Test Criteria: Research Base Quarantine Zone

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A list of Test Criteria in Research Base Quarantine Zone.

Pinch-Out Experimental Operation

Test Criterion Score Fighting Spirit Dispatch Reaction Perseverance Planning Insight First clr.
PO-Anti-Armor I.png
Anti-Armor I
Enemies have their DEF increased by 600
30 26 0 0 0 4 0 300 Crystalized Originium icon.png
PO-Dorothy Arts Protection Project I.png
Dorothy: Arts Protection Project I
Dorothy has her RES increased by 70
10 0 8 2 0 0 0 100 Crystalized Originium icon.png
PO-Dorothy Operative Skill Project.png
Dorothy: Operative Skill Project
Dorothy is now invisible
10 0 0 0 0 0 10 100 Crystalized Originium icon.png
PO-Dorothy Personal Protection Project I.png
Dorothy: Personal Protection Project I
Dorothy has her DEF increased by 400
5 0 4 1 0 0 0 50 Crystalized Originium icon.png
PO-Dorothy Personal Protection Project II.png
Dorothy: Personal Protection Project II
Dorothy has her DEF increased by 800
10 0 8 2 0 0 0 100 Crystalized Originium icon.png
PO-Dorothy Physical Boost Project I.png
Dorothy: Physical Boost Project I
Dorothy has her HP increased by 80%
5 0 4 0 0 1 0 50 Crystalized Originium icon.png
PO-Dorothy Physical Boost Project II.png
Dorothy: Physical Boost Project II
Dorothy has her HP increased by 120%
10 0 2 8 0 0 0 100 Crystalized Originium icon.png
PO-Dorothy Physical Boost Project III.png
Dorothy: Physical Boost Project III
Dorothy has her HP increased by 200%
20 0 16 0 0 4 0 200 Crystalized Originium icon.png
PO-Dorothy Potential Discovery Project.png
Dorothy: Potential Discovery Project
Dorothy will now deduct 2 Life Points upon entering a Protection Objective
10 0 0 0 0 0 10 100 Crystalized Originium icon.png
PO-Dorothy Resonance Series Project.png
Dorothy: Resonance Series Project
Dorothy has her trap placement ability's cooldown halved, and the traps have their damage and Stun duration increased by 100%
5 0 0 0 0 0 5 50 Crystalized Originium icon.png
PO-Dorothy Skill Boost Project I.png
Dorothy: Skill Boost Project I
Dorothy has her ATK increased by 40%
5 0 1 4 0 0 0 50 Crystalized Originium icon.png
PO-Dorothy Skill Boost Project II.png
Dorothy: Skill Boost Project II
Dorothy has her ATK increased by 60%
10 0 2 8 0 0 0 100 Crystalized Originium icon.png
PO-Environment Abandoned Lab.png
Environment: Abandoned Lab
Friendly units cannot be deployed on B8, B9, C9, and C10; there will be 3 Dor-3 Bionics
20 0 0 12 0 8 0 200 Crystalized Originium icon.png
PO-Environment Crossfire Zone I.png
Environment: Crossfire Zone I
Unit Limit reduced to 7
Mutually exclusive with Environment: Crossfire Zone II and Objective: Covert Action
10 0 0 0 0 10 0 100 Crystalized Originium icon.png
PO-Environment Crossfire Zone II.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Mutually exclusive with Environment: Crossfire Zone I and Objective: Covert Action
30 0 0 0 0 30 0 300 Crystalized Originium icon.png
PO-Environment Mass-Produced Armor.png
Environment: Mass-Produced Armor
There will be additional inactive R-31 Heavy Power Armors at B5, E6, and F8
5 0 0 0 0 5 0 50 Crystalized Originium icon.png
PO-Environment Sealed Lab.png
Environment: Sealed Lab
Friendly units cannot be deployed on D2, D3, D4, E2, E3, E4, and F2; there will be 2 Dor-3 Bionics
30 0 0 24 0 6 0 300 Crystalized Originium icon.png
PO-Environment High-Value Target I.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 10%
20 10 0 0 10 0 0 200 Crystalized Originium icon.png
PO-Environment High-Value Target II.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 20%
30 15 0 0 15 0 0 300 Crystalized Originium icon.png
PO-Environment High-Value Target III.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 30%
40 20 0 0 20 0 0 400 Crystalized Originium icon.png
PO-Objective Covert Action I.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Mutually exclusive with Objective: Covert Action II and Environment: Crossfire Zone
10 0 0 0 0 10 0 100 Crystalized Originium icon.png
PO-Objective Covert Action II.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Mutually exclusive with Objective: Covert Action I and Environment: Crossfire Zone
30 0 0 0 0 30 0 300 Crystalized Originium icon.png
PO-Objective Deep Infiltration I.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Mutually exclusive with Objective: Deep Infiltration II and III
10 0 0 0 0 10 0 100 Crystalized Originium icon.png
PO-Objective Deep Infiltration II.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Mutually exclusive with Objective: Deep Infiltration I and III
20 0 0 0 0 20 0 200 Crystalized Originium icon.png
PO-Objective Deep Infiltration III.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)
Mutually exclusive with Objective: Deep Infiltration I and II
40 0 0 0 0 40 0 400 Crystalized Originium icon.png
PO-Objective Dream of Health I.png
Objective: Dream of Health I
Dor-1 Failures and Dor-3 Bionics have their HP increased by 150%
5 1 0 0 0 4 0 50 Crystalized Originium icon.png
PO-Objective Dream of Perfection I.png
Objective: Dream of Perfection I
Dor-1 Failures and Dor-3 Bionics have their RES increased by 30
5 0 5 0 0 0 0 50 Crystalized Originium icon.png
PO-Objective Dream of Solidity I.png
Objective: Dream of Solidity I
Dor-1 Failures and Dor-3 Bionics have their DEF increased by 1000
5 0 5 0 0 0 0 50 Crystalized Originium icon.png
PO-Objective Improved Armor.png
Objective: Improved Armor
Rhine Defense Members have their HP increased by 100% and their shield now blocks up to 10 instances of damage
10 5 0 0 0 5 0 100 Crystalized Originium icon.png
PO-Objective Last Line of Defense.png
Objective: Last Line of Defense
Life Point reduced to 1
10 0 0 10 0 0 0 100 Crystalized Originium icon.png
PO-Objective Low Efficiency I.png
Objective: Low Efficiency I
Friendly units have their redeployment time increased by 75%
30 0 30 0 0 0 0 300 Crystalized Originium icon.png
PO-Objective Nutritious Meal.png
Objective: Nutritious Meal
Rhine Engineering Members have their HP increased by 150%
5 1 0 0 0 4 0 50 Crystalized Originium icon.png
PO-Objective Sleep Protection.png
Objective: Sleep Protection
Inactive R-31 Heavy Power Armors have their HP, DEF, and aggression level increased by 250%, 1200, and 1, respectively
10 0 0 10 0 0 0 100 Crystalized Originium icon.png
PO-Objective Strength-Building Meal.png
Objective: Strength-Building Meal
Rhine Engineering Members have their ATK increased by 100%
5 0 0 5 0 0 0 50 Crystalized Originium icon.png
PO-Objective Technical Innovation.png
Objective: Technical Innovation
Rhine Engineering Members have their Power Armor repair ability's cooldown halved and HP restoration rate doubled
5 0 0 0 1 0 5 50 Crystalized Originium icon.png
PO-Originium Zone Activation I.png
Originium Zone: Activation I
Enemies have their HP increased by 60%
10 0 8 0 2 0 0 100 Crystalized Originium icon.png
PO-Objective Urgent Contract 1 Caster Sniper Supporter.png
Objective: Urgent Contract #1
Casters, Snipers, and Supporters have their DP cost doubled
Mutually exclusive with Objective: Urgent Contract #2, #3, and #4
10 0 8 0 2 0 0 100 Crystalized Originium icon.png
PO-Objective Urgent Contract 1 Defender Guard Specialist.png
Objective: Urgent Contract #2
Defenders, Guards, and Specialists have their DP cost doubled
Mutually exclusive with Objective: Urgent Contract #1, #3, and #4
10 0 8 0 2 0 0 100 Crystalized Originium icon.png
PO-Objective Urgent Contract 2 Caster Sniper Supporter.png
Objective: Urgent Contract #3
Casters, Snipers, and Supporters have their DP cost tripled
Mutually exclusive with Objective: Urgent Contract #1, #2, and #4
20 0 16 0 4 0 0 200 Crystalized Originium icon.png
PO-Objective Urgent Contract 2 Defender Guard Specialist.png
Objective: Urgent Contract #4
Defenders, Guards, and Specialists have their DP cost tripled
Mutually exclusive with Objective: Urgent Contract #1, #2, and #3
20 0 16 0 4 0 0 200 Crystalized Originium icon.png
PO-Originium Zone Activation I.png
Originium Zone: Activation I
Enemies have their HP increased by 60%
30 26 0 0 0 4 0 300 Crystalized Originium icon.png
PO-Originium Zone Activation II.png
Originium Zone: Activation II
Enemies have their HP increased by 80%
40 34 0 0 0 6 0 400 Crystalized Originium icon.png
PO-Originium Zone Activation III.png
Originium Zone: Activation III
Enemies have their HP increased by 120%
50 44 0 0 0 6 0 500 Crystalized Originium icon.png
PO-Originium Zone Hindrance I.png
Originium Zone: Hindrance I
Friendly units have their skills' SP cost increased by 30%
30 0 15 15 0 0 0 300 Crystalized Originium icon.png
PO-Originium Zone Stimulus I.png
Originium Zone: Stimulus I
Enemies have their HP increased by 40%
30 0 0 0 30 0 0 300 Crystalized Originium icon.png
PO-Originium Zone Stimulus II.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 50%
40 0 0 0 40 0 0 400 Crystalized Originium icon.png
PO-Originium Zone Stimulus III.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 70%
50 0 0 0 50 0 0 500 Crystalized Originium icon.png
PO-R-11 Assault Power Armor Advanced Tracking System I.png
R-11 Assault Power Armor: Advanced Tracking System I
R-11 Assault Power Armors' ranged attack can hit an additional target within range
5 0 0 0 0 0 5 50 Crystalized Originium icon.png
PO-R-11 Assault Power Armor Advanced Tracking System II.png
R-11 Assault Power Armor: Advanced Tracking System II
R-11 Assault Power Armors' ranged attack can hit two additional targets within range
20 0 0 0 0 4 16 200 Crystalized Originium icon.png
PO-R-11 Assault Power Armor Arts Jammer I.png
R-11 Assault Power Armor: Arts Jammer I #1
R-11 Assault Power Armors have their RES increased by 30
5 0 4 0 0 1 0 50 Crystalized Originium icon.png
PO-R-11 Assault Power Armor Arts Jammer I.png
R-11 Assault Power Armor: Arts Jammer I #2
R-11 Assault Power Armors have their RES increased by 30
5 0 4 0 0 1 0 50 Crystalized Originium icon.png
PO-R-11 Assault Power Armor Core Overload I.png
R-11 Assault Power Armor: Core Overload I
R-11 Assault Power Armors have their ATK increased by 30%
5 0 0 4 0 1 0 50 Crystalized Originium icon.png
PO-R-11 Assault Power Armor Core Overload II.png
R-11 Assault Power Armor: Core Overload II
R-11 Assault Power Armors have their ATK increased by 60%
10 0 0 8 0 2 0 100 Crystalized Originium icon.png
PO-R-11 Assault Power Armor Reinforced Frame I.png
R-11 Assault Power Armor: Reinforced Frame I
R-11 Assault Power Armors have their HP increased by 80%
5 0 1 4 0 0 0 50 Crystalized Originium icon.png
PO-R-11 Assault Power Armor Reinforced Frame II.png
R-11 Assault Power Armor: Reinforced Frame II
R-11 Assault Power Armors have their HP increased by 120%
10 0 2 8 0 0 0 100 Crystalized Originium icon.png
PO-R-11 Assault Power Armor Reinforced Frame III.png
R-11 Assault Power Armor: Reinforced Frame III
R-11 Assault Power Armors have their HP increased by 200%
20 0 4 16 0 0 0 200 Crystalized Originium icon.png
PO-R-11 Assault Power Armor Shock Absorbent I.png
R-11 Assault Power Armor: Shock Absorbent I
R-11 Assault Power Armors have their DEF increased by 1200
5 0 4 0 0 1 0 50 Crystalized Originium icon.png
PO-R-11 Assault Power Armor Shock Absorbent II.png
R-11 Assault Power Armor: Shock Absorbent II
R-11 Assault Power Armors have their DEF increased by 1800
10 0 8 0 0 2 0 100 Crystalized Originium icon.png
PO-R-11 Assault Power Armor Turbocharged Power Module I.png
R-11 Assault Power Armor: Turbocharged Power Module I
R-11 Assault Power Armors have their ASPD increased by 100
10 0 0 8 0 2 0 100 Crystalized Originium icon.png
PO-Trial Dream Come True.png
Trial: Dream Come True
Dorothy has her HP tripled, ATK doubled, and speed increased by 50%
50 0 0 0 0 0 50 500 Crystalized Originium icon.png
PO-Trial Prototype.png
Trial: Prototype
R-11 Assault Power Armors have their HP multiplied by 10 and their ranged attack can hit an additional target within range, and there will be a pre-spawned R-11 Assault Power Armor on F6
50 0 0 0 0 0 50 500 Crystalized Originium icon.png