eyes, and curiosity drives you to the end of his footsteps.
[Reveal 1 undiscovered Zone]
Option 2
(uses 1 Act)
See if he can still talk
Perhaps he needs some assistance... you take out some Crude Gold and try to put it in his chest pocket. You also vaguely smell the dirt and sand on him as he remains silent with his empty eyes looking off into some unknown place far away.
[Spend 10 Crude Gold and reveal 2 Undiscovered Zones]
Option 3
(leaves the event)
Let's keep our distance
He continues walking on forward slowly, no one knew where he was going, he had no relatives, no place to return to, and the last person who knew his name was also extremely old. The glory of the Zhayedan does not belong to him, nor the life of an ordinary person. He is left with only a shell, trudging on through the land of sand.

The Newly Crowned Lord Ameer

RA event-Resource.png
A group of people are building a luxurious house, but their work attitude seems lax. You are curious and ask them about it, and as they drink their wine they tell you that this is the third Lord Ameer to be installed in the past six months, and his territory is wider than what a healthy young man could walk across both ways in a day, but the taxes they'll pay when he moves in will be doubled. They are slacking off to perhaps delay the completion of his new residence. Even if only by a day, that's one less day to pay.
Option 1
(uses 1 Act)
Help them procrastinate
You reach out to take some of their building materials, and the workers carry on drinking and ignoring your presence.
[Obtain 3-4 Iron Ore]
Option 2
(leaves the event)
How tragic
Do something else

Water Deep Down Underground

RA event-Resource.png
"There's clear water at the end of this deep, narrow shaft!" All the tribespeople living in the desert have heard this phrase before. In the desert where water in scarce, people will dig tunnels downward and connect them to underground channels at the bottom of shafts to draw out the underground water sources, and use it for either irrigation or drinking. Determining the locations to build shafts is a matter of knowledge, and experienced people can deduce where there is abundant water through the shape of the sand beneath their feet, but you are unfortunately a newcomer and lack such amazing skills.
Option 1
(uses 1 Act)
It feels damp right here!
You rush to fetch your tools, all you have to do is to dig out the channel and draw out this precious water!
[Obtain 8-10 Fresh Water]
Option 2
(leaves the event)
It's a waste of time, we still have enough water
Do something else

Dispatches

A Tribe In The Quicksand

RA event-Mission.png
You are resting outside after a hunt, but as you wake up a strange scene greets you. There seems to be a tribe close by, but also a mass of beast footprints, and this is not the place where you had fallen asleep! What is going on? Did someone move you all while everyone was asleep? Touching the sand rippling like water underneath you, the veterans of the tribe deduced that you ran into some quicksand. Fortunately, everyone is still alive.
Option 1 Our first priority is to find something to eat!
[Dispatch 4 Operators, -1 Stamina each, Return after 3 Days, Obtain 4-7 Leg Meat]
Option 2 We're lost! Let's ask the nearby tribes for help
[Dispatch 1 Operator, -1 Stamina each, Return after 3 Days, Obtain 6-12 Rice]
Option 3
(leaves the event)
So scary! Let's go home
Do something else

An Oasis In The Quicksand

RA event-Mission.png
You are resting outside after a hunt, but as you wake up a strange scene greets you. There seems to be a massive lake not far from here, and this is not the place where you had fallen asleep! What is going on? Did someone move you all while everyone was asleep? Touching the sand rippling like water underneath you, the veterans of the tribe deduced that you ran into some quicksand. Fortunately, everyone is still alive.
Option 1 Send more people and bring some water back
[Dispatch 4 Operators, -1 Stamina each, Return after 2 Days, Obtain 10-15 Fresh Water, Reveal 1 Undiscovered Zone]
Option 2 How scary, let's just get our water and go
[Dispatch 2 Operators, -1 Stamina each, Return after 1 Days, Obtain 5-10 Fresh Water]
Option 3
(leaves the event)
So scary! Let's go home
Do something else

Beasts In The Quicksand

RA event-Mission.png
You are resting outside after a hunt, but as you wake up, a strange scene greets you. All around you are a mass of beast footprints, and this is not the place where you had fallen asleep! What is going on? Did someone move you all while everyone was asleep? Touching the sand rippling like water underneath you, the veterans of the tribe deduced that you ran into some quicksand. Fortunately, everyone is still alive.
Option 1 Go towards the oasis
[Dispatch 3 Operators, -1 Stamina each, Return after 2 Days, Obtain 6-8 Puffball Tenderloin]
Option 2 Go towards the source of water
[Dispatch 2 Operators, -1 Stamina each, Return after 2 Days, Obtain 6-12 Crab Legs]
Option 3
(leaves the event)
So scary! Let's go home
Do something else

Forest Within The Sand

RA event-Mission.png
A sight never before seen appears on the golden sands–a forest on the distant horizon, a sea of trees delighting everyone with the possibility of an undiscovered oasis within. The desert heatwave distorts the scene in front of you, and your tribespeople urge you in their excitement to send a dispatch to obtain more resources to survive and thrive.
Option 1 Send more people
[Dispatch 4 Operators, -1 Stamina each, Return after 2 Days, Obtain 30-40 Wood]
Option 2 Send less people
[Dispatch 2 Operators, -1 Stamina each, Return after 4 Days, Obtain 20-40 Wood]
Option 3
(leaves the event)
Looks a little strange
In the evening when the heat subsids[sic], and the forest dissipates with the sunset, and people keep looking in its direction until it is no longer visible. The old man in the tribe suddenly brings out a story of how when he was a child, an adult went to the ancient city that had suddenly appeared to look for treasures, but in the end he had only discovered how empty the place actually was.

Help from the "Sand Soldier"

RA event-Mission.png
Old Isin brings news from the "Sand Soldier," a ways away from the tribe is a Zone with a small number of inhabitants, and the unique terrain often allows people to make a path through the sand. Although those roads are not much of any help to him, they are just right for a tribe like yours, and he is happy to help you like this.
Option 1 Send some skilled individuals
[Dispatch 2 Specialist Operators, -1 Stamina each, Return after 2 Days, Reveal 2 Undiscovered High-Value Zones]
Option 2 Why not just send a bunch of people
[Dispatch 5 Operators, -1 Stamina each, Return after 2 Days, Reveal 2 Undiscovered Zones]
Option 3
(leaves the event)
We don't really need help right now
Do something else

Hunting Squad

RA event-Mission.png
The hunting party is about to leave. This group is led by old veterans from various tribes, and they can hunt a considerable amount of animals regardless of the weather or terrain. But hunting is hard work, people often bring back fresh injuries along with their catch, and this is the only way the poorer tribes can get by.
Option 1 Follow the team with more veterans
[Dispatch 1 Operator, -1 Stamina, Return after 5 Days, 6 Random Operators replenish 1 Stamina]
Option 2 Follow the team with more youths
[Dispatch 1 Operator, -1 Stamina, Return after 2 Days, 3 Random Operators replenish 1 Stamina]
Option 3
(leaves the event)
We still have enough food
Do something else

Lending a Hand

RA event-Mission.png
Several people are crying in front of your tribe, and seeing you emerge from your tents, they nervously retreat a few steps before stepping forward again to plead for your help. Their tribe is short on food, so everyone ended up eating some never-seen-before tuber that was growing in the sand, and now many of them are throwing up their mystery meal. They can't afford the doctors in town, and so because your tribe had arrived from outside and has surely encountered a variety of strange illnesses, they offer you everything they have in return for your help.
Option 1 Our tribe has medical practitioners!
[Dispatch 2 Medic Operators, -1 Stamina each, Return after 2 Days, Obtain 3 Higher Quality Provisions]
Option 2 We can only send a few people to check it out
[Dispatch 5 Operators, -1 Stamina each, Return after 2 Days, Obtain 3 Provisions]
Option 3
(leaves the event)
We can't do much either...
Do something else

Lodes Within The Sand

RA event-Mission.png
A sight never before seen appears on the golden sands–a rusty outcrop of black and red appears on the distant horizon, and judging from the colors this is most likely an untouched ore vein! The desert heatwave distorts the scene in front of you, and your tribespeople urge you in their excitement to send a dispatch to obtain more resources to survive and thrive.
Option 1 Send more people
[Dispatch 4 Operators, -1 Stamina each, Return after 3 Days, Obtain 8-12 Iron Ore]
Option 2 Send less people
[Dispatch 2 Operators, -1 Stamina each, Return after 5 Days, Obtain 4-12 Iron Ore]
Option 3
(leaves the event)
Looks a little strange
In the evening when the heat subsids[sic], and the mine veins dissipates with the sunset, and people keep looking in its direction until it is no longer visible. The old man in the tribe suddenly brings out a story of how when he was a child, an adult went to the ancient city that had suddenly appeared to look for treasures, but in the end he had only discovered how empty the place actually was.

Mountain Within The Sand

RA event-Mission.png
A sight never before seen appears on the golden sands–a mountain on the distant horizon, and everyone talks about how it just appeared out of nowhere while trying to get a good look at it. The desert heatwave distorts the scene in front of you, and your tribespeople urge you in their excitement to send a dispatch to obtain more resources to survive and thrive.
Option 1 Send more people
[Dispatch 4 Operators, -1 Stamina each, Return after 2 Days, Obtain 15-20 Stone]
Option 2 Send less people
[Dispatch 2 Operators, -1 Stamina each, Return after 4 Days, Obtain 10-20 Stone]
Option 3
(leaves the event)
Looks a little strange
In the evening when the heat subsids[sic], and the mountains dissipate with the sunset, and people keep looking in their direction until they are no longer visible. The old man in the tribe suddenly brings out a story of how when he was a child, an adult went to the ancient city that had suddenly appeared to look for treasures, but in the end he had only discovered how empty the place actually was.

Strength of the Infected

RA event-Mission.png
With the tribe's current manpower and resources, you set off to explore a convoy of caravans you stumbled upon earlier. It looks like they've been here for a long while, with beast prints all over... is that really a beast? You've never seen a paw print like this one, this looks more like a... monster's. The Communications Terminal lying on the side seems to have some power remaining, intermittently repeating the undelivered message. In any case, the owner seems to have left these bulky iron wrecks behind, but whatever is left may be of some use to you.
Option 1 Dismantle the caravans and take a look
You find a broken compass that the average person has no idea how to use, but the Infected are able to make it move, using it to find various supplies buried in the desert. You don't understand how Oripathy has granted them this ability, but they are happy to finally be able to somehow contribute to the tribe, though after using the compass each time they get extremely tired out.
[Dispatch 4 Operators, -3 Stamina each, after 2 Days, Obtain Token <Broken Compass>]
Option 2 Just rummage around
Your flipping of the Communications Terminal caused it to suddenly scream in a harsh tone: "A woman and... Monster! Mons..." How noisy! Shut it up and quickly find whatever it is that you need.
[2 random Operators regain 3 stamina)]
Option 3
(leaves the event)
These caravans are too suspicious
Do something else

Questline events

Ending 2

"City of Gold"

RA event-Adventure.png
You follow Old Isin's footsteps up north.
He never once loses his way, as if following some sort of signal. You finally learn from his babbling that he seems to be looking for a "City of Gold," and knows exactly where it is.
That is Sargon's royal capital. Why is Old Isin so obsessed with that place? Although his description was extremely vague, you heard him mention the word "treasure" loud and clear. It is said that only the Pashas and a few lords ameer who have received royal favor have the privilege of seeing the city in the depths of a sandstorm.
Option We'll keep an eye on this
Perhaps we might be able to catch a glimpse of the "City of Gold" by looking at the information he gave us?

Old Isin's Departure A

RA event-Adventure.png
Old Isin left the Reefsteep Black Market.
He was in a strange state as he left, almost unable to communicate in a regular manner, and one could only make out the words "Nightzmora," "Pasha," "Sargon," and "past glory" from his stilted speech. What did he mean by those words?
Catching up with him to reiterate the question proved to be futile. You recall all the help he gave you and can't help but lament the current situation, feeling at a loss on what to do next.
You stare at his back as he hobbles away, but he has seemingly not lost his sense of direction.
He keeps heading north.
Option We'll keep an eye on this
Northward... what would you find there?

Treasure Map

RA event-Adventure.png
According to the information from Old Isin, we found the aforementioned place: it was a huge pit with golden sand flowing down its walls, and at the very bottom of the pit were the roofs of buildings covered with even more sand.
This was certainly not the "City of Gold" that Old Isin spoke of, but a ruin past its prime.
We descended via the slower-moving quicksand and entered a building, and aside from some shattered gems only found a single scroll. We have no idea what the text says, so we put it away for now.
Option We'll keep an eye on this
Perhaps we can later come across a way to decipher the text on it.
[Obtain persistent Token <Old Treasure Map>]

Ending 3

Flames of Rage

RA event-Adventure.png
It has ended... but it also felt like a beginning.
Old Isin came to see us once, and then left sighing, saying that we could find him at the black market and that the "Sand Soldier" would definitely be willing to help us. This time it would not be just me, or a few people making the decisions.
The rest of the tribe came together.
We struggled to work the barren land, we built houses to live in, we paid the Lord Ameer's taxes, we went all around the black market and earned a reputation.
We had just gained a blissful life, but it was all lost in an instant.
Leaving a few behind to tend to our wounded comrades, the few of us who still have the strength to move take a step towards the black market.
Option The "Sand Soldier" will help us
We want revenge.

Old Isin's Departure B

RA event-Adventure.png
Old Isin left the Reefsteep black market.
The next time we came to the market, his camp had already been destroyed in a blaze. According to the other denizens of the black market, he lit the fire himself. Moreover, he was in a strange state as he left, almost unable to communicate in a regular manner, and one could only make out the words "Nightzmora," "Pasha," "Sargon," and "past glory" from his stilted speech.
Option We'll keep an eye on this
What happened here? Where did the "Sand Soldier" go? What should we do next?

Stumbling Upon A Corpse

RA event-Adventure.png
Our most powerful supporter, that girl who had always dedicated herself to our tribe, Emilia, was found dead by the other tribespeople, killed by the Lord Ameer's troops.
Option ......
It's time for us to make a decision.

The Dissapearance of The "Sand Soldier"

RA event-Adventure.png
Doubts about the tribe's decision don't last too long, for that night we run into assassins-for-hire bearing our tribe's very own sigil.
At the same time, the man we sent to contact the "Sand Soldier" came back with some unexpected news: The "Sand Soldier" had vanished!
The resources and power under him in the black market had been dismantled and divided. We find Old Isin in a corner of the market, thinking it was all part of a plan devised by the "Sand Soldier", but he is only delirious and refuses to entertain our questions. The "Sand Soldier" really disappeared into thin air.
Option We'll keep an eye on this
...What exactly happened here?!

The Promise of The "Sand Soldier"

RA event-Adventure.png
In return for the "Sand Soldier" telling us about the Lord Ameer's stronghold, we tell him of the news about the Lord Ameer passing by Redhorn town. He does not react to this as if he already knew, but seems to almost laugh at points. We did not understand why he reacted this way.
In any case, the remaining members of our tribe are grateful to the "Sand Soldier" for promising that he would help us get revenge for our tribe. After all, a lot of us had thought that he would never want to collude with us again, but he still chose to help us.
Option Thank the "Sand Soldier"
We need to seize this opportunity to restore the tribe's status.
[Obtain persistent Token <Reefsteep Ring>[sic]]

Manticore Killer

Chaos of Victory

RA event-Adventure.png
We just won a battle.
But it doesn't sound like good news either. We protected our homeland, the elderly and our children, but at the same time our choices have brought us into a deeper chaos–we have angered the Lord Ameer.
Option Is this the right decision?
As we look at our comrades rebuilding our homes, everyone has the same kind of doubt in their hearts.

Lord Ameer's Taxes 1

RA event-Adventure.png
The Lord Ameer sent a messenger to inform us of the tax we owed.Although the land belongs to the King of Kings, the lords ameer have some governing powers, including tax collection.
We hand over a large portion of our money that was supposed to have kept us clothed and fed comfortably for some time.
Discontent spreads among the tribe, but there was nothing we could do about it if we wished to continue living in Sargon.
Option We got it
Life goes on.

Lord Ameer's Taxes 2

RA event-Adventure.png
The Lord Ameer sent a messenger again to inform us of our outstanding taxes, and this time the amount was completely beyond what we could afford to pay.
We handed over as much money as we could, but it still wasn't enough to cover the amount they had asked for!
Discontent once again spreads among the tribe, and the atmosphere shifts with people talking about the previous raid on our Headquarters. Someone point out that it was the construction recommended by the Manticore Killer that lured in the mercenaries, and that she was an outsider and not part of the tribe!
Option We got it
We shouldn't treat the innocent with injustice!

Mistaken Target

RA event-Adventure.png
A group of unknown mercenaries raided our Headquarters!
Everyone in the tribe pitches in to help, but there are still numerous casualties. Many of our buildings are destroyed, with the young and old brought to the rear for safety. The young adults and hired hands we got earlier work hard to secure the remaining buildings and everyone's safety.
According to several mercenaries we captured, it was a certain construct of ours that allowed them to confirm their raid target. But based on information obtained later, we discover that the real target was actually another tribe that was in the employ of the Lord Ameer. It is normal for them to routinely suppress the development of the tribes around them, and this time it was our turn to take the fall.
Option We need to return ASAP!
Those who invade our home can never be forgiven.

The Liaison

Destroyed Homeland

RA event-Adventure.png
A piece of farmland that had enough crops to sustain us for half a year was destroyed! The land was also branded with a mark, stating the date of the Redhorn deal.
This is definitely a threat from that "Venomfang"! We need to do something and let the merchant know that we agreed to take on his mission.
Option Let's just do as we agreed earlier
That Liaison...

The Liaison's Disappearance

RA event-Adventure.png
Nothing much happened over the last few days, so we were a little uneasy and wanted to go look for the Liaison to see what was going on, only to find out that he had vanished for a long time. Is this because he is still in hiding, or did something unexpected happen to him?
In addition, we learn that there was never a "Venomfang" at the black market, and that merchant from before was never seen again!
Option We have no clue about this
Then who hired us? What exactly was that deal the other day? And where did the Liaison go?

Black Market

The Liaison

The Liaison will be present in the Black Market once he is talked to in the first combat zone entered upon starting the first campaign.

Resources

Ware 1 Ware 2 Ware 3
Crude Gold
10
>>
Wood
5
Crude Gold
20
>>
Stone
5
Crude Gold
15
>>
Fresh Water
5

The Liaison will sell Fresh Water when the player has the Sunvalley Business Card.png Sunvalley Business Card.

Support Items

The wares are randomly chosen from one of the three possibilities below.

No. Ware 1 Ware 2 Ware 3
1
Crude Gold
10
>>
Wasteland Cache: Support Fog Machine
1
Crude Gold
8
>>
Wasteland Cache: Support Gas Tanks
1
Crude Gold
15
>>
Crabbie Pumpie
1
2
Crude Gold
10
>>
Wasteland Cache: Support Fog Machine
1
Crude Gold
8
>>
Wasteland Cache: Camouflage Device
1
Crude Gold
15
>>
Basic Gathering Hub
1
3
Crude Gold
8
>>
Wasteland Cache: Camouflage Device
1
Crude Gold
6
>>
Wasteland Cache: Support First-aid Kit
1
Crude Gold
15
>>
Wasteland Cache: Support Escape Crane
1

When the player has the Sunvalley Business Card, the following are added to the list of possible Support Items wares:

No. Ware 1 Ware 2 Ware 3
1B
Crude Gold
25
>>
Wasteland Cache: Support Coil
1
Crude Gold
10
>>
Wasteland Cache: Support Landmine Set
1
Crude Gold
20
>>
Wasteland Cache: Support Originium Bomb
1
1C
Crude Gold
40
>>
Portable Planting Trough
1
Crude Gold
15
>>
Urban Style Barrier I
1
Crude Gold
90
>>
Trap Net Launcher I
1
2B
Crude Gold
15
>>
Wasteland Cache: Hypnotic Censer
1
Crude Gold
20
>>
Wasteland Cache: Support Mr. Boom
1
Crude Gold
30
>>
Wasteland Cache: Refreshing Potion
1
2C
Crude Gold
20
>>
Monitoring Tower I
1
Crude Gold
15
>>
Urban Style Barrier I
1
Crude Gold
8
>>
Fortification I
1
3B
Crude Gold
20
>>
Wasteland Cache: Support Replenishment Station
1
Crude Gold
25
>>
Wasteland Cache: Remote Shield Generator
1
Crude Gold
40
>>
Emergency Repair Vehicle
1
3C
Crude Gold
20
>>
Firm Platform I
1
Crude Gold
8
>>
Fortification I
1
Crude Gold
85
>>
Gas Jet Thrower I
1

Manticore Killer

The Manticore Killer will be present on the Black Market once her questline is started.

Ware 1 Ware 2 Ware 3
Crude Gold
15
>>
Crab Leg
6
Crude Gold
15
>>
Puffball Tenderloin
3
Crude Gold
25
>>
Leg Meat
3

Old Isin

While having the Crystal Ball of Fate.png Crystal Ball of Fate, Old Isin will be present in the Black Market and offers a fortune telling service to reveal the commander of the Lord Ameer's Attack[note 2] for 10 Crude Gold.png. However, he will leave after a few days.

The Sand Soldier

While having the Sand Coin.png Sand Coin, the Sand Soldier may show up at times in the Black Market and can be talked to, where he will give one unit of the following as "the gift of friendship" at random:

Crab Paste
Firm Platform III
Flavor Granules
Fortification II
Marrow Fungus
Portable Planting Trough
Soup Gel

The Treasure Hunter

While having Fossil Fragments.png Fossil Fragments, the Treasure Hunter will be present in the Black Market and can be talked to to identify the Fragment for 15 Crude Gold.png, trading it for a random item.

See the Fossil Fragments' article for the list of possible items.

Notes

  1. The in-game description incorrectly states "Obtain"
  2. Old Isin will say "A spring of water in a sea of sand, the rise of a city..." if the Dauntless Linebreaker is the commander, "A great treasure is hidden within the sands, but no one could move it." if "The Ruinbringer" is the commander, or "Flames engulf the ruins of days past. Ashes fill the air, over a single set of footprints..." if "Al-Rafiq" is the commander.