Test Criteria: Research Base Quarantine Zone
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Operation | Test Criteria |
A list of Test Criteria in Research Base Quarantine Zone.
Pinch-Out Experimental Operation
Test Criterion | Score | ![]() |
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First clr. | |
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Anti-Armor I Enemies have their DEF increased by 600
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30 | 26 | 0 | 0 | 0 | 4 | 0 | 300 ![]() |
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Dorothy: Arts Protection Project I Dorothy has her RES increased by 70
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10 | 0 | 8 | 2 | 0 | 0 | 0 | 100 ![]() |
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Dorothy: Operative Skill Project Dorothy is now invisible
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10 | 0 | 0 | 0 | 0 | 0 | 10 | 100 ![]() |
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Dorothy: Personal Protection Project I Dorothy has her DEF increased by 400
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5 | 0 | 4 | 1 | 0 | 0 | 0 | 50 ![]() |
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Dorothy: Personal Protection Project II Dorothy has her DEF increased by 800
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10 | 0 | 8 | 2 | 0 | 0 | 0 | 100 ![]() |
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Dorothy: Physical Boost Project I Dorothy has her HP increased by 80%
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5 | 0 | 4 | 0 | 0 | 1 | 0 | 50 ![]() |
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Dorothy: Physical Boost Project II Dorothy has her HP increased by 120%
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10 | 0 | 2 | 8 | 0 | 0 | 0 | 100 ![]() |
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Dorothy: Physical Boost Project III Dorothy has her HP increased by 200%
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20 | 0 | 16 | 0 | 0 | 4 | 0 | 200 ![]() |
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Dorothy: Potential Discovery Project Dorothy will now deduct 2 Life Points upon entering a Protection Objective
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10 | 0 | 0 | 0 | 0 | 0 | 10 | 100 ![]() |
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Dorothy: Resonance Series Project Dorothy has her trap placement ability's cooldown halved, and the traps have their damage and Stun duration increased by 100%
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5 | 0 | 0 | 0 | 0 | 0 | 5 | 50 ![]() |
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Dorothy: Skill Boost Project I Dorothy has her ATK increased by 40%
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5 | 0 | 1 | 4 | 0 | 0 | 0 | 50 ![]() |
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Dorothy: Skill Boost Project II Dorothy has her ATK increased by 60%
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10 | 0 | 2 | 8 | 0 | 0 | 0 | 100 ![]() |
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Environment: Abandoned Lab Friendly units cannot be deployed on B8, B9, C9, and C10; there will be 3 Dor-3 Bionics
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20 | 0 | 0 | 12 | 0 | 8 | 0 | 200 ![]() |
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Environment: Crossfire Zone I Unit Limit reduced to 7Mutually exclusive with Environment: Crossfire Zone II and Objective: Covert Action
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10 | 0 | 0 | 0 | 0 | 10 | 0 | 100 ![]() |
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Environment: Crossfire Zone II Unit Limit reduced to 5Mutually exclusive with Environment: Crossfire Zone I and Objective: Covert Action
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30 | 0 | 0 | 0 | 0 | 30 | 0 | 300 ![]() |
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Environment: Mass-Produced Armor There will be additional inactive R-31 Heavy Power Armors at B5, E6, and F8
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5 | 0 | 0 | 0 | 0 | 5 | 0 | 50 ![]() |
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Environment: Sealed Lab Friendly units cannot be deployed on D2, D3, D4, E2, E3, E4, and F2; there will be 2 Dor-3 Bionics
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30 | 0 | 0 | 24 | 0 | 6 | 0 | 300 ![]() |
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Environment: High-Value Target I Friendly units have their ATK reduced by 10%
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20 | 10 | 0 | 0 | 10 | 0 | 0 | 200 ![]() |
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Environment: High-Value Target II Friendly units have their ATK reduced by 20%
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30 | 15 | 0 | 0 | 15 | 0 | 0 | 300 ![]() |
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Environment: High-Value Target III Friendly units have their ATK reduced by 30%
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40 | 20 | 0 | 0 | 20 | 0 | 0 | 400 ![]() |
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squadMutually exclusive with Objective: Covert Action II and Environment: Crossfire Zone
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10 | 0 | 0 | 0 | 0 | 10 | 0 | 100 ![]() |
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squadMutually exclusive with Objective: Covert Action I and Environment: Crossfire Zone
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30 | 0 | 0 | 0 | 0 | 30 | 0 | 300 ![]() |
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)Mutually exclusive with Objective: Deep Infiltration II and III
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10 | 0 | 0 | 0 | 0 | 10 | 0 | 100 ![]() |
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)Mutually exclusive with Objective: Deep Infiltration I and III
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20 | 0 | 0 | 0 | 0 | 20 | 0 | 200 ![]() |
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)Mutually exclusive with Objective: Deep Infiltration I and II
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40 | 0 | 0 | 0 | 0 | 40 | 0 | 400 ![]() |
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Objective: Dream of Health I Dor-1 Failures and Dor-3 Bionics have their HP increased by 150%
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5 | 1 | 0 | 0 | 0 | 4 | 0 | 50 ![]() |
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Objective: Dream of Perfection I Dor-1 Failures and Dor-3 Bionics have their RES increased by 30
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5 | 0 | 5 | 0 | 0 | 0 | 0 | 50 ![]() |
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Objective: Dream of Solidity I Dor-1 Failures and Dor-3 Bionics have their DEF increased by 1000
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5 | 0 | 5 | 0 | 0 | 0 | 0 | 50 ![]() |
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Objective: Improved Armor Rhine Defense Members have their HP increased by 100% and their shield now blocks up to 10 instances of damage
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10 | 5 | 0 | 0 | 0 | 5 | 0 | 100 ![]() |
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Objective: Last Line of Defense Life Point reduced to 1
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10 | 0 | 0 | 10 | 0 | 0 | 0 | 100 ![]() |
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Objective: Low Efficiency I Friendly units have their redeployment time increased by 75%
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30 | 0 | 30 | 0 | 0 | 0 | 0 | 300 ![]() |
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Objective: Nutritious Meal Rhine Engineering Members have their HP increased by 150%
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5 | 1 | 0 | 0 | 0 | 4 | 0 | 50 ![]() |
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Objective: Sleep Protection Inactive R-31 Heavy Power Armors have their HP, DEF, and aggression level increased by 250%, 1200, and 1, respectively
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10 | 0 | 0 | 10 | 0 | 0 | 0 | 100 ![]() |
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Objective: Strength-Building Meal Rhine Engineering Members have their ATK increased by 100%
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5 | 0 | 0 | 5 | 0 | 0 | 0 | 50 ![]() |
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Objective: Technical Innovation Rhine Engineering Members have their Power Armor repair ability's cooldown halved and HP restoration rate doubled
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5 | 0 | 0 | 0 | 1 | 0 | 5 | 50 ![]() |
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Originium Zone: Activation I Enemies have their HP increased by 60%
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10 | 0 | 8 | 0 | 2 | 0 | 0 | 100 ![]() |
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Objective: Urgent Contract #1 Casters, Snipers, and Supporters have their DP cost doubledMutually exclusive with Objective: Urgent Contract #2, #3, and #4
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10 | 0 | 8 | 0 | 2 | 0 | 0 | 100 ![]() |
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Objective: Urgent Contract #2 Defenders, Guards, and Specialists have their DP cost doubledMutually exclusive with Objective: Urgent Contract #1, #3, and #4
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10 | 0 | 8 | 0 | 2 | 0 | 0 | 100 ![]() |
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Objective: Urgent Contract #3 Casters, Snipers, and Supporters have their DP cost tripledMutually exclusive with Objective: Urgent Contract #1, #2, and #4
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20 | 0 | 16 | 0 | 4 | 0 | 0 | 200 ![]() |
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Objective: Urgent Contract #4 Defenders, Guards, and Specialists have their DP cost tripledMutually exclusive with Objective: Urgent Contract #1, #2, and #3
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20 | 0 | 16 | 0 | 4 | 0 | 0 | 200 ![]() |
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Originium Zone: Activation I Enemies have their HP increased by 60%
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30 | 26 | 0 | 0 | 0 | 4 | 0 | 300 ![]() |
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Originium Zone: Activation II Enemies have their HP increased by 80%
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40 | 34 | 0 | 0 | 0 | 6 | 0 | 400 ![]() |
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Originium Zone: Activation III Enemies have their HP increased by 120%
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50 | 44 | 0 | 0 | 0 | 6 | 0 | 500 ![]() |
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Originium Zone: Hindrance I Friendly units have their skills' SP cost increased by 30%
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30 | 0 | 15 | 15 | 0 | 0 | 0 | 300 ![]() |
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Originium Zone: Stimulus I Enemies have their HP increased by 40%
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30 | 0 | 0 | 0 | 30 | 0 | 0 | 300 ![]() |
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Originium Zone: Stimulus II Enemies have their ATK increased by 50%
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40 | 0 | 0 | 0 | 40 | 0 | 0 | 400 ![]() |
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Originium Zone: Stimulus III Enemies have their ATK increased by 70%
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50 | 0 | 0 | 0 | 50 | 0 | 0 | 500 ![]() |
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R-11 Assault Power Armor: Advanced Tracking System I R-11 Assault Power Armors' ranged attack can hit an additional target within range
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5 | 0 | 0 | 0 | 0 | 0 | 5 | 50 ![]() |
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R-11 Assault Power Armor: Advanced Tracking System II R-11 Assault Power Armors' ranged attack can hit two additional targets within range
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20 | 0 | 0 | 0 | 0 | 4 | 16 | 200 ![]() |
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R-11 Assault Power Armor: Arts Jammer I #1 R-11 Assault Power Armors have their RES increased by 30
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5 | 0 | 4 | 0 | 0 | 1 | 0 | 50 ![]() |
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R-11 Assault Power Armor: Arts Jammer I #2 R-11 Assault Power Armors have their RES increased by 30
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5 | 0 | 4 | 0 | 0 | 1 | 0 | 50 ![]() |
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R-11 Assault Power Armor: Core Overload I R-11 Assault Power Armors have their ATK increased by 30%
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5 | 0 | 0 | 4 | 0 | 1 | 0 | 50 ![]() |
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R-11 Assault Power Armor: Core Overload II R-11 Assault Power Armors have their ATK increased by 60%
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10 | 0 | 0 | 8 | 0 | 2 | 0 | 100 ![]() |
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R-11 Assault Power Armor: Reinforced Frame I R-11 Assault Power Armors have their HP increased by 80%
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5 | 0 | 1 | 4 | 0 | 0 | 0 | 50 ![]() |
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R-11 Assault Power Armor: Reinforced Frame II R-11 Assault Power Armors have their HP increased by 120%
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10 | 0 | 2 | 8 | 0 | 0 | 0 | 100 ![]() |
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R-11 Assault Power Armor: Reinforced Frame III R-11 Assault Power Armors have their HP increased by 200%
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20 | 0 | 4 | 16 | 0 | 0 | 0 | 200 ![]() |
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R-11 Assault Power Armor: Shock Absorbent I R-11 Assault Power Armors have their DEF increased by 1200
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5 | 0 | 4 | 0 | 0 | 1 | 0 | 50 ![]() |
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R-11 Assault Power Armor: Shock Absorbent II R-11 Assault Power Armors have their DEF increased by 1800
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10 | 0 | 8 | 0 | 0 | 2 | 0 | 100 ![]() |
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R-11 Assault Power Armor: Turbocharged Power Module I R-11 Assault Power Armors have their ASPD increased by 100
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10 | 0 | 0 | 8 | 0 | 2 | 0 | 100 ![]() |
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Trial: Dream Come True Dorothy has her HP tripled, ATK doubled, and speed increased by 50%
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50 | 0 | 0 | 0 | 0 | 0 | 50 | 500 ![]() |
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Trial: Prototype R-11 Assault Power Armors have their HP multiplied by 10 and their ranged attack can hit an additional target within range, and there will be a pre-spawned R-11 Assault Power Armor on F6
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50 | 0 | 0 | 0 | 0 | 0 | 50 | 500 ![]() |