Contracts: Sal Viento Karst
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Operation | Contracts | Guide |
A list of Contracts in Sal Viento Karst.
- The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Deepness
Originium Zone: Activation (enemy HP buff) | |
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Originium Zone: Activation I Enemies have their HP increased by 35%
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Originium Zone: Activation II Enemies have their HP increased by 75%
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Originium Zone: Activation III Enemies have their HP increased by 115%
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Originium Zone: Stimulus (enemy ATK buff) | |
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Originium Zone: Stimulus I Enemies have their ATK increased by 20%
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%
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Originium Zone: Stimulus III Enemies have their ATK increased by 65%
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Anti-Armor (enemy DEF buff) | |
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Anti-Armor I Enemies have their DEF increased by 200
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Anti-Armor II Enemies have their DEF increased by 400Available in the second week
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Basin Sea Reaper buffs | |
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Basin Sea Reaper: Predatory Need I Basin Sea Reapers have their HP degeneration rate while on the Combat-Ready state reduced by 25%
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Basin Sea Reaper: Predatory Need II Basin Sea Reapers have their ATK and speed increased by 25% and 50%, respectively, and HP degeneration rate while on the Combat-Ready state reduced by 25%
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Basin Sea Reaper: Survival Need II Basin Sea Reapers have their HP increased by 40% and HP degeneration rate while on the Combat-Ready state reduced by 50%
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Basin Sea Reaper: Predatory Need III Basin Sea Reapers have their ATK and speed increased by 50% and 100%, respectively, and HP degeneration rate while on the Combat-Ready state reduced by 33%Available in the second week
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Basin Sea Reaper: Survival Need III Basin Sea Reapers have their HP increased by 70% and HP degeneration rate while on the Combat-Ready state reduced by 80%Available in the second week
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The First To Talk buffs | |
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The First To Talk: Tone I The Firsts To Talk have their HP increased by 40% and immune to Stun and Freeze
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The First To Talk: Tone II The Firsts To Talk have their HP, ATK, and ASPD increased by 60%, 25%, and 25, respectively, and immune to Stun and Freeze
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The First To Talk: Style II The Firsts To Talk have their HP and attack range increased by 100% and 35%, respectively, the damage dealt by their Corrosive Vacuole special attack increased by 75%, and immune to Stun and Freeze
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The First To Talk: Tone III The Firsts To Talk have their HP, ATK, and ASPD increased by 80%, 40%, and 40, respectively, immune to Stun and Freeze, and are invisibleAvailable in the second week
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The First To Talk: Style III The Firsts To Talk have their HP and attack range increased by 150% and 35%, respectively, their Corrosive Vacuole special attack have its damage increased by 140% and cooldown reduced by 30%, and immune to Stun and FreezeAvailable in the second week
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Objective: High-Performance Separation (Pocket Sea Crawler buff) | |
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Objective: High-Performance Separation I Pocket Sea Crawlers have their burst damage increased by 100% and immune to Stun and Freeze
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Objective: High-Performance Separation II Pocket Sea Crawlers have their burst HP threshold reduced to 12%, damage increased by 150%, and radius increased to 2.3 tiles, and immune to Stun and Freeze
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Objective: High-Performance Separation III Pocket Sea Crawlers have their burst HP threshold reduced to 9%, damage increased by 200%, and radius increased to 2.8 tiles, and immune to Stun and Freeze
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Environment: Sea Crawler Proliferation (more Pocket Sea Crawlers) | |
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Environment: Sea Crawler Proliferation I There will be 2 additional Pocket Sea Crawlers
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Environment: Sea Crawler Proliferation II There will be 4 additional Pocket Sea Crawlers
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Environment: Sea Crawler Proliferation III There will be 6 additional Pocket Sea Crawlers
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Originium Zone: Erosion (friendly HP debuff) | |
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 20%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 55%
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Environment: High-Value Target (friendly ATK debuff) | |
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%
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Originium Zone: Inertia (longer Negative Statuses) | |
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Originium Zone: Inertia I Negative Statuses last 50% longer on friendly units
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Originium Zone: Inertia II Negative Statuses last 100% longer on friendly units
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Class restriction | |
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Objective: Urgent Contract Defenders and Vanguards have their DP cost doubled
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Objective: Urgent Contract Medics and Supporters have their DP cost doubled
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Environment: Forced Diversion Ranged Operators have their DP cost tripled
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Environment: Surface Suppression Melee Operators have their DP cost tripled
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Squad restriction | |
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Environment: Crossfire Zone I Unit Limit reduced to 7
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Environment: Crossfire Zone II Unit Limit reduced to 5
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Objective: Deep Infiltration (slower DP generation) | |
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Stand-alone | |
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Originium Zone: Ablation Friendly units have their RES reduced by 12Available in the second week
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Originium Zone: Overburden I Friendly units have their SP generation rate reduced by 30%Available in the second week
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Hindrance II Friendly units have their skills' SP cost increased by 40%
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Ashring
Day 8 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Originium Zone: Stimulus I Enemies have their ATK increased by 20%
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Originium Zone: Activation III Enemies have their HP increased by 115%
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Basin Sea Reaper: Predatory Need III Basin Sea Reapers have their ATK and speed increased by 50% and 100%, respectively, and HP degeneration rate while on the Combat-Ready state reduced by 33%
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Basin Sea Reaper: Survival Need III Basin Sea Reapers have their HP increased by 70% and HP degeneration rate while on the Combat-Ready state reduced by 80%
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Day 10 | |
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(Support) Environment: Depressurize Friendly units remove Nervous Impairment on them over time
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Originium Zone: Ablation Friendly units have their RES reduced by 12
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Originium Zone: Overburden I Friendly units have their SP generation rate reduced by 30%
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Basin Sea Reaper: Predatory Need II Basin Sea Reapers have their ATK and speed increased by 25% and 50%, respectively, and HP degeneration rate while on the Combat-Ready state reduced by 25%
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Basin Sea Reaper: Survival Need II Basin Sea Reapers have their HP increased by 40% and HP degeneration rate while on the Combat-Ready state reduced by 50%
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Environment: Crossfire Zone II Unit Limit reduced to 5
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Originium Zone: Stimulus III Enemies have their ATK increased by 65%
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Objective: High-Performance Separation III Pocket Sea Crawlers have their burst HP threshold reduced to 9%, damage increased by 200%, and radius increased to 2.8 tiles, and immune to Stun and Freeze
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Environment: Sea Crawler Proliferation III There will be 6 additional Pocket Sea Crawlers
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Fake Waves
Day 5 | |
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(Support) Environment: Depressurize Friendly units remove Nervous Impairment on them over time
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Originium Zone: Ablation Friendly units have their RES reduced by 12
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Originium Zone: Inertia I Negative Statuses last 50% longer on friendly units
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Originium Zone: Activation II Enemies have their HP increased by 75%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Environment: Crossfire Zone II Unit Limit reduced to 5
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The First To Talk: Tone III The Firsts To Talk have their HP, ATK, and ASPD increased by 80%, 40%, and 40, respectively, immune to Stun and Freeze, and are invisible
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The First To Talk: Style III The Firsts To Talk have their HP and attack range increased by 150% and 35%, respectively, their Corrosive Vacuole special attack have its damage increased by 140% and cooldown reduced by 30%, and immune to Stun and Freeze
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Originium Zone: Stimulus III Enemies have their ATK increased by 65%
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Day 10 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Environment: Sea Crawler Proliferation I There will be 2 additional Pocket Sea Crawlers
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Objective: Last Line of Defense Life Point reduced to 1
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Environment: Forced Diversion Ranged Operators have their DP cost tripled
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Environment: Surface Suppression Melee Operators have their DP cost tripled
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Originium Zone: Hindrance II Friendly units have their skills' SP cost increased by 40%
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Originium Zone: Activation III Enemies have their HP increased by 115%
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Basin Sea Reaper: Predatory Need III Basin Sea Reapers have their ATK and speed increased by 50% and 100%, respectively, and HP degeneration rate while on the Combat-Ready state reduced by 33%
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Basin Sea Reaper: Survival Need III Basin Sea Reapers have their HP increased by 70% and HP degeneration rate while on the Combat-Ready state reduced by 80%
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Objective: High-Performance Separation III Pocket Sea Crawlers have their burst HP threshold reduced to 9%, damage increased by 200%, and radius increased to 2.8 tiles, and immune to Stun and Freeze
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Basepoint
Day 4 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Anti-Armor I Enemies have their DEF increased by 200
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Basin Sea Reaper: Predatory Need I Basin Sea Reapers have their HP degeneration rate while on the Combat-Ready state reduced by 25%
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Objective: Urgent Contract Defenders and Vanguards have their DP cost doubled
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Objective: Urgent Contract Medics and Supporters have their DP cost doubled
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%
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Environment: Sea Crawler Proliferation II There will be 4 additional Pocket Sea Crawlers
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Environment: Crossfire Zone II Unit Limit reduced to 5
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The First To Talk: Tone III The Firsts To Talk have their HP, ATK, and ASPD increased by 80%, 40%, and 40, respectively, immune to Stun and Freeze, and are invisible
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The First To Talk: Style III The Firsts To Talk have their HP and attack range increased by 150% and 35%, respectively, their Corrosive Vacuole special attack have its damage increased by 140% and cooldown reduced by 30%, and immune to Stun and Freeze
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%
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Day 9 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Originium Zone: Overburden I Friendly units have their SP generation rate reduced by 30%
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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The First To Talk: Tone II The Firsts To Talk have their HP, ATK, and ASPD increased by 60%, 25%, and 25, respectively, and immune to Stun and Freeze
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The First To Talk: Style II The Firsts To Talk have their HP and attack range increased by 100% and 35%, respectively, the damage dealt by their Corrosive Vacuole special attack increased by 75%, and immune to Stun and Freeze
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Environment: Forced Diversion Ranged Operators have their DP cost tripled
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Environment: Surface Suppression Melee Operators have their DP cost tripled
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Originium Zone: Activation III Enemies have their HP increased by 115%
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Originium Zone: Stimulus III Enemies have their ATK increased by 65%
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Objective: High-Performance Separation III Pocket Sea Crawlers have their burst HP threshold reduced to 9%, damage increased by 200%, and radius increased to 2.8 tiles, and immune to Stun and Freeze
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Training Ground
Contracts | |
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(Support) Environment: Depressurize Friendly units remove Nervous Impairment on them over time
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Originium Zone: Stimulus I Enemies have their ATK increased by 20%
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Basin Sea Reaper: Predatory Need I Basin Sea Reapers have their HP degeneration rate while on the Combat-Ready state reduced by 25%
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Originium Zone: Inertia I Negative Statuses last 50% longer on friendly units
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The First To Talk: Style II The Firsts To Talk have their HP and attack range increased by 100% and 35%, respectively, the damage dealt by their Corrosive Vacuole special attack increased by 75%, and immune to Stun and Freeze
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Environment: Sea Crawler Proliferation II There will be 4 additional Pocket Sea Crawlers
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