Operation guide: All I Ask of You

From Arknights Terra Wiki
Jump to navigation Jump to search

The alternate Dreadful Foe in Chapter V of Phantom & Crimson Solitaire which replaces The Point of No Return when the player have the Worn-out Puppet.png Worn-out Puppet, All I Ask of You pits the player against the enormous Arts Creation teddy bear Big Sad Lock as the final boss, with the highest HP of all enemies outside of Reclamation Algorithm to date that also regenerates, constantly spawning enemies until defeated (with the Lock being the only enemy that counts to the enemy counter), global attacks on up to two targets simultaneously, releasing Arts pulses when taking enough hits, and shielding itself in a barrier that absorbs a good deal of damage, speeds up enemies, and allows it to spawn additional enemies (but fortunately it won't attack while the barrier is up), the Lock is considerably more difficult than Lucian, "Blood Diamond". This is made worse by the fact that if the player takes too long to defeat the Lock, it will self-destruct to deal heavy damage and deducting 30 Life Points, costing the player their run if they have less than 31 LP at the moment.

Not helping things are the enemies summoned by the Big Sad Lock, including Theater Golems – the only enemy which are counted as four enemies when blocked, Enraged Tombkeeper Grotesques, and Mudrock Zealot Leaders.

A solid team, a good set of Collectibles, and a significant amount of luck when building said lineup is required to stand a chance against the Big Sad Lock. As with other final boss Dreadful Foes, the preparations start from the beginning of the run, as it is imperative to build up a solid defensive lineup and coherent strategy over the course of the entire run before taking on All I Ask of You.

General strategies

  • The Big Sad Lock's HP regeneration will be disabled when the player have the Blank Suicide Note.png Blank Suicide Note. As such, obtaining the said Collectible is a must to make the Dreadful Foe much less difficult, unless if one is looking for a challenge or have overleveled Operators which can outdamage its regeneration.
  • As it will self-destruct if left intact for a long time and spawns enemies at ever-increasing frequencies, try to defeat the Lock ASAP.
    • Use Physical damage sources to deal with the Lock and Arts damage to defend the right side of the map since Mudrock Zealot Leaders will go through there.
    • Avoid using Operators with low attack interval such as Exusiai – especially if their ASPD is buffed by Collectibles – against the Lock, as this will make it release the pulses more often, which can outdamage the Medics' healing.
    • Use the primary DPS Operators' burst skills when the Lock shields itself so that it can be quickly damaged again.
  • Using Medics whose skills have good uptimes are essential to keep the Operators in good shape in the wake of the Lock's attacks and pulses. Multi-target Medics, especially Breeze and Perfumer, are a good choice due to their ability to heal multiple targets.
  • It is preferred that the player have high amounts of Life Points (preferably 20+) before entering All I Ask of You, since there's a good chance that the Operators may not be able to eliminate all of the enemies spawned by the Lock, allowing them to slip past into the Protection Objectives. This is very easily noticeable once the Lock spawns Enraged Tombkeeper Grotesques.
    • In fact, if the player have more than 30 Life Points.png, it is actually possible to clear the Dreadful Foe by letting the Lock self-destruct and deal with the remaining enemies somehow.
  • Recommended startup moves:
    • Deploy the initial Operators in pairs alongside Multi-target Medics.
    • If the player is short on DP, just let some of the enemies spawned by the Lock into the Objective.

Recommended setup