Contracts: Sal Viento Karst

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A list of Contracts in Sal Viento Karst.

  • The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Deepness

Originium Zone: Activation (enemy HP buff)
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 35%
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 75%
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 115%
Originium Zone: Stimulus (enemy ATK buff)
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 20%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 65%
Anti-Armor (enemy DEF buff)
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-enemy def 2.png
Anti-Armor II
Enemies have their DEF increased by 400
Available in the second week
Basin Sea Reaper buffs
Contract-enemy dslntc 1.png
Basin Sea Reaper: Predatory Need I
Basin Sea Reapers have their HP degeneration rate while on the Combat-Ready state reduced by 25%
Contract-enemy dslntc amod 2.png
Basin Sea Reaper: Predatory Need II
Basin Sea Reapers have their ATK and speed increased by 25% and 50%, respectively, and HP degeneration rate while on the Combat-Ready state reduced by 25%
Contract-enemy dslntc bmod 2.png
Basin Sea Reaper: Survival Need II
Basin Sea Reapers have their HP increased by 40% and HP degeneration rate while on the Combat-Ready state reduced by 50%
Contract-enemy dslntc amod 3.png
Basin Sea Reaper: Predatory Need III
Basin Sea Reapers have their ATK and speed increased by 50% and 100%, respectively, and HP degeneration rate while on the Combat-Ready state reduced by 33%
Available in the second week
Contract-enemy dslntc bmod 3.png
Basin Sea Reaper: Survival Need III
Basin Sea Reapers have their HP increased by 70% and HP degeneration rate while on the Combat-Ready state reduced by 80%
Available in the second week
The First To Talk buffs
Contract-enemy dsmant 1.png
The First To Talk: Tone I
The Firsts To Talk have their HP increased by 40% and immune to Stun and Freeze
Contract-enemy dsmant amod 2.png
The First To Talk: Tone II
The Firsts To Talk have their HP, ATK, and ASPD increased by 60%, 25%, and 25, respectively, and immune to Stun and Freeze
Contract-enemy dsmant bmod 2.png
The First To Talk: Style II
The Firsts To Talk have their HP and attack range increased by 100% and 35%, respectively, the damage dealt by their Corrosive Vacuole special attack increased by 75%, and immune to Stun and Freeze
Contract-enemy dsmant amod 3.png
The First To Talk: Tone III
The Firsts To Talk have their HP, ATK, and ASPD increased by 80%, 40%, and 40, respectively, immune to Stun and Freeze, and are invisible
Available in the second week
Contract-enemy dsmant bmod 3.png
The First To Talk: Style III
The Firsts To Talk have their HP and attack range increased by 150% and 35%, respectively, their Corrosive Vacuole special attack have its damage increased by 140% and cooldown reduced by 30%, and immune to Stun and Freeze
Available in the second week
Objective: High-Performance Separation (Pocket Sea Crawler buff)
Contract-enemy dsurch 1.png
Objective: High-Performance Separation I
Pocket Sea Crawlers have their burst damage increased by 100% and immune to Stun and Freeze
Contract-enemy dsurch 2.png
Objective: High-Performance Separation II
Pocket Sea Crawlers have their burst HP threshold reduced to 12%, damage increased by 150%, and radius increased to 2.3 tiles, and immune to Stun and Freeze
Contract-enemy dsurch 3.png
Objective: High-Performance Separation III
Pocket Sea Crawlers have their burst HP threshold reduced to 9%, damage increased by 200%, and radius increased to 2.8 tiles, and immune to Stun and Freeze
Environment: Sea Crawler Proliferation (more Pocket Sea Crawlers)
Contract-level hidden dsurch 1.png
Environment: Sea Crawler Proliferation I
There will be 2 additional Pocket Sea Crawlers
Contract-level hidden dsurch 2.png
Environment: Sea Crawler Proliferation II
There will be 4 additional Pocket Sea Crawlers
Contract-level hidden dsurch 3.png
Environment: Sea Crawler Proliferation III
There will be 6 additional Pocket Sea Crawlers
Originium Zone: Erosion (friendly HP debuff)
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 20%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 55%
Environment: High-Value Target (friendly ATK debuff)
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 15%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%
Originium Zone: Inertia (longer Negative Statuses)
Contract-char debuff 1.png
Originium Zone: Inertia I
Negative Statuses last 50% longer on friendly units
Contract-char debuff 2.png
Originium Zone: Inertia II
Negative Statuses last 100% longer on friendly units
Class restriction
Contract-char cost pioneerdefender 1.png
Objective: Urgent Contract
Defenders and Vanguards have their DP cost doubled
Contract-char cost healersupport 1.png
Objective: Urgent Contract
Medics and Supporters have their DP cost doubled
Contract-char cost ranged 2.png
Environment: Forced Diversion
Ranged Operators have their DP cost tripled
Contract-char cost melee 2.png
Environment: Surface Suppression
Melee Operators have their DP cost tripled
Squad restriction
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global pcharnum 1.png
Environment: Crossfire Zone I
Unit Limit reduced to 7
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Objective: Deep Infiltration (slower DP generation)
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Stand-alone
Contract-char magicresistance 1.png
Originium Zone: Ablation
Friendly units have their RES reduced by 12
Available in the second week
Contract-global skillrecovery 1.png
Originium Zone: Overburden I
Friendly units have their SP generation rate reduced by 30%
Available in the second week
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char cdtime 2.png
Originium Zone: Hindrance II
Friendly units have their skills' SP cost increased by 40%

Ashring

Day 8
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 20%
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 115%
Contract-enemy dslntc amod 3.png
Basin Sea Reaper: Predatory Need III
Basin Sea Reapers have their ATK and speed increased by 50% and 100%, respectively, and HP degeneration rate while on the Combat-Ready state reduced by 33%
Contract-enemy dslntc bmod 3.png
Basin Sea Reaper: Survival Need III
Basin Sea Reapers have their HP increased by 70% and HP degeneration rate while on the Combat-Ready state reduced by 80%
Day 10
Contract-buff ep recovery.png
(Support) Environment: Depressurize
Friendly units remove Nervous Impairment on them over time
Contract-char magicresistance 1.png
Originium Zone: Ablation
Friendly units have their RES reduced by 12
Contract-global skillrecovery 1.png
Originium Zone: Overburden I
Friendly units have their SP generation rate reduced by 30%
Contract-enemy dslntc amod 2.png
Basin Sea Reaper: Predatory Need II
Basin Sea Reapers have their ATK and speed increased by 25% and 50%, respectively, and HP degeneration rate while on the Combat-Ready state reduced by 25%
Contract-enemy dslntc bmod 2.png
Basin Sea Reaper: Survival Need II
Basin Sea Reapers have their HP increased by 40% and HP degeneration rate while on the Combat-Ready state reduced by 50%
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 65%
Contract-enemy dsurch 3.png
Objective: High-Performance Separation III
Pocket Sea Crawlers have their burst HP threshold reduced to 9%, damage increased by 200%, and radius increased to 2.8 tiles, and immune to Stun and Freeze
Contract-level hidden dsurch 3.png
Environment: Sea Crawler Proliferation III
There will be 6 additional Pocket Sea Crawlers

Fake Waves

Day 5
Contract-buff ep recovery.png
(Support) Environment: Depressurize
Friendly units remove Nervous Impairment on them over time
Contract-char magicresistance 1.png
Originium Zone: Ablation
Friendly units have their RES reduced by 12
Contract-char debuff 1.png
Originium Zone: Inertia I
Negative Statuses last 50% longer on friendly units
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 75%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Contract-enemy dsmant amod 3.png
The First To Talk: Tone III
The Firsts To Talk have their HP, ATK, and ASPD increased by 80%, 40%, and 40, respectively, immune to Stun and Freeze, and are invisible
Contract-enemy dsmant bmod 3.png
The First To Talk: Style III
The Firsts To Talk have their HP and attack range increased by 150% and 35%, respectively, their Corrosive Vacuole special attack have its damage increased by 140% and cooldown reduced by 30%, and immune to Stun and Freeze
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 65%
Day 10
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-level hidden dsurch 1.png
Environment: Sea Crawler Proliferation I
There will be 2 additional Pocket Sea Crawlers
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char cost ranged 2.png
Environment: Forced Diversion
Ranged Operators have their DP cost tripled
Contract-char cost melee 2.png
Environment: Surface Suppression
Melee Operators have their DP cost tripled
Contract-char cdtime 2.png
Originium Zone: Hindrance II
Friendly units have their skills' SP cost increased by 40%
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 115%
Contract-enemy dslntc amod 3.png
Basin Sea Reaper: Predatory Need III
Basin Sea Reapers have their ATK and speed increased by 50% and 100%, respectively, and HP degeneration rate while on the Combat-Ready state reduced by 33%
Contract-enemy dslntc bmod 3.png
Basin Sea Reaper: Survival Need III
Basin Sea Reapers have their HP increased by 70% and HP degeneration rate while on the Combat-Ready state reduced by 80%
Contract-enemy dsurch 3.png
Objective: High-Performance Separation III
Pocket Sea Crawlers have their burst HP threshold reduced to 9%, damage increased by 200%, and radius increased to 2.8 tiles, and immune to Stun and Freeze

Basepoint

Day 4
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-enemy dslntc 1.png
Basin Sea Reaper: Predatory Need I
Basin Sea Reapers have their HP degeneration rate while on the Combat-Ready state reduced by 25%
Contract-char cost pioneerdefender 1.png
Objective: Urgent Contract
Defenders and Vanguards have their DP cost doubled
Contract-char cost healersupport 1.png
Objective: Urgent Contract
Medics and Supporters have their DP cost doubled
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-level hidden dsurch 2.png
Environment: Sea Crawler Proliferation II
There will be 4 additional Pocket Sea Crawlers
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Contract-enemy dsmant amod 3.png
The First To Talk: Tone III
The Firsts To Talk have their HP, ATK, and ASPD increased by 80%, 40%, and 40, respectively, immune to Stun and Freeze, and are invisible
Contract-enemy dsmant bmod 3.png
The First To Talk: Style III
The Firsts To Talk have their HP and attack range increased by 150% and 35%, respectively, their Corrosive Vacuole special attack have its damage increased by 140% and cooldown reduced by 30%, and immune to Stun and Freeze
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%
Day 9
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-global skillrecovery 1.png
Originium Zone: Overburden I
Friendly units have their SP generation rate reduced by 30%
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy dsmant amod 2.png
The First To Talk: Tone II
The Firsts To Talk have their HP, ATK, and ASPD increased by 60%, 25%, and 25, respectively, and immune to Stun and Freeze
Contract-enemy dsmant bmod 2.png
The First To Talk: Style II
The Firsts To Talk have their HP and attack range increased by 100% and 35%, respectively, the damage dealt by their Corrosive Vacuole special attack increased by 75%, and immune to Stun and Freeze
Contract-char cost ranged 2.png
Environment: Forced Diversion
Ranged Operators have their DP cost tripled
Contract-char cost melee 2.png
Environment: Surface Suppression
Melee Operators have their DP cost tripled
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 115%
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 65%
Contract-enemy dsurch 3.png
Objective: High-Performance Separation III
Pocket Sea Crawlers have their burst HP threshold reduced to 9%, damage increased by 200%, and radius increased to 2.8 tiles, and immune to Stun and Freeze

Training Ground

Contracts
Contract-buff ep recovery.png
(Support) Environment: Depressurize
Friendly units remove Nervous Impairment on them over time
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 20%
Contract-enemy dslntc 1.png
Basin Sea Reaper: Predatory Need I
Basin Sea Reapers have their HP degeneration rate while on the Combat-Ready state reduced by 25%
Contract-char debuff 1.png
Originium Zone: Inertia I
Negative Statuses last 50% longer on friendly units
Contract-enemy dsmant bmod 2.png
The First To Talk: Style II
The Firsts To Talk have their HP and attack range increased by 100% and 35%, respectively, the damage dealt by their Corrosive Vacuole special attack increased by 75%, and immune to Stun and Freeze
Contract-level hidden dsurch 2.png
Environment: Sea Crawler Proliferation II
There will be 4 additional Pocket Sea Crawlers

Guide

Sal Viento Karst guide.png