Monitoring Tower

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Temporary reconnaissance outpost. The lightened structures has led to doubts about its safety.
Fortunately, lookouts do not have to climb the tower themselves; the reconnaissance equipment at the top does almost all the work.
—Description

The Monitoring Tower is a Construct in the Reclamation Algorithm game mode of Arknights.

Monitoring Towers lift the Fog of War on the surroundings, which is essential for reconnaissance without risking Operators to scout the area.

The Monitoring Tower has three tiers:

  • The first tier is the standard, costing 5 Wood.png to build.
  • The second tier has increased HP, DEF, and radius, and are camouflaged – protecting it from most ranged enemies, costing 1 Iron Ore.png, 3 Stone.png, and 12 Wood.png to build.
  • The third tier has further increased HP, DEF, and radius, and are camouflaged as well, costing 3 Iron Ore.png, 7 Stone.png, and 16 Wood.png to build.

Stats

Can be deployed in high or low areas
HP ATK DEF RES
6000 0 300 0
DP cost Redeployment time Block count Attack interval
N/A N/A 1 N/A
Addendum
The T1 Monitoring Tower has an aggression level of -1.

Skill

Skill-MonitoringTower.png
Monitor
Passive
Effect Initial SP SP cost Duration
Lv. I: Offers visibility in an area.

Can be deployed in high or low areas
HP ATK DEF RES
8000 0 500 0
DP cost Redeployment time Block count Attack interval
N/A N/A 1 N/A
Addendum
The T2 Monitoring Tower has an aggression level of -1.

Skill

Skill-MonitoringTower.png
Monitor
Passive
Effect Initial SP SP cost Duration
Lv. II: Offers visibility in an area. Range increased, reinforced, and gains Camouflage.

Can be deployed in high or low areas
HP ATK DEF RES
10000 0 700 0
DP cost Redeployment time Block count Attack interval
N/A N/A 1 N/A
Addendum
The T3 Monitoring Tower has an aggression level of -1.

Skill

Skill-MonitoringTower.png
Monitor
Passive
Effect Initial SP SP cost Duration
Lv. III: Offers visibility in an area. Range further increased, heavily-reinforced, and gains Camouflage.