Fire Within the Sand zones
Season | Zones | Endings | Medals | BGM | OST |
A list of zones in Fire Within the Sand.
Combat
Events
A Burdened Elder 1
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Option 1 (uses 1 Act)
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Let's give them some Rice He sees you retrieving some Rice and refuses to accept it with great trepidation, and only after several refusals did he offer some meat in exchange. From conversing with him you learn that he came here to look for a doctor for his sick grandson, for conditions back home were so bad that most rely on luck to survive, and that Rice is extremely precious. You had no idea it could be this bad in Sargon, and the old man sighs, recounting in a few words his local lord's muddle-headedness, and then walks off in the direction of a city. Hopefully he could find a doctor there. [Spend 10 Rice and obtain 4 Leg Meat]
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Option 2 (uses 1 Act)
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Let's give them some money He sees you retrieving some Crude Gold and refuses to accept it with great trepidation, and only after several refusals did he offer some meat in exchange. From conversing with him you learn that he came here to look for a doctor for his sick grandson, for conditions back home were so bad that most rely on luck to survive, and that Crude Gold is extremely precious. You had no idea it could be this bad in Sargon, and the old man sighs, recounting in a few words his local lord's muddle-headedness, and then walks off in the direction of a city. Hopefully he could find a doctor there. [Spend 20 Crude Gold and obtain 4 Leg Meat]
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Option 3 (uses 1 Act)
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We know where to find a doctor! You point out the direction of the town doctor's place, but the medical equipment over there was pretty basic. You take a glance at the child, doubtful that he could receive adequate treatment.
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A Burdened Elder 2
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Option 1 (uses 1 Act)
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Let's give them some Rice He sees you retrieving some Rice and refuses to accept it with great trepidation, and only after several refusals did he offer some meat in exchange. From conversing with him you learn that he came here to look for a doctor for his sick grandson, for conditions back home were so bad that most rely on luck to survive, and that Rice is extremely precious. You had no idea it could be this bad in Sargon, and the old man sighs, recounting in a few words his local lord's muddle-headedness, and then walks off in the direction of a city. Hopefully he could find a doctor there. [Spend 10 Rice and obtain 8 Leg Meat]
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Option 2 (uses 1 Act)
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Let's give them some money He sees you retrieving some Crude Gold and refuses to accept it with great trepidation, and only after several refusals did he offer some meat in exchange. From conversing with him you learn that he came here to look for a doctor for his sick grandson, for conditions back home were so bad that most rely on luck to survive, and that Crude Gold is extremely precious. You had no idea it could be this bad in Sargon, and the old man sighs, recounting in a few words his local lord's muddle-headedness, and then walks off in the direction of a city. Hopefully he could find a doctor there. [Spend 20 Crude Gold and obtain 8 Leg Meat]
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Option 3 (uses 1 Act)
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Have we... met before? You exchange looks with each other and finally remember the encounter from a few days ago. The child on his back is still coughing, and he still has to go to the next city to look for a doctor. He is very grateful for your help from back then, and takes out the meat he had on him and presents it as a thank you present. Looking at the meat, you have some mixed feelings. Hopefully he finds his doctor. [Obtain 4 Leg Meat]
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A Chance Encounter (Part 1)
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Option 1 (uses 1 Act, continues to Part 2A/B1/C/D1/E)
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Go in for a look It seems cool inside, let's go in.
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Option 2 (leaves the event)
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Turn and leave Do something else
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A Chance Encounter (Part 2A)
![]() [Lose 5% of your Crude Gold, and new enemies have appeared in the current Zone] |
Option (intercepts the Raid)
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For the gold, for the treasure hunter! There's so many maps here, what exactly was she looking for...?
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A Chance Encounter (Part 2B1)
![]() People who can afford the academy these days are either rich or nobility, and as far as you know, the schools here are primarily for making more officials. You look at the young man in front of you and wonder if he would make a good official, but after thinking about the local Lord Ameer, you suddenly have a great amount of confidence in him. |
Option 1 (continues to Part 2B2)
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Dig through a small pile of sand The young man does not even look at what was dug up. You hesitate on whether to pay him for grabbing it. [Spend 2 Crude Gold and Obtain 1 random Tactical Prop]
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Option 2 (continues to Part 2B2)
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Dig through a big pile of sand "Who threw the food in..." [Spend 1 Crude Gold and obtain 1 random Provision]
"You can preserve food in this way too...?" You hesitate on whether to pay him for grabbing the food. |
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Option 3 | Dig through the biggest pile of sand The young man cheers up! He says he didn't think such a large structure could be successfully moved through quicksand... it's a breakthrough discovery! [Spend 6 Crude Gold and obtain 1 random Construct]
You hesitate on whether to pay him for taking the construct. |
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A Chance Encounter (Part 2B2)
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Option 1 | Dig through a small pile of sand The young man is not satisfied, and it looks like he hoped you would take the bulkier stuff. [Spend 2 Crude Gold and obtain 1 random Tool]
While you dawdle, the young man behind you suddenly lets out a yell, and you think he suddenly realized the amount you paid him was not enough, but from the expletives that followed, it seems that it was because the sand had stopped flowing. How could this be, didn't he find out in his research that it could be unpredictable? You cannot help but to wonder again if he would make a good official in the future. |
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Option 2 | Dig through a big pile of sand The young man's stomach growls, but he accepts the Crude Gold you offered. [Spend 1 Crude Gold and obtain 1 random Provision]
While you dawdle, the young man behind you suddenly lets out a yell, and you think he suddenly realized the amount you paid him was not enough, but from the expletives that followed, it seems that it was because the sand had stopped flowing. How could this be, didn't he find out in his research that it could be unpredictable? You cannot help but to wonder again if he would make a good official in the future. |
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Option 3 | Dig through the biggest pile of sand The young man no longer has the same joy as before, but is very satisfied with you taking away the bulkiest thing. [Spend 6 Crude Gold and obtain 1 random Construct]
While you dawdle, the young man behind you suddenly lets out a yell, and you think he suddenly realized the amount you paid him was not enough, but from the expletives that followed, it seems that it was because the sand had stopped flowing. How could this be, didn't he find out in his research that it could be unpredictable? You cannot help but to wonder again if he would make a good official in the future. |
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A Chance Encounter (Part 2C)
![]() After a short while, she finds a well-preserved mark on the rock wall she had just dug out, as if it had just been carved a few days ago. But it doesn't seem to be what she was looking for. She digs further down and finds a set of bleached bones dressed in a similar uniform as her. You back away in shock, while she rubs her fingers over the bones, whispering "father" as tears fall from her face. From her quiet confession to her late father, we learn that he was an archaeologist, well-known in his field from early in his career. But after a disagreement with his partner, he left Columbia in search of a truth that may not even exist, and vanished. The treasure hunter had guessed the outcome a long time ago, and her memories of her father had gradually faded in the decades since she had last saw him. But she never gave up, holding back her thoughts of him, comforting her mother who would often burst into tears, and making a name for herself in a field that did not welcome her, just so she could find him one day. But here, she finally found his remains. After a brief exchange, she prepares her father's remains for burial. |
Option 1 | Carefully offer your condolences She straightens her back just like her father did, and following the notes and maps left behind, bids you goodbye and heads towards her next destination. [Obtain Token <Surveying Machine>]
This time, she clearly knows where she was going. |
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Option 2 (leaves the event)
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Leave quietly We should let her handle this herself.
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A Chance Encounter (Part 2D1)
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Option 1 (leaves the event)
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How peculiar, let's just rest here A comrade fumbles with his own bag, and says someone must have stolen all the ingredients he had inside! Nobody in this tribe would ever do such a thing, so could it be that figure you saw earlier? [Lose 8 Rice]
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Option 2 (continues to Part 2D2)
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How peculiar, let's press on What else could be down there?
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A Chance Encounter (Part 2D2)
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Option 1 (leaves the event)
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It seems dangerous, let's turn back A comrade who headed in the other direction in shock and fear got another jump scare: his bag was cut by something, and someone stole all the spoils from the hunt earlier! Nobody in this tribe would ever do such a thing, so could it be that figure you saw earlier? [Lose 3 Puffball Tenderloin]
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Option 2 (continues to Part 2D3)
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How peculiar, let's press on What else could be down there?
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A Chance Encounter (Part 2D3)
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Option 1 (leaves the event)
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It seems dangerous, let's turn back There was no figure to be found except for a pack of small beasts, and you lose some of your food. A few brave miners say they want to return here later to check out the ore, and perhaps they might be valuable enough to compensate your lost food. [Lose 6 Crab Legs]
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Option 2 (continues to 2D4)
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I don't get it, it's so scary! Let's hurry home! A few brave expert miners say that they will return here for an investigation to deduce what type of ore veins these are, so just let them be!
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A Chance Encounter (Part 2D4)
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Option (leaves the event)
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Return to Headquarters What exactly is this...?
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A Chance Encounter (Part 2E)
![]() [New enemies have appeared in the current Zone] |
Option (intercepts the Raid)
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Put up a resistance You sense from their angry insults that they have lost a land dispute, and can now only occupy one side of the barren land, which meant that they would receive less taxes, so they wanted to get their revenge by spraying excessive amounts of pesticide on each other's land to destroy their crops. You were taken to be someone sent from the other side, and they thought the dark thoughts they harbored were discovered, sending them into a fit of embarrassed rage.
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A Date Palm (Part 1)
![]() In order to collect more taxes, the Pasha installed a dozen lords ameer in just the last few years, and this tree sits right on a border between two of the them. Even though they each had countless trees in their respective territories, they still wanted to own this one. After countless disputes, the ownership of this date palm was determined: in the summer, it would belong to the lord ameer in the south, who would feed it well with fertilizer; and in the winter the lord ameer in the north would wrap it in twine and make sure it would not wilt. |
Option 1 (uses 1 Act, continues to Part 2A)
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Seems like the northern Lord Ameer is better off Let's head northwards, and see what we'll run into.
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Option 2 (uses 1 Act, continues to Part 2B)
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Seems like the southern Lord Ameer is better off Let's head southwards, and see what we'll run into.
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A Date Palm (Part 2A)
![]() [4 Random Operators replenish 2 Stamina] |
Option (leaves the event)
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Thank the Lord Ameer's forces Have a good rest!
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A Date Palm (Part 2B)
![]() [Obtain 1 random Provision] |
Option (leaves the event)
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Thank the Lord Ameer's forces Have a good meal!
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A "Greedy" Infected 1
![]() But this Infected before us was one that anyone would choose to avoid if they could. He has been here since long ago, and seems to be an outsider with an unsound mind, asking money from people and beating them up if they don't hand any over. He's spotted you! |
Option 1 (uses 1 Act)
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So scary! Just take it already! He sees you handing out money, and extends his hand out to try and grab some. [Give away 10 Crude Gold]
"Papa has money now... hahaha, Papa is rich!!" "Wait, hold on! ...Papa is coming home now, and will buy you something to eat!" |
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Option 2 (uses 1 Act, continues to A "Greedy" Infected x-1)
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Not a coin! And don't even try to block our way! He sees your vicious looks, and suddenly sits on the floor and starts to cry, his speech slurring, and you have no idea what he's talking about, with only a few words making any sense, "papa," "daughter," "buying a meal."
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Option 3 (leaves the event)
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Stop looking at them, let's leave already! He seems to have seen something, and as if pretending you never existed, runs over with a smile.... it was a little girl! He fishes out a black piece of candy from his pocket and hands it over.
"Be a good girl and eat it, okay! If you eat this the pain will stop!...The Originium will fly away!" The girl starts crying out of fright and he looked completely bewildered. |
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A "Greedy" Infected 2
![]() But this Infected before us was one that anyone would choose to avoid if they could. He has been here since long ago, and seems to be an outsider with an unsound mind, asking money from people and beating them up if they don't hand any over. He's spotted you! |
Option 1 (uses 1 Act)
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We remember him! Let's give him some money He sees you handing out money, and while smiling and jumping out reaches his hand out to try and grab the bright and shiny objects. [Give away 100 Crude Gold]
You ask around about him, and it seems like he has been here for many years, and his Oripathy has worsened so much that he will probably die soon. There is some discussion about who should take away his remains when it does happen. |
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Option 2 (uses 1 Act, continues to A "Greedy" Infected x-1)
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Not a coin! And don't even try to block our way! He sees your vicious looks, and suddenly sits on the floor and starts to cry, his speech slurring, and you have no idea what he's talking about, with only a few words making any sense, "papa," "daughter," "buying a meal."
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Option 3 (leaves the event)
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Stop looking at them, let's leave already! He seems to have seen something, and as if pretending you never existed, runs over with a smile.... it was a little girl! He fishes out a black piece of candy from his pocket and hands it over.
"Be a good girl and eat it, okay! If you eat this the pain will stop!...The Originium will fly away!" The girl starts crying out of fright and he looked completely bewildered. |
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A "Greedy" Infected 3
![]() But this Infected before us was one that anyone would choose to avoid if they could. He has been here since long ago, and seems to be an outsider with an unsound mind, asking money from people and beating them up if they don't hand any over. He's spotted you! |
Option 1 (uses 1 Act)
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He's still alive! Let's give him a bit more... He sees you handing out money, and while smiling and jumping, reaches his hand out to try and grab the bright and shiny objects... but falls down to the ground only after a few steps, twitching a few times before ceasing to move altogether. [Give away 1000 Crude Gold]
The crowd gathers around him, and upon realizing that he fainted, scatters in a panic while covering their noses and mouths. You watch as he coughs violently and then gets up, unsteadily walking to who knows where. |
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Option 2 (uses 1 Act, continues to A "Greedy" Infected x-1)
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Not a coin! And don't even try to block our way! He sees your vicious looks, and suddenly sits on the floor and starts to cry, his speech slurring, and you have no idea what he's talking about, with only a few words making any sense, "papa," "daughter," "buying a meal."
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Option 3 (leaves the event)
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Stop looking at them, let's leave already! He seems to have seen something, and as if pretending you never existed, runs over with a smile.... it was a little girl! He fishes out a black piece of candy from his pocket and hands it over.
"Be a good girl and eat it, okay! If you eat this the pain will stop!...The Originium will fly away!" The girl starts crying out of fright and he looked completely bewildered. |
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A "Greedy" Infected x-1
![]() [New enemies have appeared in the current Zone] |
Option (intercepts the Raid)
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You think you can bully us?! You want a fight? It's on!
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A New Way (Part 1)
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Option 1 (uses 1 Act, continues to Part 2A or 2B)
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Why not try it? [Give away 50 Crude Gold]
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Option 2 (uses 1 Act, continues to Part 2C)
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Capitalize on the chaos and see what the others are doing People start shouting one after one another, and you try make out what exactly they are saying and it turns out to be praise for the Lord Ameer.
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Option 3 (leaves the event)
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Leave Do something else
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A New Way (Part 2A)
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Option | Take a closer look He's right there, and anyone can go. Many have secretly made their minds, and on the day you set off, they will also follow you discreetly to join the investigation. [Reveal 1 Higher Quality undiscovered Zone]
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A New Way (Part 2B)
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Option | Take a closer look You hear muffled laughter from behind, but just as you scan the crowd to see who laughed, everyone's expressions become respectful, just like the propagandists. [Obtain Token <Surveying Machine>]
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A New Way (Part 2C)
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Option | Make a casual comment Satisfied with everyone's reaction, the propagandist fishes out something from his pocket and throws it at the crowd of people. [Obtain 2 Wood, 1 Stone, 10 Crude Gold]
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A Small Earthquake
![]() all the Lords Ameer in Sargon merely fell on their butts at the same time!" |
Option 1 (uses 1 Act)
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Have a good laugh together The old man is very happy, and pulls you in for another joke. [Obtain 2-3 Leg Meat]
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Option 2 (leaves the event)
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Worry the Lord Ameer will hear Do something else
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A Treasure Hunt
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Option 1 (uses 1 Act)
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Help her The lady eats the food you gave her, and energetically studies the map again. [Consume 1 random Provision, reveal 1 Undiscovered Zone]
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Option 2 (uses 1 Act)
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Approach for a chat The lady happily tells you about the ancient gold coins she found on the way here, each with a beautiful story behind it. Her favorite one has a little girl engraved on it, sleeping soundly while surrounded with roses and wine. Its said that it was a gift from a father to his daughter when she was one-month old. You raise your eyebrows in wonder. [Obtain 20 Crude Gold]
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Option 3 (leaves the event)
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Turn and leave Our own matters are more important
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Bazaar
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Option 1 (uses 1 Act)
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Ask what the others are selling They are selling a new kind of Monitoring Tower, but after a few demonstrations they're interested in what you have instead... huh? [Consume 1 Monitoring Tower II, reveal all undiscovered Zones within 2 spaces]
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Option 2 (uses 1 Act)
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Ask what the guard is selling What the... who knew they wouldn't care in the slightest, and they even threw something at you. This is really useful! Why not pick it up? [Obtain 1 Monitoring Tower II]
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Option 3 (leaves the event)
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A lord ameer's soldiers? Best to keep away Do something else
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Change of Names
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Option 1 (uses 1 Act)
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Looks pretty lucrative, let's try it too Sensing the presence of outsiders, the few people leading the group begin to talk in hushed tones. It turns out the lords ameer set two different tax rates for livestock and agriculture, and by selling these normal plants as hemostatic herbs, the merchants could increase their profits. [Obtain 5-15 Crude Gold]
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Option 2 (leaves the event)
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Think about the Mossback Beasts! Do something else
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Difference Between Trees
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Option 1 (uses 1 Act)
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Chop first, think later Seeing your confusion, a young man who also came for lumber comes over for a chat. You come to understand the peculiar landscape–two different lords ameer have decreed different tax rates for logging, and forests to the left belong to the lord ameer with the higher tax rates. In order to pay less taxes, people tend to go to the right side. [Obtain 18-23 Wood]
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Option 2 (leaves the event)
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That's weird as hell, better leave Do something else
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Dismantled Homes (Part 1)
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Option 1 (uses 1 Act, continues to Part 2)
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Let's see how we can help You still have a surplus of money and supplies.
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Option 2 (leaves the event)
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There is nothing we can do Do something else
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Dismantled Homes (Part 2)
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Option 1 | Sell them all our Wood [Trade all the Wood you have for 60 Crude Gold]
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Option 2 | Buy their Wood with money [Spend 30 Crude Gold to buy 20 Wood]
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Option 3 (leaves the event)
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We're not well-off either... Forget it
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Farmland Irrigation
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Option 1 (uses 1 Act)
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Marvel at their whimsical fantasy They are very happy, and bring you along to look at something exotic. [Obtain 5-8 Rice]
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Option 2 (leaves the event)
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Seems like its extremely troublesome Do something else
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House of Dessication
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Option 1 (uses 1 Act)
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So tasty! They are very happy when you mention how delicious the fruit is. [Obtain 11-13 Stone]
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Option 2 (leaves the event)
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Seems a bit unhygienic... Do something else
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Lamenting Merchant
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Option 1 (uses 1 Act)
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Accept it gratefully It's a Cragpincer! Some in the tribe love to eat it, while others think it looks like a frighteningly huge bug and adamantly refuse to try it. [Obtain 5-8 Crab Legs]
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Option 2 (leaves the event)
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Eek, Cragpincers are too scary! Do something else
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Land as Tomb (Part 1)
![]() He would sometimes stop and turn to look the crowds on their way home, his own surely in the same direction. You don't know why he head towards that place of death, or what he was thinking when he stopped and turned back, and could not judge his mental state either. Despite many others coming forward to dissuade him from his decision, he chose to persevere towards the opposite direction. You later find out from the others that he used to be a poet. |
Option 1 (uses 1 Act, continues to Part 2A)
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Pick up the luggage he left behind You spot the luggage he threw to the ground, perhaps you could find something useful inside. That person merely looks at you, and you can see no emotion in his eyes. [Obtain 2 random Provisions]
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Option 2 (uses 1 Act, continues to Part 2B)
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He deserves respect for his decision You take out some food and try to place it in his hands. The dying poet does not react, and carries on in silence. [Consume[note 1] 2 random Provisions]
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Option 3 (leaves the event)
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We can only wish him a safe journey Walk towards the dying poet silently
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Land as Tomb (Part 2A)
![]() [Seems like the weather has worsened] |
Option (leaves the event)
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Leave The weather conditions are unpredictable, it seems like your luck is faring too well.
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Land as Tomb (Part 2B)
![]() "I came to this land to see the blue sky, and the golden rays of the sun. I came to this land to see a sea of sand, and the pistil of this rose." You seem to gain some insight from the poem. You look at the distant sky and it seems like the weather will be alright. [Seems like the weather has improved] |
Option (leaves the event)
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Leave The weather conditions are unpredictable, it seems like your luck is pretty good
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Letters From The Desert (Part 1)
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Option 1 (continues to Part 2)
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Chat with the lady You have a nice chat with the lady, and she fishes out some food she had on her to share with you, which seems to be... hardtack? [5 Random Operators replenish 2 Stamina]
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Option 2 (leaves the event)
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Who cares Our own matters are more important
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Letters From The Desert (Part 2)
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Option (leaves the event)
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Leave Do something else
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Marketplace A
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Option 1 (uses 1 Act)
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We have too much Wood [Trade 10 Wood for 18-22 Crude Gold]
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Option 2 (uses 1 Act)
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We have too much Stone [Trade 8 Stone for 30-34 Crude Gold]
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Option 3 (uses 1 Act)
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Who dropped their money here? [Obtain 9-11 Crude Gold]
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Marketplace B
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Option 1 (uses 1 Act)
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We have too much Puffball Tenderloin [Trade 5 Puffball Tenderloin for 23-27 Crude Gold]
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Option 2 (uses 1 Act)
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We have too much Leg Meat [Trade 4 Leg Meat for 28-32 Crude Gold]
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Option 3 (uses 1 Act)
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Who let their Cragpincer out? [Obtain 6 Crab Legs]
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"Mercenaries" (Part 1)
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Option 1 (uses 1 Act, continues to Part 2)
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Get our stuff back! It is only natural to take back what belongs to you!
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Option 2 (leaves the event)
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Leave quietly Do something else
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"Mercenaries" (Part 2)
![]() [New enemies have appeared in the current Zone] |
Option (intercepts the Raid)
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Keep up the chase! Defeat them all!
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Natural Camouflage (Part 1)
![]() The mining experts returned with this piece of news. Over the decades, this cragpincer had grown as one with the sand beneath it, with its shell weathered into a sand dune. But it was not dead, and what they were calling a slithering beast was actually the mandibles of the giant Cragpincer. Just like you all, plenty other stray creatures would casually step right into its jaws on a daily basis. At the same time, it's excrement also serves as a lure for other creatures, and the miners had caught many other smaller beasts in the area where the bones were found. What led them to the truth was that they were just about to blast a hole for mining, but unexpectedly hurt a giant cragpincer instead, and seeing its claws the size of a mountain they all fled for their tiny lives. |
Option 1 (uses 1 Act, continues to Part 2)
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Did you bring anything? The group of miners reluctantly take out a bag, and they seem very concerned with it.
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Option 2 (leaves the event)
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How terrible, let's just head back to rest The frightened miners walk away in shock, still clutching the bag tightly in their hands... shouldn't you have asked what they brought back?
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Natural Camouflage (Part 2)
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Option | Gimme! [Obtain 3 Better Quality Provisions]
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Powerlessness
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Option 1 (uses 1 Act)
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Approach him enthusiastically for a chat The young man introduces himself, he is indeed a young official following the ideology of the King of Kings, and has come to these remote towns to try introducing some foreign technologies to reform their means of production, so that the entire country can find a new way of life. But after several years of toil, he has seen no hope of success, only all the failures of his comrades. Only a few of the numerous districts and towns were willing to accept their ideas. [Spend 5 Crude Gold and obtain 1 Higher Quality Tactical Prop]
He seems to be piqued by your interest in what was inside his package and barters a price with you. |
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Option 2 (uses 1 Act)
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Make some casual conversation The young man introduces himself, he is indeed a young official following the ideology of the King of Kings, and has come to these remote towns to introduce some foreign technologies to reform their means of production, so that the entire country can find a new way of life. But after several years of toil, he has seen no hope of success, only all the failures of his comrades. Only a few of the numerous districts and towns were willing to accept their ideas. [Obtain 1 Normal Tactical Prop]
He seems to be piqued by your apathy to his plight and interest in what was inside his package, and randomly hands you one of his tools. |
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Option 3 (leaves the event)
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Best to stay away Do something else
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Price Markdown
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Option 1 (uses 1 Act)
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Walk towards the rich-looking merchant [Spend 50 Crude Gold to buy 1 Higher Quality Construct]
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Option 2 (uses 1 Act)
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Walk towards the plainly-dressed merchant [Spend 20 Crude Gold to buy 1 Construct]
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Option 3 (uses 1 Act)
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Who dropped this? [Obtain 3 Iron Ore]
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Remnant (Part 1)
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Option 1 (uses 1 Act, continues to Part 2A)
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Use plenty of water to flush the sand away You flush the sand away, revealing a huge gate in its entirety. [Spend 20 Fresh Water]
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Option 2 (uses 1 Act, continues to Part 2B)
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Use a little water and dig the rest The sand was washed away by the water, but it only revealed more sand underneath. [Consume 5 Fresh Water]
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Option 3 (uses 1 Act, continues to Part 2B)
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Place some money down and cautiously wait A young man from your tribe had said this: If you're at a loss of what to do after arriving someplace new, just put down some mechanical parts, or some money if lacking said parts, and a Liberi with blue feathers, a big mouth and an extremely loud voice would show up to help you. He truly believed this would work, because it was a tale passed down from his grandfather's grandfather's grandmother's grandfather. [Give away 80 Crude Gold]
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Remnant (Part 2A)
![]() After leaving in a panic, you return to your tribe and hear people talk about how the sand around you has been strange lately. Some parts felt like stepping on water, and everything on it would sink, causing multiple injuries and even some disappearances. You recall pulling on the gate the other day, could it be the cause of all this? An impact this big is unheard of, what could it possibly be? ...You can't help but think back to your childhood, listening to your parents talk about that vicious battle... about the "Nightzmora," and the old King of Kings. |
Option | Leave this place quickly! [Obtain Token <Flag Buried in Sand>]
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Remnant (Part 2B)
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Option | Let's go, there's nothing here But his description was so bizarre. Could there really be a Liberi that looked like that? [Obtain 10 Ingredients]
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The Eleventh Chef (Part 1)
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Option 1 (continues to Part 2)
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Do you know what Electrolyte Isotonic is? The chef-looking person looks at you curiously.
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Option 2 (uses 1 Act)
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You cooked some food? Let us have a taste! [Obtain 1 Provision]
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Option 3 (leaves the event)
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We're busy, so excuse us Do something else
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The Eleventh Chef (Part 2)
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Option 1 (uses 1 Act, continues to Part 3)
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We can sell you a little [Trade 30 Electrolyte for 15 Crude Gold]
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Option 2 (leaves the event)
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We need to keep some water for ourselves! The chef-looking person looks obviously dissatisfied, but he does not leave, and seems to have something to tell you.
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The Eleventh Chef (Part 3)
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Option 1 | We can sell you a bit more [Trade 100 Electrolyte for 80 Crude Gold]
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Option 2 | We only have these to sell! [Trade 30 Electrolyte for 25 Crude Gold]
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Option 3 (leaves the event)
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We need to keep some water for ourselves! Let's go already! We can't give him any more!
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The Great Chief
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Option 1 (uses 1 Act)
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Chat with them Seeing you approach them, the excited young men begin to tear open their catch and even try to put the meat in your hands. Before you can even react, they resume arguing with each other about how they caught it together, so who should be the Chief now? After a few rounds of uninterruptable squabbling, they begin to compare the thickness of their tails and decide to use that to judge the winner. [Obtain 3-4 Puffball Tenderloin]
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Option 2 (leaves the event)
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We're just passing by Do something else
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The "Immortal"
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Option 1 (uses 1 Act)
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Look for where his footsteps end The children are not scared of him at all, and instead regard him as a sort of wooden statue, hanging some cloth strips on him, or lining up behind him. You gaze into his empty eyes, and curiosity drives you to the end of his footsteps. [Reveal 1 undiscovered Zone]
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Option 2 (uses 1 Act)
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See if he can still talk Perhaps he needs some assistance... you take out some Crude Gold and try to put it in his chest pocket. You also vaguely smell the dirt and sand on him as he remains silent with his empty eyes looking off into some unknown place far away. [Spend 10 Crude Gold and reveal 2 Undiscovered Zones]
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Option 3 (leaves the event)
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Let's keep our distance He continues walking on forward slowly, no one knew where he was going, he had no relatives, no place to return to, and the last person who knew his name was also extremely old. The glory of the Zhayedan does not belong to him, nor the life of an ordinary person. He is left with only a shell, trudging on through the land of sand.
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The Newly Crowned Lord Ameer
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Option 1 (uses 1 Act)
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Help them procrastinate You reach out to take some of their building materials, and the workers carry on drinking and ignoring your presence. [Obtain 3-4 Iron Ore]
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Option 2 (leaves the event)
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How tragic Do something else
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Water Deep Down Underground
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Option 1 (uses 1 Act)
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It feels damp right here! You rush to fetch your tools, all you have to do is to dig out the channel and draw out this precious water! [Obtain 8-10 Fresh Water]
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Option 2 (leaves the event)
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It's a waste of time, we still have enough water Do something else
|
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Dispatches
A Tribe In The Quicksand
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Option 1 | Our first priority is to find something to eat! |
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Option 2 | We're lost! Let's ask the nearby tribes for help |
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Option 3 (leaves the event)
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So scary! Let's go home Do something else
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An Oasis In The Quicksand
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Option 1 | Send more people and bring some water back [Dispatch 4 Operators, -1 Stamina each, Return after 2 Days, Obtain 10-15 Fresh Water, Reveal 1 Undiscovered Zone]
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Option 2 | How scary, let's just get our water and go [Dispatch 2 Operators, -1 Stamina each, Return after 1 Days, Obtain 5-10 Fresh Water]
|
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Option 3 (leaves the event)
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So scary! Let's go home Do something else
|
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Beasts In The Quicksand
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Option 1 | Go towards the oasis [Dispatch 3 Operators, -1 Stamina each, Return after 2 Days, Obtain 6-8 Puffball Tenderloin]
|
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Option 2 | Go towards the source of water |
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Option 3 (leaves the event)
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So scary! Let's go home Do something else
|
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Forest Within The Sand
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Option 1 | Send more people |
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Option 2 | Send less people |
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Option 3 (leaves the event)
|
Looks a little strange In the evening when the heat subsids[sic], and the forest dissipates with the sunset, and people keep looking in its direction until it is no longer visible. The old man in the tribe suddenly brings out a story of how when he was a child, an adult went to the ancient city that had suddenly appeared to look for treasures, but in the end he had only discovered how empty the place actually was.
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Help from the "Sand Soldier"
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Option 1 | Send some skilled individuals [Dispatch 2 Specialist Operators, -1 Stamina each, Return after 2 Days, Reveal 2 Undiscovered High-Value Zones]
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Option 2 | Why not just send a bunch of people [Dispatch 5 Operators, -1 Stamina each, Return after 2 Days, Reveal 2 Undiscovered Zones]
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Option 3 (leaves the event)
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We don't really need help right now Do something else
|
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Hunting Squad
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Option 1 | Follow the team with more veterans [Dispatch 1 Operator, -1 Stamina, Return after 5 Days, 6 Random Operators replenish 1 Stamina]
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Option 2 | Follow the team with more youths [Dispatch 1 Operator, -1 Stamina, Return after 2 Days, 3 Random Operators replenish 1 Stamina]
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Option 3 (leaves the event)
|
We still have enough food Do something else
|
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Lending a Hand
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Option 1 | Our tribe has medical practitioners! [Dispatch 2 Medic Operators, -1 Stamina each, Return after 2 Days, Obtain 3 Higher Quality Provisions]
|
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Option 2 | We can only send a few people to check it out [Dispatch 5 Operators, -1 Stamina each, Return after 2 Days, Obtain 3 Provisions]
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Option 3 (leaves the event)
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We can't do much either... Do something else
|
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Lodes Within The Sand
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Option 1 | Send more people |
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Option 2 | Send less people |
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Option 3 (leaves the event)
|
Looks a little strange In the evening when the heat subsids[sic], and the mine veins dissipates with the sunset, and people keep looking in its direction until it is no longer visible. The old man in the tribe suddenly brings out a story of how when he was a child, an adult went to the ancient city that had suddenly appeared to look for treasures, but in the end he had only discovered how empty the place actually was.
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Mountain Within The Sand
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Option 1 | Send more people |
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Option 2 | Send less people |
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Option 3 (leaves the event)
|
Looks a little strange In the evening when the heat subsids[sic], and the mountains dissipate with the sunset, and people keep looking in their direction until they are no longer visible. The old man in the tribe suddenly brings out a story of how when he was a child, an adult went to the ancient city that had suddenly appeared to look for treasures, but in the end he had only discovered how empty the place actually was.
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Strength of the Infected
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Option 1 | Dismantle the caravans and take a look You find a broken compass that the average person has no idea how to use, but the Infected are able to make it move, using it to find various supplies buried in the desert. You don't understand how Oripathy has granted them this ability, but they are happy to finally be able to somehow contribute to the tribe, though after using the compass each time they get extremely tired out. [Dispatch 4 Operators, -3 Stamina each, after 2 Days, Obtain Token <Broken Compass>]
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Option 2 | Just rummage around Your flipping of the Communications Terminal caused it to suddenly scream in a harsh tone: "A woman and... Monster! Mons..." How noisy! Shut it up and quickly find whatever it is that you need. [2 random Operators regain 3 stamina)]
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Option 3 (leaves the event)
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These caravans are too suspicious Do something else
|
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Questline events
Ending 2
"City of Gold"
![]() He never once loses his way, as if following some sort of signal. You finally learn from his babbling that he seems to be looking for a "City of Gold," and knows exactly where it is. That is Sargon's royal capital. Why is Old Isin so obsessed with that place? Although his description was extremely vague, you heard him mention the word "treasure" loud and clear. It is said that only the Pashas and a few lords ameer who have received royal favor have the privilege of seeing the city in the depths of a sandstorm. |
Option | We'll keep an eye on this Perhaps we might be able to catch a glimpse of the "City of Gold" by looking at the information he gave us?
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Old Isin's Departure A
![]() He was in a strange state as he left, almost unable to communicate in a regular manner, and one could only make out the words "Nightzmora," "Pasha," "Sargon," and "past glory" from his stilted speech. What did he mean by those words? Catching up with him to reiterate the question proved to be futile. You recall all the help he gave you and can't help but lament the current situation, feeling at a loss on what to do next. You stare at his back as he hobbles away, but he has seemingly not lost his sense of direction. He keeps heading north. |
Option | We'll keep an eye on this Northward... what would you find there?
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Treasure Map
![]() This was certainly not the "City of Gold" that Old Isin spoke of, but a ruin past its prime. We descended via the slower-moving quicksand and entered a building, and aside from some shattered gems only found a single scroll. We have no idea what the text says, so we put it away for now. |
Option | We'll keep an eye on this Perhaps we can later come across a way to decipher the text on it. [Obtain persistent Token <Old Treasure Map>]
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Ending 3
Flames of Rage
![]() Old Isin came to see us once, and then left sighing, saying that we could find him at the black market and that the "Sand Soldier" would definitely be willing to help us. This time it would not be just me, or a few people making the decisions. The rest of the tribe came together. We struggled to work the barren land, we built houses to live in, we paid the Lord Ameer's taxes, we went all around the black market and earned a reputation. We had just gained a blissful life, but it was all lost in an instant. Leaving a few behind to tend to our wounded comrades, the few of us who still have the strength to move take a step towards the black market. |
Option | The "Sand Soldier" will help us We want revenge.
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Old Isin's Departure B
![]() The next time we came to the market, his camp had already been destroyed in a blaze. According to the other denizens of the black market, he lit the fire himself. Moreover, he was in a strange state as he left, almost unable to communicate in a regular manner, and one could only make out the words "Nightzmora," "Pasha," "Sargon," and "past glory" from his stilted speech. |
Option | We'll keep an eye on this What happened here? Where did the "Sand Soldier" go? What should we do next?
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Stumbling Upon A Corpse
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Option | ...... It's time for us to make a decision.
|
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The Dissapearance of The "Sand Soldier"
![]() At the same time, the man we sent to contact the "Sand Soldier" came back with some unexpected news: The "Sand Soldier" had vanished! The resources and power under him in the black market had been dismantled and divided. We find Old Isin in a corner of the market, thinking it was all part of a plan devised by the "Sand Soldier", but he is only delirious and refuses to entertain our questions. The "Sand Soldier" really disappeared into thin air. |
Option | We'll keep an eye on this ...What exactly happened here?!
|
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The Promise of The "Sand Soldier"
![]() In any case, the remaining members of our tribe are grateful to the "Sand Soldier" for promising that he would help us get revenge for our tribe. After all, a lot of us had thought that he would never want to collude with us again, but he still chose to help us. |
Option | Thank the "Sand Soldier" We need to seize this opportunity to restore the tribe's status. [Obtain persistent Token <Reefsteep Ring>[sic]]
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Manticore Killer
Chaos of Victory
![]() But it doesn't sound like good news either. We protected our homeland, the elderly and our children, but at the same time our choices have brought us into a deeper chaos–we have angered the Lord Ameer. |
Option | Is this the right decision? As we look at our comrades rebuilding our homes, everyone has the same kind of doubt in their hearts.
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Lord Ameer's Taxes 1
![]() We hand over a large portion of our money that was supposed to have kept us clothed and fed comfortably for some time. Discontent spreads among the tribe, but there was nothing we could do about it if we wished to continue living in Sargon. |
Option | We got it Life goes on.
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Lord Ameer's Taxes 2
![]() We handed over as much money as we could, but it still wasn't enough to cover the amount they had asked for! Discontent once again spreads among the tribe, and the atmosphere shifts with people talking about the previous raid on our Headquarters. Someone point out that it was the construction recommended by the Manticore Killer that lured in the mercenaries, and that she was an outsider and not part of the tribe! |
Option | We got it We shouldn't treat the innocent with injustice!
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Mistaken Target
![]() Everyone in the tribe pitches in to help, but there are still numerous casualties. Many of our buildings are destroyed, with the young and old brought to the rear for safety. The young adults and hired hands we got earlier work hard to secure the remaining buildings and everyone's safety. According to several mercenaries we captured, it was a certain construct of ours that allowed them to confirm their raid target. But based on information obtained later, we discover that the real target was actually another tribe that was in the employ of the Lord Ameer. It is normal for them to routinely suppress the development of the tribes around them, and this time it was our turn to take the fall. |
Option | We need to return ASAP! Those who invade our home can never be forgiven.
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The Liaison
Destroyed Homeland
![]() This is definitely a threat from that "Venomfang"! We need to do something and let the merchant know that we agreed to take on his mission. |
Option | Let's just do as we agreed earlier That Liaison...
|
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The Liaison's Disappearance
![]() In addition, we learn that there was never a "Venomfang" at the black market, and that merchant from before was never seen again! |
Option | We have no clue about this Then who hired us? What exactly was that deal the other day? And where did the Liaison go?
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Black Market
The Liaison
The Liaison will be present in the Black Market once he is talked to in the first combat zone entered upon starting the first campaign.
Resources
Ware 1 | Ware 2 | Ware 3 |
---|---|---|
>> | >> | >> |
The Liaison will sell Fresh Water when the player has the Sunvalley Business Card.
Support Items
The wares are randomly chosen from one of the three possibilities below.
No. | Ware 1 | Ware 2 | Ware 3 |
---|---|---|---|
1 | >> | >> | >> |
2 | >> | >> | >> |
3 | >> | >> | >> |
When the player has the Sunvalley Business Card, the following are added to the list of possible Support Items wares:
No. | Ware 1 | Ware 2 | Ware 3 |
---|---|---|---|
1B | >> | >> | >> |
1C | >> | >> | >> |
2B | >> | >> | >> |
2C | >> | >> | >> |
3B | >> | >> | >> |
3C | >> | >> | >> |
Manticore Killer
The Manticore Killer will be present on the Black Market once her questline is started.
Ware 1 | Ware 2 | Ware 3 |
---|---|---|
>> | >> | >> |
Old Isin
While having the Crystal Ball of Fate, Old Isin will be present in the Black Market and offers a fortune telling service to reveal the commander of the Lord Ameer's Attack[note 2] for 10
. However, he will leave after a few days.
The Sand Soldier
While having the Sand Coin, the Sand Soldier may show up at times in the Black Market and can be talked to, where he will give one unit of the following as "the gift of friendship" at random:
The Treasure Hunter
While having Fossil Fragments, the Treasure Hunter will be present in the Black Market and can be talked to to identify the Fragment for 15
, trading it for a random item.
See the Fossil Fragments' article for the list of possible items.
Notes
- ↑ The in-game description incorrectly states "Obtain"
- ↑ Old Isin will say "A spring of water in a sea of sand, the rise of a city..." if the Dauntless Linebreaker is the commander, "A great treasure is hidden within the sands, but no one could move it." if "The Ruinbringer" is the commander, or "Flames engulf the ruins of days past. Ashes fill the air, over a single set of footprints..." if "Al-Rafiq" is the commander.